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Welcome to The Sinking, Campaign Serial, Season II! ... Locks of the Panopticon, written by John Ling, is part of an ongoing series set in the Great City. ... The Sinking is now entering in its final stage as the adventures become more specific, and should be played in a sequence. ... Each one...

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***** (based on 2 ratings)

Far below the darkest of dungeons, in those regions where the echoes of mankind's feet are seldom heard, where even firelight is a bizarre intruder from a long-forgotten place, the foes of humanity breed and multiply... ... Cyclopean Deeps is a high-level campaign sandbox in the Under Realms near...

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Deep beneath the ground, in those regions where the echoes of mankind’s feet are seldom heard, where even firelight is a bizarre intruder from a long-forgotten place, the foes of mankind breed and multiply. It is a realm of dark chaos—for these creatures of the echoing deeps count each other as...

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***** (based on 2 ratings)

The Under Realms below the Lost Lands! ... Volume 2 of the epic “sandbox” region started in Cyclopean Deeps Volume 1. This series of adventures, by ENnie Award-winning author Matt Finch, continues and completes the Cyclopean Deeps mini-campaign set in the deep and deadly Under Realms below Rappan...

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****½ (based on 6 ratings)

Lead an Army of Darkness into Battle! ... Inside the Vale of Valtaerna is found the most sacred site to the benevolent god Mitra in all of Talingarde. From this holy site, your enemies draw power and comfort. This is the story of how you raised an army of wickedness and stormed that stronghold of...

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When Ninja Attack! ... The Kingdoms of Legend Adventures line of PDFs present a single 4-hour night of roleplaying action. Suitable for use at a game convention or as a one shot adventure, these products come complete with 6 pre-made player characters. ... In this episode, a powerful Silk Road...

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****½ (based on 6 ratings)

A Collection of Dark and Daring Adventures! ... What happens when adventurers become the owners of a brothel? When a roguish associate asks them to attend an oligarch’s masquerade in his place? What lurks in the Cartways besides kobolds? And what will you say when another thief tells you the only...

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***** (based on 5 ratings)

The Midgard Tales hardcover collects 13 adventures that reach out to remake classic themes, such as a demon-haunted mountain, a tribe of orcs and their hideous goddess, and the lost library of House Stross. These are adventures to be remembered, adventures to shake the foundations of complacency...

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****½ (based on 3 ratings)

The Gothic Campaign Compendium from Legendary Games is a beautiful 256-page hardback (or PDF) of lavishly detailed and lushly illustrated Gothic glory that will enliven and enrich any campaign that dabbles in the realms of horror. Within you will find: Over two dozen feats like Cultic Opiate,...

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***** (based on 11 ratings)

Put out the fire, shoulder your pack, and enter the deep woods... ... Tales of the Old Margreve contains 8 eerie forest adventures for the Pathfinder Roleplaying Game in a unique Old World setting inspired by the medieval folktales and superstitions of Eastern Europe. Its authors include Paizo...

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***** (based on 6 ratings)

Down with Thrune! ... It's the one hundredth volume of the Pathfinder Adventure Path! Too long has the diabolic Lord-Mayor Barzillai Thrune inflicted cruelties and increasingly oppressive laws on his citizens. The heroes of the beleaguered city of Kintargo finally strike back at the sources of...

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***** (based on 2 ratings)

Hell is Its Own Reward! ... Her Infernal Majestrix Queen Abrogail II of Cheliax summons her agents to the city of Egorian to address the current crisis with the Glorious Reclamation. Upon arriving in the bustling capital, the adventurers find themselves swept up in the cutthroat politics of the...

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***( )( ) (based on 1 rating)

Not-So-Sweet Nothings ... With their memories once again intact, the adventurers continue their pursuit of Count Lowls. But first they must visit Cassomir, where they believe the wayward noble is meeting with an old associate, but find only danger in his absence. Next, they travel to Katheer,...

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***½( ) (based on 7 ratings)

Chapter 4: Blood for Blood ... by Neil Spicer ... Even with the PCs’ kingdom growing at their heart, the Stolen Lands are far from tame. An incursion by merciless barbarians spills blood on the PCs’ lands and begins a search for a legendary artifact in the depths of the region’s most infamous...

