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OK, here's the scenario: Jerkface the reformed pit fighter doesn't like a fair fight and also has improved sunder...so he likes to even the odds in his favor by sundering his opponent's shields, armor, and weapons. Well one fateful quest he runs across someone who has a magical weapon that he wants. So he decides that he should liberate blade from the current owner but this guy is beating the snot out of him with it. Could he sunder it and then later use his Create Magic Arms and Armor along with his craft (weapons) skill to repair said magic sword after the fact or does he have to either: not sunder the weapon, or have someone use a spell to fix it?


He could hopefully repair the item if he survived to take it. p.459 says he needs the ability to make the item and 1/2 the material closts.

He can also have someone use the make whole spell if he can find someone of high enough level for the item.

Sigurd


Awesome, thanks for the info!


This is all assuming, of course, that Jerkface has some levels in a spellcasting class. The requirement is 3 levels for every +1 of the item, so if that sword is +3, he would need to have 9 levels in a spellcasting class.

Or he could have one othe feat you didn't mention: Master Craftsman. In that case, his ranks in Craft Weapons (note: that's ranks, not the total bonus) would substitute for his caster level, so he would only need to be at least 9th level AND have put 9 ranks into the skill.

Also note this feat only works on one skill (Craft Bows, Craft Weapons, Craft Armor, etc.). If you want to be able to repair all of that stuff, you need to take the Master Craftsman feat more than once.


DM_Blake wrote:

This is all assuming, of course, that Jerkface has some levels in a spellcasting class. The requirement is 3 levels for every +1 of the item, so if that sword is +3, he would need to have 9 levels in a spellcasting class.

Or he could have one othe feat you didn't mention: Master Craftsman. In that case, his ranks in Craft Weapons (note: that's ranks, not the total bonus) would substitute for his caster level, so he would only need to be at least 9th level AND have put 9 ranks into the skill.

Also note this feat only works on one skill (Craft Bows, Craft Weapons, Craft Armor, etc.). If you want to be able to repair all of that stuff, you need to take the Master Craftsman feat more than once.

If I read it correctly, he would also need the feat Craft Arms & Armor.


From page 120 of the PFRPG book:

"You can also mend a broken magic weapon, suit of
armor, or shield if it is one that you could make. Doing so
costs half the raw materials and half the time it would take
to craft that item in the first place."

Hope that helps.


Enevhar Aldarion wrote:

From page 120 of the PFRPG book:

"You can also mend a broken magic weapon, suit of
armor, or shield if it is one that you could make. Doing so
costs half the raw materials and half the time it would take
to craft that item in the first place."

Hope that helps.

That seems a lot more expensive than repeat castings of mending. Disproportionately more expensive, actually, since both the cantrip and the feat require a caster level sufficient to craft the item yourself. One is an at-will spell and the other costs thousands of gold pieces and takes days. I realize allowing both to do the same job is to allow for Master Craftsman crafters with no spell casting, but wow is that a difference.


Warforged Gardener wrote:
That seems a lot more expensive than repeat castings of mending. Disproportionately more expensive, actually, since both the cantrip and the feat require a caster level sufficient to craft the item yourself. One is an at-will spell and the other costs thousands of gold pieces and takes days. I realize allowing both to do the same job is to allow for Master Craftsman crafters with no spell casting, but wow is that a difference.

What you say is true, as long as the magic weapon has at least 1 HP. Save your money and cast Mending until it's fixed.

But if the item is reduced to 0 HP Mending can repair the basic item but not restore the magical properties - for that, you'll need to repair it old-school, pay half the cost, and bang it out on a forge.

Or find a high-level spellcaster to whip up a Make Whole spell. And I mean it when I say high-level, since to fix a magical sword, he would need to be
6th level for a +1 sword
12th level for a +2 sword
18th level for a +3 sword
24th level for a +4 sword
30th level for a +5 sword

(and if Jerkface the reformed pitfighter is really interested in this sword, chances are it's not +1 or +2 or he's really setting himself up for disappointment).


And this may also stop Jerkface from sundering the magic weapon:

Quote:


Damaging Magic Weapons: An attacker cannot damage a magic weapon that has an enhancement bonus unless his weapon has at least as high an enhancement bonus as the weapon struck.

So, to break that magic weapon, he would need at least the same enhancement bonus on his weapon as the one that he is breaking....


You know, I think that we all like to say "Jerkface" in this thread too much!


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