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Pathfinder Adventure Card Game


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***** (based on 1 rating)

Dream a Little Dream... ... The cult of Hastur no longer threatens Thrushmoor, and now the adventurers board a riverboat to Cassomir to track down their obsessed and corrupted former employer. Along the way, they explore the Dreamlands and attempt a number of bizarre dream quests, after which the...

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***( )( ) (based on 1 rating)

Not-So-Sweet Nothings ... With their memories once again intact, the adventurers continue their pursuit of Count Lowls. But first they must visit Cassomir, where they believe the wayward noble is meeting with an old associate, but find only danger in his absence. Next, they travel to Katheer,...

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***½( ) (based on 3 ratings)

Death From Below ... After finding the route to the lost city of Neruzavin, the adventurers must mount an expedition into the vast and deadly desert region called the Parchlands, where they hope to catch up to their treacherous former employer. Once they brave the heat-blasted wasteland, the...

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****( ) (based on 2 ratings)

Death Is Not The End ... The Strange Aeons Adventure Path draws to a stunning conclusion! Arriving in the alien metropolis of Carcosa, the adventurers must sever the links that bind it to Golarion. In wandering the parasitic city, the characters navigate frozen elder thing ruins, deal with...

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****( ) (based on 19 ratings)

Chapter 1: Stolen Land ... by Tim Hitchcock ... A Realm to be Tamed ... Enter the Stolen Lands, a wilderness claimed by nobles, bandits, and beasts alike. Into this territory the fractious country of Brevoy sends its emissaries, tasking them with subduing the lawless folk and deadly creatures...

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****½ (based on 12 ratings)

Chapter 2: Rivers Run Red ... by Rob McCreary ... With the heart of the Stolen Lands explored and the bandits who ruled there scattered, the long-contested realm finally lies open for pioneers and settlers to stake their claims. Amid the rush of opportunistic travelers, the PCs find themselves...

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***½( ) (based on 12 ratings)

Chapter 3: The Varnhold Vanishing ... by Greg A. Vaughan ... The Stolen Lands consume many wanderers—the perils of its rugged wildernesses and hidden mysteries prey upon even the wariest of travelers. Founded upon one of the most savage frontiers, the colony of Varnhold defied the many dangers of...

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***½( ) (based on 8 ratings)

Chapter 4: Blood for Blood ... by Neil Spicer ... Even with the PCs’ kingdom growing at their heart, the Stolen Lands are far from tame. An incursion by merciless barbarians spills blood on the PCs’ lands and begins a search for a legendary artifact in the depths of the region’s most infamous...

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****½ (based on 5 ratings)

Chapter 6: Sound of a Thousand Screams ... by Richard Pett ... With the dangers of the Stolen Lands brought to heel, the PCs rule as lords of that realm. But from an unassuming corner of their kingdom, a centuries-old plot takes shape, turning the land itself into a deadly enemy that threatens to...

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***( )( ) (based on 10 ratings)

Through Ice and Fire ... Chapter 3: The Hungry Storm ... by Jason Nelson ... Though few would call the Crown of the World hospitable, the PCs have no choice but to brave this icy frontier if they are to get Ameiko to Minkai. As they battle their way past the fell beasts that inhabit the arctic...

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***** (based on 6 ratings)

Chapter 4: The Frozen Stars ... by Matthew Goodall ... Alien Winter ... Continuing their search for Baba Yaga, the heroes take the Dancing Hut to the planet of Triaxus, the seventh world in Golarion’s solar system, now in the midst of its decades-long winter. On the hunt for more clues as to the...

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***** (based on 17 ratings)

Chapter 5: Rasputin Must Die! ... by Brandon Hodge ... Worlds at War ... The search for the Queen of Witches finally ends when the Dancing Hut travels to Baba Yaga’s homeland of Russia on the planet Earth. The year is 1918, and the First World War rages throughout Europe. The heroes find...

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***½( ) (based on 14 ratings)

An adventure for 5th-level Pathfinder Roleplaying Game characters. ... The Price of Greed ... In the center of Lake Encarthan looms the dreaded Isle of Terror, accursed land of mystery and treachery. Hidden within the island's negative energy storms, the secret treasure city of the wizard-king...

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***½( ) (based on 9 ratings)

A Pathfinder Society Scenario designed for 12th level characters (Tier: 12). ... You and your fellow Pathfinders are hot on the trail of the traitor to the Pathfinder Society as Venture-Captain Eliza Petulengro once again sends you into the Maze of the Open Road to track the traitors'...

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***( )( ) (based on 34 ratings)

A Pathfinder Society Scenario designed for 1st to 5th level characters (Tiers: 1-2 and 4-5). ... While on a routine mission to escort a dignitary to the mysterious Mordant Spire aboard a disreputable smuggler's ship, the PCs find themselves embroiled in a murder mystery that could jeopardize the...

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**( )( )( ) (based on 11 ratings)

A Pathfinder Society Special designed for levels 1–11. ... Astronomers have marveled as the famous comet Aucturn's Tear once more soars through the solar system, yet this cycle, strange portals have begun opening on each planet the comet passes, and a powerful entity trapped on the other side of...

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