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Paizo / Messageboards / Paizo Publishing / Planet Stories® / Paizo Community / Gaming / Play-by-Post / The White Boar of Kilfay - 4E D&D     Recent Posts
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The White Boar of Kilfay - 4E D&D
Macmorr,

Artemis E avatar

"And have the trolls creep up behind us? Nah, let's smack 'em - I need to unlimber before we meet the pig."

Healaugh,

The-kid avatar

"Reet. Reckon I look toothsome. Don't have to kill them Ghadmyr, just persuade them they're better off letting us pass. So, I'll cross stones casual like, wi' tanglefoot bag at ready."

Fabes DM,

Carlisle Drg 359 New Myth 1 avatar

Do you have a plan, team?

Macmorr,

Artemis E avatar

A what?

I say we give the trolls what-for. They don't seem that aggressive anyway - maybe a couple of Intimidate checks. Anyway, I'd quite like to try out some of my powers....

Ghadmyr of the Fallen Leaf,

A 6-Final avatar

Okay. We'll try the stones.

Healaugh,

The-kid avatar

Faintheart never won fair trollskin. We're going in.

Fabes DM,

Carlisle Drg 359 New Myth 1 avatar

I take it Healaugh is getting a tanglefoot bag from Ynyr and then jumping on the stones. Please see the ruling for that on the page before and make appropriate rolls.

Healaugh,

The-kid avatar

Althetics checks to start crossing the stones (1d20+7=12, 1d20+7=22)

Healaugh ventures cautiously onto the first stepping stone.

Moving to Q24 with suspicious ease.

Holding up the tanglefoot bag, he awaits results.

Not quite sure how much further he can go in a double move.

Fabes DM,

Carlisle Drg 359 New Myth 1 avatar

As the brave halfling leaps onto the first stone, a jet of water shoots out of the dam straight at him!

1d20 + 8 ⇒ (18) + 8 = 26 vs Ref.

Fabes DM,

Carlisle Drg 359 New Myth 1 avatar

The jet hits him full on.

1d6 + 2 ⇒ (5) + 2 = 7 Damage.

Healaugh, please make a save to avoid being pushed into the river.

Healaugh,

The-kid avatar

Save v falling into fast running river (1d20=17)

"Reet. Best be wary, lads."

Fabes DM,

Carlisle Drg 359 New Myth 1 avatar

You're now prone, old chap.

Healaugh,

The-kid avatar

Gosh, how jolly.

Macmorr,

Artemis E avatar

"What just happened?"

Perception, looking at the dam: 1d20 + 7 ⇒ (17) + 7 = 24

Fabes DM,

Carlisle Drg 359 New Myth 1 avatar

Initiative

Trolls
Ghadmyr
Ddraig
Ynyr
Macmoor
Healaugh

Macmoor spots some strange markings at the openings of the dam.

Arcana check to find out more. Your Perception check was a minor action, Macmoor. Do you want to do anything else?

Fabes DM,

Carlisle Drg 359 New Myth 1 avatar

>>>>MAP<<<<

Healaugh,

The-kid avatar

Macmorr wrote:
"What just happened?"

Perception, looking at the dam: 1d20 + 7


"Fell over is what."

Ynyr the Tinkerer,

Pfc 1106 Montlarion avatar

Perception, thievery (1d20+8=11, 1d20+8=23)

"Well now. Interesting that is, don't you think? Here is friend Healaugh pushed over by a water jet. Can we turn them on the trolls, maybe?"

Ynyr has a little furtle around.

Fabes DM,

Carlisle Drg 359 New Myth 1 avatar

Whoa there, it isn't Ynyr's turn yet. Keep those rolls but we'll apply then when it gets to him. Macmoor still has 2 actions left, if he wishes to take them.

Ynyr the Tinkerer,

Pfc 1106 Montlarion avatar

Fabes DM wrote:
Whoa there, it isn't Ynyr's turn yet. Keep those rolls but we'll apply then when it gets to him. Macmoor still has 2 actions left, if he wishes to take them.

Ooops. Got over-eager and misread Ddraig for Ynyr. I know, I know, it's not his turn either.

Macmorr,

Artemis E avatar

The trolls aren't attacking, so I'll wait and see. I'll waive the rest of my round.

Ddraig Goch,

2 Cobalt-Dragon avatar

Fabes DM

Spoiler:
I'm BACK, baby!!! Fully updated (albeit with some strange changes) and ready to rock and roll!

Ddraig moves (to R22) and readies himself to explore!

Fabes DM

Spoiler:
Can I step onto R23, then R24, or is there insufficient room? If so, is P24 my only option to enter the fray?

Fabes DM,

Carlisle Drg 359 New Myth 1 avatar

Ddraig - entering R23 requires an Athletics check - see explanation of the river previously. You can't leap onto Healaugh's square as he's in it. P24 is your only option at the moment. Do you want to try jumping?

The trolls emerge to see the commotion.

Ddraig to decide on leaping and Ghadmyr to go.

>>>>MAP<<<<

Ghadmyr of the Fallen Leaf,

A 6-Final avatar

Ghadmyr will delay for the time being.

Fabes DM,

Carlisle Drg 359 New Myth 1 avatar

Ddraig - to leap or not to leap?

