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Another 0one Games classic in a brand new edition for the Pathfinder Roleplaying Game. Venture again in the lizardfolk settlement and face Tannin and his minions, if you dare! ... Two hundred years ago was the time of Raerciminar, a dragon furthering the agenda of Itzquizatl, a draconic deity of...

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***( )( ) (based on 1 rating)

Welcome to The Sinking, Campaign Serial, Season II. ... The Skullfire Inquisition, written by Michael O'Day, is part of an ongoing series set in the Great City. The Sinking is now entering in its final stage as the adventures become more specific, and should be played in a sequence. ... Each one...

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****½ (based on 6 ratings)

On an epic journey across the far frozen wastes, your characters seek their destiny and that of the future empress. Yet at the top of the world, having overcome the ravening storms and dark forces arrayed against them, you discover a marvel of legend, a ruined city both ancient and alien. Surely...

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****( ) (based on 1 rating)

War has come to the Ophid Protectorate, as a legion of fanatics strike at the city of Lirasse. The heroes must determine the source of this army and stop it before devastation spreads throughout the rest of the Protectorate. ... The players' choices from the first two adventures in this adventure...

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Tip of the Tongue, a 43-page Pathfinder Roleplaying Game adventure by Mike Myler and Christopher Kugler for 4-5 PCs of 7th-8th level! Hirsli Aptal embodies the finest qualities of Bellek, the City of Scholars: she is disciplined, studious, and dedicated to the pursuit of knowledge. Lately,...

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***** (based on 1 rating)

Welcome to the fifth adventure in the ZEITGEIST adventure path! ... A conspiracy has woven itself firmly into the dark underbelly of the city of Flint. The Royal Homeland Constabulary (RHC) has learned of its existence and knows it has a base beneath the haunted mountain named Cauldron Hill. Now...

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****½ (based on 4 ratings)

Way back in 1977, a bunch of the older kids I knew taught me how to play Dungeons and Dragons. Quickly this evolved into myself and one other guy, Scott Stabbert, being the primary DMs. Thus was born Rappan Athuk (my main campaign hub, maps originally drawn by Scott), the dungeon adventures from...

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***** (based on 1 rating)

In the Northlands the laws of hospitality are absolute, to violate them is to seek dishonor or even death. What then must our heroes do when their host asks them to fulfill his dying wish, to face down the wight of the legendary viking Sven Oakenfist and convince him to lift a curse laid with his...

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****½ (based on 7 ratings)

Beware the Mad Baron’s Legacy! ... Welcome to Rogthandor, a massive and crumbling fortress history has dubbed the Citadel of Pain. Years ago, Baronet Dumond imprisoned his citizens in the citadel, using them as test subjects for his twisted experiments. Dumond’s ambition was to construct the...

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***½( ) (based on 3 ratings)

Four amazing authors, four fantastic adventures! ... Four of the RPG Industry's brightest stars have each written an adventure compatible with the Gaming Paper Adventures: Mega Dungeon 1. Ed Greenwood's “Lost Coins and Flying Bones”: Many years ago a group of merchant traders met a very sticky...

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***** (based on 1 rating)

The Demons have been released! ... It’s finally happened! The Demoncall Ritual has begun, and creatures from the Abyss are streaming out through the Cellend family crypt. Heroes are needed, not only to slay the demons and stop the ritual, but to accept the risk of reversing the ritual to seal the...

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***** (based on 1 rating)

Welcome to the Infinity Directive! ... The Directive’s highly trained agents police inhuman threats straight out of myth and nightmare! When an underground prison and research laboratory evacuates and goes on lockdown, only Directive Agents possess the necessary expertise to bring the situation...

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Beware The Blackener Of Bright Waters, For She Is Come Again ... Rumors of death move like a plague through the Crannogtowns of the Great Swamp: of ranger patrols mysteriously disappearing on routine scouting missions, of a winged shadow that blots out the midday sun, and of entire villages...

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****½ (based on 3 ratings)

Friends or Foes? A Game of Shifting Dangers! ... The Shadow Fey are here, and they’ve turned the city upside down. Now their ambassador demands that the player characters explain themselves, for interfering in a perfectly legitimate assassination! ... So begins this fan-favorite adventure from...

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****½ (based on 4 ratings)

What lies beyond the western shores of Midgard, past the boundaries of civilization and into uncharted waters? If you believe the old sea legends, brave explorers will find mysterious islands full of beauty and horror, and rich treasure guarded by unknown gods. Some say that out there among the...

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***** (based on 9 ratings)

Mirror, mirror on the wall... ... Before you is a dark forest with trees rising as much as a hundred feet into the air. Foreboding and sorrow seem to emanate from within. Occasionally, shadowy creatures are glimpsed moving among the trees. Slow, plaintive howls echo among the dark branches as a...

