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Pathfinder Roleplaying Game

Starfinder


Pathfinder Society


Pathfinder Adventure Card Game


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****½ (based on 23 ratings)

In the sleepy coastal town of Sandpoint, evil is brewing. An attack by crazed goblins reveals the shadows of a forgotten past returning to threaten the town—and perhaps all of Varisia. The Rise of the Runelords Adventure Path begins with this goblin raid and takes players on an epic journey...

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***** (based on 13 ratings)

Celebrate 10 years of Paizo Publishing and 5 years of the Pathfinder Adventure Path with the Rise of the Runelords Deluxe Collector's Edition, a stunning presentation of the very first Adventure Path campaign unlike anything you've seen before! This amazing paizo.com-exclusive edition has been...

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****( ) (based on 14 ratings)

Chapter 1: The Brinewall Legacy ... by James Jacobs ... When a trove of fireworks falls into the hands of the goblins of Brinestump Marsh, the people of Sandpoint fear an explosive invasion. But there’s more afoot in the soggy wilderness than goblin hijinks and dangerous pyrotechnics. An...

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***½( ) (based on 13 ratings)

Chapter 1: Shards of Sin ... by Greg A. Vaughan ... The Shattered Star Adventure Path begins with a thrilling new adventure from fan-favorite author Greg A. Vaughan! In Varisia’s bustling frontier city of Magnimar, the Pathfinder Society’s newest lodge recruits a team of rookie Pathfinders to...

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****½ (based on 13 ratings)

Chapter 2: Curse of the Lady's Light ... by Mike Shel ... Varisia’s newest heroes have stumbled across a powerful relic from the ancient empire of Thassilon—yet the artifact has been sundered into seven fragments. The third of these fragments lies in the swampy Mushfens south of the city of...

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***½( ) (based on 6 ratings)

Chapter 3: The Asylum Stone ... by James L. Sutter ... The search for the Shattered Star leads the PCs to Kaer Maga, the legendary cliff-top city of criminals, refugees, and anyone else seeking to vanish into its cluttered streets. Enlisted to rescue a troll prophet from a mad artificer’s hanging...

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****½ (based on 6 ratings)

Chapter 4 Beyond the Doomsday Door ... by Tito Leati ... The hunt for the seven shards of the Shattered Star leads the heroes back to the western coast of Varisia, to the multifaith monastery known as Windsong Abbey. The next shard appears to be hidden somewhere within the dungeons below the...

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***½( ) (based on 4 ratings)

Chapter 5: Into the Nightmare Rift ... by Richard Pett ... With five shards of the Shattered Star secure, visions point the PCs toward one of Varisia’s most remote corners as the site protecting the sixth fragment of the powerful artifact. Yet the heroes are not the first to search for this...

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***½( ) (based on 5 ratings)

Chapter 6: The Dead Heart of Xin ... by Brandon Hodge ... The seven shards of the Shattered Star have been recovered, and the Pathfinders prepare a grand festival on Magnimar's Irespan to celebrate this incredible achievement. The culmination of this celebration is to be the reassembly of the...

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***** (based on 51 ratings)

A most unusual adventure for 1st-level goblin characters. ... The Licktoad goblins of Brinestump Marsh have stumbled upon a great treasure—fireworks! Yet unfortunately for them, the tribe member responsible for the discovery has already been exiled for the abhorrent crime of writing (which every...

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***( )( ) (based on 28 ratings)

An adventure for six 5th-level characters. ... The coastal city of Magnimar is no stranger to crime, yet recently, a series of murders has sent a chill through the early morning streets. Someone—or something—is stalking and killing worshipers of Sarenrae, the goddess of the sun. The city guard is...

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****½ (based on 12 ratings)

The Licktoads, once the great and fierce goblin tribe in Brinestump Marsh, were defeated by human adventurers! All that remains of the tribe are its four goblin heroes—Reta Bigbad the fighter, Chuffy Lickwound the rogue, Poog the cleric of Zarongel, and Mogmurch the alchemist. Homeless and bored,...