Ddraig Goch,

2 Cobalt-Dragon avatar

Leap!!!

Leaping effort: (Athletics / Acrobatics) (1d20+2=12, 1d20-1=14)

Hopefully that gets me to P24 without landing on my arse and denting my armour!

Fabes DM,

Carlisle Drg 359 New Myth 1 avatar

With an athleticism that defies belief, Ddraig jumps onto the first stone and keeps his footing!

Initiative

Ghadmyr (delaying)
Ynyr

Macmoor
Healaugh
Trolls
Ddraig

Ynyr the Tinkerer,

Pfc 1106 Montlarion avatar

Ynyr the Tinkerer wrote:
Perception, thievery (1d20+8=11, 1d20+8=23)

"Well now. Interesting that is, don't you think? Here is friend Healaugh pushed over by a water jet. Can we turn them on the trolls, maybe?"

Ynyr has a little furtle around.


Ynyr finds a more opportune moment and repeats himself.

Fabes DM,

Carlisle Drg 359 New Myth 1 avatar

Perception is a zero. To use that Thievery check, you're going to have to get close to the dam.

Ynyr the Tinkerer,

Pfc 1106 Montlarion avatar

"Well now, better be taking a closer look, hadn't I?"

Double move to V23.

Fabes DM,

Carlisle Drg 359 New Myth 1 avatar

Meant to do this yesterday... Water jet vs Ddraig.

1d20 + 8 ⇒ (14) + 8 = 22 vs Ref
1d6 + 2 ⇒ (2) + 2 = 4 damage

Fabes DM,

Carlisle Drg 359 New Myth 1 avatar

Ddraig, please make a saving throw to avoid being dunked in the river.

Ddraig Goch,

2 Cobalt-Dragon avatar

Save against getting wet: (1d20=9)

Splash!

Ghadmyr of the Fallen Leaf,

A 6-Final avatar

I think the river has a higher CR than the trolls.

Fabes DM,

Carlisle Drg 359 New Myth 1 avatar

Any moves, Ghadmyr?

Ghadmyr of the Fallen Leaf,

A 6-Final avatar

Ack! It's my turn? Okay, move to P21 and yield the rest of my actions.

Fabes DM,

Carlisle Drg 359 New Myth 1 avatar

Well, you've been Delaying, so I wondered if you wanted to go after Ynyr.

Fabes DM,

Carlisle Drg 359 New Myth 1 avatar

Initiative

Macmoor
Healaugh (prone)

Trolls
Ddraig (in current - please see previous posts)
Ynyr
Ghadmyr

>>>>MAP<<<<

Macmorr,

Artemis E avatar

Double move and swim to O26. Athletics check = 1d20 + 10 ⇒ (5) + 10 = 15

Healaugh,

The-kid avatar

DC to crawl over the stepping stones?

Healaugh,

The-kid avatar

Healaugh wrote:
DC to crawl over the stepping stones?

Deciding not to risk standing up just yet, Healaugh grips the tanglefoot bag in one hand and reaches into his pack for some travel rations in the other. Then he crawls further over the river.

I'll make whatever rolls are needed when I know what they are.

Fabes DM,

Carlisle Drg 359 New Myth 1 avatar

You don't need to roll anything to crawl on a stone, but please be aware that you need to jump from stone to stone or swim from stone to stone.

Healaugh,

The-kid avatar

Athletics checks to cross stones (1d20+7=22, 1d20+7=24)

Double move. Aiming to get to P21 and dropping prone in case of another water jet.

Healaugh eyes the dam suspiciously and tries jumping the next couple of stones.

"How's tha doing with disablement, Ynyr."

Fabes DM,

Carlisle Drg 359 New Myth 1 avatar

Remember that each time you land on a stone, you need to make an Acrobatics check.

Healaugh,

The-kid avatar

Fabes DM wrote:
Remember that each time you land on a stone, you need to make an Acrobatics check.

Bum. I made Athletics checks. Coming up with the rolls then.

Acrobatics to land on rocks not river (1d20+9=16, 1d20+9=29)

Healaugh struggles to keep his footing on the first stone ...

Fabes DM,

Carlisle Drg 359 New Myth 1 avatar

Yes, you need to make an Athletics check to jump, and then when you land an Acrobatics check to keep your balance, so both are required.

Healaugh,

The-kid avatar

22 to jump from first rock and 16 to land
24 to jump to second rock and 29 to land.
Still dropping prone to avoid any fancy water jets. Still holding grub in one hand and tanglefoot bag in the other. Bet he still falls in with that 16.

Fabes DM,

Carlisle Drg 359 New Myth 1 avatar

You succeed on the first jump.

1d20 + 8 ⇒ (18) + 8 = 26 Water jet vs Ref against Healaugh.

Fabes DM,

Carlisle Drg 359 New Myth 1 avatar

You were hit by the jet, Healaugh...

Damage 1d6 + 2 ⇒ (5) + 2 = 7

Please make a save to avoid going into the river.

Macmoor Taking into account the current, I have placed you as far as you can get.

Healaugh,

The-kid avatar

Save v falling into the water (1d20=19)

"Will tha get move on wi' disablement Ynyr, tha gurt numpty."

Healaugh sounds a little irritable as he gets clobbered by yet another jet of water.

"It'll never catch on as entertainment, tha knows."

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