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****½ (based on 6 ratings)

A Collection of Dark and Daring Adventures! ... What happens when adventurers become the owners of a brothel? When a roguish associate asks them to attend an oligarch’s masquerade in his place? What lurks in the Cartways besides kobolds? And what will you say when another thief tells you the only...

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***** (based on 5 ratings)

The Midgard Tales hardcover collects 13 adventures that reach out to remake classic themes, such as a demon-haunted mountain, a tribe of orcs and their hideous goddess, and the lost library of House Stross. These are adventures to be remembered, adventures to shake the foundations of complacency...

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The glory and riches of the ancients await! ... A ghostly ship on the Sea of Mists, a frozen wreck in the Thousand Teeth, and the long-lost legacy of an arrogant archmage who stared the doom of Nimoth in the face and did not blink; these are the stepping stones to finding the forgotten Tower of...

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***( )( ) (based on 1 rating)

The operators are already on their way to Centralia, PA, where a coal mine that caught fire over a century and a half ago has finally died down. Forsyte Technologies© recently lost an incredibly important research subject from one of their labs on the outskirts of the metropolis—a hyper-drake...

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****( ) (based on 1 rating)

A malicious computer virus has infiltrated Thrillville, the Hypernet’s premier theme park. Those leaving the park find themselves permanently changed for the worse with symptoms that range from malignant depression to catatonia or in some cases, death. Digilife© has been forced to pay out...

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***** (based on 1 rating)

Knowledge is the Greatest Treasure! ... While some raiders of the ruins of ancient lands lust for gold and glory, the wise seek knowledge and the lore of the fallen empires. Somewhere below the desert sands lies a treasure trove of forgotten secrets and magical mysteries under the wings of the...

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***( )( ) (based on 1 rating)

The Arman and the Nasians share a number of common traits. Both are taller than the human norm and share characteristically blonde hair. However, they live on opposite sides of the world of NeoExodus. One man thinks he holds the key to proving that both share common ancestry. All he requires is a...

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Wretched Fate is a Pathfinder Roleplaying Game compatible adventure for four to six players of levels 7-9. ... The adventure begins on the road into a dusty and barren north western province of the land of Naya Aadesh, the arid Maksharif. This dry region suffers under yearly droughts, making the...

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***** (based on 1 rating)

Visit the Palace of Long-Lost Emperors, and Learn Their Secrets... ... The Buried Palace is an dungeon adventure for the Pathfinder RPG, wherein the characters descend into a buried palace at the request of a Lord Marshall in search of a powerful magic item. In the process they find themselves...

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***** (based on 11 ratings)

Put out the fire, shoulder your pack, and enter the deep woods... ... Tales of the Old Margreve contains 8 eerie forest adventures for the Pathfinder Roleplaying Game in a unique Old World setting inspired by the medieval folktales and superstitions of Eastern Europe. Its authors include Paizo...

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***** (based on 3 ratings)

Horror dwells in the Lands of Kaidan ... Traveler Beware! ... You came to Kaidan, escorting a merchant and the gift he carried, a gift meant for a powerful Kaidanese lord. Yet this gift bore a powerful curse and now, unless you can reclaim the golden spear, you will be forever trapped in Kaidan....

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*½( )( )( ) (based on 3 ratings)

Highway to Hell ... The Thrice-Damned House of Thrune wants to seal the Inferno Gate, an uncontrolled portal to Hell, and the villainous adventurers are called to accomplish the task. To acquire the components and perform the ritual, they must first face down a hellspawn thieves' guild, the...

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***** (based on 1 rating)

Dream a Little Dream... ... The cult of Hastur no longer threatens Thrushmoor, and now the adventurers board a riverboat to Cassomir to track down their obsessed and corrupted former employer. Along the way, they explore the Dreamlands and attempt a number of bizarre dream quests, after which the...

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***( )( ) (based on 3 ratings)

Chapter 4: The Infernal Syndrome ... by Clinton Boomer and James Jacobs ... All Hell Breaks Loose ... In the bowels of one of Westcrown’s most esteemed halls of power lies an unfathomable evil, a terror beyond all reason and sanity, shackled and broken by the magic of a lost archmage. For years...

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***½( ) (based on 12 ratings)

Chapter 3: The Varnhold Vanishing ... by Greg A. Vaughan ... The Stolen Lands consume many wanderers—the perils of its rugged wildernesses and hidden mysteries prey upon even the wariest of travelers. Founded upon one of the most savage frontiers, the colony of Varnhold defied the many dangers of...

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**( )( )( ) (based on 6 ratings)

Chapter 3: The City of Seven Spears ... by James Jacobs, Kevin Kulp, and Rob McCreary ... The legendary lost city of Saventh-Yhi, known to some as the City of Seven Spears, has finally been found! Yet while the ancient city's mysteries have long remained hidden, all manner of man-eating beasts...

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***½( ) (based on 9 ratings)

Chapter 3: Broken Moon ... by Tim Hitchcock ... Among the shadows of the infamous Shudderwood lurk deadly beasts, savage madmen, and monsters that blur the line between the two. Into this fearful wilderness the heroes follow the path of the Whispering Way's nefarious necromancers. But when the...