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Chapter 4: Vaults of Madness ... by Greg A. Vaughan ... The PCs are now the masters of the lost city of Saventh-Yhi—or are they? For no sooner is the city won than the mighty Gorilla King and his simian followers come to take it for their own. At the same time, the PCs learn of a missing...

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**½( )( ) (based on 7 ratings)

Chapter 4: Forest of Spirits ... by Richard Pett ... After surviving one deadly wilderness, the heroes emerge into another—a land of ancient mysteries and sacred secrets known as the Forest of Spirits. But the forest knows how to defend itself from strangers, and its powerful and aloof guardians,...

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****½ (based on 6 ratings)

Chapter 4 Beyond the Doomsday Door ... by Tito Leati ... The hunt for the seven shards of the Shattered Star leads the heroes back to the western coast of Varisia, to the multifaith monastery known as Windsong Abbey. The next shard appears to be hidden somewhere within the dungeons below the...

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***** (based on 6 ratings)

Chapter 4: The Frozen Stars ... by Matthew Goodall ... Alien Winter ... Continuing their search for Baba Yaga, the heroes take the Dancing Hut to the planet of Triaxus, the seventh world in Golarion’s solar system, now in the midst of its decades-long winter. On the hunt for more clues as to the...

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***½( ) (based on 8 ratings)

Chapter 4: Secrets of the Sphinx ... By Amber Scott ... Forgotten No More ... Deep in the Osirian desert stands the blank-faced monument known as the Sightless Sphinx. In search of the stolen mummy of Chisisek, the architect of the flying tomb of the Sky Pharaoh Hakotep I, the heroes track the...

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****½ (based on 7 ratings)

Send... More... Adventurers! ... After unearthing clues pointing them toward the legacy of a mysterious prophet, the heroes of Numeria must brave a remote canyon known as the Scar of the Spider, where they hope to uncover ancient knowledge to aid them in defeating the sinister Iron God of the...

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***½( ) (based on 4 ratings)

The Ice Queen Cometh! ... Following the trail of the Storm Tyrant's armies, the heroes come to a frost giant village that serves as a training camp, led by a frost giant graveknight who issues orders from within an icy crypt. As the heroes engage in guerrilla tactics to weaken the army of giants...

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***½( ) (based on 7 ratings)

A wilderness adventure for 10th-level characters. ... The black clouds of war are gathering, and evil flocks to their thundering call! While seeking the legendary expertise of a cloud giant skymage, the PCs interrupt an attack on his lair by well-armed and magically augmented hill giants. To...

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***( )( ) (based on 1 rating)

by Michael McCarthy ... A Pathfinder/3.5 Compatible Adventure for 4-6 PCs of level 10 ... A snowstorm ravages the Klavek Kingdom, betraying the forces of nature and blanketing the land in snow and ice, leaving the skeletons of towns in it’s wake. The PCs delve into the snow, only to find...

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When the mithral rush began in the northern region centuries ago, people from all over the world rushed to the area to find riches and glory. Thus the town of Domandro was born to give the prospectors supplies, entertainment, and a warm bed in the frozen northern plains. However, the town...

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A Pathfinder/3.5 Compatible Adventure for 4-6 level 10 PCs ... The portside city of Tawwa is under attack from within! The PCs find themselves waylaid in the harbor of the busy port city as the government has begun to fall into chaos – a dozen city officials have been murdered over the last...

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FOR USE IN FANTASY GROUNDS VIRTUAL TABLETOP For 4-6 PCs of Levels 10-11Followers of earth deities literally worship the ground they walk on and have always built below-ground shrines. A school of four gnome mages called the Earth Barons was no exception, constructing one...

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FOR USE IN FANTASY GROUNDS VIRTUAL TABLETOP For 4 Characters Level 10A warthog-headed rakshasa, Achellios the Glutton, has gained influence over a town’s magistrate. The creature uses its powers to uncover illegal activity and read wrongdoers’ minds, then with its message ability...

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FOR FANTASY GROUNDS VIRTUAL TABLETOP For 4–5 Characters Level 10–11The Halls of Hellfire is a former holy site and part of a fortress deep within the rocky deserts of the South. It was always seen as hallowed ground and was revered by the many nomadic clans that travelled those deep...

