
|
|
|
Are dragons overrated?,
55 seconds ago
by
Chaotic_Blues
Kobolds in the Hall,
56 seconds ago
by
Kronag
Treantmonk's Guide to Wizards (Optimization),
1 minute ago
by
Faenor
Winter is Coming - The PBP,
3 minutes ago
by
Lavender Glow
hook now,
3 minutes ago
by
MrVergee
FantasyCraft Hardcover,
4 minutes ago
by
ComicJam
Wizard dragon disciples are now possible?,
9 minutes ago
by
wraithstrike
Maintaining Aggro??,
11 minutes ago
by
The Grandfather
Too late for new ideas?,
12 minutes ago
by
Quijenoth
P0L's Second Darkness Game Thread,
13 minutes ago
by
DM_Pol
Paizo-Sci-Fi/Modern: What Implied Setting/World would you want?,
14 minutes ago
by
Grendel Todd
Oracle Suggestions,
17 minutes ago
by
Frostflame
Behind the Scenes of Lochaude Keep,
21 minutes ago
by
French Wolf
WoTC Adventures,
21 minutes ago
by
Scott Betts
Edge of Anarchy - Some advice needed,
22 minutes ago
by
Paul Watson
|
|
|
|
|
|
|
 |
 |
 |
|
|
|
|
|
|
|
|
|
|
Dissinger wrote:
stuff
Thanx for your answers. I still like an Official Ruling if possible.
Dimensional Hop was just an example. there are other abilities.
Casting Dimensional Hop is not a swift action it's a move action.
Casting a quickened spell doesn’t provoke an attack of opportunity, but you still might need to use consentration. Injury, Violent Motion, etc.
Yes, no ASF reading the scroll, but casting it...page 490
"Using a scroll is like casting a spell for purposes of arcane
spell failure chance."
Dissinger wrote:
Its all built in, when you emulate having a spell on your list, it acts like you have a spell list AND the spell. No need to over complicate as even 3.5 doesn't make such a distinction AFAIK.
we play it that way to, but some people don't apparently so perhaps there is a need to clearify this
|
|
|
|
|
|
|
|
|
A couple of questions, if anybody could help.
The damage done by a Dragon Disciple's bite is dependent on the type of dragon. Is there a chart somewhere?
I was surprised to find that magical weapons can be flaming, frost, shocking, or thundering, but not acidic. Is this a deliberate change?
|
|
|
|
|
|
|
|
|
Chris Mortika wrote:
A couple of questions, if anybody could help.
The damage done by a Dragon Disciple's bite is dependent on the type of dragon. Is there a chart somewhere?
Page 75
|
|
|
|
|
|
|
|
|
|
Chris Mortika wrote:
I was surprised to find that magical weapons can be flaming, frost, shocking, or thundering, but not acidic. Is this a deliberate change?
Those were the only ones in the original DMG as well, although later supplements added corrosive and a lesser sonic one as well that were all in line with the bonuses granted by flaming and its ilk. I am not sure if the are part of the OGL though.
|
|
|
|
|
|
|
|
|
Thank you both. Zark, I'm afraid I wasn't able to find the chart on page 75 that provides the bite damage for Dragon Disciples. Claw damage, yes. Breath weapon effect, yes. But bite?
EDIT: Ah. I see that the chart explains what extra energy damage the bite does after 6th Level as a Dragon Disciple. But what's the base damage that chewing on someone's shoulder does?
|
|
|
|
|
|
|
|
|
|
Hey, N. Jolly here with a few Gun questions:
1. Can a gun use Rapid Reload to reduce it's reload time, or just a crossbow?
2. Can a gun make use of the Many Shot feature if it's capable of making more than one shot before reloading (possibly aid'd by Rapid Reload)
3. Is Firearm an acceptable choice for a fighter's weapon training?
Thanks for the help, I'm just a huge proponent of guns in Fantasy.
Please, continue to support guns and gun style'd characters such as myself.
|
|
|
|
|
|
|
|
|
N. Jolly wrote:
Hey, N. Jolly here with a few Gun questions:
1. Can a gun use Rapid Reload to reduce it's reload time, or just a crossbow?
2. Can a gun make use of the Many Shot feature if it's capable of making more than one shot before reloading (possibly aid'd by Rapid Reload)
3. Is Firearm an acceptable choice for a fighter's weapon training?
Thanks for the help, I'm just a huge proponent of guns in Fantasy.
