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Paizo / Messageboards / Paizo Publishing / Pathfinder® / Pathfinder Society / Pathfinder Society GM Discussion / Feedback for #29 Shipyard Rats     Recent Posts
Feedback for #29 Shipyard Rats
Cheliax AngrySpirit (Pathfinder Roleplaying Game, Pathfinder Adventure Path Subscriber),

A 11 Thousand-Bones avatar

I just got back from Dragon Con and loved the two games I could actually play in (those being #29, #30). Our group had only four players all first level. A paladin, thief, wizard and myself the cleric. Leaving the rest of this under a spoiler tag...

click here for problem with senario:
When we got to act #3, our half orc paladin bluffed the cleric Luscilia into thinking he was one of her orc workers. Unfortunately, we were not able to get a surprise round rushing the deck. On the deck, we found 3 fast zombies and a 3rd level cleric. On the first round the cleric cast blindness and the zombies attacked and killed the paladin to -24hp. I was able to keep the rest of the party alive by using my AC and healing myself while the thief and wizard fought at range from the door to concentrate on the cleric. The only problem I had with this encounter at our level was the channel negative energy. The cleric is 3rd level, but says it is a CR2 (2d6 Area effect 6 times a day, kind of like striking every first level character with a greatsword, every round) against 1st level characters could mean TPW in round one. I would like to suggest the cleric be made level 2 to even out the encounter to 1d6 damage. Also noticed the encounter was only to have 1 zombie, not sure why we had 3 unless the GM made a mistake and I realize that stuff happens sometimes. Other than that, I enjoyed the senario,the story was well written and the paladin won the table gift for his handling of roleplaying the death (it was good showmanship crying out to Iomedae, demanding justice for his untimely death and not getting pissed and walking away from the table.)

Taldor Uran "The Man" Dekan,

Trapper Cmyk avatar

I agree with you on the over-power of that encounter.

Spoiler:
The GM may have screwed you even more than just the zombies. The Cleric's tactics said to use the channels to heal the undead, which is much less killer. Compared to the rest of the encounters in that module, the third encounter was much more troublesome. I've heard mutterings of multiple TPKs at Gen-Con. My group had to stop halfway when our tier 6-7 party was drained down to 1st and 2nd levels.

Taldor Jason S,

Gold avatar

Everyone has the same problem with #29. There is actually a Gencon TPK thread somewhere and it was the culprit most times.

Regarding your scenario, when I played it there was only

Spoiler:
ONE zombie for my tier 1-2 game, not three.

Your DM messed up in a big way, that encounter was already too hard as it was. The paladin probably should have lived.

Osirion Drego Morthain,

19 Planar Market Flatb avatar

Jason S wrote:
Everyone has the same problem with #29. There is actually a Gencon TPK thread somewhere and it was the culprit most times.

Regarding your scenario, when I played it there was only ** spoiler omitted **

Your DM messed up in a big way, that encounter was already too hard as it was. The paladin probably should have lived.


spoiler:
This is a spoiler, such as revealing who really did frame Roger Rabbit.

There indeed was only supposed to be one zombie at that tier.

Andoran Herald (Pathfinder Chronicles Charter Superscriber; Pathfinder Roleplaying Game Subscriber),

Acererak avatar

Drego Morthain wrote:
Jason S wrote:
Everyone has the same problem with #29. There is actually a Gencon TPK thread somewhere and it was the culprit most times.

Regarding your scenario, when I played it there was only ** spoiler omitted **

Your DM messed up in a big way, that encounter was already too hard as it was. The paladin probably should have lived.


** spoiler omitted **

There indeed was only supposed to be one zombie at that tier.


I ran that one too. your right, One Zombie. They mixed in the 7-8 with the 1-2. Sorry to hear about the screw up.

thelesuit (Pathfinder Roleplaying Game, Pathfinder Adventure Path, Pathfinder Chronicles, Pathfinder Companion Subscriber),

11 Light Beacon Final avatar

Is it just me or did there seem to be a lot of combat in this module?

I hope this isn't the trend for Season 1.

I like modules with at least a faint hope of RP...other than chatting up the monsters before slaying them.

CJ

Qadira Doug Doug,

Beast avatar

thelesuit wrote:
Is it just me or did there seem to be a lot of combat in this module?

CJ


Try playing PFS#15 The Asmodeus Mirage

Christopher Self is one angry accountant.

