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Ive been trying to make a good lvl 5 fighter rogue build for our up coming pathfinder campaign.

We have some sort of spell caster (sorcerer) and a Barbarian already so I went to make a rogue.. But I thought our party might need some more close combat so I'm multi classing in Fighter...

So far I have a lvl 3 Fighter lvl 2 Rogue Hafling male
He is CG with 51 hp
////
Theses are the stats I have

STR: 10

DEX: 18

CON: 11 + 1 at lvl 5 = 12

INT: 14

WIS: 14

CHA: 8

AC: 18

FORT:5
REF:7
WILL:3

BAB: 4
CMB:0

I have a long bow and a dagger and some master work leather armor

I have about 3000 gp left

I'm looking for suggestions on anything.. good items I could get, what feats would be best ect.

Thanks!


Geodripp wrote:

Ive been trying to make a good lvl 5 fighter rogue build for our up coming pathfinder campaign.

We have some sort of spell caster (sorcerer) and a Barbarian already so I went to make a rogue.. But I thought our party might need some more close combat so I'm multi classing in Fighter...

So far I have a lvl 3 Fighter lvl 2 Rogue Hafling male
He is CG with 51 hp
////
Theses are the stats I have

STR: 10

DEX: 18

CON: 11 + 1 at lvl 5 = 12

INT: 14

WIS: 14

CHA: 8

AC: 18

FORT:5
REF:7
WILL:3

BAB: 4
CMB:0

I have a long bow and a dagger and some master work leather armor

I have about 3000 gp left

I'm looking for suggestions on anything.. good items I could get, what feats would be best ect.

Thanks!

With your STR being that low I would really consider going into shadowdancer for at least 1-2 levels so you can guarantee yourself sneak attack dice. If you do TWF having a shadow to always flank with you might not be a bad idea if you're going to do some more rogue levels.

You wanting to do TWF? spring attack? archery? what's your primary focus on what you're wanting to do?


I'm not sure.

I'm thinking of overhauling this character all together..
I know that I do need Rogue or something with similar quality's..

I have only been playing D&D for a sort time and this will be our first non 3.5 game so I'm not to sure what to build I haven't had much time to look over all the diff material there is for pathfinder.. Any suggestions?


Geodripp wrote:

I'm not sure.

I'm thinking of overhauling this character all together..
I know that I do need Rogue or something with similar quality's..

I have only been playing D&D for a sort time and this will be our first non 3.5 game so I'm not to sure what to build I haven't had much time to look over all the diff material there is for pathfinder.. Any suggestions?

Here's my suggestion. You have a barbarian in the group, so you have a flank buddy. He will get improved uncanny dodge quicker so see if he's taking acrobatics/spring attack, if he does he can tumble around the battlefield to flank with you, both of you become better.

TWF rogues do a lot of damage when flanking. If you can't count on him to flank with you or get a flank buddy some other way, you may be better going the archery route, or shadowdancer (you will usually be able to SA with shadowdancer)

You can do both, but TWF is very feat intensive if you try to take everything.


How should I re-adjust my char and what feats do you suggest I start with to have the flanking trick work?

I don't 100% know what I'm talking about but thanks for the help so far :)

ps What does TWF mean?


Two. Weapon. Fighting.

Go fighter 10/rogue 10 and you'll get nearly as many feats.

Rogue talents- Weapon Fcs- shortsword. Combat Trick, Bleeding attack, surprise attack and the any feat advanced talent (or crippling strike)

Use your fighter feats for twf, improved twf, gtr weapon focus, dazzling display, shatter defences (never need to flank again) and power attack (this is worthwhile for a fighter/rogue as weapon training plus +17 bab and gtr weapon focus mean you'll still hit alot- your build lacks muscle so get that Belt of Str) maybe deadly stroke as well.

Play 10/10 split and pile on damage.


Geodripp wrote:

How should I re-adjust my char and what feats do you suggest I start with to have the flanking trick work?

I don't 100% know what I'm talking about but thanks for the help so far :)

ps What does TWF mean?

Anytime you flank you can deal sneak attack damage if it is allowed against your opponent. If this is the case TWF gets you more attacks, thus more sneak attack damage. ranger 6/rogue 14 is great here. 16ish dex is fine, cranking STR as high as you can for hit/damage and at higher levels buy a manual of +4 dex to qualify for your third offhand attack. Ranger will get you some minor spellcasting and wand access as well. As others have mentioned, fighter/rogue is also a great combo as is barbarian(probably 2 or 5 levels).

If you can't count on a flanking partner I suggest shadowdancer as you can use a bow, sneak attack once/round, move and hide again on the same turn. You can use this tactic to interupt enemy spellcasters with readied actions as well. If you go this route I suggest you take fast stealth as your first rogue talent. Spring attack is another option if you want to do melee as a shadowdancer.


Well I had a bit of a sad day with my char.. I achieved about four crit fails and ended up getting thrown into a glass furnace by a lvl 1/8 goblin ... and we were level 5...

Anywho I made a new char a Cleric with fire and trickery as domains. This should be fun. Ill post stats soon!


Geodripp wrote:

I'm not sure.

I'm thinking of overhauling this character all together..
I know that I do need Rogue or something with similar quality's..

I have only been playing D&D for a sort time and this will be our first non 3.5 game so I'm not to sure what to build I haven't had much time to look over all the diff material there is for pathfinder.. Any suggestions?

I would recomend a straight rogue. Their unigue rogue powers are worth it (you cannot get the better ones till high level) and if you just have the one class and its your 'favorite class' you can get +1 HP per level.... d8+1 is better than d10 for taking a fighter level.


Geodripp wrote:

Well I had a bit of a sad day with my char.. I achieved about four crit fails and ended up getting thrown into a glass furnace by a lvl 1/8 goblin ... and we were level 5...

Anywho I made a new char a Cleric with fire and trickery as domains. This should be fun. Ill post stats soon!

Dont forget you can use domain slots for other domain spells... e.g: use your 2nd level domain slot to memorise a 1st level domain spell.


Geodripp wrote:

Well I had a bit of a sad day with my char.. I achieved about four crit fails and ended up getting thrown into a glass furnace by a lvl 1/8 goblin ... and we were level 5...

Anywho I made a new char a Cleric with fire and trickery as domains. This should be fun. Ill post stats soon!

Trickery clerics can be a lot of fun. However keep in mind you don't have the ability to find traps like rogues can and you don't have nearly as many skill points to spread around. Your spell list is going to be tight as you have to account for taking on both a melee and utility role.

Some tips from someone whose played a similar kind of cleric.

1. Most summoned critters are big enough to trigger most mundane traps. If you face a magical trap then send two as they are more often than not the poster children of resets.

2. Armor check penalties are the bane of stealth. If you can get away with light armor (either through long term spell effects or abnormally high dex) than go for it.

3. Since you lack skills, your spell list is one of the only means to fill a utility role. That being said you should honestly and truly consider scribe scroll as a feat as most utility spells are situational.

4. Go archery. You'll still do plenty of damage and it's not as if you can't summon critters to flank with the barbarian. If you get the sorceror on the summoning gig as well you can fill that room with squishy meats and force enemies to claw through them to get to you. This is all while you are plinking away with arrows. The bonus is that none of the party are getting hit which saves you out of combat healing (which can and will be expected of you).

5. Finally keep in mind that invisibilty isn't removed by buffs and most battlefield control spells. That alone is invaluable and worth memorizing twice.


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