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(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Modules, GameMastery Maps Subscriber)

Spoiler:
One of my players has decided to try their hand at DMing for the next couple months while a member of our usual group is away on a 2-month business trip. To assist them, I've created a spreadsheet that functions as an encounter calculator. It uses the "XP Bucket" concept so that you can toss in enemies, NPCs, etc. and gauge how difficult an encounter will be based off the composition of the party. Similarly, it lists the appropriate treasure rewards for the various levels of difficulty.

Now while I don't expect their mini-campaign will get anywhere near 20th level anytime soon, there's a good chance that our main game will. My question then is:

What should the treasure values per encounter be for APLs above 20?

I know that PfRPG wasn't designed for epic play, there are still monsters presented in the Beastiary that would rate as challenging (APL+1), Hard (APL+2), or Epic (APL+3) even for a party of 20th-level characters. The completist in me abhors leaving such situations unaddressed. ;)

Paizo Employee (Creative Director)

I could be wrong... but I believe the Bestiary has treasure values that go all the way up to CR 25...

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Modules, GameMastery Maps Subscriber)

Wow, sure enough there it is on page 294 of the Beastiary.

Thanks James!

EDIT: BTW, is there a reason why that info isn't shown on the Paizo PRD site?
http://paizo.com/PRD/gamemastering.html


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