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Paizo / Messageboards / Paizo Publishing / Planet Stories® / Paizo Community / Gaming / Play-by-Post / Mothman's Howl of the Carrion King     Recent Posts
751 to 780 of 780 << first < prev | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | next > last >>
Mothman's Howl of the Carrion King
DM Mothman,

Telakin Finish avatar

Bashad wrote:
** spoiler omitted **

Bashad:
Spoiler:
No, it is completely results based. If you appear to be having bad luck, you might suppose yourself within the aura. If your luck appears to be average or good, you may think yourself clear.

Farasha al-Katapeshi,

05-Consumed By Beetle 2 avatar

DM Mothman wrote:
Not having any weapons that will allow her to attack the puwampis up above from here on the floor, Farasha heads towards and climbs up the ladder.

LOL, I was just thinking that!

Climb: 1d20 + 2 ⇒ (18) + 2 = 20

Mus'ad Nadeem,

Half-Hellhound Fight avatar

Sorry, it is a new round, right?

SIghting carefully, Mus'ad tells himself to stay calm, and takes his time with his aim, before loosing his bolt at the nearest clear shot he has,...

FIre crossbow, move action reload (unless they come for me, then I will try to move away!)
1d20 + 2 ⇒ (18) + 2 = 20

1d8 ⇒ 5

1d20 + 2 ⇒ (10) + 2 = 12

1d8 ⇒ 6

Bashad,

1 -Tentacled-Horror-attack avatar

Yes I think it should be pugwampi's turn .

DM Mothman,

Telakin Finish avatar

Bashad wrote:
Yes I think it should be pugwampi's turn .

Sorry, so it is.

Up on the balcony, the three still conscious pugwampis fire their tiny bows at Mus’ad and Sefu, whilst the three still standing along the rafters continue to target Nasir.

The pugwampis at J3 fires at Sefu, a hit, for 3 points of damage. He then scampers back to N3.
The pugwampis at L2 moves to L3 (on the rafters) and shoots down at Mus’ad, missing the mage. The one on the bench at N2 also fires at Mus’ad and also misses.
The pugwampis at H3 is on the floor, unconscious.

On the rafters, the three pugwampis all shoot down at Nasir, but all three miss the graceful dancer. The fourth pugwampis pulls himself back up onto the rafter, and stares forlornly down at his broken bow on the floor below.

Round 3, party’s turn.

DM Mothman,

Telakin Finish avatar

Mus’ad reloads his crossbow and fires at one of the assailing gremlins … bad luck! His aim is just off, and the bolt lodges deeply into a rafter just inches from the pugwampis paw-like feet.

Mus’ad, remember that Zephyr can act on your turn also, either to go off to fetch you a spell, or to attack pugwampis, to cause a distraction, whatever.

Mus'ad Nadeem,

Half-Hellhound Fight avatar

DM Mothman wrote:

Mus’ad, remember that Zephyr can act on your turn also, either to go off to fetch you a spell, or to attack pugwampis, to cause a distraction, whatever.

Thank you for the reminder. But except for a few Cantrips, I have cast my total # of spells for the day. :P

Mus'ad curses as his bolt narrowly misses his target, And hastily begins winding up his crossbow once more. The half-elf glances around, desperately looking for an idea, anything, to aid them and take away the Pug's evil influence. He notices that the Small creature's movement through the area have done nothing to the collection of dirt, debris and dust that they have seen throughout the entire facility. His eyes widen as he stops winding his crossbow, and one can almost see the lantern light unshuttered over his head.

"If you can't take away their influence, add your own." He mutters barely loud enough for Sefu and Zephyr to hear.

"Zephyr! Dust Cloud! They can't hit what they can't see!" He shouts a little too loudly in his excitement. With a simple mental effort, he casts his spell of training that allows him to preform minor magics for an hour. He waves his hand and blows softly towards the pugs. The dust in front of them begins to stir. Zephyr, hanging in the air at Mus'ad's shoulder, straightens and performs a swift but still flourishing bow.

"Your wish is my command master! A storm to rival the clashing of the titans!" He cries, and zips forward, his tiny windstream further stirring up the dust and trying to blow it into the faces of the small jackal-faced creatures.

"Feel the fury of the Djinn!" The tiny blue man cries in defiance as he kicks a clump of debris towards the pugs.

Cast Prestidigitation. As Zephyr is Tiny, And the pugs have no reach, they do not get an attack on him. He is so small that he must enter the opponents square to attack or provoke an attack. (Yay!)
I know it is no fog cloud, but hoping to stir up enough dust and such in front of them/towards them that it gives them a miss chance with the bows. Also Hoping that Sefu can close with them before they can think to try and grab Zephyr! ;)

Al' Kazeer,

Paizo-W 2-Mynafee-Gorse-HRF avatar

Al rises again from behind his cover and fires at the pugwampis that he hit last time, hoping to finish him off.

