Paizo Top Nav Branding
Welcome, guest! | Sign In | My Account | My Subscriptions | My Downloads | My Wishlists | Shopping Cart   Shopping Cart | Help/FAQ
About Paizo   Messageboards   News   Paizo Blog   Help/FAQ  
Search
Links
Shop

Messageboards

Can the Shadowdancer or Horizon Walker qualify for the Dimensional Agility feat?, by wraithstrike

After initial launch, will more playable races be added?, by TheAntiElite

Weekly Player Character Development (Ideas Welcome!!), by Philip Knowsley

Should the Synthesist be banned?, by Interzone

Wondrous Item: Continuous Summoned Monster / `Nature's Ally` legal?, by harmor

Acererak's Rise, by Adeptus Technicanus

Dispute with DM over a unfair trap, by Sissyl

Can you cast `Surmount Affliction` whlie confused, dazed, or paralyzed?, by Maveten

A new job opening at Paizo!, by Squeatus

Can you `Take 10` using the Merciful Healer's `Combat Medic (Ex)` ability?, by DM_aka_Dudemeister

Wake of the Watcher (GM Reference), by Luther

Head, by Doodlebug Anklebiter

How should a party handle loot distribution?, by BigNorseWolf

Animal Companion for an Urban Ranger?, by Hobgoblin Shogun

Dervish dance fighter build., by Gwyrdallan

Online Campaigns

Tales of Agartha: the Avalon Chronicles, by Lysander Sandwalker

Age of Darkness, by Laithe Greycoat

DM Voice's Envoy of Geb - Game Thread, by DM - Voice of the Voiceless

Hymenopterix's Colonies of the Salt Coast, by Hymenopterix

Jade Regent: With a Single Step [Chapter 1: The Brinewall Legacy] Recruitment, by Liao Que

Kyrademon's Transnational PBP -- Discussion, Description, and Preparation, by Rhost Mab-i-gof

Galahad's Carrion Crown (Team Brawn), by Kayela Rest Bringer

DM Scarogoth's Carrion Crown Adventure Gameplay, by Alessa Velorei

Goblins 2: The Wreckin'-ing!, by Tark Bashflat

Wareagles Legacy of fire, by Pashaj

Chapter 1: Just Beneath the Surface, by Legiald Galsaran

GM Elberion's Council Of Thieves, by Daxius Veronius

Rise of the Runelords Discussion, by Darius Pope

Orlok Jr's Carrion Crown - Game Thread, by Rigor Rictus

Blood of Dragonscar-Level 15, by Taanyth Tuilinn

   RSS Recent Posts Facebook Twitter Email
Search
Search this Thread:


While integrating the Enlarge Spell feat, I noticed an error in D&D3.5, and in the PRD (Core Rulebook page 122)

Consider the description:

Quote:
Benefit: You can alter a spell with a range of close, medium, or long to increase its range by 100%. An enlarged spell with a range of close now has a range of 50 ft. + 5 ft./level,...

This Feat doubles the ranges of spells (i.e. increase its range by 100%). This is not true for the Close range, when the caster level is an ODD number (because of the division rounding):

Example using a level 1 caster:
Close range = 25' +0' = 25'

Now, with this feat enabled (see bold formula highlighted above):
50' + 5' = 55'

As you can see, we were expecting an increase of 100% of the 25' range (expected value 50'). But the formula above gives us a bit more then a 100% increase (55')!

The Correct formula for Close range should be:
50 ft. + 10 ft./ 2 levels

I don't expect 3.5 to be fixed, but hopefully you guys can fix Pathfinder... :)

RiTz21
http://TheOnlySheet.com


RiTz21 wrote:

While integrating the Enlarge Spell feat, I noticed an error in D&D3.5, and in the PRD (Core Rulebook page 122)

Consider the description:

Quote:
Benefit: You can alter a spell with a range of close, medium, or long to increase its range by 100%. An enlarged spell with a range of close now has a range of 50 ft. + 5 ft./level,...

This Feat doubles the ranges of spells (i.e. increase its range by 100%). This is not true for the Close range, when the caster level is an ODD number (because of the division rounding):

Example using a level 1 caster:
Close range = 25' +0' = 25'

Now, with this feat enabled (see bold formula highlighted above):
50' + 5' = 55'

As you can see, we were expecting an increase of 100% of the 25' range (expected value 50'). But the formula above gives us a bit more then a 100% increase (55')!

The Correct formula for Close range should be:
50 ft. + 10 ft./ 2 levels

I don't expect 3.5 to be fixed, but hopefully you guys can fix Pathfinder... :)

RiTz21
http://TheOnlySheet.com

You are making the assumption that rounding is not already occurring. Instead, don't round Close range spells. Now, at 1st level, the close range spell is going 27.5 ft. Because of how squares work, that is 25 ft, not 27.5. 2.5 feet has no significance when each square is 5 feet. Therefore, it is 25 ft. + 5 ft. per two levels. Each level, 2.5 feet is added. When you double that, the 2.5 feet is significant, and the feat is correct as written.


tos_shai_hulud wrote:
You are making the assumption that rounding is not already occurring. Instead, don't round Close range spells. Now, at 1st level, the close range spell is going 27.5 ft. Because of how squares work, that is 25 ft, not 27.5. 2.5 feet has no significance when each square is 5 feet. Therefore, it is 25 ft. + 5 ft. per two levels. Each level, 2.5 feet is added. When you double that, the 2.5 feet is significant, and the feat is correct as written.

