Paizo Top Nav Branding
Welcome, guest! | Sign In | My Account | My Subscriptions | My Downloads | Shopping Cart   Shopping Cart | Help/FAQ
  About Paizo     Messageboards     News     Paizo Blog     Help/FAQ  




Pathfinder Society
SEARCH


BROWSE
Shop

Messageboards

Spiked gauntlet - is your hand free, 2 minutes ago by Xuttah

Fun usages of the Silent Image spell, 2 minutes ago by Mirror, Mirror

Using 3.5 stuff vs using Pathfinder only stuff, 2 minutes ago by Majuba

Catch-all post with my concerns, questions and complaints, 4 minutes ago by yeti1069

Son of Forums are Way Too Long!!!, 4 minutes ago by Carnivorous_Bean

Treantmonk's Guide to Rangers (Optimization), 6 minutes ago by Thurgon

Eat Your Own Clone Day, 7 minutes ago by Celestial Healer

Is multi-classing worth it..., 8 minutes ago by LazarX

Adding to magic weapons, 8 minutes ago by Majuba

The Sacred Followers of the Lovely Lynora, 8 minutes ago by Celestial Healer

Pathfinder Roleplaying Game: GameMastery Guide (OGL) Hardcover, 10 minutes ago by fraternepios

Tales from the City of Opal, 10 minutes ago by Joleesa Morvais

The World of Tales from the Crypt, 18 minutes ago by scranford

Second Darkness (KEJR's Pathfinder RPG Play-by-Post), 18 minutes ago by Antianel Jastieth

HERO System—6th Edition Complete Library: Character Creation/Combat and Adventuring, 19 minutes ago by Sedric the Hero

Paizo / Messageboards / Paizo Publishing / Pathfinder® / Pathfinder RPG / General Discussion / Treantmonk's Guide to Bards (Optimization)     Recent Posts
201 to 236 of 236 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>
Treantmonk's Guide to Bards (Optimization)
Viletta Vadim,

10 American Col Final avatar

Zark wrote:
Unless there is a mishap it doesn't cost anything if you use wands except a wasted action

Wasted actions are a big deal in combat. A fight may be decided within three rounds. If you waste one of those rounds, you're dead in the water for a third of the deciding moment of the fight. Which is why you don't use UMD in-combat until you can do so with either a very small chance or no chance of failing.

Zark,

R 3-Rakshasa-Dancer avatar

Viletta Vadim wrote:
Zark wrote:
Unless there is a mishap it doesn't cost anything if you use wands except a wasted action

Wasted actions are a big deal in combat. A fight may be decided within three rounds. If you waste one of those rounds, you're dead in the water for a third of the deciding moment of the fight. Which is why you don't use UMD in-combat until you can do so with either a very small chance or no chance of failing.

I was refering to
"but out of combat stuff pretty much leaves anything open, as long as you can afford a couple failed attempts"
Sorry If I read it wrong of If my post was unclear.

Viletta Vadim,

10 American Col Final avatar

Ah, alright. Though, "can afford a couple failed attempts," probably means time rather than charges.

Treantmonk,

Dr-Lucky-expression-2 avatar

Zark wrote:
Treantmonk wrote:

Using UMD in combat isn't a great idea until high level, but out of combat stuff pretty much leaves anything open, as long as you can afford a couple failed attempts.

Unless there is a mishap it doesn't cost anything if you use wands except a wasted action

Exactly. (Emphasis mine)

Zark,

R 3-Rakshasa-Dancer avatar

Yes. And that is no big deal if you are out of combat (unless you have a mishap). Does that make my point more clear? :-)
Edit: and it you have +19 on the check you never fail (using wands)

Treantmonk,

Dr-Lucky-expression-2 avatar

Yes, much more clear, and we are in agreement.

Using wands out of combat - a few failed attempts is no big deal.

Using wands in combat - not until your UMD is high enough.

Sean FitzSimon,

Owl avatar

Zark wrote:
Yes. And that is no big deal if you are out of combat (unless you have a mishap). Does that make my point more clear? :-)
Edit: and it you have +19 on the check you never fail (using wands)

Which, consequently, is obtained by level 13 with full ranks in UMD, assuming the standard 16 charisma. You can achieve this at level 10 with skill focus or magical aptitude, but I honestly wouldn't recommend it.

Viletta Vadim,

10 American Col Final avatar

Sean FitzSimon wrote:
Zark wrote:
Yes. And that is no big deal if you are out of combat (unless you have a mishap). Does that make my point more clear? :-)
Edit: and it you have +19 on the check you never fail (using wands)

Which, consequently, is obtained by level 13 with full ranks in UMD, assuming the standard 16 charisma. You can achieve this at level 10 with skill focus or magical aptitude, but I honestly wouldn't recommend it.

Actually, you only really need +17; after you use a wand once, you get a +2 bonus to activate it again. And, as I said before, throw in a circlet of persuasion, that free half-elf Skill Focus in UMD, and maybe a masterwork tool, and it's no problem to get there by level 4.

Treantmonk,

Dr-Lucky-expression-2 avatar

Viletta Vadim wrote:

Actually, you only really need +17; after you use a wand once, you get a +2 bonus to activate it again. And, as I said before, throw in a circlet of persuasion, that free half-elf Skill Focus in UMD, and maybe a masterwork tool, and it's no problem to get there by level 4.

I wouldn't call it "no problem"

- you need a 16 CHA by level 4 (probably not, certainly not with any of the builds I presented in this guide other than the controller)

- you need a 4,500gp item at 4th level...also probably not (especially considering you need some wands too). Besides, a 4th level bard can find more useful ways to spend that kind of gold (how about a magic weapon and a few other more minor items?)

