PaizoCon 2012 Special Guests
Artist extraordinaire, Wayne helped define the look and feel of all of our iconic characters, setting the gold standard for all of our art to follow. As part of our celebration this year, we've combined forces with Wayne to release his first hardcover art book, Visions of WAR!
Paizo's creative director, James is responsible for much of the world of Golarion, but his adventure, "Burnt Offerings" launched the Pathfinder Adventure Path line. If you love pyromanianc goblins singing disturbing war chants, the town of Sandpoint, or Varisia, James is the man responsible for it!
We call Rich a madman, but we mean it in such a loving way! "The Skinsaw Murders" brought adventurers into the city of Magnimar, a place finally getting its due later this year with City of Monuments! Dealing with obsession gone terribly wrong, the hungry dead, hints at a much greater plot awakening in Varisia, and an infamous battle, this adventure also introduced the haunt mechanic, something we've used quite a bit in many of our modules, adventure paths, and Pathfinder Society Scenarios!
Giving ogres a whole new twisted life, "The Hook Mountain Massacre" plunges deep into the wilderness of Varisia when Fort Rannick suddenly goes quiet. Plans within plans are coming to fruition, and the terrifying rumors of giants massing for war is only the start. Logue first penned many memorable Dungeon adventures, including "Chimes at Midnight", and "Quoth the Raven", and added his own touches to the dark adventure "Carnival of Tears"!
Well known as the head kobold of Open Design and the guy that nurtured the idea of patron-funded roleplaying game projects, Wolfgang Baur has long contributed to Pathfinder, but in "Fortress of the Stone Giants", you'll get an adventure that hearkens back to original Dungeons & Dragons adventures—not to mention getting an up-close and personal look at what the enemy is bringing to bear not just against the party—but all of Varisia!
Stephen S. Greer
The cards have been laid out in the previous four adventures, and in "Sins of the Saviors", the party has to embrace the very magic that has wrought the return of a long-dead wizard and ruler of ancient Thassilon. These ancient secrets will either destroy or save your heroes, and back in Sandpoint lies the answer. Stephen, long an author of Dungeon magazine adventures, was one of the authors of the three-part "The Seeds of Sehan" series, which debuted in Dungeon #145.
Greg A. Vaughan
Even five years after we started the Adventure Path series, Greg continues to write Pathfinder adventures for us and for third-party publishers, and his magnum opus, The Slumbering Tsar, is finally available for release! Well before that though, he wrote the final chapter of the Rise of the Runelords Adventure Path, "Spires of Xin-Shalast"! Taking the fight to their nemesis directly, the PCs will go to the ruins of ancient Thassilon and will have to wind their way through mountain passes and dodge the mighty blows of some of Thassilon's towering guardians! Wealth beyond imagining is for the taking, but the party will have to survive utter ruination before they can claim it—and save Varisia while they're at it!