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***( )( ) (based on 10 ratings)

Through Ice and Fire ... Chapter 3: The Hungry Storm ... by Jason Nelson ... Though few would call the Crown of the World hospitable, the PCs have no choice but to brave this icy frontier if they are to get Ameiko to Minkai. As they battle their way past the fell beasts that inhabit the arctic...

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****( ) (based on 6 ratings)

Chapter 3: Tempest Rising ... by Matthew Goodall ... The time has come for the heroes to take their places as true pirate lords. But doing so will require more than a ship, a scallywag crew, and a hold full of plunder—they’ll need to win the esteem of the Hurricane King himself. If they succeed,...

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***½( ) (based on 9 ratings)

Chapter 3: Maiden, Mother, Crone ... by Tim Hitchcock ... Three Times the Adventure! ... On the trail of Baba Yaga, the heroes find themselves transported to the barbaric land of Iobaria on the far-off continent of Casmaron. They must explore three ancient, mystically linked dungeons in search of...

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***½( ) (based on 8 ratings)

Chapter 3: Shifting Sands ... By Richard Pett ... To learn more about the ancient Pharaoh Hakotep I and the secretive cult that wants to revive him, the heroes travel to the city of Tephu to explore the vast archives in its Great Library. This is no small task, as they must contend with those who...

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****( ) (based on 7 ratings)

Dark Clouds Gathering ... The Lords of Rust and their strange Iron God have been defeated, but the victory of Numeria's newest heroes has uncovered a threat to the land much greater than a mere gang of bandits. A mightier Iron God is rising in power in the enigmatic Silver Mount—but before the...

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***½( ) (based on 2 ratings)

Valley of the Giants ... In search of powerful weapons to wield against the Storm Tyrant, the adventurers follow a map found in the lair of the hill giant Grenseldek, which leads them to the tomb of legendary giantslayer Nargrym Steelhand. Armed with these weapons of legend, the adventurers then...

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***** (based on 6 ratings)

You are Cordially Invited! ... Having successfully established a hideout in the city of Kintargo, the heroes of the growing rebellion are poised to take back the city. But before the Silver Ravens can strike against diabolic House Thrune, they must forge alliances with nearby tribes of aquatic...

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****( ) (based on 11 ratings)

A wilderness adventure for 7th-level Pathfinder Roleplaying Game characters. ... Stay Out of the Woods ... Deep in the forest, something is stirring. An evil fey sorcerer, cast out of the First World millennia ago by her own kin, has found a way to break through the ancient walls of her prison,...

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Between the city of Tara and the valuable black salt mine known as the Pit stretches a barren expanse of dusty badlands. Decades ago, prisoners were sent to the Pit to labor in its lightless depths. Now it stands abandoned of living workers, inhabited only by the spirits of the dead and a vicious...

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***** (based on 2 ratings)

by Jonathan Nelson, Stephen Yeardley & Will Myers ... A 3.5/Pathfinder compatible adventure for 4-6 PCs of Levels 7-9 ... With royalty coming to town, the reopening of the new Rybalka Lodge couldn’t be timelier. Although the place is warm and inviting during the day, it becomes a different place...

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***** (based on 1 rating)

A tale of power and corruption for four to five 7th-level player characters. ... Carlyetta Wesleigh once again seeks the PCs' help to restore the earth temple of the Great Mother, which stands as testament to the ancient bond between the halflings and dwoerg of Picollo. ... The last temple...

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***** (based on 1 rating)

A renaissance for four to five 7th level characters ... One of the greatest artisans of the age dies in a tragic construction accident while completing work on the cathedral dedicated to the goddess of beauty, art, love, and music. Undaunted, the high priest beseeches the goddess to return the...

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****( ) (based on 1 rating)

A Pathfinder/3.5 Compatible Adventure for 4 level 7 PCs ... Deep within the blasted desert wastes a mysterious black tower has been sighted. ... The structure is not marked on any known map and has not been seen in this location by travellers in the region, yet there it stands. The adventurers...

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***** (based on 1 rating)

A Pathfinder/3.5 Compatible Adventure for 4-5 level 7 PCs ... There comes a point in every adventuring career when a guildhall becomes a necessity. After all, where is the fighter going to hang his trophies? Where is the wizard going to perform his arcane experiments? Fortunately for the PCs,...

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A Pathfinder/3.5 Compatible Adventure for 4 level 7 PCs ... Deep within the blasted desert wastes a mysterious black tower has been sighted. ... The structure is not marked on any known map and has not been seen in this location by travellers in the region, yet there it stands. The adventurers...

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A Pathfinder/3.5 Compatible Adventure for 4-5 level 7 PCs ... There comes a point in every adventuring career when a guildhall becomes a necessity. After all, where is the fighter going to hang his trophies? Where is the wizard going to perform his arcane experiments? Fortunately for the PCs,...