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****( ) (based on 19 ratings)

An urban and dungeon adventure for 1st-level characters. ... Deep below the anarchic city of Kaer Maga, someone—or some thing—has begun stealing corpses from the city’s most prestigious tomb, the Godsmouth Ossuary. Fearing the worst, the clerics of Pharasma in charge of maintaining the crypts...

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***½( ) (based on 7 ratings)

A dungeon adventure for 13th-level characters ... Every year the Acadamae—Korvosa’s prestigious school of the arcane arts—opens its gates to the city to host the Breaching Festival, where the most skilled infiltrators are invited to enter the magically guarded Hall of Wards or die trying. Testing...

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****½ (based on 15 ratings)

An adventure for 3rd-level characters ... For decades, the tiny village of Ravenmoor has existed quietly on the upper reaches of the Lampblack River, far from the centers of civilization in Varisia. Linked to the outside world only by an overgrown, mostly forgotten trail, the villagers are...

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****( ) (based on 5 ratings)

An urban mystery adventure for 1st-level characters. ... Everyone in the fishing town of Ilsurian is excited when the legendary Umbra Carnival rolls into town—even if the show is run by members of the much-maligned Varisian ethnic group. With strange and exotic beasts, scandalous performances,...

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***** (based on 4 ratings)

Dreams Turn Deadly! ... In Old Korvosa, nightmare-spawned horrors begin stalking the district's shiver addicts, sparking a manhunt to bring those responsible to justice. What role does the strange cult known as the Brotherhood of the Spider play in the mysterious deaths, and why is the veil...

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***** (based on 1 rating)

Created for fans by fans, this issue of the Wayfinder fanzine includes dozens of articles designed to expand the Pathfinder Roleplaying Game and the world of Golarion. Inside you will find original fiction, new races, monsters, recipes, poetry and this is just a small portion of what awaits you!...

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***** (based on 5 ratings)

Created for fans by fans, this issue of the Wayfinder fanzine delves into the regions first introduced in Year 1 of Pathfinder! New content featuring additional information about Darkmoon Vale, Korvosa, and Varisia and points between will give you new material for any game set in the wild west of...

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***** (based on 1 rating)

Created for fans by fans, this issue of the Wayfinder fanzine heads to the darkest depths of Golarion's interior with this Darklands-focused issue! This free fanzine includes dozens of articles, including original fiction, new monsters, adventures, maps, treasure, poetry—this is just a small...

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***( )( ) (based on 6 ratings)

A Pathfinder Society Scenario designed for 7th to 11th level characters (Tiers: 7–8 and 10–11). ... The citizens of the gnome enclave of Whistledown in distant Varisia are being kidnapped by malevolent creatures that stalk the night. You are sent there by the Pathfinder Society to see if this...

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****( ) (based on 20 ratings)

A Pathfinder Society Scenario designed for 1st to 7th level characters (Tiers: 1–2, 3–4, and 6–7). ... The Pathfinder Society sends you to Kaer Maga, the City of Strangers, where you are ordered to find a local Pathfinder associate who sent a strange letter to Venture-Captain Drandle Dreng in...

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***½( ) (based on 13 ratings)

A Pathfinder Society Scenario designed for 1st to 7th level characters (Tiers: 1–2, 3–4, and 6–7). ... A powerful local gang in Kaer Maga demands that you end the threat of the Shadow Lodge at once as the Lodge's very existence upsets the delicate local balance of power. Refusal means both the...

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**½( )( ) (based on 3 ratings)

A Pathfinder Society Scenario designed for 7th to 11th level characters (Tiers: 7-8 and 10-11). ... When the Decemvirate sends the PCs on a mission into the desolate Mindspin Mountains to retrieve a much-needed alchemical reagent from a hermitic ex-Pathfinder known as the Phitoness of Axioms, the...