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An Into the Wintery Gale Mini-Dungeon adventure for four to six PCs of levels 10-11. ... This mini-dungeon is intended for use with the Into the Wintery Gale: Wrath of the Jötunn Adventure Path, but may also be run as a standalone quest. ... The party has returned to the village of...

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For 4-6 PCs of Levels 10-11 ... Followers of earth deities literally worship the ground they walk on and have always built below-ground shrines. A school of four gnome mages called the Earth Barons was no exception, constructing one such holy place where a desert met a range...

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****( ) (based on 1 rating)

For four 10th level characters ... A warthog-headed rakshasa, Achellios the Glutton, has gained influence over a town’s magistrate. The creature uses its powers to uncover illegal activity and read wrongdoers' minds, then with its message ability it whispers the details to the magistrate...

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For 4–5 Characters Level 10–11 ... The Halls of Hellfire is a former holy site and part of a fortress deep within the rocky deserts of the South. It was always seen as hallowed ground and was revered by the many nomadic clans that travelled those deep deserts. Indeed it was once seen...

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Welcome to the Fungal Kingdom! ... Welcome to 8-Bit Adventures! Do you yearn for a simpler time, when video games scrolled right and you only had to deal with 2 buttons at a time? An era where blocky, colorful, vaguely recognizable shapes made up heroes that battled odd and often confusing...

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A Pathfinder Role Playing Game compatible adventure for characters of level 10-12. ... During the beginning of the Third Cycle of the endless Abyssal War, the First Kingdom fell before the onslaught of the demons. During this long war humans and their allies fought bravely thus allowing the human...

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This is a Pathfinder Roleplaying Game compatible adventure for characters of levels 10-12. ... While the canines and horses fought alongside their beloved humans during the war of the First Kingdom, the cats, mice and rats debated among themselves. Eventually most of the cats threw their lot in...

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Roughly three centuries ago the young Zakelana began her adventuring career as a wizard. She was well known for her gift for turning foes to allies and for having a rather broad definition of what counted as a legitimate target for adventuring. This approach earned her the anger of many powerful...

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The elves of Solduron have long known the dragon Deathcloud sleeps somewhere deep in the Whispering Forrest, but for decades none have seen her. That all changed three days ago when Deathcloud appeared and destroy an elven outpost. Now the elves need heroes to journey into the Whispering Forest,...

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*½( )( )( ) (based on 7 ratings)

A Pathfinder Society Scenario designed for 7th to 11th level characters (Tiers: 7–8 and 10–11). ... A rogue band of drow plague the shipping lanes of Osirion and the Pathfinder Society sends you to stop them. When the drow capture a caravan laden with Society relics, you delve into the Darklands...

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***½( ) (based on 7 ratings)

A Pathfinder Society Scenario designed for 7th to 11th level characters (Tiers: 7-8 and 10-11). ... Rumored to be the most desecrated site in the Mwangi Expanse, the natives have long feared its malevolent presence. Rumors of suicide, infanticide, murder, and chaos have always been mentioned in...

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****( ) (based on 7 ratings)

A Pathfinder Society Scenario designed for 7th to 11th level characters (Tiers: 7–8 and 10–11). ... A Chelish outpost deep inside the anarchic orc-controlled Hold of Belkzen has gone silent after strange fires were seen burning in the skies above. You have been sent north to investigate the...

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****½ (based on 9 ratings)

A Pathfinder Society Scenario designed for 7th to 11th level characters (Tiers: 7–8 and 10–11). ... The famed Chelish pirate, Captain Caradoc Alazario, infamous nephew of the mayor of Egorian and the brazen enemy of Her Majestrix's Navy, has finally been caught. Unfortunately for you, he was...

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***** (based on 10 ratings)

A Pathfinder Society Scenario designed for 7th to 11th level characters (Tiers: 7–8 and 10–11). ... Something is afoot at Cayden's Hall, the carousing temple-pub in Absalom where Cayden Cailean's faithful pay homage to their Drunken Hero. Pathfinder agent Osprey and his demonologist companion...

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***( )( ) (based on 5 ratings)

A Pathfinder Society Scenario designed for 7th to 11th level characters (Tiers: 7–8 and 10–11). ... Hundreds of years ago a once mighty fortress in Cheliax sank into the earth and was forever destroyed. You are sent there to catalog the ruins, known as the Collapsed Halls, and to find the rumored...

