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If a character turns and flees from a creature with the Pull/Push ability, thereby provoking an attack of opportunity, doe the Pull/Push effect stop the fleeing target's movement?

Why or why not?

Andoran (RPG Superstar 2010 Top 8)

Pull usually has a stated distance for the pull. For instance, a roper has strands that pull 5 feet. So, it wouldn't stop a target's entire 30 ft. of movement, but it would slow it down by 5 ft. The roper's a good example too because the target wouldn't be able to escape its strands with just 1 round of movement. Roper strands reach up to 50 ft.

Grab and/or grapple is what you want to stop movement entirely. :)


AWizardInDallas wrote:

Pull usually has a stated distance for the pull. For instance, a roper has strands that pull 5 feet. So, it wouldn't stop a target's entire 30 ft. of movement, but it would slow it down by 5 ft. The roper's a good example too because the target wouldn't be able to escape its strands with just 1 round of movement. Roper strands reach up to 50 ft.

Grab and/or grapple is what you want to stop movement entirely. :)

So If he moves 5 feet (out of say, a 120 ft. run action) and I pull him back 5 ft. with the attack of opportunity, he can still move the remaining 115 ft.?

That doesn't seem right to me. If he had spent a move action to move, then he should lose that move action and have to spend a second move action (if he has one) to continue moving.

Andoran (RPG Superstar 2010 Top 8)

Assuming he's moving into a threatened square, yes. I personally wouldn't waste an AOO on a pull attack since it only yields 5 feet. You're right that would be wimpy, but all pull does is move a target closer. Nothing in pull's description indicates that it stops movement or destroys a whole move action.


Looking for additional input on the matter.


I had this come up last night. Based on Pull's description (mechanically), I agree with AWizardInDallas.

(Pathfinder Adventure Path Subscriber)

Ravingdork wrote:
Looking for additional input on the matter.

I would say it is resolved the same way trip attempts are resolved on an attack of opportunity for movement. The trip is resolved prior to the enemy using it's move action which would be the same as the pull/push action. This was implemented to prevent a creature from being trip-locked as you would be able to trip the opponent when they make an attempt stand up (if you have the AOO's available).

Now if the push or pull prevented the creature from resolving the action it was attempting to perform then i would expect that another action would have to be performed in its place.


Ravingdork wrote:
AWizardInDallas wrote:

Pull usually has a stated distance for the pull. For instance, a roper has strands that pull 5 feet. So, it wouldn't stop a target's entire 30 ft. of movement, but it would slow it down by 5 ft. The roper's a good example too because the target wouldn't be able to escape its strands with just 1 round of movement. Roper strands reach up to 50 ft.

Grab and/or grapple is what you want to stop movement entirely. :)

So If he moves 5 feet (out of say, a 120 ft. run action) and I pull him back 5 ft. with the attack of opportunity, he can still move the remaining 115 ft.?

That doesn't seem right to me. If he had spent a move action to move, then he should lose that move action and have to spend a second move action (if he has one) to continue moving.

Per the book

Quote:
An attack of opportunity “interrupts” the normal flow of actions in the round. If an attack of opportunity is provoked, immediately resolve the attack of opportunity, then continue with the next character's turn (or complete the current turn, if the attack of opportunity was provoked in the midst of a character's turn).

Since the pull does not stop the movement, only drags the person back 5', they then get to complete their move action after the attack, which means that they then move the rest of the available speed.

For example:

A goes to move 120', after moving 5' provokes an AoO from B.
B attacks, hits with a touch attack and works out the pull, ends up pulling A back by 5'.
A then finishes their move, moving the rest of their speed (in this case 115').

Something like grab/grapple would stop the movement, as they would then be grappled and would have to win the grapple to continue. Trip would also work, since it is a move action to stand up.


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