1d20 + 6 ⇒ (13) + 6 = 19 1d20 + 6 ⇒ (7) + 6 = 13 1d4 + 1 ⇒ (3) + 1 = 4

DM Mothman,

Telakin Finish avatar

Zephyr begins whirling and stirring the dust of years that lies on the floor.

Bad luck does not unduly hamper Al’s aim – his bolt hits, skewering his targeted pugwampis and knocking the small creature from its perch. It hits the ground, truly dead.

robin,

talking to himself : 'ok , one more chance '
Bashad fire again at the pug in M3
Attack 1d20 + 3 ⇒ (4) + 3 = 7 Damage 1d6 + 1 ⇒ (6) + 1 = 7

DM Mothman,

Telakin Finish avatar

Bad luck, or poor vantage continues to hamper Bashad's efforts with the bow.

Sefu,

A 1 Elfgate Standoff 2 avatar

Sefu will move to the closest one on the platform and bit at it
1d20 + 6 ⇒ (20) + 6 = 26 or 1d20 + 6 ⇒ (5) + 6 = 11
Damage 1d6 + 4 ⇒ (1) + 4 = 5

DM Mothman,

Telakin Finish avatar

Sefu moves forward along the edge of the balcony to M3 and bites at the pugwampis that stands in front of him - but alas, bad luck strikes again and his jaws close on empty air.

Waiting on Farasha and Nasir in this round.

Farasha al-Katapeshi,

05-Consumed By Beetle 2 avatar

Farasha swipes at the nearest pugwampi with her scimitar

1d20 + 4 ⇒ (2) + 4 = 6

1d6 + 2 ⇒ (4) + 2 = 6

1d20 + 4 ⇒ (1) + 4 = 5

1d6 + 2 ⇒ (2) + 2 = 4

Her aim is off

DM Mothman,

Telakin Finish avatar

I lost track of exactly where Farasha was, but let’s say she makes it to M2 in the upper level, moving between the pews to hack at the pugwampis standing on the seat at N3 … and yes, her aim is off.

Alright, I’m going to assume that Nasir continues her action of last round; standing where she is, dancing, trying to draw enemy fire.

DM Mothman,

Telakin Finish avatar

The gremlin up in the rafters at L2 fires his tiny bow at Zephyr – but whether through poor aim or the obscuring effects of the gen’s small dust-cloud, the needle-like dart flies wide. The gremlin squeaks out what is probably a curse and scampers along the beam to L4.

The two pugwampis below him, seemingly emboldened by Sefu and Farasha’s ill-timed strikes against them, look at each other, nod, drop their bows and dart forward, seeking to wound their attackers with over-sized (yet still small) daggers that they pull from amongst their rags.

Sefu and Farasha each get an AoO at their attackers, as the gremlins need to enter your space to attack you. Remember the bad luck aura when you roll your attacks. Regardless of the success of your AoOs, both pugwampis managed to botch their attacks anyway.

The three remaining pugwampis up in the centre of the rafters continue to fire down at the easiest (and most alluring) target, Nasir. Three small arrows arc towards her, but her dexterity and mage armour spell conspire to defeat the attacks, leaving her unscathed.

Round 4, party’s turn, plus Farasha and Sefu take their AoOs.

Al' Kazeer,

Paizo-W 2-Mynafee-Gorse-HRF avatar

Al continues to fire from behind the marble bench at the closest pug not in close combat
1d20 + 6 ⇒ (9) + 6 = 15 1d20 + 6 ⇒ (6) + 6 = 12
damage 1d4 + 2 ⇒ (4) + 2 = 6

Sefu,

A 1 Elfgate Standoff 2 avatar

AoO 1d20 + 6 ⇒ (12) + 6 = 18 or 1d20 + 6 ⇒ (5) + 6 = 11
Damage 1d6 + 4 ⇒ (2) + 4 = 6

Mus'ad Nadeem,

Half-Hellhound Fight avatar

There is just one with Sefu and I on the choir loft? And Sefu is in biting action with him? I shall aim at one farther away that is not in close combat. One of the ones in the rafters if I can.

Mus'ad hastily cranks his crossbow and reloads it again. He starts to aim at the nearest Pug, but doesn't wish to risk hitting Sefu with the Pug's Machiavellian influence. He aims at the nearest Gremlin in the rafters, whispers a short prayer to whatever power might be listening, and fires,...

1d20 + 2 ⇒ (16) + 2 = 18

1d8 ⇒ 4

1d20 + 2 ⇒ (7) + 2 = 9

1d8 ⇒ 5

Mus'ad speaks a single, guttural word in a language you don't recognize. Even without knowing the language, the tone conveys an entire world of meaning about what the half-elf thinks of the obnoxious gremlins, and their ancestors,...