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****( ) (based on 9 ratings)

A Pathfinder Society Scenario designed for levels 7–11. ... The Pathfinder Society has secured one end of a portal from Golarion leading to an isolated demiplane rife with adventuring opportunities. Now all that remains is gaining control of the other end, thereby ensuring safe and continued use...

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***( )( ) (based on 17 ratings)

A Pathfinder Society Special designed for levels 1-12+ ... An ancient Thassilonian artifact has been unearthed in Magnimar and is to be auctioned off by the city government. In order to maintain good relations with those in power in the City of Monuments, the Pathfinder Society must obtain the...

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****( ) (based on 31 ratings)

A Pathfinder Society Scenario designed for levels 1–5. ... When a monster is discovered on the grounds of the Pathfinder Lodge at Heidmarch Manor in Magnimar, an investigation into its appearance leads the PCs deep under the City of Monuments—and face to face with a burgeoning thieves’ guild. ......

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***½( ) (based on 33 ratings)

A Pathfinder Society Scenario designed for levels 3–7. ... In the ruins of Xin-Bakrakhan—seat of power of the Runelord of Wrath—the Pathfinder Society stands on the verge of a great discovery, but first the brave agents exploring the ruins must survive ages-old dangers and contemporary threats to...

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****½ (based on 19 ratings)

A Pathfinder Society Scenario designed for levels 5–9. ... When the Golemworks in Magnimar starts reporting some “problems” with their most recent batch of golems, the PCs are sent to investigate in the hope that the Pathfinder Society can get on good terms with the influential arcane...

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***½( ) (based on 10 ratings)

A Pathfinder Society Scenario designed for levels 7–11. ... The PCs are sent to map the Storval Stairs and ensure the stairs provide a safe route to the Storval Rise from Magnimar, but upon their arrival, they find the ancient site claimed and “ruled” by the self-proclaimed King of the Storval...

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***( )( ) (based on 21 ratings)

A Pathfinder Society Scenario designed for levels 3–7. ... The Pathfinders are sent to the Sanos Forest in central Varisia to assist an agent researching the fey who inhabit the remote wood. But like many seemingly routine tasks in a Pathfinder's adventuring career, the simple support mission...

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****( ) (based on 13 ratings)

A Pathfinder Society Scenario designed for levels 5–9. ... When an ally of the Society reports that her sister's business is being harassed by the Aspis Consortium in the Varisian city of Korvosa, a team of Pathfinder agents is dispatched to the Green Market to assist. What they find there is...

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***½( ) (based on 38 ratings)

A Pathfinder Society Scenario designed for levels 1–5. ... The Pathfinder Society has discovered a new Aspis Consortium base in the pirate city of Riddleport and sends a small team of agents to infiltrate the rival cell disguised as newly hired mercenaries from Magnimar. After proving their value...

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****½ (based on 16 ratings)

A Pathfinder Society Scenario designed for levels 7–11. ... An active cell of the cult of Lissala—ancient goddess of runes and obedience—has been discovered in the Varisian town of Palin's Cove. Seeking a chance to learn about this long-lost faith not from millennia-old relics but from its...

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**½( )( ) (based on 10 ratings)

A Pathfinder Society Scenario designed for levels 7–11. ... In Kaer Maga, the mysterious and dangerous cliffside City of Strangers in untamed Varisia, the Pathfinder Society will come face to face with a sect of the cult of Lissala who prey upon the city's most vulnerable denizens to increase...

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***½( ) (based on 16 ratings)

A Pathfinder Society Scenario designed for levels 7–11. ... In the ruins of a fallen empire built on the power of sin lies the key to awakening a great evil from a time long gone. The Pathfinder Society isn't the only organization seeking this potent artifact, however, and the result of failure...

