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Note: Please use a spoiler tag when discussing specific plot points or events in a scenario.

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This thread is for rules clarifications and questions that specifically relate to how Pathfinder Society Organized Play functions after the 3.0 Guide update that goes into effect on 8/3/10.

This thread has two rules:

1. Please read the 2.0 FAQ, 2.1 FAQ, and 2.2 FAQ threads first to see if your question has already been answered.

2. Then post your question as plainly and succinctly as possible.

DO NOT:

* Post generic Pathfinder RPG questions. Your question must apply to the rules of Pathfinder Society Organized Play. If you wish to ask a rules question about PRPG but unrelated to the Society, then click here and ask.


Will 3.0 be available to download before the 3rd or on the 3rd?

Paizo Employee (Technical Director)

The Guide to Pathfinder Society Organized Play has been updated to version 3.0, which goes into effect on August 3.

In addition to a new cover in the Season 2 style, the following changes have been made:

Page 14: Changed: “Additionally, the item creation requirements for the Pathfinder Chronicler prestige class are hand-waved, though any character choosing this prestige class must still spend the 50 gp.” To: “Additionally, the item creation requirements for the Pathfinder Chronicler prestige class are hand-waved, though any character choosing this prestige class receives the 50 gp.”

Chapter 13: Added the Advanced Player’s Guide (with exceptions) as legal for play on 8/3/10.

Chapter 13: Clarified ioun stones under the Seekers of Secrets entry; changed “flawed” to “inferior.”

Chapter 13: Under Adventurer’s Armory, clarified that elephants are not legal for play.

Andoran aka Arnim Thayer *** (Venture-Lieutenant, Missouri—Columbia)

Got it! Now to spend the weekend going through it to note changes and anticipate the fun that the APG will bring next week!

The new design is incredible!


Thanks a lot Josh, Vic et al!

Noticed one thing, that definitely not a true issue, but thought you might want to know that the header along the even pages reads "Pathfinder Society Scenario" and along the odd pages reads "Before the Dawn II: Rescue at Azlant Ridge"

Little too much copy and paste there?? =)

Oh, and I second the design -- love the cover!


Heirloom Weapon lives on, eh? Color me surprised.

Andoran * (Pathfinder Roleplaying Game, Battles Case Subscriber)

Hmm...when I download I'm still getting the 2.2 version...

Qadira * (Pathfinder Companion, Modules Subscriber)

No love for Orcs of Golarion...darn! I was hoping that my half orc paladin could use one or two of the half orc traits/feats in there.


Robert Little wrote:
Hmm...when I download I'm still getting the 2.2 version...

well that sucks


bugleyman wrote:
Heirloom Weapon lives on, eh? Color me surprised.

Forgot to even look for that -- Josh, this would be a great one to get an official answer for before GenCon.

Taldor (Pathfinder Roleplaying Game, Adventure Path Subscriber)

Robert Little wrote:
Hmm...when I download I'm still getting the 2.2 version...

Ditto

:(

Taldor (Pathfinder Superscriber)

+1 to the new design love.

teribithia9 wrote:
No love for Orcs of Golarion...darn! I was hoping that my half orc paladin could use one or two of the half orc traits/feats in there.

I'm hoping that's a temporary omission, my guess is that it won't be gotten to until after GenCon though...


It took me a half-dozen tries, but once I told it to save the download instead of to open it, I was fine.

1) Can we get rid of the 3.5 conversion information at some point?

2) Should add the APG classes to the good/bad faction list where applicable.

3) I suspect that there will be a 3.1 update shortly after the staff sees how things go at Gen Con. Being unemployed, I'd rather not print it off twice within a short period time if it can be avoided. When do you expect the next update?

Thanks,


Thanks for the hard work Josh!


bugleyman wrote:
Heirloom Weapon lives on, eh? Color me surprised.

Stay tuned for 3.1 ...


teribithia9 wrote:
No love for Orcs of Golarion...darn! I was hoping that my half orc paladin could use one or two of the half orc traits/feats in there.

3.0 was basically to plug a few quick holes and include the APG. 3.1, after Gen Con, will catch up Chapter 13.


Robert Little wrote:
Hmm...when I download I'm still getting the 2.2 version...

Have you tried again?

Shadow Lodge aka MisterSlanky ** (Venture-Captain, Minnesota)

Holy Monkey-somethings.

So basically the entirety of the APG is permitted (with a few obvious exceptions).


Minus exceptions, yes.


MisterSlanky wrote:

Holy Monkey-somethings.