Please, continue to support guns and gun style'd characters such as myself.
Ha! I just created a post that covers question 1 (and more).
Though an official answer would be nice.
|
|
|
|
|
|
|
|
|
Scrolls have arcane spell failure:
PRD wrote:
Activate the Spell: Activating a scroll requires reading the spell from the scroll. The character must be able to see and read the writing on the scroll. Activating a scroll spell requires no material components or focus. (The creator of the scroll provided these when scribing the scroll.) Note that some spells are effective only when cast on an item or items. In such a case, the scroll user must provide the item when activating the spell. Activating a scroll spell is subject to disruption just as casting a normally prepared spell would be. Using a scroll is like casting a spell for purposes of arcane spell failure chance.
|
|
|
|
|
|
|
|
|
Christopher Van Horn wrote:
Chris Mortika wrote:
I was surprised to find that magical weapons can be flaming, frost, shocking, or thundering, but not acidic. Is this a deliberate change?
Those were the only ones in the original DMG as well, although later supplements added corrosive and a lesser sonic one as well that were all in line with the bonuses granted by flaming and its ilk. I am not sure if the are part of the OGL though.
Good question.
The bite damage is probably not as good as form of the dragon 1. So I guess it is 1d4 or 1d6
|
|
|
|
|
|
|
|
|
Dissinger wrote:
Dimensional hop doesn't provoke as swift actions don't. At least that was my understanding of the rules.
I believe there is no distinction or restriction on armor when casting a scroll.
I'd like to see your reference for Swift spells don't provoke, since it goes against the rules as I know them. I may have missed something, so book/page would help.
The question on whether or not you process ASF with scrolls is heavily debated. If you have no Arcane spell casting classes, the cleanest interpretation is you must make an ASF check. If you do, you make the ASF as per your Arcane class. Interpretation there to be no ASF is also advanced, but I don't believe it is the cleanest way to interpret the rules.
|
|
|
|
|
|
|
|
|
|
Zark wrote:
Christopher Van Horn wrote:
Chris Mortika wrote:
I was surprised to find that magical weapons can be flaming, frost, shocking, or thundering, but not acidic. Is this a deliberate change?
Those were the only ones in the original DMG as well, although later supplements added corrosive and a lesser sonic one as well that were all in line with the bonuses granted by flaming and its ilk. I am not sure if the are part of the OGL though.
Good question.
The bite damage is probably not as good as form of the dragon 1. So I guess it is 1d4 or 1d6
The bestiary covers bite damage based on size in the back actually, as a medium size creature it is 1d6.
|
|
|
|
|
|
|
|
|
|
N. Jolly wrote:
Hey, N. Jolly here with a few Gun questions:
1. Can a gun use Rapid Reload to reduce it's reload time, or just a crossbow?
2. Can a gun make use of the Many Shot feature if it's capable of making more than one shot before reloading (possibly aid'd by Rapid Reload)
3. Is Firearm an acceptable choice for a fighter's weapon training?
Thanks for the help, I'm just a huge proponent of guns in Fantasy.
Please, continue to support guns and gun style'd characters such as myself.
1. as written you cannot, it applies to crossbows only although you could definitely house rule it to apply
2. Many shot only applies to bows (not crossbows) and would not apply to any gun other than the scatter gun anyways being that it is the only one designed to fire without either a reload or a cycling of the gun. This also requires a house rule
3. I would say yes, since they fall into no specific weapon group otherwise, although once again this may require a house rule
Hope that helps :D
|
|
|
|
|
|
|
|
|
Thanks, Christopher. (That's probably why I wasn't able to find it in the rulebook!)
|
|
|
|
|
|
|
|
|
|
James Risner wrote:
I'd like to see your reference for Swift spells don't provoke, since it goes against the rules as I know them. I may have missed something, so book/page would help.
On the big table of what provokes and what doesn't there is a swift actions section and an immediate actions section. Both show that either type of spell does not provoke.
|
|
|
|
|
|
|
|
|
Christopher Van Horn wrote:
On the big table of what provokes and what doesn't there is a swift actions section and an immediate actions section. Both show that either type of spell does not provoke.
