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I rememberd reading in this forum that this rule was gone, but its still there in the book, is this a left over from the 3.5 SRD or the rule still stands?


Yep, still stands.
"On a successful attack with a silvered slashing or piercing weapon, the wielder takes a –1 penalty on the damage roll (with a minimum of 1 point of damage). The alchemical silvering process can't be applied to nonmetal items, and it doesn't work on rare metals such as adamantine, cold iron, and mithral." From PF

Cheliax (Pathfinder Roleplaying Game, Adventure Path, Battles Case Subscriber)

Alagard wrote:
I rememberd reading in this forum that this rule was gone, but its still there in the book, is this a left over from the 3.5 SRD or the rule still stands?

I think what you are thinking of is that Mithral overcomes as Silver, which was described as 'now meaning you don't have to take the -1 from damage'. You do it by taking a Mithral weapon rather than a silver one.

(Pathfinder Adventure Path Subscriber)

No, durring the Beta James that Tyrannical Tyrannosaurus, I believe, mentioned that he was pushing to have the -1 removed as it was a bit of Math that just seemed unnecessarily complex. And I suspect it was left in because it turned out to be necessary.

I mentioned that I was going to follow the suggestion in my home game and strip the -1 and instantly one of the players suggested to everyone to silver all the weapons up as it was not that costly and bypassed so many DR's that without the -1 there was no point in not having all the weapons (yes even the backups) silvered as soon as they had the money for it. That, I believe, is why silver still has the -1.


Brutesquad07 wrote:

I mentioned that I was going to follow the suggestion in my home game and strip the -1 and instantly one of the players suggested to everyone to silver all the weapons up as it was not that costly and bypassed so many DR's that without the -1 there was no point in not having all the weapons (yes even the backups) silvered as soon as they had the money for it. That, I believe, is why silver still has the -1.

Good point: for 20 gp and with no drawbacks, why wouldn't you get every weapon made out of silver?


So, minor threadjack....we've silver only applicable to weapons made primarily out of metal, and a -1 damage penalty on slashing and piercing weapons.

First: People's thoughts on the best bludgeoning weapons to make silvered?

Second: Weapons that do both Bludgeoning and Piercing...do they take the -1 damage?

(RPG Superstar 2010 Top 16)

Farabor wrote:
Second: Weapons that do both Bludgeoning and Piercing...do they take the -1 damage?

Weapons that always do bludgeoning AND piercing damage (e.g. morningstar) are always piercing weapons, so always subject to the -1. (This is also why morningstars are a Bad Idea vs. ocher jellies.)

Weapons that do bludgeoning OR piercing damage (e.g. gnome hooked hammer) take the -1 only if you have chosen to use the piercing option.


Silver weapons in Pathfinder are not made from silver. They have silver alchemically bonded to a steel blade. They are silver-steel alloys or at worst the equivalent of electroplated (my favorite trick in World of Darkness). Which to me should negate the problem of silver weapons from older editions which were usually made from actual silver...not exctly the strongest metal.

That being said the SRD still lists a "-1 damage". Dont have the actual core book with me at the moment.

-Weylin

(Pathfinder Adventure Path Subscriber)

The book has the -1. While I agree that the -1 is frustrating and I would love to make it go away, the problem is how do you keep folks from silvering every weapon they can get their hands on? Cost is a joke at this point and making it so it isn't a joke seems as silly as having every weapon in the game be silver. Sadly I fear the -1 is here to stay.

If I were a player with the current RAW without the -1 there would be no stopping me from silvering all my weapons either. With the -1 there are still enough silvers running around as it is.

Now, the Mithril acting like silver is a nice touch, but I have few characters looking for super light weapons that only offset the -1 damage of silver at 500gp/lb.

(RPG Superstar 2010 Top 16)

Weylin - nothing about that has changed since 3.5.


tejón wrote:
Weylin - nothing about that has changed since 3.5.

tejon, was thinking of the various equipment guides from past editions that had ruels for weapons and armor made literally fron various metals...including silver, gold, bronze.

Qadira (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Modules, GameMastery Maps Subscriber)

Brutesquad07 wrote:
The book has the -1. While I agree that the -1 is frustrating and I would love to make it go away, the problem is how do you keep folks from silvering every weapon they can get their hands on?

Silversheen may be the answer.

It's in the Quadira book. It cost's 750 GP, is considered MW as well. So, you may get a few who silversheen their weapons, but people won't be going around doing to all of them.

(RPG Superstar 2010 Top 16)

Weylin wrote:
tejon, was thinking of the various equipment guides from past editions that had ruels for weapons and armor made literally fron various metals...including silver, gold, bronze.

Yeah, I remember that stuff. And countless players asking how on earth a silver dagger could cut. One then demonstrated that his sterling silver pendant doubled as a crayon. :) Adding the explicit handwavium component was a step up IMO, and since it's explained as a coating, it's reasonable to suggest that it still can't be quite as sharp as the bare metal.

Mistwalker wrote:

Silversheen may be the answer.

It's in the Quadira book. It cost's 750 GP, is considered MW as well. So, you may get a few who silversheen their weapons, but people won't be going around doing to all of them.

Er? It's also in the core rules since 3.5 (3.0?) and costs 250gp.


Dont have the Qadira book with me (problems of posting while at work), but if i recall, the Silversheen in there is a permanent modifcation.

-Weylin

Qadira (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Modules, GameMastery Maps Subscriber)

tejón wrote:
Er? It's also in the core rules since 3.5 (3.0?) and costs 250gp.

I was referring to the special material. Weapons made of silversheen count as alchemical silver weapons and are immune to rust (yes, including rust monsters). All these weapons are masterwork (included in the price). Price is +750gp.


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