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***½( ) (based on 19 ratings)

A Pathfinder Society Scenario designed for levels 5–9. ... The Pathfinder Society sends a team of agents into a Hellknight citadel to free a wrongfully imprisoned ally. Among the law-bound knights, however, they may find that getting out of the prison isn't as easy as getting in. ... Written by...

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****( ) (based on 10 ratings)

A Pathfinder Society Scenario designed for levels 3–7. ... Someone in the city of Magnimar is committing crimes and leaving evidence implicating the Pathfinder Society. It falls to the Pathfinders to get to the bottom of it, and what they find may signal the resurgence of an enemy thought long...

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***( )( ) (based on 9 ratings)

A Pathfinder Society Scenario designed for levels 1–5. ... In the shadow of the cyclopean Cyphergate that spans Riddleport's harbor, the PCs find themselves embroiled in a dangerous plot of deception that one could only find in Varisia's infamous pirate port. ... The Cyphermage Dilemma was...

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***½( ) (based on 4 ratings)

A Pathfinder Society Scenario designed for levels 5–9. ... On the edge of Varisia's Mierani Forest stand the ruins of an ancient guardtower that once served as the native elves' first line of defense against the threat of invasion from the bordering Thassilonian realm of Envy. Just as the elves...

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***½( ) (based on 25 ratings)

A Pathfinder Society Scenario designed for levels 1–5. ... While many Pathfinders meet unfortunate fates in their ongoing explorations of the dangerous world of Golarion, some retire with decades' worth of treasure in their coffers, and their lives still intact. When one such Pathfinder...

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****½ (based on 43 ratings)

A Pathfinder Society Scenario designed for levels 1–5. ... A veteran Pathfinder exploring the Fenwall Mountains of Varisia has begun sleepwalking, traveling through the dead of night in the same direction each time. The following mornings, however, he awakens injured and lost in the wilderness,...

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***½( ) (based on 10 ratings)

A Pathfinder Society Scenario designed for levels 7–11. ... After countless divinations and the efforts of undercover agents throughout Varisia, the Pathfinder Society has discovered the location of the last component needed to awaken a sleeping runelord. In a mad dash to beat the cult of Lissala...

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**( )( )( ) (based on 11 ratings)

A Pathfinder Society Scenario designed for levels 5–9. ... The dwarven sky citadel of Janderhoff in eastern Varisia is one of the least visited settlements in the land, at least by non-dwarves. Nevertheless, the Pathfinder Society has been invited to assist in the excavation of a forgotten ruin...

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**½( )( ) (based on 24 ratings)

A Pathfinder Society Scenario designed for levels 3–7. ... The Pathfinder Society's conflict with the Aspis Consortium in the frontier region of Varisia has come to a head, and the time to secure dominance of the ancient land is now. But despite mounting victories on the Society's part, the Aspis...

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**½( )( ) (based on 13 ratings)

A Pathfinder Society Scenario designed for levels 5–9. ... The Pathfinder Society has discovered the hint of a monumental revelation, but in order to confirm their find, they must send a team of agents into the dangerous and unwelcoming orc-ruled Hold of Belkzen. While an expedition could easily...

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***( )( ) (based on 29 ratings)

A Pathfinder Society Scenario designed for levels 7–11. ... After a year of searching and risking life and limb, the agents of the Pathfinder Society have discovered the resting place of the Runelord of Sloth, who has been sequestered from the world at large for 10,000 years awaiting the proper...

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****( ) (based on 12 ratings)

A Pathfinder Society Scenario designed for levels 5–9. ... Guaril Karela, a close ally of the Pathfinder Society and the leader of the Sczarni faction, made dangerous enemies during his bid for territory and influence, and several of the rivals that he once thought defeated have returned with...

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***( )( ) (based on 19 ratings)

A Pathfinder Society Scenario designed for levels 1–5. ... Even in an age where prophecy rarely comes true, many in Varisia hold the mysterious Harrow cards and their predictions in high esteem. The Pathfinder Society’s ally Zeeva Foxglove recently received a Harrow reading as repayment for her...

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