Cheliax kikai13 (Pathfinder Chronicles Charter Superscriber; GameMastery Superscriber; Pathfinder Roleplaying Game Subscriber),

Kullen avatar

AngrySpirit wrote:
I just got back from Dragon Con and loved the two games I could actually play in (those being #29, #30). Our group had only four players all first level. A paladin, thief, wizard and myself the cleric. Leaving the rest of this under a spoiler tag...
** spoiler omitted **

Just curious--are you still minus a hand? Inquiring minds want to know....

Cheliax AngrySpirit (Pathfinder Roleplaying Game, Pathfinder Adventure Path Subscriber),

A 11 Thousand-Bones avatar

kikai13 wrote:
Just curious--are you still minus a hand? Inquiring minds want to know....

Since the boon is still in play then i am still minus a hand. At Dragon Con, the GMs were not cool with the boon sheet and told me "anything you gained from season 0 was not carried over to season 1" so i lowered my stat and they gave me my hand back. Now since Josh has clarified it for me that boons are accepted and items were reset...I am still missing a hand. We will just have to call it a "sleight of hand" trick for Dragon con. I have the cash to get the regen spell cast. I just need to find another game to get into.

Osirion yoda8myhead (Pathfinder Chronicles Charter Superscriber; Pathfinder Roleplaying Game Subscriber),

R 1-Rakshasa-Opener Redo 1 avatar

AngrySpirit wrote:
kikai13 wrote:
Just curious--are you still minus a hand? Inquiring minds want to know....

Since the boon is still in play then i am still minus a hand. At Dragon Con, the GMs were not cool with the boon sheet and told me "anything you gained from season 0 was not carried over to season 1" so i lowered my stat and they gave me my hand back. Now since Josh has clarified it for me that boons are accepted and items were reset...I am still missing a hand. We will just have to call it a "sleight of hand" trick for Dragon con. I have the cash to get the regen spell cast. I just need to find another game to get into.

He clarified that boons from season 0 scenarios are still in effect, but that PaizoCon boons are not. I too am sad to see them go, as I have had a blast roleplaying my conversion of others to my faith from the Vision Quest encounter in order to get the benefit.

Cheliax AngrySpirit (Pathfinder Roleplaying Game, Pathfinder Adventure Path Subscriber),

A 11 Thousand-Bones avatar

yoda8myhead wrote:
He clarified that boons from season 0 scenarios are still in effect, but that PaizoCon boons are not. I too am sad to see them go, as I have had a blast roleplaying my conversion of others to my faith from the Vision Quest encounter in order to get the benefit.

Thanks for the clarification Yoda, that would explain why they reacted the way they did at Dragon Con. I had a blast at Paizocon this year even if the boons dont stick. The convocation was well done and i hope they do something similar next year.

Andoran Reckless (Pathfinder Chronicles Charter Superscriber; Pathfinder Roleplaying Game Subscriber),

Kenku Mini avatar

On the "level 3 but CR2" issue: That is correct for Pathfinder RPG. Level-1=CR per page 398. Creatures with only NPC class levels are level-2=CR.

Branding Opportunity (Pathfinder Chronicles Superscriber; Pathfinder Roleplaying Game Subscriber),

13 Austrailan Col Final avatar

Thanks for the update on "Shipyard Rats". They cleric in Act III still is using half-plate without the heavy armor proficiency feat, however :)

Paizo Employee Joshua J. Frost (Events Manager),

Iconic Wizard avatar

She possesses an invisible feat that allows her to do it.

Spoiler:
>facepalm<

Cheliax baron arem heshvaun (Pathfinder Adventure Path, Pathfinder Companion Subscriber),

42-attic Whisperer Final H avatar

Joshua J. Frost wrote:
She possesses an invisible feat that allows her to do it.

That's what I said at GenCon.

Huzzah for invisible feats.

Osirion James Risner (Pathfinder Roleplaying Game, Pathfinder Adventure Path, Pathfinder Chronicles, Pathfinder Companion Subscriber),

TSR 95053-38 avatar

Joshua J. Frost wrote:
She possesses an invisible feat that allows her to do it.

Since we all know Clerics should get Heavy Armour Proficiency for free anyway. ;-)

Cheliax AngrySpirit (Pathfinder Roleplaying Game, Pathfinder Adventure Path Subscriber),

A 11 Thousand-Bones avatar

Joshua J. Frost wrote:
She possesses an invisible feat that allows her to do it.

invisible feats or just *clerical errors*? ... sorry, couldnt help myself.

Being a cleric in PFS, I am cool with the AC change. Maybe clergy should wear "favored armor" of their god like they do weapons... food for thought

Taldor Deussu,

321 avatar

Joshua J. Frost wrote:
She possesses an invisible feat that allows her to do it.