Thanks, but the rule in question is on page 185
"spells that require a free action ... don't provoke"
Good to know, I wasn't aware of this.
|
|
|
|
|
|
|
|
|
Here are the questions again, edited.
1 # What spell levels are all the different cleric domain powers?
In order to calculate the concentration check when casting stuff like Dimensional Hop, Lightning Lord, Copycat, etc. you need to know the spell level of the ability.
2 # Does using a spell-like ability as move action provoke an attack of Opportunity?
3 # USM - scrolls and ASF (arcane spell failure)
Activating a scroll spell by UMD, lets say haste, do you cast it as a Wizard scroll or as a bard scroll or is it just an arcane sroll?
If it just is an arcane scroll can a rogue Emulate the bard feature of casting arcane spells in light armor with no ASF?
If a rogue in light armor find a bard scroll, lets say Good Hope. Does she cast it as a bard with no ASF chance or does she have to Emulate that Class Feature?
If you don't have a spell list do you have to Emulate that to? (We don't play that way, but I've seen questions about it. )
As Dissinger put it: "Its all built in, when you emulate having a spell on your list, it acts like you have a spell list AND the spell."
His answer is sensible, but the text isn't obvious.
What if a bard in light armor cast a scroll of fireball with UMD. No ASF? The text on UMD and scrolls say: "allows you to use a scroll as if you had a particular spell on your class spell list" If a bard has fireball on his class list he would not have ASF in light armor.
|
|
|
|
|
|
|
|
|
James Risner wrote:
Dissinger wrote:
Dimensional hop doesn't provoke as swift actions don't. At least that was my understanding of the rules.
I believe there is no distinction or restriction on armor when casting a scroll.
I'd like to see your reference for Swift spells don't provoke, since it goes against the rules as I know them. I may have missed something, so book/page would help.
The question on whether or not you process ASF with scrolls is heavily debated. If you have no Arcane spell casting classes, the cleanest interpretation is you must make an ASF check. If you do, you make the ASF as per your Arcane class. Interpretation there to be no ASF is also advanced, but I don't believe it is the cleanest way to interpret the rules.
Pathfinder Core Rulebook Page 188 wrote:
Under Cast a quickened spell:
...Casting a spell as a swift action does not incur an attack of opportunity.
That's the point of swift action spells, they don't prevoke because they happen too fast for anyone to take advantage of them. This is why Quicken is a +4 spell level adjustment. Any spell that can be cast as a free action doesn't provoke. Swift actions are treated as free actions, with the exception that only one swift action can be preformed a round. This is mentioned under the rules for swift actions on the same page. Since these actions don't require much effort, there is no dropping of defenses. The drop would only be extremely slight, and the frame of the opening would be so small, you would have to anticipate the spells casting.
In this way only readying an action can be done to intervene with a quickened or swift action spell.
This was true in 3.5 as well and the sole reason why if you could do it as a swift it was superior to doing it as a standard.
|
|
|
|
|
|
|
|
|
Zark wrote:
Here are the questions again, edited.
3 # USM - scrolls and ASF (arcane spell failure)
Activating a scroll spell by UMD, lets say haste, do you cast it as a Wizard scroll or as a bard scroll or is it just an arcane sroll?
If it just is an arcane scroll can a rogue Emulate the bard feature of casting arcane spells in light armor with no ASF?
If a rogue in light armor find a bard scroll, lets say Good Hope. Does she cast it as a bard with no ASF chance or does she have to Emulate that Class Feature?
If you don't have a spell list do you have to Emulate that to? (We don't play that way, but I've seen questions about it. )
As Dissinger put it: "Its all built in, when you emulate having a spell on your list, it acts like you have a spell list AND the spell."
His answer is sensible, but the text isn't obvious.
What if a bard in light armor cast a scroll of fireball with UMD. No ASF? The text on UMD and scrolls say: "allows you to use a scroll as if you had a particular spell on your class spell list" If a bard has fireball on his class list he would not have ASF in light armor.
You need to activate the classe feature to cast bard spells without arcane spell failure, so you need to make two separate UMD checks, one for the scroll itself, and one for the class feature.