I theenk eye meesed! ;P

DM Mothman,

Telakin Finish avatar

Al’s next sling stone passes just inches from the head of one of the pugwampis up in the rafters – such bad luck.

Poor fortune continues to hamper Sefu, and his jaws close on empty air as the gremlin closes in to attack him. Sefu, that was your AoO, you still get your normal action this round.

Mus’ad, there are two up here in the choir loft fighting Sefu and Farasha, one in the rafters just above them, and one unconscious one (thanks to your spell) near your feet.

Sefu,

A 1 Elfgate Standoff 2 avatar

Sefu tried to bit the creature,not believing his bad luck

1d20 + 6 ⇒ (8) + 6 = 14 or 1d20 + 6 ⇒ (12) + 6 = 18
Damage 1d6 + 4 ⇒ (3) + 4 = 7

DM Mothman,

Telakin Finish avatar

On his second attack, Sefu’s luck improves. His strong panther jaws clamp onto the pugwampis skinny body, and he shakes the thing around like a rag-doll until it stops screeching abruptly, it’s neck broken.

One more down. Farasha, Nasir and Bashad still to go this round.

Bashad,

1 -Tentacled-Horror-attack avatar

Bashad looks for a moment at Nasir not believing her luck so far and then thinks 'Magic !' and then returns to the tasks at hand ,the beastie in M3
Attack 1d20 + 3 ⇒ (16) + 3 = 19 Damage 1d6 + 1 ⇒ (1) + 1 = 2
'That's more like it ' he thinks to himself

Farasha al-Katapeshi,

05-Consumed By Beetle 2 avatar

Farasha grits her teeth and attempts to slice the offending creatures

"Die you sons of hairless pariah dogs!"

1d20 + 4 ⇒ (2) + 4 = 6

1d6 + 2 ⇒ (6) + 2 = 8

1d20 + 4 ⇒ (16) + 4 = 20

1d6 + 2 ⇒ (2) + 2 = 4

Her luck remains sour

Nasir al' Shahaadi,

14 -Zokia-the-Prostitute avatar

Determined to keep the little monsters occupied, Nasir's hands and body undulate during her whirling gyrations, tracing patterns in the air. Rhythmic Casting

Motes of swirling color seem to flow along her body,drawing the eye to the spectacle that is her beauty.Using prestidigitation to add to the distraction

DM Mothman,

Telakin Finish avatar

Farasha al-Katapeshi wrote:
Farasha grits her teeth and attempts to slice the offending creatures

"Die you sons of hairless pariah dogs!"

1d20+4;1d6+2;1d20+4;1d6+2

Her luck remains sour


Your AoO missed, you still get your action for the round.

Bashad,

1 -Tentacled-Horror-attack avatar

What about my action ? Just to know if I'll beat senseless the merchant who did sell me this bow

Farasha al-Katapeshi,

05-Consumed By Beetle 2 avatar

Farasha tries to slice again

1d20 + 4 ⇒ (13) + 4 = 17

1d6 + 2 ⇒ (6) + 2 = 8

1d20 + 4 ⇒ (14) + 4 = 18

1d6 + 2 ⇒ (1) + 2 = 3

DM Mothman,

Telakin Finish avatar

At last Bashad’s luck improves – or his archery training returns to him. His arrow flies straight and true, directly at one of the rafter-perched pugwampis. He’s sure the arrow finds its target (although the distance, gloom and angle make it a bit hard to tell for sure) and the accompanying screech of dismay and anger from the gremlin seems to confirm it. However, either his pull on the bow was not great enough, or the jackel-rat wears some hidden armour under its rags or something that caught the brunt of the attack, as the arrow does not kill it.

Farasha’s attack is more successful, she cuts the pugwampis she faces in half.

DM Mothman,

Telakin Finish avatar

Remaining (visible) pugwampis: one unconscious at H3 (at Mus’ad’s feet), and four up in the rafters at L4, L6, L7, L8.

The remaining pugwampis keep firing their bows. The one at L4 fires down at Sefu, the tiny arrow barely missing the agile cat-druid, then scampers along to N5, still balancing on the rafters.

The other three continue to single-mindedly shoot at the most obvious target, Nasir, rather than any of the people shooting at them. Two of the arrows miss the bard completely, stymied by her spells or movements, but one the tiny archers is much luckier – his arrow finds the dancer’s bare midriff, and the needle-like missile is fired with such force that it disappears almost completely into Nasir’s abdomen, buried several inches deep, causing her a sudden stabbing, agonising pain as some internal organ is pierced. Critical hit for 6 points of damage. The pugwampis yip and cheer.

The gremlin on the floor at H3 begins to whine and wriggle feebly as it comes back to consciousness.

Round 5, party’s turn.

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