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Pathfinder Roleplaying Game

Pathfinder Adventure Card Game


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Starfinder


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***** (based on 7 ratings)

Down with Thrune! ... It's the one hundredth volume of the Pathfinder Adventure Path! Too long has the diabolic Lord-Mayor Barzillai Thrune inflicted cruelties and increasingly oppressive laws on his citizens. The heroes of the beleaguered city of Kintargo finally strike back at the sources of...

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****½ (based on 4 ratings)

Devil in the Details ... The Silver Ravens have defeated Paracount Barzillai Thrune and liberated Kintargo, but unless steps are taken to protect what they've won, it's only a matter of time before Cheliax's rulers respond with open war—one that could likely destroy the Silver City. The key...

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****( ) (based on 4 ratings)

Hell Hath No Limits... ... With the Kintargo Contract recovered and alliances in place, the Silver City and the surrounding region of Ravounel is shielded from Chelish invasion. Yet as Kintargo's heroes ready treaties to secure the area's independence, enemies made in the liberation effort remain...

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***½( ) (based on 8 ratings)

All Hell Breaks Loose! ... The Hell's Vengeance Adventure Path begins with The Hellfire Compact, an exciting new adventure in which the players take the roles of evil characters in the diabolical empire of Cheliax! A paladin of Iomedae and knight-errant of the Glorious Reclamation comes to the...

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****( ) (based on 2 ratings)

Hell Hath Fury ... The knightly order known as the Glorious Reclamation continues its crusade against diabolic Cheliax, conquering the town of Kantaria, where the goddess Iomedae once ruled as a mortal. The villainous adventurers, now official agents of House Thrune, must retake the town,...

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*½( )( )( ) (based on 3 ratings)

Highway to Hell ... The Thrice-Damned House of Thrune wants to seal the Inferno Gate, an uncontrolled portal to Hell, and the villainous adventurers are called to accomplish the task. To acquire the components and perform the ritual, they must first face down a hellspawn thieves' guild, the...

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***** (based on 2 ratings)

Hell is Its Own Reward! ... Her Infernal Majestrix Queen Abrogail II of Cheliax summons her agents to the city of Egorian to address the current crisis with the Glorious Reclamation. Upon arriving in the bustling capital, the adventurers find themselves swept up in the cutthroat politics of the...

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****( ) (based on 1 rating)

Hell to Pay ... Now bound to Queen Abrogail by infernal contracts, the villainous adventurers are tasked with destroying the Glorious Reclamation's headquarters in the former citadel of the Hellknight Order of the Godclaw, where they face a gold dragon ally of Iomedae herself! Only if they can...

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***½( ) (based on 4 ratings)

Raising Hell! ... Cheliax's largest city, Westcrown, has fallen to the Glorious Reclamation, and the evil adventurers are sent to reclaim the metropolis in the name of House Thrune. Armed with the legendary weapon they created from a gold dragon's head, the nefarious characters confront the...

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***½( ) (based on 19 ratings)

Chapter 1: The Bastards of Erebus ... by Sean K Reynolds ... The city of Westcrown is dying. Since being stripped of its station as the capital of Cheliax, the wealth and prestige of the city has gradually slipped away, leaving the desperate people to fend for themselves in a city beset by...

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****½ (based on 14 ratings)

Chapter 2: The Sixfold Trial ... by Richard Pett ... The Play's the Thing ... To banish the monstrous shadows that stalk Westcrown by night, the PCs go undercover, joining the city’s chaotic theatrical community in an elaborate plot to infiltrate the estate of the decadent lord-mayor. Yet theater...

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****( ) (based on 5 ratings)

Chapter 3: What Lies in Dust ... by Michael Kortes ... In Westcrown, darkness brings fear and death, the night haunted by the spawn of a terrible curse. Striving to free the city from its decades-old blight, the PCs must reveal a long-buried secret and a treasure locked away for ages. ... Their...

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***( )( ) (based on 3 ratings)

Chapter 4: The Infernal Syndrome ... by Clinton Boomer and James Jacobs ... All Hell Breaks Loose ... In the bowels of one of Westcrown’s most esteemed halls of power lies an unfathomable evil, a terror beyond all reason and sanity, shackled and broken by the magic of a lost archmage. For years...

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***** (based on 1 rating)

Chapter 5: Mother of Flies ... by Greg A. Vaughan ... Leaderless and disorganized, the city of Westcrown reels after a terrifying incursion from the infernal realm. Yet while fiends stalked the streets, a more insidious rebellion unfolded below. Now a new power rises to lay claim to all of...

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***½( ) (based on 2 ratings)

Chapter 6: The Twice-Damned Prince ... by Brian Cortijo and James Jacobs ... Their deception revealed and their plans waylaid, two deadly and Hell-touched siblings make a desperate final play for control of Westcrown. With the city in chaos and its leaders fled, few stand to defend the...

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****½ (based on 8 ratings)

The rebellion begins! ... The city of Kintargo has long been a safe haven for artists, freethinkers, and those marginalized by the oppressive Chelish government, but now the city has been placed under martial law by inquisitor Barzillai Thrune. When a protest turns into a riot, a new group of...

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***** (based on 7 ratings)

Return of the Silver Ravens! ... The rebel group known as the Silver Ravens once fought for independence in the city of Kintargo, but after the Chelish Civil War came to an end, they disbanded—until today! Now, new heroes have reestablished the organization to stand against the inquisitor...