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***( )( ) (based on 6 ratings)

A Pathfinder Society Scenario designed for 7th to 11th level characters (Tiers: 7–8 and 10–11). ... The citizens of the gnome enclave of Whistledown in distant Varisia are being kidnapped by malevolent creatures that stalk the night. You are sent there by the Pathfinder Society to see if this...

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**½( )( ) (based on 4 ratings)

A Pathfinder Society Scenario designed for 7th to 11th level characters (Tiers: 7–8, and 10–11). ... The famous concubines of Sothis, recently returned to Osirion by the Pathfinder Society, are stolen from the Pathfinder Lodge in that nation's capital and it's up to you to find them and return...

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***½( ) (based on 4 ratings)

A Pathfinder Society Scenario designed for 7th to 11th level characters (Tiers: 7–8 and 10–11). ... One of the Pathfinder Society's most beloved venture-captains, Drandle Dreng, is nearly killed in a failed assassination attempt on the grounds of the Grand Lodge itself. Your mission to catch the...

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****( ) (based on 8 ratings)

A Pathfinder Society Scenario designed for 7th to 11th level characters (Tiers: 7–8 and 10–11). ... When a novice Pathfinder in the Grand Lodge of Absalom discovers an account of a long lost prophecy which may hold the key to defeating the Shadow Lodge, a team of brave agents heads into the heart...

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****( ) (based on 8 ratings)

A Pathfinder Society Scenario designed for 7th to 11th level characters (Tiers: 7–8 and 10–11). ... The Pathfinder Society once again sends a team of agents into the deadly ruins of Rachikan in western Cheliax. This time, however, the Pathfinders must infiltrate a Hellknight encampment to gain...

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***** (based on 12 ratings)

A Pathfinder Society Scenario designed for 7th to 11th level characters (Tiers: 7-8 and 10-11). ... In the rural Menador Mountains of southern Nidal, the PCs find themselves in a fog-enshrouded mining town facing a terrible fate. Silver Tarn, on the banks of which the settlement of Stom's Claim...

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**½( )( ) (based on 3 ratings)

A Pathfinder Society Scenario designed for 7th to 11th level characters (Tiers: 7-8 and 10-11). ... When the Decemvirate sends the PCs on a mission into the desolate Mindspin Mountains to retrieve a much-needed alchemical reagent from a hermitic ex-Pathfinder known as the Phitoness of Axioms, the...

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***½( ) (based on 9 ratings)

A Pathfinder Society Scenario designed for 7th to 11th level characters (Tiers: 7-8 and 10-11). ... A priceless manuscript has gone missing from the Pathfinder lodge in Almas, and the Pathfinder Society has traced its current whereabouts to a remote monastery off the coast of southwestern Nex....

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****½ (based on 7 ratings)

A Pathfinder Society Scenario designed for 7th to 11th level characters (Tiers: 7-8 and 10-11). ... When a Qadiran Pathfinder known for her knowledge of genie-kind fails to report back to the Katheer Lodge, the PCs are sent into the long-abandoned ruins of Koor, a former forge city high in the...

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***** (based on 3 ratings)

A Pathfinder Society Scenario designed for 7th to 11th level characters (Tiers: 7-8 and 10-11). ... When Pathfinders in and around the Osirian capital of Sothis don’t respond to an emergency summons to the Sothis Lodge, you are sent to discover their whereabouts. What you discover are a series of...

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****( ) (based on 3 ratings)

A Pathfinder Society Scenario designed for 7th to 11th level characters (Tiers: 7-8 and 10-11). ... The Red Mantis have a contract to assassinate Grandmaster Torch, and the famed Absalom information broker calls in a favor from the Society to prevent his untimely demise. You must locate the Red...

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***( )( ) (based on 11 ratings)

A Pathfinder Society Scenario designed for Levels 7–11. ... The centaur tribes of the Isle of Kortos have long been an enigma to the people of Absalom. But the Pathfinder Society needs the help of one of the horsemen’s greatest heroes, in it falls to you to negotiate an agreement between the...