Also:
PRD wrote:
To have any chance of activating a scroll spell, the scroll user must meet the following requirements.
* The spell must be of the correct type (arcane or divine). Arcane spellcasters (wizards, sorcerers, and bards) can only use scrolls containing arcane spells, and divine spellcasters (clerics, druids, paladins, and rangers) can only use scrolls containing divine spells. (The type of scroll a character creates is also determined by his class.)
* The user must have the spell on her class list.
* The user must have the requisite ability score.
So eventually, you will need a third check to emulate the requisite ability score.
|
|
|
|
|
|
|
|
|
Versatile Performance:
Do I just swap the bonus or do I use the performcheck?
The way I read it you just swap the bonus, but its uncleaar.
Let say I want to use acrobatics to tumble. Acrobatics is a dex check and it has a AcP. Charisma checks don't. Let me add a great quote
Treantmonk wrote:
If I play the Piano, and I have a masterwork piano (+2 to skill checks), do I get that bonus when using Versatile Performance to cover diplomacy? [...] If the answer is yes, explain the in-game logistics...
Evil Guard: "You can't go through the gate!"
Bard: *Rolls in piano*
Evil Guard: "What are you doing!?"
Bard: Tinkles away on piano
Evil Guard: "Hmmmm...alright, I'm convinced - you can go through."
|
|
|
|
|
|
|
|
|
More bard stuff
bardic performance
a Level 12 bard can during one round activate bardic performance as a move action, cast a quicken spell using a meta magic rod and perform a stadard action such as casting a spell or attack with a weapon.
At level 13 he can activate bardic performance as a swift action. Must he activate it as a swift action or can he chose to activate it as a move action and still do the same stuff he did at level 12?
If answer is no: why would a low level bard be better at combining spells and level bardic performance than a high level bard?
If answer is yes. Here is another question.
"A bard cannot have more than one bardic performance in effect at one time" and "Each round, the bard can produce any one of the types of
bardic performance that he has mastered"
Can a 13 level bard start a bardic performance as a move action cast a spell and end the bardic performance as a free action then start another bardic performance as a swift action?
The rules are vague. It says "any one", it doesn't say only one.
The rules says: "one bardic performance in effect at one time" it doesn't say only one bardic performance during a round.
A 10 level bard can use the same tactics.
Standrad action. Start Dirge of Doom
Swift action: Cast quicken Glitterdust using meta magic rod
Free action: end bardic performance
Move action: start Inspire Courage
|
|
|
|
|
|
|
|
|
I would live to see descriptions on scimitars, falchions and other items left out of the equipment chapter.
|
|
|
|
|
|
|
|
|
Zark wrote:
More bard stuff
bardic performance
a Level 12 bard can during one round activate bardic performance as a move action, cast a quicken spell using a meta magic rod and perform a stadard action such as casting a spell or attack with a weapon.
At level 13 he can activate bardic performance as a swift action. Must he activate it as a swift action or can he chose to activate it as a move action and still do the same stuff he did at level 12?
If answer is no: why would a low level bard be better at combining spells and level bardic performance than a high level bard?
If answer is yes. Here is another question.
"A bard cannot have more than one bardic performance in effect at one time" and "Each round, the bard can produce any one of the types of
bardic performance that he has mastered"
Can a 13 level bard start a bardic performance as a move action cast a spell and end the bardic performance as a free action then start another bardic performance as a swift action?
The rules are vague. It says "any one", it doesn't say only one.
The rules says: "one bardic performance in effect at one time" it doesn't say only one bardic performance during a round.
A 10 level bard can use the same tactics.
Standrad action. Start Dirge of Doom
Swift action: Cast quicken Glitterdust using meta magic rod
Free action: end bardic performance
Move action: start Inspire Courage
In other words - what we want to know is:
We understand a Bard cannot have two Bardic Performances active at the same time, but is there any restriction for a Bard using 2 different Bardic Performances at different points in the same round?
"Each round, the bard can produce any one of the types of
bardic performance that he has mastered"
So is that one at a time, or only one per round?
And Versatile Performance is REALLY unclear:
1) Is the Bard actually performing (ie, does he use an instrument if applicable)? If not, does his total performance bonus (including bonus from masterwork instrument) not apply then?