So basically the entirety of the APG is permitted (with a few obvious exceptions).

Nice.

Shadow Lodge aka MisterSlanky ** (Venture-Captain, Minnesota)

joela wrote:
MisterSlanky wrote:

Holy Monkey-somethings.

So basically the entirety of the APG is permitted (with a few obvious exceptions).

Nice.

You know, the more I think about this, the more it makes sense. The Core Rulebook had to cover the basics of what was in the original PHB and DMG and although Paizo put their twist on how the game functions, they were in essence a reprint of the core rules. The APG was a chance for Paizo to put their own huge flair on the system and was essentially a way of being able to say "This isn't just D&D anymore". It should have been obvious to me that of course they wanted to include as much of the APG as possible, because it's a chance to showcase their products.

Fun stuff though, there's a lot to absorb.

(Pathfinder Battles Case Subscriber)

Joshua J. Frost wrote:
bugleyman wrote:
Heirloom Weapon lives on, eh? Color me surprised.
Stay tuned for 3.1 ...

If that's the case, Josh, will those who currently have the trait be allowed to swap out a feat to retain proficiency if their proficiency in the chosen weapon came strictly via the trait?


1) To clarify: While Alchemists and Poisoner archetype Rogues may craft/purchase and do not suffer a chance of poisoning themselves with appropriate abilities, ANY class (save Paladin) may use poison without it being considered an evil act? IE This particular rule for Society play extends beyond those classes which grant a means of safely utilizing poison and purchasing/crafting it? I ask this because it falls under a heading noting 'Special Rules for...' and just wish to make sure this is clear.

2) Will 3.1 include an entry incorporating "Eidolons get 5.5" to the section "Animals and Companions"? While it is something one can deduce from the 'average of the the hit die' rule, this will probably assure that the question does not surface on a regular basis on these boards.

As always, thank you for all your hard work Josh to get this out before GenCon.

Osirion ** (Paizo Charter Superscriber)

Minor typo, which may have been mentioned before:

Spoiler:
pg.4: HQ: “HG” stands for headquarters—the HQ is often where you can find the coordinator for Pathfinder Society, particularly at a convention.
I presume that should be "HQ".

Love the new cover, glad to see no changes to core assumption.


Given that Bestiary feats aren't legal, can an eidolon with more than two hands take Two-Weapon Fighting if they otherwise meet the prerequisites, and what happens if they do so?

Grand Lodge aka Herald *** (Venture-Captain, Florida—Tampa)

Carpy DM wrote:
Given that Bestiary feats aren't legal, can an eidolon with more than two hands take Two-Weapon Fighting if they otherwise meet the prerequisites, and what happens if they do so?

General RPG questions don't belong here, even if it relates to the banned materials.


Josh:
For some reason the top of alternate pages in the current PFS guide pdf is headed 'Before the Dawn, Part II : REscue at Azlant Ridge' which doesn't seem to make much sense to me. Is this a copy/paste error?

I also thought you said at PaizoCon UK that some of the spells (such as the treasure map creation one) from the APG might well be banned from PFS play, but I don't see any APG spells listed as banned in the current PFS guide.


Herald wrote:
Carpy DM wrote:
Given that Bestiary feats aren't legal, can an eidolon with more than two hands take Two-Weapon Fighting if they otherwise meet the prerequisites, and what happens if they do so?
General RPG questions don't belong here, even if it relates to the banned materials.

It's not a general RPG question. Outside the Society, the eidolon would - in fact, would have to - take Multiweapon Fighting. This is a PFS-specific situation.

Grand Lodge aka Herald *** (Venture-Captain, Florida—Tampa)

Carpy DM wrote:
Herald wrote:
Carpy DM wrote:
Given that Bestiary feats aren't legal, can an eidolon with more than two hands take Two-Weapon Fighting if they otherwise meet the prerequisites, and what happens if they do so?
General RPG questions don't belong here, even if it relates to the banned materials.
It's not a general RPG question. Outside the Society, the eidolon would - in fact, would have to - take Multiweapon Fighting. This is a PFS-specific situation.

I disagree, if the player wants to know if the Eidolon can take that specific feat, then that should go in the general RPG boards. Lets not turn this into a duel of wills.

Cheliax (Pathfinder Roleplaying Game Subscriber)

Ricky Bobby wrote:

Noticed one thing, that definitely not a true issue, but thought you might want to know that the header along the even pages reads "Pathfinder Society Scenario" and along the odd pages reads "Before the Dawn II: Rescue at Azlant Ridge"

Any idea on when this will be fixed? Not trying to "jog your sword arm", but I have to print this out soon and each time I check back after word of a fix being worked on it's still there.

