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Does any one know of any magic items that actually replicate a feat?

More specifically I'm wondering how much and how you would go about costing a trinket or set of gloves that gave the user a specific Exotic Wpn proficiency (only useable with that weapon type, and on constantly)?

Any thoughts?


Petrus222 wrote:

Does any one know of any magic items that actually replicate a feat?

More specifically I'm wondering how much and how you would go about costing a trinket or set of gloves that gave the user a specific Exotic Wpn proficiency (only useable with that weapon type, and on constantly)?

Any thoughts?

Gloves of arrow snaring specifically grant use of a feat. They are 4000 gp, but that only two uses per day.

I don't have a good idea at the moment for pricing the item you are looking for.

(Pathfinder Roleplaying Game, Adventure Path, Companion, Modules, Battles Case Subscriber)

Petrus222 wrote:

Does any one know of any magic items that actually replicate a feat?

Dark Blue Ioun Stones grant Alertness as the feat and are costed at 10k.

That said I don't think as a general rule 10k is a good price for a slotless feat. I would cost the item substantially higher for a feat if a player wanted to create it.


Neither do I.

I was thinking maybe taking a +4 wpn bonus (32000) and halving it due to lack of damage bonus, but that seemed high (16k). However getting a +8 strength item (64k) and halving it was even more (32k).

And those both seem high to me for some reason.

Using your arrow deflection gloves and making it continuous would be about 10k off the top of my head... but maybe there's something else in that calculation.

Paizo Employee (Creative Director)

It's unusual but not unheard of for a magic item to grant a feat. They should be relatively rare, in any case, and there's no real accurate way to cost them out. You basically have to examine what the feat grants (assuming that it's a best-case scenario for the item's owner) and then cost the magic item based on the feat's effects. It's tricky. There's no real handy formula for determining what a feat as a magic item costs.


Bracers of Archery allow the use of any bow (except crossbows) as if proficient. I would look there for a starting point.

The lesser version also gives a +1 competence bonus to hit and costs 5000.

The greater version referred to by the lesser version is conveniently right above it.


Freesword wrote:

Bracers of Archery allow the use of any bow (except crossbows) as if proficient. I would look there for a starting point.

The lesser version also gives a +1 competence bonus to hit and costs 5000.

The greater version referred to by the lesser version is conveniently right above it.

Good catch freesword. I think I'll use that.


3.5s Complete Arcane (pg. 144) has the Skillful weapon property, and it is listed as a +2 bonus.

It is both better, and worse than you have in mind...


If your using 3.5 books then you just need the Magic Item Compendium. Tons of items that are ridiculously under priced and replicate feats.

Please do not allow Pathfinder to go down the road of that ridiculous book JJ, pretty please with sugar on top.


In essence, the keen property recreates the Improved Critical feat. Same goes for cleaving weapons.


Also rods of metamagic, popular with our group.


The Dark blue Rhomboid Ioun Stone gies the Alertness feat, and costs 10,000 gp.

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

Wasn't there a spell that granted a fighter bonus feat? cannot remember the name of it for the life of me. a continuous use of that spell could be put on an item.


I like the idea though, a pair of magical gauntlets enchanted to allow martial use of a specific exotic weapon? I don't see why you couldn't make something like that for relatively cheap.


Morgen wrote:

If your using 3.5 books then you just need the Magic Item Compendium. Tons of items that are ridiculously under priced and replicate feats.

Please do not allow Pathfinder to go down the road of that ridiculous book JJ, pretty please with sugar on top.

That's funny. Relying solely upon the DMG for magic items, there's almost nothing that's worth the price aside from the "big 6" or whatever - Stat boosters, Resistance boosters, Deflection bonuses, and natural armor bonuses, plus your magic armor and weapons. Most characters I've tried to build using the core rules just cannot justify the price of most core magic items for the ludicrously limited benefit they give (except for Handy Haversacks, Boots of Striding and Springing, and Hats of Disguise). Magic item costs are ludicrously high for no real benefit.

The Magic Item Compendium is actually one of the best sourcebooks for 3.5 in my opinion - it gives PCs something to do with their gold that gives them abilities, rather than just increasing their numbers. Some of the items are a bargain, but most seem to be costed about right, or be of such limited utility that I've still never seen them used before. I will never see a PC with a Helm of Brilliance because of its cost, but an Angel Helm actually gives them something that they might want to use their head slot on aside from a Headband of Intellect +6.

Honestly, I wish Paizo had actually, seriously looked at the costs of magic items when it put out the PFRPG and priced them appropriately, rather than using the ridiculously over-costed prices that many of them suffered from in 3.5.


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