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Just a thought. Can a multi-class (or gestalt) Inquisitor/Monk use it's bane ability with it's unarmed strike?


Felgoroth wrote:
Just a thought. Can a multi-class (or gestalt) Inquisitor/Monk use it's bane ability with it's unarmed strike?

I'd say yes. Despite the fact that the inquisitor specifies "weapon" in its bane ability, I don't think the intent is to exclude unarmed strikes or natural attacks.

(Pathfinder Roleplaying Game, Adventure Path Subscriber)

Organized Play: I would guess no

My home game: sure, why not?


Caineach wrote:

Organized Play: I would guess no

My home game: sure, why not?

"A monk's unarmed strike is treated as both a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons."

bane enhances manufactured weapons, i dont see any reason why this wouldnt work on a monks unarmed strike, organized play or no.

(Pathfinder Roleplaying Game, Adventure Path Subscriber)

Kolokotroni wrote:
Caineach wrote:

Organized Play: I would guess no

My home game: sure, why not?

"A monk's unarmed strike is treated as both a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons."

bane enhances manufactured weapons, i dont see any reason why this wouldnt work on a monks unarmed strike, organized play or no.

Sure, go ahead and prove me wrong.

Terrible thought, would craft magic arms and armor be considered an effect?


Caineach wrote:
Terrible thought, would craft magic arms and armor be considered an effect?

Sure, but you can only enchant masterwork weapons and armor, and a monk's unarmed strike isn't considered masterwork.

(Pathfinder Roleplaying Game, Adventure Path Subscriber)

Tom Baumbach wrote:
Caineach wrote:
Terrible thought, would craft magic arms and armor be considered an effect?
Sure, but you can only enchant masterwork weapons and armor, and a monk's unarmed strike isn't considered masterwork.

What if I get enough ranks in Craft:Eugenics?


Caineach wrote:
Tom Baumbach wrote:
Caineach wrote:
Terrible thought, would craft magic arms and armor be considered an effect?
Sure, but you can only enchant masterwork weapons and armor, and a monk's unarmed strike isn't considered masterwork.
What if I get enough ranks in Craft:Eugenics?

That would be interesting, but I do believe there are specific exceptions as to why you cant enchant body parts as weapons. I have however always been a proponent of feet/hand wraps that perform the same function. If only because the monk has no need of nerfing.


I always dip my hands in red hot metal when I play monks so I can make them masterwork and then get them enchanted :P

Thanks for the input guys.

Taldor (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

Just make sure your monk is part of a party with a druid that has Magic Fang memorized.


Tim Statler wrote:
Just make sure your monk is part of a party with a druid that has Magic Fang memorized.

A bit off topic but... it might be easier to get a Wand of Magic Fang and make sure that someone else in the party has a decent UMD score (no need for a Druid then). OR, if you use traits, take Dangerously Curious and give yourself a decent CHA score so you can use the Wand yourself.


If the game is high level enough, or you get really lucky with your loot and GM. You can also make magic Fang Perminent. Unless that was changed in Errata that I missed. Though, I believe it only applies to one unarmed attack.

as a GM I would not allow a monk to magic fang more than two attacks. hands and feet, in other words.

(Pathfinder Roleplaying Game, Adventure Path, Tales Subscriber)

Gravefiller613 wrote:

If the game is high level enough, or you get really lucky with your loot and GM. You can also make magic Fang Perminent. Unless that was changed in Errata that I missed. Though, I believe it only applies to one unarmed attack.

as a GM I would not allow a monk to magic fang more than two attacks. hands and feet, in other words.

All the blows in a flurry of blows can come from the same hand (or foot) or any combination you want to fluff it with.


mln84 wrote:
Gravefiller613 wrote:

If the game is high level enough, or you get really lucky with your loot and GM. You can also make magic Fang Perminent. Unless that was changed in Errata that I missed. Though, I believe it only applies to one unarmed attack.

as a GM I would not allow a monk to magic fang more than two attacks. hands and feet, in other words.

All the blows in a flurry of blows can come from the same hand (or foot) or any combination you want to fluff it with.

I know. I was refering to just liminting how much of the body could be perminently enchanted. I think having each limb being an indvidual +2 to +5 weapon might be a little overpowered. Even though, the Monk could use the enhancement.

(Pathfinder Adventure Path, Modules, Battles Case Subscriber)

If you say the entire body is the same enchantment or maybe have 2 or 3 "body sections" (shall we say hands/arms - legs/feet - and head butt), i don't see a problem. But if get into "this finger is +1 elf bane, and this finger is +1 thundering, and my karate chop is +2 keen..." i think we might have a slight problem.

On a more serious note, the kensai, from complete warrior i think, has specific rules for enchanting body parts as a monk


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