Cheliax (Pathfinder Roleplaying Game, Adventure Path, Battles Case Subscriber)

demosthenes777 wrote:
Ricky Bobby wrote:

Noticed one thing, that definitely not a true issue, but thought you might want to know that the header along the even pages reads "Pathfinder Society Scenario" and along the odd pages reads "Before the Dawn II: Rescue at Azlant Ridge"

Any idea on when this will be fixed? Not trying to "jog your sword arm", but I have to print this out soon and each time I check back after word of a fix being worked on it's still there.

It is the weekend, and the weekend before Gencon at that. I know Paizo staffers do regularly check the boards at weekends, but it should be considered a nice extra rather than something to be expected.


demosthenes777 wrote:
Any idea on when this will be fixed? Not trying to "jog your sword arm", but I have to print this out soon and each time I check back after word of a fix being worked on it's still there.

I would be surprised to see it before the 3.1 release. Gen Con starts Wednesday, so I expect they are all getting last minute stuff finished and getting ready to head to Indy.

Possibly you can turn the headers off when you print it?


Herald wrote:
Lets not turn this into a duel of wills.

I'm good with that.

So, Josh, given that Bestiary feats aren't legal, can an eidolon with more than two hands take Two-Weapon Fighting if they otherwise meet the prerequisites, and what happens if they do so?


Why would the Bestiary even matter? The APG says that an eidolon may select any feat it qualifies for, so long as it has the appropriate appendages. The only requirement for TWF is to have a dex of 15, and of course two arms and hands.

Taldor *** (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

Another Question. Since the Summoner's spell list has changed, when redoing your character, can a summoner take the new spells from the APG?


Only if you are having to replace a spell that was dropped. All anyone should be doing is replacing stuff that went away between the final play test and the APG release.

Cheliax (Pathfinder Roleplaying Game Subscriber)

sieylianna wrote:
demosthenes777 wrote:
Any idea on when this will be fixed? Not trying to "jog your sword arm", but I have to print this out soon and each time I check back after word of a fix being worked on it's still there.

I would be surprised to see it before the 3.1 release. Gen Con starts Wednesday, so I expect they are all getting last minute stuff finished and getting ready to head to Indy.

Possibly you can turn the headers off when you print it?

Yeah, I was just checking didn't mean to seem impatient. My Adobe Reader skills aren't up to par with my Acrobat skills, and in order to get my Reader to work with IE8 I had to uninstall Acrobat (it was very strange), anywho I printed it out and my player's didn't even notice.

Hope all goes well at GenCon!!

Grand Lodge aka Herald *** (Venture-Captain, Florida—Tampa)

Carpy DM wrote:
Herald wrote:
Lets not turn this into a duel of wills.

I'm good with that.

So, Josh, given that Bestiary feats aren't legal, can an eidolon with more than two hands take Two-Weapon Fighting if they otherwise meet the prerequisites, and what happens if they do so?

Childish

Enevhar Aldarion wrote:
Why would the Bestiary even matter? The APG says that an eidolon may select any feat it qualifies for, so long as it has the appropriate appendages. The only requirement for TWF is to have a dex of 15, and of course two arms and hands.

+1

Grand Lodge * (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Battles Case Subscriber)

Carpy DM wrote:
Given that Bestiary feats aren't legal, can an eidolon with more than two hands take Two-Weapon Fighting if they otherwise meet the prerequisites, and what happens if they do so?

Given that the eidolon isn't a PC I believe you are overly complicating the question.

Bestiary feats aren't legal for selection by players, the eidolon is not a player.


Zizazat wrote:
Carpy DM wrote:
Given that Bestiary feats aren't legal, can an eidolon with more than two hands take Two-Weapon Fighting if they otherwise meet the prerequisites, and what happens if they do so?

Given that the eidolon isn't a PC I believe you are overly complicating the question.

Bestiary feats aren't legal for selection by players, the eidolon is not a player.

(sigh) One of the rules of the thread is to read the previous FAQs.

Joshua J. Frost wrote:
YuenglingDragon wrote:


On page 30 it states that none of the feats from the Pathfinder RPG Bestiary are legal. Is that true only for PC's or may Eidolons and Animal companions also not take those feats?
None of those feats are legal for any aspect of your character (companions included).

Found here.

So no, I am not overcomplicating matters.

Shadow Lodge aka MisterSlanky ** (Venture-Captain, Minnesota)

Enevhar Aldarion wrote:
Only if you are having to replace a spell that was dropped. All anyone should be doing is replacing stuff that went away between the final play test and the APG release.