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****( ) (based on 15 ratings)

A Pathfinder Society Scenario designed for levels 7-11. ... In the naga-ruled nation of Nagajor in southern Tian Xia, the Pathfinder Society finds itself caught between feuding factions in a remote village. Forced to choose a side, the decisions of the agents involved could determine whether or...

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****½ (based on 22 ratings)

A Pathfinder Society Scenario designed for Levels 7–11. ... In an effort to prevent an alliance between the Aspis Consortium and a contingent of ratfolk with incredible regional influence, the Pathfinder Society sends its best agents deep into a Darklands passage to the heart of Round Mountain,...

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***( )( ) (based on 12 ratings)

A Pathfinder Society Scenario designed for Levels 7–11. ... In the hollow center of Round Mountain, the Pathfinder Society's crack team of special agents must navigate the so-called Pagoda of the Rat, where the influential ratfolk of the region hold court. Can they break up negotiations between...

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****( ) (based on 9 ratings)

A Pathfinder Society Scenario designed for levels 7–11. ... The Pathfinder Society has secured one end of a portal from Golarion leading to an isolated demiplane rife with adventuring opportunities. Now all that remains is gaining control of the other end, thereby ensuring safe and continued use...

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***½( ) (based on 10 ratings)

A Pathfinder Society Scenario designed for levels 7–11. ... The PCs are sent to map the Storval Stairs and ensure the stairs provide a safe route to the Storval Rise from Magnimar, but upon their arrival, they find the ancient site claimed and “ruled” by the self-proclaimed King of the Storval...

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****½ (based on 16 ratings)

A Pathfinder Society Scenario designed for levels 7–11. ... An active cell of the cult of Lissala—ancient goddess of runes and obedience—has been discovered in the Varisian town of Palin's Cove. Seeking a chance to learn about this long-lost faith not from millennia-old relics but from its...

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**½( )( ) (based on 10 ratings)

A Pathfinder Society Scenario designed for levels 7–11. ... In Kaer Maga, the mysterious and dangerous cliffside City of Strangers in untamed Varisia, the Pathfinder Society will come face to face with a sect of the cult of Lissala who prey upon the city's most vulnerable denizens to increase...

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***½( ) (based on 16 ratings)

A Pathfinder Society Scenario designed for levels 7–11. ... In the ruins of a fallen empire built on the power of sin lies the key to awakening a great evil from a time long gone. The Pathfinder Society isn't the only organization seeking this potent artifact, however, and the result of failure...

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***½( ) (based on 10 ratings)

A Pathfinder Society Scenario designed for levels 7–11. ... After countless divinations and the efforts of undercover agents throughout Varisia, the Pathfinder Society has discovered the location of the last component needed to awaken a sleeping runelord. In a mad dash to beat the cult of Lissala...

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***( )( ) (based on 29 ratings)

A Pathfinder Society Scenario designed for levels 7–11. ... After a year of searching and risking life and limb, the agents of the Pathfinder Society have discovered the resting place of the Runelord of Sloth, who has been sequestered from the world at large for 10,000 years awaiting the proper...

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***½( ) (based on 30 ratings)

A Pathfinder Society Scenarios for levels 7–11. ... Nearly every nation has contributed to the Mendevian Crusade, but few are willing to send additional aid to assist the Pathfinder Society directly. Owed a favor the elves cannot refuse, Pathfinders travel to Kyonin to secure a force of some of...

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***( )( ) (based on 14 ratings)

A Pathfinder Society Scenario designed for levels 7–11. ... Despite several promising developments on the front lines, it’s increasingly clear to the Pathfinder Society that fighting its way across the entire Worldwound would prove far more costly than approaching the Sky Citadel Jormurdun from...

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***( )( ) (based on 9 ratings)

A Pathfinder Society Scenario designed for level 7–11. ... Years after the Pathfinder Society delved deep into the Jistkan ruins of Rachikan in western Cheliax, archaeological investigations continue to uncover ancient wonder. Reports recently ceased after scholars reported finding a sealed...

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**½( )( ) (based on 36 ratings)

A Pathfinder Society Scenario designed for levels 7–11. ... Following its efforts to set up a base camp in the Realm of the Mammoth Lords, the Pathfinder Society seemed ready to mobilize its forces when Marcos Farabellus received troubling news: something dire had befallen the camp. What’s worse,...

