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Just starting out, and I have a few questions.,
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Falling Damage house rule,
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Pathfinder concerns,
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If you don't want my opinion, then please do not ask,
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The FOUR word game!!!!!!!!,
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Note: Talk about 4th Edition here. Politely. Personal attacks or insults directed at other members of the Paizo community, or other companies in the industry, will not be tolerated.
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Has anyone else picked up a copy of Primal Power? The thunder barbarian looks great, did any other builds jump out at you?
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I love mine, and I've still yet to fully read shaman. Barbarian looks nice, druid got love, and I'd love to play a Life Warden. Artwork is really good too. Overall, I think it's the best of the four Power books, though I think they are all very good.
In addition, the fluff is really very educational into how the core world is viewed and works and gives a lot of insight into the three way power dynamic of gods, spirits, and primordials.
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Did you check out the podcast on the Wotc Website yesterday? They were discussing Primal Powers and the role of the Warden... pretty cool class... wish I wasn't DM'ing or I'd play one *sigh*
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I can't wait to swap in Swarming Locusts and shoot bees out of my mouth!
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The Chelish Inquisition wrote:
I can't wait to swap in Swarming Locusts and shoot bees out of my mouth!
** spoiler omitted **
Had a character do that Tuesday night. She's the rogue's new best friend!
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I just want to say, I've started reading through this book, and it has really floored me so far. I think WotC has really raised the bar in terms of "fluff" content and roleplaying tips in their books. Divine Power was a step in the right direction, but this one really gets a good balance between useful mechanics for character building and background and tips on how play primal characters.
In addition to the large section in the last chapter that goes into detail about what, exactly, the primal spirits are (explaining for the first time, to my knowledge, in a D&D publication how druids and similar characters get their power), each class section starts with a few pages of roleplaying tips and suggestions relevant to that class. I hope they keep up this format in future publications.
Even so, there is no shortage of feats, powers, and paragon paths. I haven't looked at too many of these yet, but I have noticed that a few are of questionable quality. (As an example, there is that death-themed barbarian paragon path that just strikes me as "We don't use necrotic damage often enough. What would a necrotic damage-dealing barbarian be like?" It strikes me as a mechanic-idea-first model, instead of them having a great concept and building mechanics to suit it.)
Overall, though, very impressed.
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