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FOR USE IN FANTASY GROUNDS VIRTUAL TABLETOP A Pathfinder compatible adventure for four to six PCs of levels 7-9 With royalty coming to town, the reopening of the new Rybalka Lodge couldn’t be timelier. Although the place is warm and inviting during the day, it becomes a different place at...

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***** (based on 1 rating)

A 3.5/Pathfinder compatible adventure for four to six PCs of levels 7-8 ... Following the clues gained from ancient elven writings, the group journeys ever onward to the inhospitable Scorched Lands in search of the Fist of Heaven, a powerful artifact. Once there, they must brave the Tower of...

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****( ) (based on 1 rating)

For 4-6 Characters of Levels 7-8 ... Venture into this pleasure den where nymphs await the arrival of your party. You will be well taken care of and become so relaxed you just may drift off to a peaceful slumber.... ZZZZZ ... Mini-Dungeons are single page, double sided adventures for the...

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****( ) (based on 1 rating)

Four PCs of level 7 ... The PCs may encounter this minidungeon as part of a larger underground complex, or they may be employed specifically by a local power in order to clear this den of undeath. ... This cold stone crypt is unlit (except in the three central chambers), and only creatures...

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****( ) (based on 1 rating)

Four Level 7 Characters ... This well-constructed complex is hidden away under, or extremely close to, a large community, ideally one with a strong history of magic. The PCs are initially drawn into a mystery involving the recently deceased being spirited away from local cemeteries and the...

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***** (based on 1 rating)

A waking nightmare for 4-5 Pathfinder Roleplaying Game characters of 7th level. ... The very land rises up against the PCs as they hike deep into country cursed by the ferocity of an ancient evil. Whilst retracing the route of a bygone army to recover a lost artifact, the party discovers that...

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***** (based on 2 ratings)

Written by Jacob Michaels. ... A Pathfinder Roleplaying Game adventure for 4-6 PCs of level 7 ... When an orc horde besieges a remote border fortress, the PCs must ride to the rescue. Arriving to find the fort's officers murdered and the garrison in chaos, the PCs take command just as the orcs...

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***** (based on 1 rating)

Written by Scott Janke ... A Pathfinder Compatible Adventure for 4-6 level 7 characters ... The remote mining town of Imarlap relies on magic for its silver exports, but its mage is now missing. He planned to open a new route and the silver barons grow desperate to complete his work. The PCs must...

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Welcome to the Fungal Kingdom! ... Welcome to 8-Bit Adventures! Do you yearn for a simpler time, when video games scrolled right and you only had to deal with 2 buttons at a time? An era where blocky, colorful, vaguely recognizable shapes made up heroes that battled odd and often confusing...

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***** (based on 1 rating)

STRANGE THINGS BENEATH THE EARTH... ... Falling stars, meteorites, shards of dead worlds, the Patchwork Planet of Porphyra receives many things from the Realms Beyond, whether its people like it or not. Deep beneath the surface of Purple Mountain, the psychotic derro are agitated, strange cults...

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***** (based on 1 rating)

An adventure for 4-6 characters of 7th-9th level by legendary author, adventure writer, and gamer, Ed Greenwood! ... Lord Endreth is distraught! Undead have stolen his crown and taken it back to the crypt of the Black Skull, ancient dwarven goods-hold used for centuries to inter the noble dead of...

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***** (based on 8 ratings)

A Pathfinder Roleplaying Game compatible aquatic adventure for 7th-level PCs by Creighton Broadhurst and Marc Radle ... Only a few miles from a small seaside village, the mysterious underwater edifice known as the Sunken Pyramid lies hidden beneath the waves. The handful of sages and scholars...

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**( )( )( ) (based on 1 rating)

The dwarves of Karn Ungil seek to reclaim their former outpost of Ballo Dar from drow invaders. They are sending a small group of spellcasters to sneak into the heart of the outpost and reawaken its magical defenses. The dwarves of Karn Ungil ask the player characters to escort this expedition...

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****( ) (based on 1 rating)

The village of Honningstad's annual tribute to Gothnir, the dragon in Fangcrag Keep, was intercepted by an exceptionally depraved band of giants. If the dragon awakes and finds his tribute not delivered he will surely descend upon the village. But if the adventurers head to the keep to slay or...

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Presented in this volume are seven adventure scenarios designed for Pathfinder Roleplaying Game characters of level 1-10. The excitement includes a daring escape from a Karuan prison, a race to stop the assassination of a foreign prince-in-hiding, a simple inspection job that uncovers a sinister...

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***½( ) (based on 6 ratings)

In this nefarious dungeon crawl, the players (suitable for 7th through 12th level) must hunt for the lair of the half-mad elven lich alchemist Temerlyth the Undying. Be it fame, fortune, glory or revenge, the path to his secrets is wrought with peril. ... As always, TPK Games delivers a unique...