These things happens. There's also one thing I noticed while reviewing Our Lady of Silver to the author himself.
Spoiler:
The rogue/warriors at the Hall of Purifying Fire have medium armors, which render the rogues' Evasion ability useless.

MillerHero (Pathfinder Adventure Path Charter Subscriber; Pathfinder Roleplaying Game, Pathfinder Companion Subscriber),

A 15 Father-Zantus avatar

The intelligence 10 Fighters in Act 4 still have Combat Expertise.

Scribbling Rambler (Pathfinder Chronicles Superscriber; Planet Stories Subscriber),

21 Thevanan Quain avatar

A couple of other "Clerical Errors":

Spoiler:
Luscilia should have Blind-Fight (Darkness Domain). Final cleric should not have Aura of Madness - it was clarified as an 8th level power in the errata.

That middle fight was nasty. Finally got a chance to run it a coupla nights ago. Got a couple of PC's, but Kortes escaped me.

Derek Poppink (Pathfinder Roleplaying Game, Pathfinder Adventure Path Subscriber),

Owlbear avatar

The rules for jumping through the trap door in Act 5 are a little different from the standard falling rules.

The scenario says DC 10 Acrobatics check or 1d6 falling damage.

The falling rules says DC 15 Acrobatics check or 1d6 nonlethal damage if the fall was deliberate.

Derek Poppink (Pathfinder Roleplaying Game, Pathfinder Adventure Path Subscriber),

Owlbear avatar

As mentioned in the reviews for the scenario, the hp for the low level NPC's with class levels are calculated incorrectly. By the rules, "A creature gains maximum hit points if its first Hit Die roll is for a character class level. Creatures whose first Hit Die comes from an NPC class or from his race roll their first Hit Die normally."

So the Druid 1's should have 14 hp, the Monk 1's should have 13 hp, and the Fighter 1's should have 16 hp. I notice they do all have their favored class bonuses listed (or you could switch Con and Int so they qualify for Combat Expertise and give them 14 hp instead).

Dalirio should have 15 hp, although he's still a wimp compared to his girlfriend.

Derek Poppink (Pathfinder Roleplaying Game, Pathfinder Adventure Path Subscriber),

Owlbear avatar

The last sentence of the boxed text in Act 6 appears to be unnecessary and/or wrong.

"Thick wooden doors in the east wall lead to a set of steep stairs beyond."

According to the map, the only doors and stair are to the north and the party arrives from that direction. The following paragraph says the cells are to the north, so it is possible that the key was changed after the text was written.

Andoran Shisumo (Pathfinder Chronicles Superscriber; Pathfinder Roleplaying Game Subscriber),

11-xilldestrachan 4 avatar

Derek Poppink wrote:
The last sentence of the boxed text in Act 6 appears to be unnecessary and/or wrong.

"Thick wooden doors in the east wall lead to a set of steep stairs beyond."

According to the map, the only doors and stair are to the north and the party arrives from that direction. The following paragraph says the cells are to the north, so it is possible that the key was changed after the text was written.


Yeah, the text is fine if you assume the compass rose has been rotated 90 degrees for some reason.

Preston Poulter (Pathfinder Roleplaying Game, Pathfinder Adventure Path, GameMastery Maps Subscriber),

Uran Dekan wrote in the spoiler that the GM was making the scenario particularly deadly because he had misread the tactics that the monster was written up in, but

Shipyard Rat's Encounter:
it specifically says in the scenario that "Luscilia lets her zombies do the brunt of the fighting and uses her Channel Energy ability frequently, choosing to eitherharm the PCs or heal her zombie depending on where it will do the most good."

Which is exactly what the GM was doing

Taldor Jason S,

Gold avatar

Yes, this scenario is deadly, it shouldn't be attempted with 4 players or you're easily asking for a TPK. Especially if those characters are level 1.

Farabor,

This was my first scenario, and it was...very difficult. Especially since we had a table of all first game characters, so none of us had additional potions/scrolls/gear, and all the combats gave 0 chance for rest in between, so healing/spell resources got extremely taxed.

Not to mention the multiple disease saving throws.....fortunately the DM didn't invoke the "You can pay 150GP after the scenario and have the NPC cleric fail his remove disease roll. Spend another 150GP" rule that I saw Josh mention.

What kind of disturbs me in another recent thread was someone talking about starting up PFS for his home group...and people suggested #29 as their very first scenario. Having done this (With the problem of no potions/scrolls/extra resources), I think this is a great way to turn people OFF PFS.

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