I just got back from Dragon Con and loved the two games I could actually play in (those being #29, #30). Our group had only four players all first level. A paladin, thief, wizard and myself the cleric. Leaving the rest of this under a spoiler tag...
click here for problem with senario:
When we got to act #3, our half orc paladin bluffed the cleric Luscilia into thinking he was one of her orc workers. Unfortunately, we were not able to get a surprise round rushing the deck. On the deck, we found 3 fast zombies and a 3rd level cleric. On the first round the cleric cast blindness and the zombies attacked and killed the paladin to -24hp. I was able to keep the rest of the party alive by using my AC and healing myself while the thief and wizard fought at range from the door to concentrate on the cleric. The only problem I had with this encounter at our level was the channel negative energy. The cleric is 3rd level, but says it is a CR2 (2d6 Area effect 6 times a day, kind of like striking every first level character with a greatsword, every round) against 1st level characters could mean TPW in round one. I would like to suggest the cleric be made level 2 to even out the encounter to 1d6 damage. Also noticed the encounter was only to have 1 zombie, not sure why we had 3 unless the GM made a mistake and I realize that stuff happens sometimes. Other than that, I enjoyed the senario,the story was well written and the paladin won the table gift for his handling of roleplaying the death (it was good showmanship crying out to Iomedae, demanding justice for his untimely death and not getting pissed and walking away from the table.)
I agree with you on the over-power of that encounter.
Spoiler:
The GM may have screwed you even more than just the zombies. The Cleric's tactics said to use the channels to heal the undead, which is much less killer. Compared to the rest of the encounters in that module, the third encounter was much more troublesome. I've heard mutterings of multiple TPKs at Gen-Con. My group had to stop halfway when our tier 6-7 party was drained down to 1st and 2nd levels.
Is it just me or did there seem to be a lot of combat in this module?
CJ
Try playing PFS#15 The Asmodeus Mirage
Christopher Self is one angry accountant.
kikai13
(Pathfinder Chronicles Charter Superscriber; GameMastery Superscriber; Pathfinder Roleplaying Game Subscriber),
Tue, Sep 8, 2009, 07:19 PM
AngrySpirit wrote:
I just got back from Dragon Con and loved the two games I could actually play in (those being #29, #30). Our group had only four players all first level. A paladin, thief, wizard and myself the cleric. Leaving the rest of this under a spoiler tag...
** spoiler omitted **
Just curious--are you still minus a hand? Inquiring minds want to know....
Just curious--are you still minus a hand? Inquiring minds want to know....
Since the boon is still in play then i am still minus a hand. At Dragon Con, the GMs were not cool with the boon sheet and told me "anything you gained from season 0 was not carried over to season 1" so i lowered my stat and they gave me my hand back. Now since Josh has clarified it for me that boons are accepted and items were reset...I am still missing a hand. We will just have to call it a "sleight of hand" trick for Dragon con. I have the cash to get the regen spell cast. I just need to find another game to get into.
Just curious--are you still minus a hand? Inquiring minds want to know....
Since the boon is still in play then i am still minus a hand. At Dragon Con, the GMs were not cool with the boon sheet and told me "anything you gained from season 0 was not carried over to season 1" so i lowered my stat and they gave me my hand back. Now since Josh has clarified it for me that boons are accepted and items were reset...I am still missing a hand. We will just have to call it a "sleight of hand" trick for Dragon con. I have the cash to get the regen spell cast. I just need to find another game to get into.
He clarified that boons from season 0 scenarios are still in effect, but that PaizoCon boons are not. I too am sad to see them go, as I have had a blast roleplaying my conversion of others to my faith from the Vision Quest encounter in order to get the benefit.
He clarified that boons from season 0 scenarios are still in effect, but that PaizoCon boons are not. I too am sad to see them go, as I have had a blast roleplaying my conversion of others to my faith from the Vision Quest encounter in order to get the benefit.
Thanks for the clarification Yoda, that would explain why they reacted the way they did at Dragon Con. I had a blast at Paizocon this year even if the boons dont stick. The convocation was well done and i hope they do something similar next year.
Luscilia should have Blind-Fight (Darkness Domain). Final cleric should not have Aura of Madness - it was clarified as an 8th level power in the errata.
That middle fight was nasty. Finally got a chance to run it a coupla nights ago. Got a couple of PC's, but Kortes escaped me.
As mentioned in the reviews for the scenario, the hp for the low level NPC's with class levels are calculated incorrectly. By the rules, "A creature gains maximum hit points if its first Hit Die roll is for a character class level. Creatures whose first Hit Die comes from an NPC class or from his race roll their first Hit Die normally."
So the Druid 1's should have 14 hp, the Monk 1's should have 13 hp, and the Fighter 1's should have 16 hp. I notice they do all have their favored class bonuses listed (or you could switch Con and Int so they qualify for Combat Expertise and give them 14 hp instead).
Dalirio should have 15 hp, although he's still a wimp compared to his girlfriend.
The last sentence of the boxed text in Act 6 appears to be unnecessary and/or wrong.
"Thick wooden doors in the east wall lead to a set of steep stairs beyond."
According to the map, the only doors and stair are to the north and the party arrives from that direction. The following paragraph says the cells are to the north, so it is possible that the key was changed after the text was written.
The last sentence of the boxed text in Act 6 appears to be unnecessary and/or wrong.
"Thick wooden doors in the east wall lead to a set of steep stairs beyond."
According to the map, the only doors and stair are to the north and the party arrives from that direction. The following paragraph says the cells are to the north, so it is possible that the key was changed after the text was written.
Yeah, the text is fine if you assume the compass rose has been rotated 90 degrees for some reason.
Uran Dekan wrote in the spoiler that the GM was making the scenario particularly deadly because he had misread the tactics that the monster was written up in, but
Shipyard Rat's Encounter:
it specifically says in the scenario that "Luscilia lets her zombies do the brunt of the fighting and uses her Channel Energy ability frequently, choosing to eitherharm the PCs or heal her zombie depending on where it will do the most good."
This was my first scenario, and it was...very difficult. Especially since we had a table of all first game characters, so none of us had additional potions/scrolls/gear, and all the combats gave 0 chance for rest in between, so healing/spell resources got extremely taxed.
Not to mention the multiple disease saving throws.....fortunately the DM didn't invoke the "You can pay 150GP after the scenario and have the NPC cleric fail his remove disease roll. Spend another 150GP" rule that I saw Josh mention.
What kind of disturbs me in another recent thread was someone talking about starting up PFS for his home group...and people suggested #29 as their very first scenario. Having done this (With the problem of no potions/scrolls/extra resources), I think this is a great way to turn people OFF PFS.