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***** (based on 1 rating)

In this deadly new 96-page adventure by TPK Games, the players (4-6 7th level characters) must delve deep into the Sorrowfen, an ancient swamp infested with lizardmen who have suddenly risen to threaten the beleaguered nearby village of Wyverglynn. The village needs aid from a aged witch that...

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*½( )( )( ) (based on 7 ratings)

A Pathfinder Society Scenario designed for 7th to 11th level characters (Tiers: 7–8 and 10–11). ... A rogue band of drow plague the shipping lanes of Osirion and the Pathfinder Society sends you to stop them. When the drow capture a caravan laden with Society relics, you delve into the Darklands...

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***½( ) (based on 7 ratings)

A Pathfinder Society Scenario designed for 7th to 11th level characters (Tiers: 7-8 and 10-11). ... Rumored to be the most desecrated site in the Mwangi Expanse, the natives have long feared its malevolent presence. Rumors of suicide, infanticide, murder, and chaos have always been mentioned in...

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****( ) (based on 7 ratings)

A Pathfinder Society Scenario designed for 7th to 11th level characters (Tiers: 7–8 and 10–11). ... A Chelish outpost deep inside the anarchic orc-controlled Hold of Belkzen has gone silent after strange fires were seen burning in the skies above. You have been sent north to investigate the...

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****½ (based on 9 ratings)

A Pathfinder Society Scenario designed for 7th to 11th level characters (Tiers: 7–8 and 10–11). ... The famed Chelish pirate, Captain Caradoc Alazario, infamous nephew of the mayor of Egorian and the brazen enemy of Her Majestrix's Navy, has finally been caught. Unfortunately for you, he was...

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***** (based on 10 ratings)

A Pathfinder Society Scenario designed for 7th to 11th level characters (Tiers: 7–8 and 10–11). ... Something is afoot at Cayden's Hall, the carousing temple-pub in Absalom where Cayden Cailean's faithful pay homage to their Drunken Hero. Pathfinder agent Osprey and his demonologist companion...

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***( )( ) (based on 5 ratings)

A Pathfinder Society Scenario designed for 7th to 11th level characters (Tiers: 7–8 and 10–11). ... Hundreds of years ago a once mighty fortress in Cheliax sank into the earth and was forever destroyed. You are sent there to catalog the ruins, known as the Collapsed Halls, and to find the rumored...

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***( )( ) (based on 6 ratings)

A Pathfinder Society Scenario designed for 7th to 11th level characters (Tiers: 7–8 and 10–11). ... The citizens of the gnome enclave of Whistledown in distant Varisia are being kidnapped by malevolent creatures that stalk the night. You are sent there by the Pathfinder Society to see if this...

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**½( )( ) (based on 4 ratings)

A Pathfinder Society Scenario designed for 7th to 11th level characters (Tiers: 7–8, and 10–11). ... The famous concubines of Sothis, recently returned to Osirion by the Pathfinder Society, are stolen from the Pathfinder Lodge in that nation's capital and it's up to you to find them and return...

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***½( ) (based on 4 ratings)

A Pathfinder Society Scenario designed for 7th to 11th level characters (Tiers: 7–8 and 10–11). ... One of the Pathfinder Society's most beloved venture-captains, Drandle Dreng, is nearly killed in a failed assassination attempt on the grounds of the Grand Lodge itself. Your mission to catch the...

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****( ) (based on 8 ratings)

A Pathfinder Society Scenario designed for 7th to 11th level characters (Tiers: 7–8 and 10–11). ... When a novice Pathfinder in the Grand Lodge of Absalom discovers an account of a long lost prophecy which may hold the key to defeating the Shadow Lodge, a team of brave agents heads into the heart...

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****( ) (based on 8 ratings)

A Pathfinder Society Scenario designed for 7th to 11th level characters (Tiers: 7–8 and 10–11). ... The Pathfinder Society once again sends a team of agents into the deadly ruins of Rachikan in western Cheliax. This time, however, the Pathfinders must infiltrate a Hellknight encampment to gain...

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***** (based on 12 ratings)

A Pathfinder Society Scenario designed for 7th to 11th level characters (Tiers: 7-8 and 10-11). ... In the rural Menador Mountains of southern Nidal, the PCs find themselves in a fog-enshrouded mining town facing a terrible fate. Silver Tarn, on the banks of which the settlement of Stom's Claim...

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**½( )( ) (based on 3 ratings)

A Pathfinder Society Scenario designed for 7th to 11th level characters (Tiers: 7-8 and 10-11). ... When the Decemvirate sends the PCs on a mission into the desolate Mindspin Mountains to retrieve a much-needed alchemical reagent from a hermitic ex-Pathfinder known as the Phitoness of Axioms, the...

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***½( ) (based on 9 ratings)

A Pathfinder Society Scenario designed for 7th to 11th level characters (Tiers: 7-8 and 10-11). ... A priceless manuscript has gone missing from the Pathfinder lodge in Almas, and the Pathfinder Society has traced its current whereabouts to a remote monastery off the coast of southwestern Nex....