2) if he is emulating a skill that works off a different ability score, which ability score modifier does he use?
3) and finally, if he is emulating a skill with an armor check penalty, does that armor check penalty apply to the versatile performance?
|
|
|
|
|
|
|
|
|
Is spring attack a standard attack, a full attack or something else?
If anyone has a link where Jason has explained this, please post a link.
|
|
|
|
|
|
|
|
|
Jason Bulmahn wrote:
Hey there everybody,
Let me see if I can clean this up a bit.
Cleave is a standard action, which means you can use it anytime you can take a standard action. It cannot be used as part of a full-attack action, which is a full round action. You cannot use Cleave as part of a charge, since that is a special full-round action (partial charge not withstanding). The same applies to Great Cleave.
Vital Strike can be used in place of an attack action. This means that whenever you take an attack action, you can use Vital Strike instead. An attack action is a type of standard action. While this is nearly identical to Cleave, there are a few subtle differences. Anything that applies to an attack action would apply to a Vital Strike attack, whereas it would not, necessarily, apply to Cleave. The two feats cannot be used in conjunction.
I am not sure that answers all the questions here.. but I will check back later to see if there is anything I have missed.
Jason Bulmahn
Lead Designer
Paizo Publishing
You are contradicting yourself. Here is what you said in another thread.
Jason Bulmahn wrote:
"Vital Strike is an attack action, btw, which is a standard action. You cannot use it as part of a full-attack action."
My bold.
I don't what to sound rude, but if you are not sure about the rules how can we be?
What attacks can be used with Vital Strike?
What attacks can be used with Cleave?
what about partial charge and spring attack? Can they be used with Vital Strike or Cleave or both?
Can Vital Strike be used as an attacks of Opportunity?
There are something like 20 threads with questions about charge, vital strike, Cleave, spring attack, Attacks of Opportunity, Deadly Stroke, Great cleave, Spirited Charge and Power attack and how these feats work in conjunction with eachother.
Please release a FAQ even if it's just a micro-FAQ. Start with these questions and the Vital Strike damage.
|
|
|
|
|
|
|
|
|
Zark wrote:
You are contradicting yourself. Here is what you said in another thread.
...
I don't what to sound rude, but if you are not sure about the rules how can we be?
What attacks can be used with Vital Strike?
What attacks can be used with Cleave?
what about partial charge and spring attack? Can they be used with Vital Strike or Cleave or both?
Can Vital Strike be used as an attacks of Opportunity?
There are something like 20 threads with questions about charge, vital strike, Cleave, spring attack, Attacks of Opportunity, Deadly Stroke, Great cleave, Spirited Charge and Power attack and how these feats work in conjunction with eachother.
Please release a FAQ even if it's just a micro-FAQ. Start with these questions and the Vital Strike damage.
It might be convoluted, but there is no contradiction there.
Vital strike and cleave are both standard actions by both posts.
|
|
|
|
|
|
|
|
|
Jason Bulmahn wrote:
Hey there everybody,
Let me see if I can clean this up a bit.
Cleave is a standard action , which means you can use it anytime you can take a standard action. It cannot be used as part of a full-attack action, which is a full round action. You cannot use Cleave as part of a charge, since that is a special full-round action (partial charge not withstanding). The same applies to Great Cleave.
Vital Strike can be used in place of an attack action. This means that whenever you take an attack action, you can use Vital Strike instead. An attack action is a type of standard action. While this is nearly identical to Cleave, there are a few subtle differences. Anything that applies to an attack action would apply to a Vital Strike attack, whereas it would not, necessarily, apply to Cleave. The two feats cannot be used in conjunction.
I am not sure that answers all the questions here.. but I will check back later to see if there is anything I have missed.
Jason Bulmahn
Lead Designer
Paizo Publishing
Jason Bulmahn wrote:
"Vital Strike is an attack action, btw, which is a standard action. You cannot use it as part of a full-attack action."
Attack action is a kind of Standard action.
|
|
|
|
|
|
|
|
|
Edit: "Attack action is a kind of Standard action."
Yes. Drinking a potion is a kind of Standard action.
What the point using terms people don't understand.