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***** (based on 7 ratings)

You are Cordially Invited! ... Having successfully established a hideout in the city of Kintargo, the heroes of the growing rebellion are poised to take back the city. But before the Silver Ravens can strike against diabolic House Thrune, they must forge alliances with nearby tribes of aquatic...

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****( ) (based on 11 ratings)

An aquatic dungeon adventure for 6th-level Pathfinder Roleplaying Game characters. ... They Come from Beneath the Sea! ... The deep waters of the Hellmouth Gulf have long concealed ancient mysteries, both wondrous and terrible. But these secrets have been submerged for too long, and the remote...

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***½( ) (based on 7 ratings)

A dungeon and wilderness exploration adventure for 8th-level characters ... A hundred miles off the Chelish coast lies the remote island of Deepmar, where the House of Thrune sends prisoners to work in crystal mines, wresting valuable spell components from the depths of the earth. A month ago,...

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***** (based on 2 ratings)

Created for Pathfinder fans by Pathfinder fans, the eleventh issue of the ENnie Award-winning Wayfinder fanzine revels in the infernal glory that is Cheliax! This free fanzine includes dozens of articles, including original fiction, new monsters, adventures, classes and options, magic items, and...

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***( )( ) (based on 15 ratings)

A Pathfinder Society Scenario designed for 1st to 7th level characters (Tiers: 1–2, 3–4, and 6–7). ... When a thief arrives at the Pathfinder Lodge in Almas bearing stolen artifacts and writings pointing the way to a lost dwarven gallery, you are sent into the rugged Aspodell Mountains to find...

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***( )( ) (based on 5 ratings)

A Pathfinder Society Scenario designed for 7th to 11th level characters (Tiers: 7–8 and 10–11). ... Hundreds of years ago a once mighty fortress in Cheliax sank into the earth and was forever destroyed. You are sent there to catalog the ruins, known as the Collapsed Halls, and to find the rumored...

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****( ) (based on 8 ratings)

A Pathfinder Society Scenario designed for 12th level characters (Tier: 12). ... The mysteries of the Woodsedge Lodge continue as you and your fellow Pathfinders are sent to devil-tainted Cheliax and the steamy jungles of the Mwangi Expanse to find two missing venture-captains. ... The Maze of...

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****( ) (based on 8 ratings)

A Pathfinder Society Scenario designed for 7th to 11th level characters (Tiers: 7–8 and 10–11). ... The Pathfinder Society once again sends a team of agents into the deadly ruins of Rachikan in western Cheliax. This time, however, the Pathfinders must infiltrate a Hellknight encampment to gain...

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***½( ) (based on 11 ratings)

A Pathfinder Society Scenario designed for levels 3–7 (Tier 3–7; Subtiers 3–4 and 6–7). ... The Blakros family, long an ally of the Pathfinder Society, has come into possession of a manor house in the imperial nation of Cheliax, where a once prominent noble family was known to practice diabolism...

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***½( ) (based on 6 ratings)

A Pathfinder Society Scenario designed for levels 3–7 (Tier 3–7; Subtiers 3–4 and 6–7). ... The Blakros family, long an ally of the Pathfinder Society, has come into possession of a manor house in the imperial nation of Cheliax, where a once prominent noble family was known to practice diabolism...

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***( )( ) (based on 9 ratings)

A Pathfinder Society Scenario designed for level 7–11. ... Years after the Pathfinder Society delved deep into the Jistkan ruins of Rachikan in western Cheliax, archaeological investigations continue to uncover ancient wonder. Reports recently ceased after scholars reported finding a sealed...

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**½( )( ) (based on 24 ratings)

A Pathfinder Society Scenario designed for levels 1–5. ... Several years ago, rebellion in the seaside town of Pezzack resulted in a Chelish blockade to slowly starve the rioters into submission. Since then few have entered or left, trapping the increasingly desperate citizens with little with...

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****( ) (based on 14 ratings)

A Pathfinder Society Scenario designed for levels 1-5. ... Ever since the tragedy at Delvehaven decades ago, the infernal empire Cheliax has rarely allowed Pathfinders to explore its many ruins and archaeological treasures—even then only after its recently disenfranchised liaison Zarta Dralneen...

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***½( ) (based on 6 ratings)

A Pathfinder Society Scenario designed for levels 1-5. ... The Society’s excavations continue, now taking the PCs to the long-contested territory of Kharijite—Cheliax’s southernmost territory, where the great Arch of Aroden bridges the Hespereth Strait and establishes an Avistani foothold in...

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***½( ) (based on 7 ratings)

A Pathfinder Society Scenario designed for levels 1-5. ... Tragedy has struck, and the Society’s attention must turn from academics to action as they infiltrate a seemingly impenetrable facility in the heart of Ostenso, one of Cheliax’s greatest ports. They must act quickly, for only the...

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****( ) (based on 8 ratings)

A Pathfinder Society Scenario designed for levels 5–9. ... Ongoing unrest in Cheliax has strained the nation’s military resources, so when the Order of the Gate sensed an imminent disaster brewing in the Menador Mountains, it had to seek outside assistance. The Pathfinder Society has answered the...

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****½ (based on 4 ratings)

A Pathfinder Society Scenario designed for levels 12–15. ... The elite Pathfinders have unraveled secrets within secrets, all of which point to a mastermind poised to strike from the Chelish military port of Ostenso. Sending agents so deep into enemy territory risks brutal reprisal, yet it cannot...

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