I am not Josh, nor do I play him on TV, but this would seem to not be the case. According to josh in this thread here you are allowed to make changes to your character if they were APG classes. His example is for changing mysteries on your oracle, but that's an equally significant change and I would argue it's implied you can change spells on a summoner.

Joshua J. Frost wrote:
Correct, you can change mysteries in your example. You couldn't, say, become a cavalier. :-)


If I bought an elephant can I trade it in for 100 chickens? :P Will the elephant dealer give me all my gp's back? :)

Mike


Qstor wrote:

If I bought an elephant can I trade it in for 100 chickens? :P Will the elephant dealer give me all my gp's back? :)

Mike

I think this is legal, but during the game you can only use one as a pet chicken and another as an attack chicken. The rest have to stay at home.

But don't quote me.

Grand Lodge * (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Battles Case Subscriber)

Carpy DM wrote:
So no, I am not overcomplicating matters.

I guess I don't understand your question.

They may take feats for which they qualify. Since they do not appear to qualify for multiweapon (due to PFS legality), they may not take it. They do appear to qualify for two-weapon if they have a 15 dex, so they may take it.

They do, however, appear get multiattack at 9th level as a feat as per the thread you pointed to.

You can sort out all the numbers for additional attacks and secondary attacks yourself I assume.


Kortz wrote:
Qstor wrote:

If I bought an elephant can I trade it in for 100 chickens? :P Will the elephant dealer give me all my gp's back? :)

Mike

I think this is legal, but during the game you can only use one as a pet chicken and another as an attack chicken. The rest have to stay at home.

But don't quote me.

Unless you are a summoner, then all your chicken belong to us...wait, I mean, your Eidolon gets called and eats them all because he loves the taste of material plane chicken. :)


Zizazat wrote:


They do, however, appear get multiattack at 9th level as a feat as per the thread you pointed to.

But as the feat is in the bestiary, do they get it?

The feat is not legal for them, right?

-James


Zizazat wrote:

I guess I don't understand your question.

They may take feats for which they qualify. Since they do not appear to qualify for multiweapon (due to PFS legality), they may not take it. They do appear to qualify for two-weapon if they have a 15 dex, so they may take it.

Yeah, that far I had gotten on my own. The problem is, as I see it, twofold at that point: first, Multiattack still exists in the game, even though it isn't legal for PFS characters to take, and thus its rules text ("this feat replaces the Two-Weapon Fighting feat for creatures with more than two hands") would still seem to apply, apparently making TWF illegal for a creature with 3+ hands; and second, it isn't clear how a creature with 3+ hands who has three or more weapons while only having Two-Weapon Fighting would apply the feat's benefits.

It is certainly possible that Josh intends for PFS eidolons to not get above two weapons, no matter what. There's certainly some rule-balance reasons to support the idea. But if that's the case, I'd prefer an official statement to that effect, so it's dealt with.

Zizazat wrote:
You can sort out all the numbers for additional attacks and secondary attacks yourself I assume.

Mmm, not really. If we assume TWF is legal under the circumstances we're discussing, which hand is the off-hand? (Note that, if they all are, there's really no point in banning Multiweapon Fighting anyway, since the net effect is almost the same.)

I can make guesses, but that's it.

james maissen wrote:
Zizazat wrote:


They do, however, appear get multiattack at 9th level as a feat as per the thread you pointed to.

But as the feat is in the bestiary, do they get it?

The feat is not legal for them, right?

-James

That's clarified later on in the same thread - because they get Multiattack specifically in their listed advancement, they get it. Anything optional, however, can't be picked for a PFS character.

Grand Lodge * (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Battles Case Subscriber)

Carpy DM wrote:


Yeah, that far I had gotten on my own. The problem is, as I see it, twofold at that point: first, Multiattack still exists in the game, even though it isn't legal for PFS characters to take, and thus its rules text ("this feat replaces the Two-Weapon Fighting feat for creatures with more than two hands") would still seem to apply, apparently making TWF illegal for a creature with 3+ hands; and second, it isn't clear how a creature with 3+ hands who has three or more weapons while only having Two-Weapon Fighting would apply the feat's benefits.
optional, however, can't be picked for a PFS character.

KISS? Maybe they can take TWF and don't get the 3rd attack until 9th level when TWF is replaced by MA and can then take the 3rd? That would sort of support the idea of trying to keep balance at least.


Will drow be allowed as PCs in PFS?

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