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****½ (based on 7 ratings)

A Pathfinder Society Scenario designed for 7th to 11th level characters (Tiers: 7-8 and 10-11). ... When a Qadiran Pathfinder known for her knowledge of genie-kind fails to report back to the Katheer Lodge, the PCs are sent into the long-abandoned ruins of Koor, a former forge city high in the...

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***** (based on 3 ratings)

A Pathfinder Society Scenario designed for 7th to 11th level characters (Tiers: 7-8 and 10-11). ... When Pathfinders in and around the Osirian capital of Sothis don’t respond to an emergency summons to the Sothis Lodge, you are sent to discover their whereabouts. What you discover are a series of...

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****( ) (based on 3 ratings)

A Pathfinder Society Scenario designed for 7th to 11th level characters (Tiers: 7-8 and 10-11). ... The Red Mantis have a contract to assassinate Grandmaster Torch, and the famed Absalom information broker calls in a favor from the Society to prevent his untimely demise. You must locate the Red...

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***( )( ) (based on 11 ratings)

A Pathfinder Society Scenario designed for Levels 7–11. ... The centaur tribes of the Isle of Kortos have long been an enigma to the people of Absalom. But the Pathfinder Society needs the help of one of the horsemen’s greatest heroes, in it falls to you to negotiate an agreement between the...

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****( ) (based on 15 ratings)

A Pathfinder Society Scenario designed for levels 7-11. ... In the naga-ruled nation of Nagajor in southern Tian Xia, the Pathfinder Society finds itself caught between feuding factions in a remote village. Forced to choose a side, the decisions of the agents involved could determine whether or...

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****½ (based on 22 ratings)

A Pathfinder Society Scenario designed for Levels 7–11. ... In an effort to prevent an alliance between the Aspis Consortium and a contingent of ratfolk with incredible regional influence, the Pathfinder Society sends its best agents deep into a Darklands passage to the heart of Round Mountain,...

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***( )( ) (based on 12 ratings)

A Pathfinder Society Scenario designed for Levels 7–11. ... In the hollow center of Round Mountain, the Pathfinder Society's crack team of special agents must navigate the so-called Pagoda of the Rat, where the influential ratfolk of the region hold court. Can they break up negotiations between...

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****( ) (based on 9 ratings)

A Pathfinder Society Scenario designed for levels 7–11. ... The Pathfinder Society has secured one end of a portal from Golarion leading to an isolated demiplane rife with adventuring opportunities. Now all that remains is gaining control of the other end, thereby ensuring safe and continued use...

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***½( ) (based on 10 ratings)

A Pathfinder Society Scenario designed for levels 7–11. ... The PCs are sent to map the Storval Stairs and ensure the stairs provide a safe route to the Storval Rise from Magnimar, but upon their arrival, they find the ancient site claimed and “ruled” by the self-proclaimed King of the Storval...

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****½ (based on 16 ratings)

A Pathfinder Society Scenario designed for levels 7–11. ... An active cell of the cult of Lissala—ancient goddess of runes and obedience—has been discovered in the Varisian town of Palin's Cove. Seeking a chance to learn about this long-lost faith not from millennia-old relics but from its...

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**½( )( ) (based on 10 ratings)

A Pathfinder Society Scenario designed for levels 7–11. ... In Kaer Maga, the mysterious and dangerous cliffside City of Strangers in untamed Varisia, the Pathfinder Society will come face to face with a sect of the cult of Lissala who prey upon the city's most vulnerable denizens to increase...

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***½( ) (based on 16 ratings)

A Pathfinder Society Scenario designed for levels 7–11. ... In the ruins of a fallen empire built on the power of sin lies the key to awakening a great evil from a time long gone. The Pathfinder Society isn't the only organization seeking this potent artifact, however, and the result of failure...

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***½( ) (based on 11 ratings)

A Pathfinder Society Scenario designed for levels 7–11. ... After countless divinations and the efforts of undercover agents throughout Varisia, the Pathfinder Society has discovered the location of the last component needed to awaken a sleeping runelord. In a mad dash to beat the cult of Lissala...

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***( )( ) (based on 29 ratings)

A Pathfinder Society Scenario designed for levels 7–11. ... After a year of searching and risking life and limb, the agents of the Pathfinder Society have discovered the resting place of the Runelord of Sloth, who has been sequestered from the world at large for 10,000 years awaiting the proper...

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***½( ) (based on 30 ratings)

A Pathfinder Society Scenarios for levels 7–11. ... Nearly every nation has contributed to the Mendevian Crusade, but few are willing to send additional aid to assist the Pathfinder Society directly. Owed a favor the elves cannot refuse, Pathfinders travel to Kyonin to secure a force of some of...