He says: "An attack action is a type of standard action"
He says: "Vital Strike is an attack action, btw, which is a standard action."
Thus Vital Strike is a standard action.
Then he says: "Anything that applies to an attack action would apply to a Vital Strike attack, whereas it would not, necessarily, apply to Cleave."
If both Cleave and Vital Strike are standard actions it would be wrong saying: "Anything that applies to an attack action would apply to a Vital Strike attack, whereas it would not, necessarily, apply to Cleave."
if there is a difference it would be nice to know it. Sure Cleave lets you make two attack actions it you hit the first target, but apart from that?
How does Spring attack or Partial charge work in conjunction with these feats and other feats.
Or more blunt: what is he talikng about?
|
|
|
|
|
|
|
|
|
Zark wrote:
Or more blunt: what is he talikng about?
I understand your frustration at the changing terminology, but I must admit that I do not understand your argument.
There are differences in the execution of Cleave and Vital Strike, but they both take the same action. A standard action. That last remark should have been dropped altogether.
As for spring attack and partial charges that is a whole other matter.
Partial action charge, cannot be combined with cleave or vital strike. The action of charging only allows to make a melee attack. A melee attack is not the same as a standard action.
All attack actions are standard actions.
All melee attacks are not necesarily actions (e.g. AoO are not actions).
Spring attack allows you to combine a move with a melee attack.
Spring attack does not allow to combine a move with an attack action.(By RAW)
|
|
|
|
|
|
|
|
|
The Grandfather wrote:
Spring attack allows you to combine a move with a melee attack.
Spring attack does not allow to combine a move with an attack action.(By RAW)
Is this the consensus?
That was my reading of the book, but there have been numerous threads of people saying that Vital can be used during a Spring Attack along with remarks like "if they don't work together I'm throwing out my books."
There hasn't been an official "Vital can't be used with Spring" errata response?
|
|
|
|
|
|
|
|
|
The Grandfather wrote:
That last remark should have been dropped altogether.
Edit: True, but you just added a lot of quotes whitout any explanations and that didn't help we. I didn't understand anymore. But you are right the remark should have been droped.
The Grandfather wrote:
Spring attack allows you to combine a move with a melee attack.
Spring attack does not allow to combine a move with an attack action.(By RAW)
Where is that by RAW? Can you help me please and add a link?
Perhaps we make a to big issue out of this.
Could it be spring attack only tell us we can move make an attack and move again. Perhaps the resaon it doesn't tell us what we can or can't do is because we decide it our selfs?
Move + trip + move
Move + vital strike + move
Move + cleave + move
Move + disarm + move
Move + sunder + move
Etc.
The Grandfather wrote:
I understand your frustration at the changing terminology, but I must admit that I do not understand your argument.
If anything that applies to an attack action would apply to a Vital Strike attack, whereas it would not, necessarily, apply to Cleave, what would that something be that could be applied to Vital Strike but not cleave?
The Grandfather wrote:
There are differences in the execution of Cleave and Vital Strike, but they both take the same action. A standard action.
So why can't I use spring attack and vital strike? Vital strike is a standard action.
The Grandfather wrote:
All attack actions are standard actions.
All melee attacks are not necesarily actions (e.g. AoO are not actions).
Edit: OK some questions and thoughts and I'm not trying to be snark
First a qoute from another thread.
Hydro wrote:
"Single melee attack" is not an action keyword and does not indicate that you aren't making a Standard Attack action.
Spring attack doesn't tell us the attack isn't an action. If it isn't an action then I should be able to use spring attack and cast a spell or something. Becasue I have not used an action. Or did I missread you?
If it's a standard action then a I should be able to combine it with a a move action, but not a move.
If it's a "move + standard action + move" then I should be able to use vital strike or cleave.
Edit: Is it a full round action? If it is I can't use cleave.
|
|
|
|
|
|
|
|
|
James Risner wrote:
There hasn't been an official "Vital can't be used with Spring" errata response?
Nothing official either way. There are enough arguments in favor and against that it could be interpreted both ways in the RAW.
|
|
|
|
|
|
|
|
|
Zark wrote:
If it's a "move + standard action + move" then I should be able to use vital strike or cleave.
Edit: Is it a full round action? If it is I can't use cleave.
