3.5:
Cast detect magic
Cast identify
Learn about the new sword, etc.
now?
cast detect magic
cast identify to add to spellcraft vs. item's DC.
Success = know everything about that item? or separate rolls vs. each attribute? (+3, flaming, icy burst, dancing longsword)
Failure = you know "it is magic."
??
cursed items?? (loadstones, etc.)
Cast detect magic
Cast identify
Learn about the new sword, etc.
now?
cast detect magic
cast identify to add to spellcraft vs. item's DC.
Success = know everything about that item? or separate rolls vs. each attribute? (+3, flaming, icy burst, dancing longsword)
Failure = you know "it is magic."
??
cursed items?? (loadstones, etc.)
Here is the REAL way to execute an Identify:
None of it required Forums, because it's all given (although you have to do some page digging).
How to Identify an Item:
1. Identify it is Magical.
- DC (25) Appraise Check (1 Round)
- If this method is used, no retry is allowed by the same person.
- Only way to determine if the item is just Masterwork.
- Cast Detect Magic (3 Rounds)
- This method will not determine if an item is just Masterwork.
2. Identify the Properties.
- Maximum attempts: Once per 24 Hours per Item.
- Requires Identify or Detect Magic Cast.
- DC (15 + Caster Level) Spellcraft (3 Rounds per item)
- Must be able to thoroughly examine the object.
Spellcraft DCs for Magical/Enhanced Items:
- DC is the Highest of all of the enhancement/magical bonuses.
All other items are Spell based. Note that Magical Properties (such as Brilliant Energy) are Spell based. (Brilliant Energy requires gaseous form, continual flame and is A CL16 (DC31).)
For example, a +4 (DC27) Brilliant Energy (DC31) Armor would require a DC31 Spellcraft Check in order to identify that it is a +4 Brilliant Energy Armor. Otherwise, you just know it's magical.
Cast detect magic
Cast identify
Learn about the new sword, etc.
now?
cast detect magic
cast identify to add to spellcraft vs. item's DC.
Success = know everything about that item? or separate rolls vs. each attribute? (+3, flaming, icy burst, dancing longsword)
Failure = you know "it is magic."
??
cursed items?? (loadstones, etc.)
Here is the REAL way to execute an Identify:
None of it required Forums, because it's all given (although you have to do some page digging).
How to Identify an Item:
1. Identify it is Magical.
- DC (25) Appraise Check (1 Round)
- If this method is used, no retry is allowed by the same person.
- Only way to determine if the item is just Masterwork.
- Cast Detect Magic (3 Rounds)
- This method will not determine if an item is just Masterwork.
2. Identify the Properties.
- Maximum attempts: Once per 24 Hours per Item.
- Requires Identify or Detect Magic Cast.
- DC (15 + Caster Level) Spellcraft (3 Rounds per item)
- Must be able to thoroughly examine the object.
Spellcraft DCs for Magical/Enhanced Items:
- DC is the Highest of all of the enhancement/magical bonuses.
All other items are Spell based. Note that Magical Properties (such as Brilliant Energy) are Spell based. (Brilliant Energy requires gaseous form, continual flame and is A CL16 (DC31).)
For example, a +4 (DC27) Brilliant Energy (DC31) Armor would require a DC31 Spellcraft Check in order to identify that it is a +4 Brilliant Energy Armor. Otherwise, you just know it's magical.
The spells detect magic, identify, and analyze dweomer all reveal command words if the properties of the item are successfully identified.
Only the Analyze Dweomer spell mentions revealing the number of charges, so I would suppose that Detect Magic and Identify, as much less powerful spells, don't give you that information.
Only the Analyze Dweomer spell mentions revealing the number of charges, so I would suppose that Detect Magic and Identify, as much less powerful spells, don't give you that information.
Note that Analyze Dweomer is the only guaranteed method of identifying a curse on an item. Any other attempt requires beating the highest DC power of the object by 10.