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***( )( ) (based on 14 ratings)

A Pathfinder Society Scenario designed for levels 7–11. ... Despite several promising developments on the front lines, it’s increasingly clear to the Pathfinder Society that fighting its way across the entire Worldwound would prove far more costly than approaching the Sky Citadel Jormurdun from...

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***( )( ) (based on 9 ratings)

A Pathfinder Society Scenario designed for level 7–11. ... Years after the Pathfinder Society delved deep into the Jistkan ruins of Rachikan in western Cheliax, archaeological investigations continue to uncover ancient wonder. Reports recently ceased after scholars reported finding a sealed...

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**½( )( ) (based on 36 ratings)

A Pathfinder Society Scenario designed for levels 7–11. ... Following its efforts to set up a base camp in the Realm of the Mammoth Lords, the Pathfinder Society seemed ready to mobilize its forces when Marcos Farabellus received troubling news: something dire had befallen the camp. What’s worse,...

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**½( )( ) (based on 19 ratings)

A Pathfinder Society Scenario designed for levels 7–11. ... Two foes of the Pathfinder Society race toward the dwarven Sky Citadel Jormurdun, aiming to snatch away the Pathfinders' prize. The Society dispatches its best agents to intercept the duo. Can the PCs prevent their enemies from ruining...

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***½( ) (based on 12 ratings)

A Pathfinder Society Scenario designed for levels 1-11. ... At long last, the Pathfinders have reached the lost Sky Citadel Jormurdun only to find it already occupied by fiends and subterranean foes. The Society must mount an epic offense to explore the immense subterranean city while...

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****½ (based on 19 ratings)

A Pathfinder Society Scenario designed for levels 7-11. ... Thousands of years ago, a defeated order of Osirian sages sought refuge in the perilous Pillars of the Sun in central Osirian. Until recently they were presumed lost, but recent exploration has uncovered the fortress sanctum they left...

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****( ) (based on 12 ratings)

A Pathfinder Society Scenario designed for levels 7–11. ... When imperial Lung Wa collapsed over a century ago, it shattered not only the political ties that united the successor states but also the philanthropic order known as the Way of the Kirin. Today, despite having allied itself with...

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****½ (based on 11 ratings)

A Pathfinder Society Scenario designed for levels 7–11. ... Part of a Numerian relic once thought scattered to the winds has found its way back to the savage land of super-science, and the Pathfinder Society must track down the component if they are to unlock the device’s secrets. Clues point to...

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**½( )( ) (based on 14 ratings)

A Pathfinder Society Scenario designed for levels 7–11. ... The occasional unexplained disappearance is common enough in Ustalav, yet a rash of unexplained abductions has led to fearful speculation on the verge of panic in the streets. Hoping to improve the Pathfinder Society’s reputation in...

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****( ) (based on 7 ratings)

A Pathfinder Society Scenario designed for levels 1-11. ... The Pathfinder Society has opened its gates to visitors from across the world in anticipation of the Grand Convocation, a magnificent festival in which Pathfinders share tales of their exploits, show off their findings, and celebrate the...

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****½ (based on 14 ratings)

A Pathfinder Society Scenario designed for 7th-level pregenerated characters. ... Years of political maneuvering, espionage, smuggling, and diplomacy have set the stage for the Aspis Consortium's most ambitious attack on their Inner Sea rivals: the Pathfinder Society. All that remains are several...

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***½( ) (based on 12 ratings)

A Pathfinder Society Scenario designed for levels 1-11. ... At long last, the Pathfinder Society has reassembled the Numerian device known as the Sky Key. Initial tests suggest it is capable of projecting a location's past into the present, allowing Society agents to peruse books from destroyed...

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***( )( ) (based on 8 ratings)

A Pathfinder Society Scenario designed for levels 7–11. ... The cataclysmic Earthfall shattered the ancient Thassilonian civilization, and like its slumbering runelords who fled the destruction, many ruins lie hidden. The Ironbound Archipelago was once part of Edasseril, kingdom of envy, and word...

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***** (based on 12 ratings)

A Pathfinder Society Scenario designed for levels 7-11. ... When the Jeweled Sages, an ancient order of Osirian scholars, fled Qadiran invaders millennia ago, some perished, and others disappeared deep into territories once held by the pharaohs of old. With the help of the Jeweled Sages'...

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****½ (based on 7 ratings)

A Pathfinder Society Scenario designed for levels 7–11. ... Among the greatest crimes committed during an attack on the Grand Lodge was the abduction of a high-ranking member of the Pathfinder Society. The Society has tracked the kidnapped to another plane of existence, where his captor is...

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***½( ) (based on 6 ratings)

A Pathfinder Society Scenario designed for levels 7–11. ... The time has come to strike down the vile Korholm Agenda, the faction of the Aspis Consortium that launched a staggering attack against the Pathfinder Society a year ago. The Agenda’s leader has allied himself with one of the most...

