Paizo Top Nav Branding
Welcome, guest! | Sign In | My Account | My Subscriptions | My Downloads | My Wishlists | Shopping Cart   Shopping Cart | Help/FAQ
About Paizo   Messageboards   News   Paizo Blog   Help/FAQ  
Search
Links
Shop

Messageboards

Race - Jack Kirby style New Gods / Eternals, by El Nik

When I grow up..., by Ksorkrax

Looking for people to play with online..how?, by uriel222

class variant balance questions, by Norren

Wall Spell, Reflex save and attacks of opportunity, by wraithstrike

Evocation optimization?, by Iced2k

Ganging up on your foes-aren't these guys supposed to be heroes?, by Zmar

ohter regions of Golarion, by Rothlis

Splitting weapons bonuses., by Gandal

Baatorian green steel., by the David

Experience of new classes, how do they play out?, by Svipdag

Spell advice, by Indagare

Optimized Drow, by Neo2151

My replacement for Sneak Attack, allowing for ranged rogues to flourish, and eliminating the buddy system., by Richard Leonhart

10 things you love and hate about PF, by thenovalord

Online Campaigns

Rev's Lost City (4e Paragon) - discussion thread, by Guldarin

New Beginnings!, by Taanyth Tuilinn

Sean's Master of the Fallen Fortress, by Filios Philandril

Tom - Second Darkness, by DM Zyren / Heart of Riddles

Cap'n Voodoo's Freebooter PBP, by "Keelhaul" Kaul

DM Zyren's Heart of Darkness, by Zyren DM

Megan's Curse of the Crimson Throne [IC], by Una Therlmagne

Legacy of Fire: Upon Shifting Sand [Chapter 1: Howl of the Carrion King] Recruitment, by Mark Sweetman

The Story of the Stone: Kyrademon's Jade Regent PBP, Part III, by Hrunndalf Jarlsson

DM Bloodgargler Kingmaker Gameplay, by Norton Ambrosi

Aubrey's 4e Dark Sun campaign, by Irivis

The Tomb of Horrors Part 1 (4e) - Group 1, by Rev DM

DM Heathy's Saltmarsh Discussion Thread, by Vattnisse

Star Wars: Knights of the Old Republic, by Helaman

DM Voice's Osirion Expedition - OOC Thread, by DM - Voice of the Voiceless

   RSS Recent Posts Facebook Twitter Email
Search
Search this Thread:


I am currently playing a 5th level wizard and I just took the create wand feat. I have had excerable luck with touch/ranged touch since the game began and I want to build some help.

Is it possable to make a +1 wand? The bonus would be to hit only and would only apply when using a charge from the wand to cast the spell in the wand.

Would I need craft arms and armor to do this? I have craft wonderous item so I suppose I could just build something to give me "Cat's grace" for a better dex to hit bonus for the ranged touch attacks but it seems a tad extreme.

Any advice?
~will


PoorWanderingOne wrote:

I am currently playing a 5th level wizard and I just took the create wand feat. I have had excerable luck with touch/ranged touch since the game began and I want to build some help.

Is it possable to make a +1 wand? The bonus would be to hit only and would only apply when using a charge from the wand to cast the spell in the wand.

Would I need craft arms and armor to do this? I have craft wonderous item so I suppose I could just build something to give me "Cat's grace" for a better dex to hit bonus for the ranged touch attacks but it seems a tad extreme.

Any advice?
~will

There is nothing in the core rules that allow this and I wouldn't allow it if I were a DM. If you want to increase your touch attack increase your dexterity. The wand isn't a weapon, you aren't hitting them with it. You are essentially putting the energy into your hand and touching the target to transfer it to them.

I have a suicidal friend that built a Grapplemancer. He cast a touch spell, stored it, and then ran up and grappled the opponent, transferring the spell. I don't suggest using this strategy, but with eschew materials and still spell he was able to get away with quite a bit.


