Paizo Top Nav Branding
Welcome, guest! | Sign In | My Account | My Subscriptions | My Downloads | My Wishlists | Shopping Cart   Shopping Cart | Help/FAQ
About Paizo   Messageboards   News   Paizo Blog   Help/FAQ  
Search
Links
Shop

Messageboards

Pathfinder Roleplaying Game: Player Character Folio, by Joseph Wilson

Augmented Eidelon Synthesist, by Hobgoblin Shogun

Animal Companion for an Urban Ranger?, by Egoish

[Jon Brazer Enterprises] Book of the River Nations: Complete Player's Reference for Kingdom Building (PFRPG), by Dale McCoy Jr

Increasing intelligence retroactively grant bonus languages?, by MendedWall12

Sin Magic: How does it work?, by Zahariel

Pathfinder Campaign Setting: Distant Worlds (PFRPG), by Winterthorn

A compromise for friendly fire that should make EVERYONE happy, by Davor

[Frog God Games] LAST CHANCE TO ORDER SLUMBERING TSAR SUBSCRIPTION, by Greg A. Vaughan

Save or Die Spells: Keep Them Out of PvP Please, by Nihimon

Help me munchkin it up!, by Egoish

Changes for Guide 4.2 discussion, by Dragnmoon

Paizo Blog: Pathfinder Battles Preview: Familiar Faces, by Erik Mona

Quitting the cancer stick, stories, advice, etc. welcome!, by Scott Williams 16

Class Submissions, by Mort the Cleverly Named

Online Campaigns

The_Ninja_DM's Carrion Crown, by The_Ninja_DM

Cap'n Voodoo's Freebooter PBP, by James "Madman Jim" Patterson

The Story of the Stone: Kyrademon's Jade Regent PBP, Part III, by Kyrademon

Tark's Council of Thieves OOC discussion, by Hu5tru

Unbinding the Fetters - Disciples of Master Gond, by Nisk

DM Bloodgargler Serpent's Skull Gameplay, by Mugambi

Megan's Curse of the Crimson Throne [IC], by Asherick Whiteplume

Jormungandr's Jade Regent, by Nostariel Lan

Tark's Council of Thieves: Rebels with a Cause, by TarkXT

Tarlane's Tower of the Last Baron, by Hugh Berenger

Shadowrun 4e Gangland Sports, by Ryuko

Chapter 1: Just Beneath the Surface, by Charon Warblade

Den of the Slave Takers (4e), by Tiberious Attica

Shisumo's Jade Regent Prologue - Burnt Offerings, by Lamsfel

Jade Regent: With a Single Step [Chapter 1: The Brinewall Legacy] Recruitment, by AdamWarnock

   RSS Recent Posts Facebook Twitter Email
Search
Search this Thread:


I'm trying to understand the Fast Healing ability. It's supposed to be "just like natural healing." But natural healing requires a full night's rest (8 hours of sleep or more.) Does this mean that creatures must sleep for their fast healing to work? Or in the case of monsters that don't sleep, do they need to rest, at least? Will they heal while taking move-equivalent actions? Or will they heal even while attacking?


My understanding is that fast healing being like natural healing is in regards to what it can heal. It can heal hit point and ability damage, but not ability drain or level loss. It cannot regenerate lost body parts and doesn't work when you are dead (or the equivalent). Otherwise, you gain the listed number of HP per round as long as you are active. Otherwise it's a pretty useless ability for most monsters to have as few are expected to survive contact with the PCs.


If the monsters are of limited intelligence, I agree with you. A clever opponent with Fast Healing, though, would be harder to finish.
1) Meet the PC
2) Battle, the PCs use some resource to try to get the guy down
3) When at 5-10% of his HP, the guy flees (or tries to, really)
4) Return a few rounds later, fully healed, while the party tries to rest (and after the possible previous summons have disappeared)
5) Rinse and repeat

There are interesting scenario hooks if the foe is humanoid, too. Unconsciousness doesn't equate to death. It'll be creepy to meet the same guy over and over when you thought him dead.


Yeah. I've pulled that trick on my players several times. They've learned, when looting bodies, to stab everything with fire. However, the issue still remains that Fast Healing is sort of like a poor man's regeneration (Con-less man's regeneration?). It just works all the time, unless it's dead. It wouldn't list the healing in rounds if it were not supposed to be used in combat. It would be listed per minute or per hour or even per day if it were meant to only be used during extended rests.


Mauril wrote:
My understanding is that fast healing being like natural healing is in regards to what it can heal. It can heal hit point and ability damage, but not ability drain or level loss. It cannot regenerate lost body parts and doesn't work when you are dead (or the equivalent). Otherwise, you gain the listed number of HP per round as long as you are active. Otherwise it's a pretty useless ability for most monsters to have as few are expected to survive contact with the PCs.

Thank you!


Paizo / Messageboards / Paizo Publishing / Pathfinder® / Pathfinder RPG / Rules Questions / All Messageboards

Want to post a reply? Sign in.

Recent threads in Rules Questions

Augmented Eidelon Synthesist
Increasing intelligence retroactively grant bonus languages?
Sin Magic: How does it work?
Opalescent White Pyramid cracked Ioun Stone and guns.
Savant trait - class skills
Spring Attack / Shot on the Run and Acrobatics
Rod of Cancellation vs Eidelon
Fly-By Grapple
Two weapon fighting unarmed
Sneak attack from Stealth RAW
Instant Fortress - The most powerful "weapon" in pathfinder?
"Charm Person" and in-Group Fighting
Defending Weapon
some quick alchemist queries.
Can you cast `Surmount Affliction` whlie confused, dazed, or paralyzed?
Alchemist bombs and incorporeal things
Somatic Components for Divine Casters
Bladebound Arcane Pool Enhancements.
Dragon Ferocity and DEX-based Monk
Splitting weapons bonuses.



©2002–2012 Paizo Publishing, LLC®. Need help? Email customer.service@paizo.com or call 425-250-0800 Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Publishing, LLC, the Paizo golem logo, GameMastery, Pathfinder, Planet Stories, and Undefeated are registered trademarks of Paizo Publishing, LLC, and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure PathPathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Society, Pathfinder Battles, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Publishing, LLC. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Publishing under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.