I'm running this on Friday and will be able to give a full report then, but for now:
Where's the War Razor from? I'd like to be able to describe it a bit better than a 1-handed, 1d4 weapon...
edit: Campaign Setting. I guess I was under the impression that the equipment in PFS Scenarios would all be in the PFRPG. What happens if a player wants to buy the +2 War Razor off the Chronicle? Where do they find out its full stats?
This scenario introduces a very powerful magic item, Sifkesh’s Bane, that states:
"Any cleric or succubus of Sifkesh can ask someone bearing one of these stones to inflict bodily harm on himself (as the spell dominate person, but removing the restriction of self-destructive behavior)..."
So when can GMs use it? Here are the two opportunities where it COULD come into play:
ACT 3
Except it states: "Under no circumstances will the succubus and her skum minions attack a PC carrying the stone..."
ACT 5
Except it states: "If one of the PCs still carries the stone found at the riverside, Mogla-Tor points his trident at that PC and says, 'You will make a good sacrifice for the stones! You live for now—the rest of you die.'"
So both the succubus and cleric of Sifkesh don't try to kill the PC carrying the stone.
How do we get to this point then, in the conclusion?
"By this point, the PCs should be aware of the negative effects of carrying the stone and will likely not want to take them with them."
The intent was that Mogla-Tor would use it against a PC if the tide of battle was turning against him. That could've been made clearer. They want to sacrifice the PC bearing the stone just as they did the Pathfinder spy, which is why they hope to leave that PC alive. But if Mogla-Tor and his minions are getting whooped, he'll certainly use Sifkesh's Bane against the PC (or any PC) carrying one.
I would say yes, since only a few feet away (dragging) is mentioned. A different dimension is certainly far enough, as long as it's done w/in the first hour.
Yup. Placing it into any extra-dimensional space, assuming he didn't hold it or have it in his pocket or something for an hour before hand, is a viable solution. And a clever one.
Out of curiousity, is Osprey one of Tim Hitchcock's PCs from an earlier campaign? I noticed Osprey has shown up in 3 of the 4 PFS scenarios that Tim has written and I wonder if there's any connection.
As far as I know, Osprey is just his pet NPC he uses in the scenarios. And since Tim writes some of the best scenarios I get the pleasure to develop, I pretty much let him do what he wants. :-)
Jeffrey Stop(Pathfinder Adventure Path Charter Subscriber)
I have a question regarding the final combat.
Final Combat Spoiler:
In Act 5 at tier 10-11, the skum fighters are identical to the skum fighters in Act 3 -- aside from the fact that they apparently only have 60 hp. In Act 3, they're CR 8 creatures and in Act 5, they're CR 5 creatures. Is this all correct?
Michael VonHasseln aka Arnim Thayer(Venture-Lieutenant, Missouri—Columbia)
While making my cheat sheets this evening, I noticed that the AC for the Heresies of Sifkesh for Tier 10-11 (Act 3) is figured wrong, their Dex bonus should be +3, making the final AC 19, not AC 13.
Michael VonHasseln aka Arnim Thayer(Venture-Lieutenant, Missouri—Columbia)
Getting ready to run this and I have an issue with an encounter.
Hidey Stuff:
The Succubus is disguised as a mermaid. How do I present this without it seeming obviously wrong? I mean, seriously, a mermaid in the jungle?! Would it be wrong to use a naga of good alignment instead My fear is that the mermaid disguise seems REAL obvious and suspicious, considering the location.
Getting ready to run this and I have an issue with an encounter.
** spoiler omitted **
How has anyone else run this?
I've run it a couple of times as is. Check out that bluff check of hers... Of course the players are suspicious, what good adventurer wouldn't be?
I usually try to bluff the PCs into believing that she's there to help them cleanse the drowning stones. Essentially she's a warden of the forest, or whatever.
Act it up like she's suspicious of them, that's about the only way to trick the players into believing she might be for real. Roll your bluff check ahead of time (or take 10...) and let the players roll their sense motive out in the open. Odds are they aren't going to hit that DC.
Bit of history, I bluffed DougDoug's high level cleric to come up to take the bag from me. His character opened the bag and was like WTF? Combat ensued. ;-)
If she's got her minions there, she can also act like she's being hunted by them...