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1 person marked this as FAQ candidate.

Trip Arrow: This squat arrow has a large, bulbous,
metal tip that expands and flattens in flight. If the arrow
hits, it initiates a trip attack against the target (DC = 15);
the target falls prone if it fails its check, but if it succeed
it cannot attempt to trip you in return

Does this arrow deal normal damage?

(Two of the other arrows specifically say that they deal no damage and others have specific damages)

What is the CMB for this trip check if converted to final?

(RPG Superstar 2008 Top 16, Contributor)

Countmein wrote:

Trip Arrow: This squat arrow has a large, bulbous,

metal tip that expands and flattens in flight. If the arrow
hits, it initiates a trip attack against the target (DC = 15);
the target falls prone if it fails its check, but if it succeed
it cannot attempt to trip you in return

Does this arrow deal normal damage?

(Two of the other arrows specifically say that they deal no damage and others have specific damages)

What is the CMB for this trip check if converted to final?

It's been awhile since I created it but as I recall the intent was for it not to do any damage except the trip. CMB didn't exist back then so I'm not sure. I suppose it's easiest to use the shooters. But that's just off the top of my head. Likely there's a good reason to avoid doing that :)


Hal Maclean wrote:
Countmein wrote:

Trip Arrow: This squat arrow has a large, bulbous,

metal tip that expands and flattens in flight. If the arrow
hits, it initiates a trip attack against the target (DC = 15);
the target falls prone if it fails its check, but if it succeed
it cannot attempt to trip you in return

Does this arrow deal normal damage?

(Two of the other arrows specifically say that they deal no damage and others have specific damages)

What is the CMB for this trip check if converted to final?

It's been awhile since I created it but as I recall the intent was for it not to do any damage except the trip. CMB didn't exist back then so I'm not sure. I suppose it's easiest to use the shooters. But that's just off the top of my head. Likely there's a good reason to avoid doing that :)

Cool. Thanks for reply. Who better than the creator!

I suppose the shooter's CMB would be best. The ranged trip thing does seem a bit strong though, so the defender should get a bonus somehow.

Shadow Lodge (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Battles Case Subscriber)

I would think seriously about a size penalty, something akin to 2 size classes smaller than the user, and only allowing strength to be added if the bow is a mighty composite.


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