Without it saying it is a Standard Action in the middle, you can't conclude it is a "generic" Standard Action.
I don't understand why this is so heavily debated. It allows a "single melee attack" which requires a Standard Action normally but does not allow any Standard Action.
Trying to twist Spring Attack into "Move-Standard-Move" so you can Vital Strike in the middle opens you up to a crap ton of Vital Strikes on a Whirlwind Attack.
meabolex wrote:
Nothing official either way. There are enough arguments in favor and against that it could be interpreted both ways in the RAW.
I suspect when it is ruled, it will be that they can't be combined. I just wish they would rule on it so we can play it the way it was intended without debate.
|
|
|
|
|
|
|
|
|
Not sure we need a ruling on Spring Attack + Cleave.
Spring attack allows "A single melee attack", not a single attack action, or a standard action attack.
Cleave allows you to make more than one attack with an attack action, but it's pretty clearly more than a single melee attack.
As written, they simply wouldn't work together. No question.
|
|
|
|
|
|
|
|
|
Zark wrote:
He says: "An attack action is a type of standard action"
He says: "Vital Strike is an attack action, btw, which is a standard action."
Thus Vital Strike is a standard action.
Then he says: "Anything that applies to an attack action would apply to a Vital Strike attack, whereas it would not, necessarily, apply to Cleave."
Attack Action means it is one of the types of action listed under Standard Actions defined on page182 or Standard Actions List on the PRD. You see that Attack is is one of the types of Standard Actions available others including: Activate Magic Item, Cast a Spell, Total Defense, and Use Special Ability.
The reason this feat has this wording and not "As a standard action" like cleave is because a feat that modifies your Attack Action can be combined with other feats that modify your Attack Action, but not with ones that require a Standard Action.
This is why currently you can combine Rapid Shot and Many Shot together as they both use a Full-Attack Action which modifies your Full-Round action.
In the PFRPG their is only one feat currently that modifies your Attack Action and that is Vital Strike, but their will more than likely be more in the future from paizo.
Hope that helps.
|
|
|
|
|
|
|
|
|
James Risner wrote:
Trying to twist Spring Attack into "Move-Standard-Move" so you can Vital Strike in the middle opens you up to a crap ton of Vital Strikes on a Whirlwind Attack.
No need to open cans. Whirlwind Attack is a full-attack action and vital is a standard action.
|
|
|
|
|
|
|
|
|
ShadowChemosh wrote:
stuff
Edit:
Thanxs ShadowChemosh.
Your answer helped some, but I'm still not sure If I can use SA (Sprig attack) and VS (Vital Strike).
The way I see it is:
SA + VS = Yes
SA + Cleave = No.
My reading of SA is move + melee attack action + move.
The rules say: "Normal: You cannot move before and after an attack."
So the benefit is move + melee attack + move.
The reason they don't list it as move + attack action + move is probably that an attack action, like vital strike doesn't have to be a melee attack. It can be a ranged attack and SA does not let you move + use ranged attack + move
Saying SA is move + standard action + move would also be wrong. It wont let you move + cast fireball + move back. Nor does it let you move + heal a friend + move.
I still think Official Ruling is Needed
ShadowChemosh wrote:
In the PFRPG their is only one feat currently that modifies your Attack Action and that is Vital Strike, but their will more than likely be more in the future from paizo.
I wish they would have made this clear in the book.
|
|
|
|
|
|
|
|
|
Is Vital Strike the melee equivalent (action-wise) of Many Shot?
|
|
|
|
|
|
|
|
|
Zark wrote:
No need to open cans. Whirlwind Attack is a full-attack action and vital is a standard action.
Which is entirely irrelevant to my point. If you ignore the type of the actions (which is the desired behaviour to allow them to combine) then you open yourself to an undefended position.
If you allow Spring Attack to do Vital Strike, then the working is identical and you are forced to allow Vital Strike on Whirlwind.
Zark wrote:
The way I see it is:
SA + VS = Yes
My reading of SA is move + melee attack action + move.
But it doesn't say that, it says "single melee attack" which prohibits Trip, Disarm, Vital Strike, and more.
|
|
|
|
|
|
|
|
|
The Grandfather wrote:
Is Vital Strike the melee equivalent (action-wise) of Many Shot?