I don't think I am assuming anything.

On the contrary, you seem to assume that the rules would 'use' fractions of distances, then round them down to the nearest 5' step. Consider the rule for Close range:

Quote:
Close: The spell reaches as far as 25 feet away from you. The maximum range increases by 5 feet for every two full caster levels.

Where are you seeing that it would add 2.5' to the range? I do not see that in the above phrase. It is clear that you get a full 5' bonus for each two complete caster level you have.... No assumptions here, no 2.5' bonus...

RiTz21
http://TheOnlySheet.com

Andoran (Pathfinder Superscriber)

RiTz21,
I think it's correct.

Normally Close range is 25+5/2 levels. It's now 50+5/level. That's doubled. The static component is twice and the variable component occurs at twice as many levels.

EDIT: So it's doubled. For a given value of doubled.


Paul Watson wrote:

RiTz21,

I think it's correct.

Normally Close range is 25+5/2 levels. It's now 50+5/level. That's doubled. The static component is twice and the variable component occurs at twice as many levels.

EDIT: So it's doubled. For a given value of doubled.

No it's not 'doubled' as I explained in the 1st post (with mathematical proof to support this...doubling 25', should not give 55')

In fact, you give a good point why this is an error (and inconsistent one at that!)

A) They took the 25'+5' per 2 levels
B) They doubled the 25' range to 50' (double the basic range)
C) They then HALVED the level requirement from 'per 2 levels' to 'per level', instead of just DOUBLING the bonus range from 5' to 10' !!

(and when I say "they", I do not mean Paizo, as they are just using the same 3.5 rules - I mean Wizards of the Cost...)

So Wizard should really have doubled the basic range AND the bonus range to get 100%.

RiTz21
http://TheOnlySheet.com


Quote:
As you can see, we were expecting an increase of 100% of the 25' range (expected value 50'). But the formula above gives us a bit more then a 100% increase (55')!

But it's not a 100% increase in the value of 25 ft. It's a 100% increase in the value of 25 + floor(1/2). Normally, floor(1/2) * 2 would be zero, but in this case, the calculation is made floor(1/2 * 2), which is saying that the feat gives 100% more effect from caster levels toward range. This is not an incorrect statement.

Osirion (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Modules Subscriber)

RiTz21 wrote:

While integrating the Enlarge Spell feat, I noticed an error in D&D3.5, and in the PRD (Core Rulebook page 122)

Example using a level 1 caster:
Close range = 25' +0' = 25'

Now, with this feat enabled (see bold formula highlighted above):
50' + 5' = 55'

The Correct formula for Close range should be:
50 ft. + 10 ft./ 2 levels

From 3.p:

Close: The spell reaches as far as 25 feet away from you.

Round down is a rule, and the range is doubled.

So you calculate the range using 25+x/2 then double the range.


James Risner wrote:

From 3.p:

Close: The spell reaches as far as 25 feet away from you.

Round down is a rule, and the range is doubled.

So you calculate the range using 25+x/2 then double the range.

Indeed, that is another way Wizards could have phrased the feat to avoid this Error (and it seems like a simpler way to phrase it, as it would not have required a formula in the first place!!!)

RiTz21
http://TheOnlySheet.com


RiTz21 wrote:
James Risner wrote:

From 3.p:

Close: The spell reaches as far as 25 feet away from you.

Round down is a rule, and the range is doubled.

So you calculate the range using 25+x/2 then double the range.

Indeed, that is another way Wizards could have phrased the feat to avoid this Error (and it seems like a simpler way to phrase it, as it would not have required a formula in the first place!!!)

RiTz21
http://TheOnlySheet.com

The feat does not tell you when to round down. In fact, nothing in the system suggests that you would round down before multiplying. So, your 1st level range would be 27.5 ft. (round down to 25). Your 1st level Extended spell would be 55 ft. (round down to 55).


Paizo / Messageboards / Paizo Publishing / Pathfinder® / Pathfinder RPG / Rules Questions / All Messageboards

Want to post a reply? Sign in.

Recent threads in Rules Questions

Can the Shadowdancer or Horizon Walker qualify for the Dimensional Agility feat?
Wondrous Item: Continuous Summoned Monster / `Nature's Ally` legal?
Can you cast `Surmount Affliction` whlie confused, dazed, or paralyzed?
Can you `Take 10` using the Merciful Healer's `Combat Medic (Ex)` ability?
Increasing intelligence retroactively grant bonus languages?
druid questions
Fly-By Grapple
Can an alchemist prepare bombs and extracts underwater?
Can an alchemist prepare extracts and bombs while spider climbing via the spell?
Opalescent White Pyramid cracked Ioun Stone and guns.
Quick question - summoning in mid air
Instant Fortress - The most powerful "weapon" in pathfinder?
Sin Magic: How does it work?
Augmented Eidelon Synthesist
Two weapon fighting unarmed
Savant trait - class skills
Spring Attack / Shot on the Run and Acrobatics
Rod of Cancellation vs Eidelon
Sneak attack from Stealth RAW
"Charm Person" and in-Group Fighting



©2002–2012 Paizo Publishing, LLC®. Need help? Email customer.service@paizo.com or call 425-250-0800 Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Publishing, LLC, the Paizo golem logo, GameMastery, Pathfinder, Planet Stories, and Undefeated are registered trademarks of Paizo Publishing, LLC, and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure PathPathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Society, Pathfinder Battles, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Publishing, LLC. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Publishing under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.