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Cheliax (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion Subscriber)

Hi all,

A quick question that came up in play tonight that a player of mine and I disagree on. I'd appreciate some feedback.

Under Masterwork Weapons on page 149, it states "the masterwork quality adds 300 gp to the cost of a normal weapon (or 6 gp to the cot of a single unit of ammunition"

Is that 6 gp per arrow, or 6 gp per 20 arrows?

(RPG Superstar 2010 Top 32)

In general, something that affects a single weapon can alternately affect 50 pieces of ammunition for the same price (this is mentioned for magic item crafting, greater magic weapon, etc).

6 gp X 50 = 300, the default cost for a masterwork item. So, yes, I'm pretty sure that means per arrow. They just did the math for you.


wow, i would so be retrieving my arrows after every battle if i had to pay that much for arrows! XD

anywho, i agree, it should use the "bundle of 50" approach.

question though, would the Masterwork bonuses stack for arrows and bow?

Peebo :D

(RPG Superstar 2010 Top 32)

Enhancement bonuses don't stack, not even if the bow and arrows are both magical. Enhanced arrows are great, though, if you want to pile on the special properties.

It's rarely worth it to make masterwork arrows when you can afford a masterwork bow. However, if you're a watch captain, then equipping all your men with five or ten masterwork arrows can really improve their effectiveness when it really counts, and isn't nearly as expensive as giving them all their own masterwork bows. Similarly, even a 1st level character can afford a couple masterwork arrows (in fact, they can probably even afford a few magic arrows).

Cheliax (Pathfinder Charter Superscriber; GameMastery Cards Subscriber)

Peebo wrote:

wow, i would so be retrieving my arrows after every battle if i had to pay that much for arrows! XD

anywho, i agree, it should use the "bundle of 50" approach.

question though, would the Masterwork bonuses stack for arrows and bow?

Peebo :D

That would depend on if the arrows survive being fired. Of course... you could just get alchemical glue treated arrows from the PF Elves book. Those you can fire and reuse as many times as you want.

(RPG Superstar 2010 Top 32)

But normally, arrows that hit their target are always destroyed (though those that miss have a 50% chance of being reusable).


Masterwork ammunition is damaged when used, regardless of whether it hits or not.

(RPG Superstar 2010 Top 32)

Is it?

Yea, you're right, masterwork ammunition is different from magic ammunition.


Hydro wrote:

Is it?

Yea, you're right, masterwork ammunition is different from magic ammunition.

What? What a rip off! I'm just gonna throw things...


thanks for the clarification guys

Peebo :D


The "all ammo is destroyed by use" silliness should go the way of the dodo under Pathfinder, because honestly, you may see a worthless broken stick that was formerly a masterwork arrow, but any 1st level Wizard with the ability to cast unlimited Mending cantrips is going to see GP just littering the ground.


Here is a fun one, have some cure light wound arrows made. Lots of fun.


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