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**( )( )( ) (based on 11 ratings)

A Pathfinder Society Special designed for levels 1–11. ... Astronomers have marveled as the famous comet Aucturn's Tear once more soars through the solar system, yet this cycle, strange portals have begun opening on each planet the comet passes, and a powerful entity trapped on the other side of...

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****( ) (based on 13 ratings)

A Pathfinder Society Scenario designed for levels 7–11. ... Among the earliest Pathfinders was the Gojan the Sharp, famed for his studies of the technology-strewn wasteland of Numeria before he disappeared forever into the infamous Silver Mount. The Pathfinder Society has uncovered a forgotten...

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****( ) (based on 5 ratings)

A Pathfinder Society Scenario designed for levels 7-11. ... The snowcapped summits and volcanic peaks of the Kullan Dei range cuts across Tian Xia, yet there is more to these mountains than ice and wind; the Pathfinder Society has learned of a priceless artifact hidden within a dormant volcano...

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****( ) (based on 5 ratings)

A Pathfinder Society Scenario designed for levels 7-11. ... As the Jistka Imperium decayed from within, its artificers and elementalists struggled to repel invaders from Osirion to the east. To channel their elemental power, the spellcasters constructed the mighty Citadel of the Weary Sky, but so...

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****( ) (based on 6 ratings)

A Pathfinder Society Scenario designed for levels 3-7. ... The Society believes that a powerful relic lies in the depths of the Plane of Water, yet the most recent expedition to retrieve it failed for mysteriously tragic reasons. It's up to the PCs to travel to the aquatic metropolis of Vialesk...

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****½ (based on 4 ratings)

A Pathfinder Society Scenario designed for levels 7-11. ... On the Plane of Water, familiar sights grow on impossible scales, from monumental swaths of kelp to utterly titanic sea creatures. The Society has traced a powerful relic to a tremendous shell adrift within a miles-wide swarm of giant...

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***½( ) (based on 3 ratings)

A Pathfinder Society Scenario designed for levels 3-7. ... One of Master of Spells Sorrina Westyr's former adventuring companions vanished to the Plane of Earth and was presumed dead. She has recently resurfaced along an old road between the Plane of Earth and the Plane of Fire—one that...

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A Pathfinder Society Scenario designed for levels 3-7. ... When several Andoren officials vanished, the Pathfinders of the Almas lodge were quick to lend their aid in investigating the disappearances. It's since become apparent that the officials didn't leave; they were abducted, and the captors'...

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***** (based on 1 rating)

The remote village of Yonderdell has harbored dozens of adventuring parties over the years, each passing through on their way the nearby entrance to the Underdelve—the endless complex of lightless subterranean passages. Now Yonderdell is plagued by a ruthless nocturnal stalker. Several of the...

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A newly built dam unearths an ancient evil that threatens the countryside. Will you journey into the depths to defeat this nameless evil before it's too late? ... The Stones is a Pathfinder Roleplaying Game scenario designed for 7th-level characters. Set in a generic border kingdom and wilderness...

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****½ (based on 2 ratings)

A stolen airship. ... A Vallorian fleshcrafter. ... A secluded mountain outpost. ... Vallorians, a pernicious race of subterranean humanoids, forever seek to invade and subjugate the surface world with their twisted, living weapons. One enterprising enclave absconded with a gnomish airship and...

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***** (based on 3 ratings)

You awaken in pure darkness. ... Entombed far below the earth, brave warriors awaken in darkness, with no memory of who they are or how they came to be there. Now these warriors must ascend out of the depths. Yet their greatest challenge will not be the deadly traps or fearsome foes which stand...

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***½( ) (based on 2 ratings)

Beneath the shadows of the towering waves threatening to drown every street and alley, something lurks and conspires while martial artists flock to compete in the celebrated Dragon Lion Dance. A thief has stolen the goddess' Shawl from the Moon Temple and unless someone recovers it before...

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***** (based on 1 rating)

Tumultuous storms, wanderings of those who are not lost, and uestionable meals! ... Bret Boyd offers up a 'hexploration' sandbox adventure for 1st level characters titled Shattered Dreams in Winter. ... Then we return to the Ruins Perilous, the proving ground for 5th level adventurers, where Mike...

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***** (based on 1 rating)

Darkwood reels from a brutal troll attack and now the loggers and miners are afraid to venture into the hills and forest. The powers that be want answers and the only one who might have them is a mysterious elven explorer who has gotten himself thrown into prison. Not just any prison though, this...

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***** (based on 2 ratings)

By Nick Johnson and Lars Lundberg ... Barrow of the Cursespawn is a 32-page module-type adventure for 4 PCs level 7. This product is compatible with the Pathfinder Roleplaying Game. Set in the kettle lands, just south of the booming prospect town of Darkwood, players must face the dangers of an...

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Lost Tower of Viondor is an adventure for characters of 7th-9th level, set in the Primeval Thule Campaign Setting. This version of the adventure is compatible with the Pathfinder Roleplaying Game. (For other game systems, go back to our publisher page and select the version you want.) ... A...

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