Well, it depends how you look at it. Manyshot applies to a Full Attack action and Vital Strike applies to an Attack (melee) action. But both modify how each works without making it a different action. When you use Vital Strike or Manyshot, you're using the same action *but* with a feat's effect applied to it. Thus, I use a melee attack action with Vital Strike. I use a ranged Full Attack action with Manyshot. The feat doesn't change the action -- it just "adds" to the action.
|
|
|
|
|
|
|
|
|
|
I know thread diversions are common..but I really liked the original poster's intent for this thread...IE Questions that are looking for resolution from designers, with the actual _debate_ of said questions moved to other threads (With a single link on this thread). While I love the debates, it'd be nice to have this be a single, _terse_ thread that you can check for just 'new questions' and 'developer answers'.
|
|
|
|
|
|
|
|
|
Farabor wrote:
I know thread diversions are common..but I really liked the original poster's intent for this thread...IE Questions that are looking for resolution from designers, with the actual _debate_ of said questions moved to other threads (With a single link on this thread). While I love the debates, it'd be nice to have this be a single, _terse_ thread that you can check for just 'new questions' and 'developer answers'.
+1
And to put the thread back on topic:
Magic Item Creation
A) What is the correct DC for crafting magic items? DC5+Caster Level or DC10+Caster Level?
B) Is the caster level listed in the Magic Items section a prerequiste for creating that item? If so, can it be bypassed by adding +5 to the crafting DC?
|
|
|
|
|
|
|
|
|
ZappoHisbane wrote:
Magic Item Creation
A) What is the correct DC for crafting magic items? DC5+Caster Level or DC10+Caster Level?
B) Is the caster level listed in the Magic Items section a prerequiste for creating that item? If so, can it be bypassed by adding +5 to the crafting DC?
Answering these questions would clear up more than 10 threads q:
|
|
|
|
|
|
|
|
|
meabolex wrote:
ZappoHisbane wrote:
Magic Item Creation
A) What is the correct DC for crafting magic items? DC5+Caster Level or DC10+Caster Level?
B) Is the caster level listed in the Magic Items section a prerequiste for creating that item? If so, can it be bypassed by adding +5 to the crafting DC?
Answering these questions would clear up more than 10 threads q:
Answer to A) look here
|
|
|
|
|
|
|
|
|
Zark wrote:
ZappoHisbane wrote:
Magic Item Creation
A) What is the correct DC for crafting magic items? DC5+Caster Level or DC10+Caster Level?
B) Is the caster level listed in the Magic Items section a prerequiste for creating that item? If so, can it be bypassed by adding +5 to the crafting DC?
Answer to A) look here
Yep, I'm aware of the answer there. Alas, all that was said was that Jason thought that it should be DC5, that he'd look into it and.... we're waiting for errata. :)
|
|
|
|
|
|
|
|
|
|
James Jacobs wrote:
Dragonborn3 wrote:
Does an elf need to be evil and go through a ritual to become a drow in Golorian, or is it something that can even happen to a paladin who is doing nothing but minding his/her own business?
We purposefully left rules vague for what an elf has to do in order to turn into a drow, so that the transformation is left to the GM to say yes or no to as the campaign's storyline requires. The transformation shouldn't happen too often though; it should be pretty rare. Merely being evil is not enough. You have to be VERY evil, you have to worship a demon, and you have to THEN do an act of great evil on top of that before there's even a chance of the transformation kicking in. There are, after all, an awful lot of evil elves who aren't drow.
It's an example where some things aren't meant to be rule managed but should happen when it fits appropriately to plot. Kind of like the answer given when a persistent fan asked about how fast a Starfury fighter goes. Answer: They move at the speed of Plot.
|
|
|
|
|
|
|
|
|
meabolex wrote:
Answering these questions would clear up more than 10 threads q:
QFT :)
|
|
|
|
|
|
|
|
|
This quote can be found here
James Jacobs wrote:
James Risner wrote:
To move, yes. Was the design goal to allow it during Move->Vital->Move say from Spring Attack?
I'd certainly let my players do that in games I run.
|
|
|
|
|
 |
 |
 |
Want to post a reply?
Sign in, or
create a new account.
|
|