PoorWanderingOne wrote:

I am currently playing a 5th level wizard and I just took the create wand feat. I have had excerable luck with touch/ranged touch since the game began and I want to build some help.

Any advice?
~will

Go invisible. You then are targeting a flat-footed touch with a +2 to hit. In most cases this means you are aiming for around AC 8.

You can also increase your bonuses with heroism, bard song, smaller size, higher dex, etc.

But in general going invisible will boost you up the most as it will give you at least a +2 if not a whole lot more (as for most things it's just their DEX modifying touch AC).

-James


Ok it appears both of you are saying that a second magic item/spell/effect will be needed.

That's cool I was just wondering if there was a more unified way to get a small bonus with out having to go to the length of creating a wand/item of cat's grace or invisibility.

~will


That is the beauty of gaming, the sky is the limit. Just enchant a wand with a magic bonus and it will work in conjunction with ray attacks. Since the ray is like a new weapon, mages are able to take weapon focus and improved critical with it I dont see why not. The wand would be a weapon at this point though so I wouldn't treat it like a normal wand so it wouldn't have the 50 spell charges in it unless you created it and adjusted the cost with that in mind.

Also since it is a weapon at this point craft arms/armor may be more appropriate, thats up to the DM.


PoorWanderingOne wrote:


Ok it appears both of you are saying that a second magic item/spell/effect will be needed.

That's cool I was just wondering if there was a more unified way to get a small bonus with out having to go to the length of creating a wand/item of cat's grace or invisibility.

~will

You can get items that enhance your attacks as well. Depends what you have access to and how much you wish to invest in it.

Armbands of reduction (2hr reduce person 1/day) at like 2k gold will give you a +2 to hit (net) with ranged touch attacks, as well as make hiding easier for you to do (to be unseen and thus catch them flatfooted).

And if you wish you can always throw away a feat into weapon focus: ray or the like (but I don't recommend it).

-James

Andoran (RPG Superstar 2011 Top 16)

Wand Rifles.

ducks!

From Entombed with the Pharoahs:

Spoiler:

This wooden-barreled device can be loaded with up to two separate wands, enabling its wielder to cycle between them as a free action as desired. The rifle’s slender barrel provides a +1 circumstance bonus on ranged touch attacks with discharged rays. Wand rifles are frequently outfitted with serrated bayonets, which share the statistics of short swords. Using a wand rifle properly (either with a ray or with its bayonet) requires the Exotic Weapon Proficiency feat. For the purpose of adding magical enhancements, the wand rifle’s bayonet is always considered masterwork. The wand rifle itself is not truly a weapon and cannot be enhanced as one.
A wand rifle costs 400 gp and weighs 3 pounds.


Paizo / Messageboards / Paizo Publishing / Pathfinder® / Pathfinder RPG / Rules Questions / All Messageboards

Want to post a reply? Sign in.

Recent threads in Rules Questions

When I grow up...
Wall Spell, Reflex save and attacks of opportunity
Splitting weapons bonuses.
"Charm Person" and in-Group Fighting
Saving Shield
Item Creation Problems
Two weapon fighting unarmed
Uncanny dodge: it help you if you are blinded?
Fear Aura - how does it work?
AC and how much it slows you down
Transmute Rock to Mud
Can the Shadowdancer or Horizon Walker qualify for the Dimensional Agility feat?
Magic item creation help
Instant Fortress - The most powerful "weapon" in pathfinder?
Damage Reduction Question?
Rules for creating large Extraplanar spaces?
Burrow and Large (or larger!) creature positioning.
Witches and Spells
Drow and Elf Prerequisites
Sneak attack from Stealth RAW



©2002–2012 Paizo Publishing, LLC®. Need help? Email customer.service@paizo.com or call 425-250-0800 Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Publishing, LLC, the Paizo golem logo, GameMastery, Pathfinder, Planet Stories, and Undefeated are registered trademarks of Paizo Publishing, LLC, and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure PathPathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Society, Pathfinder Battles, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Publishing, LLC. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Publishing under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.