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**½( )( ) (based on 19 ratings)

A Pathfinder Society Scenario designed for levels 7–11. ... Two foes of the Pathfinder Society race toward the dwarven Sky Citadel Jormurdun, aiming to snatch away the Pathfinders' prize. The Society dispatches its best agents to intercept the duo. Can the PCs prevent their enemies from ruining...

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***½( ) (based on 12 ratings)

A Pathfinder Society Scenario designed for levels 1-11. ... At long last, the Pathfinders have reached the lost Sky Citadel Jormurdun only to find it already occupied by fiends and subterranean foes. The Society must mount an epic offense to explore the immense subterranean city while...

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****½ (based on 19 ratings)

A Pathfinder Society Scenario designed for levels 7-11. ... Thousands of years ago, a defeated order of Osirian sages sought refuge in the perilous Pillars of the Sun in central Osirian. Until recently they were presumed lost, but recent exploration has uncovered the fortress sanctum they left...

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****( ) (based on 12 ratings)

A Pathfinder Society Scenario designed for levels 7–11. ... When imperial Lung Wa collapsed over a century ago, it shattered not only the political ties that united the successor states but also the philanthropic order known as the Way of the Kirin. Today, despite having allied itself with...

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****½ (based on 11 ratings)

A Pathfinder Society Scenario designed for levels 7–11. ... Part of a Numerian relic once thought scattered to the winds has found its way back to the savage land of super-science, and the Pathfinder Society must track down the component if they are to unlock the device’s secrets. Clues point to...

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**½( )( ) (based on 14 ratings)

A Pathfinder Society Scenario designed for levels 7–11. ... The occasional unexplained disappearance is common enough in Ustalav, yet a rash of unexplained abductions has led to fearful speculation on the verge of panic in the streets. Hoping to improve the Pathfinder Society’s reputation in...

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****( ) (based on 7 ratings)

A Pathfinder Society Scenario designed for levels 1-11. ... The Pathfinder Society has opened its gates to visitors from across the world in anticipation of the Grand Convocation, a magnificent festival in which Pathfinders share tales of their exploits, show off their findings, and celebrate the...

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***½( ) (based on 12 ratings)

A Pathfinder Society Scenario designed for levels 1-11. ... At long last, the Pathfinder Society has reassembled the Numerian device known as the Sky Key. Initial tests suggest it is capable of projecting a location's past into the present, allowing Society agents to peruse books from destroyed...

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***( )( ) (based on 8 ratings)

A Pathfinder Society Scenario designed for levels 7–11. ... The cataclysmic Earthfall shattered the ancient Thassilonian civilization, and like its slumbering runelords who fled the destruction, many ruins lie hidden. The Ironbound Archipelago was once part of Edasseril, kingdom of envy, and word...

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***** (based on 12 ratings)

A Pathfinder Society Scenario designed for levels 7-11. ... When the Jeweled Sages, an ancient order of Osirian scholars, fled Qadiran invaders millennia ago, some perished, and others disappeared deep into territories once held by the pharaohs of old. With the help of the Jeweled Sages'...

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****½ (based on 7 ratings)

A Pathfinder Society Scenario designed for levels 7–11. ... Among the greatest crimes committed during an attack on the Grand Lodge was the abduction of a high-ranking member of the Pathfinder Society. The Society has tracked the kidnapped to another plane of existence, where his captor is...

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***½( ) (based on 6 ratings)

A Pathfinder Society Scenario designed for levels 7–11. ... The time has come to strike down the vile Korholm Agenda, the faction of the Aspis Consortium that launched a staggering attack against the Pathfinder Society a year ago. The Agenda’s leader has allied himself with one of the most...

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**( )( )( ) (based on 11 ratings)

A Pathfinder Society Special designed for levels 1–11. ... Astronomers have marveled as the famous comet Aucturn's Tear once more soars through the solar system, yet this cycle, strange portals have begun opening on each planet the comet passes, and a powerful entity trapped on the other side of...

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****( ) (based on 13 ratings)

A Pathfinder Society Scenario designed for levels 7–11. ... Among the earliest Pathfinders was the Gojan the Sharp, famed for his studies of the technology-strewn wasteland of Numeria before he disappeared forever into the infamous Silver Mount. The Pathfinder Society has uncovered a forgotten...

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