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Osirion (Pathfinder Adventure Path, Tales Subscriber)

Why does the darkmantle get 1d4+4 damage? It has no strength bonus anymore, and no Feats that might give it extra damage, nor any special attacks. So, why does it get the +4 damage? And why is it's melee attack bonus +6? BAB +2, Str +0, no feats, which means no Dex bonus to attacks?

Was this an error?

I keep finding more. The Reflex save is wrong too. A magical beast has a base of 3 at 2 HD, and the Dex should make it +5.

And the CMB is wrong, unless there's a way for Small creatures to use their Dex bonus and not loose a -1 due to being Small.

(Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Tales, Battles Case Subscriber)

William Sinclair wrote:

Why does the darkmantle get 1d4+4 damage? It has no strength bonus anymore, and no Feats that might give it extra damage, nor any special attacks. So, why does it get the +4 damage?

My easiest solution is that the Str 11 is wrong and should be a 16 like it was in 3.5. That would give it the +4 on damage then as single natural attacks are at 1.5Str damage.

William Sinclair wrote:


And why is it's melee attack bonus +6? BAB +2, Str +0, no feats, which means no Dex bonus to attacks?

Again a 16Str solves the problem here. BAB+2,Str+3,Size+1 = +6 to hit.

William Sinclair wrote:


I keep finding more. The Reflex save is wrong too. A magical beast has a base of 3 at 2 HD, and the Dex should make it +5.

Yep looks like it should be +5.

William Sinclair wrote:


And the CMB is wrong, unless there's a way for Small creatures to use their Dex bonus and not loose a -1 due to being Small.

Again assuming the 16Str the CMB is correct as BAB+2,Str+3,Size-1 = +4. The CMD score seems to be off though as assuming a 16Str the value should be 10+2BAB+3Str+2Dex-1Size = 16.


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