- you need to convince your DM to allow a masterwork tool specifically for adding to UMD (I have no idea what that would be, but the DM in me is already saying no.)

However, the +2 to activate it after the first is a good point. If you have a 17 UMD, just use the wand out of combat once to get the bonus and you're golden.

Qadira MoFiddy,

B 1 Opener Highres avatar

Treantmonk wrote:
Note to readers: Welcome to my first Pathfinder Handbook, the guide to Bards. I would like to remind all readers that I cannot edit this post. Mistakes, additions, or any other kind of edit will never be seen in this post.

However, please take a look at this Google Document of Treantmonk's Guide to Bards which not only has lots of nice pretty pictures, and different colors, but will also be edited as required, so, the longer this post is here, the more reason you have to click the link, rather than read the rest of this post here.

My only request to you the reader is to please comment. Do so by replying to this post. I will be checking replies regularly, and responding to any questions or comments regularly as well. If you like what I've done, let me know. If you don't, by all means let me know that as well. Let me know what you agree with, and what you don't (but don't forget to tell me why I'm wrong!). I appreciate all replies, whether positive or negative, so thank you in advance for replying.

So, without further ado:

Treantmonk's Guide to Bards: Pathfinder Core Rules

The Bard is often a class with misunderstood abilities. He is not a martial class, not a cannon, not a primary caster, not a primary healer. However, too often is the term "JoAT" used (Jack of All Trades), when in truth, the Bard's ability to do "fill any role required" in a party is also often overstated. If your Bard's job is to fill in for a missing party fighter, I recommend having your replacement character ready (probably a fighter type?). So exactly what is the Bard supposed to be doing? How is the Bard going to be a class that fills a meaningful role in the party? What role do you fill?

I hear the following comments often: "The Bard is good at what he does.", or "The Bard is an excellent 5th party member". The first comment of course leads to the question "Exactly what does he do? Are...


Thank you for creating this Treantmonk. Very interesting. I'm looking forward to your wizard guide.

Treantmonk,

Dr-Lucky-expression-2 avatar

MoFiddy: Thanks! I'm currently about 1/2 way through the wizard guide. Going to be a bit longer than my Bard/Ranger guides...

Osirion Tilquinith (Pathfinder Chronicles Superscriber; Pathfinder Roleplaying Game Subscriber),

13-soan Final avatar

Treantmonk wrote:
MoFiddy: Thanks! I'm currently about 1/2 way through the wizard guide. Going to be a bit longer than my Bard/Ranger guides...

I'm also looking forward to the wizard guide. As they are one of the more difficult classes for many players to play well.

Also very interested in seeing a druid guide.

Treantmonk,

Dr-Lucky-expression-2 avatar

I'm considering the possibility of a Druid guide, I certainly think one is needed for Pathfinder.

However, Wizard guide first...

Viletta Vadim,

10 American Col Final avatar

Treantmonk wrote:
I wouldn't call it "no problem"

- you need a 16 CHA by level 4 (probably not, certainly not with any of the builds I presented in this guide other than the controller)

- you need a 4,500gp item at 4th level...also probably not (especially considering you need some wands too). Besides, a 4th level bard can find more useful ways to spend that kind of gold (how about a magic weapon and a few other more minor items?)

- you need to convince your DM to allow a masterwork tool specifically for adding to UMD (I have no idea what that would be, but the DM in me is already saying no.)

However, the +2 to activate it after the first is a good point. If you have a 17 UMD, just use the wand out of combat once to get the bonus and you're golden.


The fundamental point was not so much that you should be able to use those wands reliably from level four, but that it's not very difficult to get UMD to levels usable in combat from fairly low-levels.

Wand use is primarily something desirable for controllers (though melee wants its Enlarge Person and archery wants its True Strike), so that's not an issue. The controller has considerably less need for that +1 weapon than the alternatives. The circlet also gives substantial boosts to several other skills that are likely to be your favorites. Though you probably won't hit 100% at level four, it isn't particularly hard to get UMD to usable levels around level 5 or 6 if you try, which is still pretty low.

Treantmonk,

Dr-Lucky-expression-2 avatar

OK - thanks for the clarification.

I agree that the Controller specifically is going to benifit from a high UMD.

Level 5 or 6 is certainly more likely I think.

Zark,

R 3-Rakshasa-Dancer avatar

Rules Clarification: Bardic Versatile Performance
Link here

Treantmonk,

Dr-Lucky-expression-2 avatar

Zark wrote:
Rules Clarification: Bardic Versatile Performance
Link here

James is becoming my favorite Paizo employee fast! (He recently clarified some things on the Ranger thread as well).

I'll make sure the Guide reflects this official clarification (later today - late for work):

1) You are not actually performing, just substituting the skill
2) You use your total bonus, including CHA, Class Skill, Skill focus etc.
3) You do not use situational modifiers or tools to perform, since you aren't actually using them
4 You do use situational modifiers to the original skill, they still apply (assumably ACP is such a situational modifier)

Thanks Zark!

Zark,

R 3-Rakshasa-Dancer avatar

No problem. I'm just glad to be of help. Thank you for the clarification.

Gray (Pathfinder Roleplaying Game, Pathfinder Adventure Path Subscriber),

A 15-verrz Final avatar

Treantmonk wrote:
I'm considering the possibility of a Druid guide, I certainly think one is needed for Pathfinder.

However, Wizard guide first...


I hope you eventually produce a guide for each class. These are interesting reads. Thanks for putting these together.

Viletta Vadim,

10 American Col Final avatar

Gray wrote:
I hope you eventually produce a guide for each class. These are interesting reads. Thanks for putting these together.

Y'know, more than one person can make handbooks. If you're really interested in a specific handbook, go through the material and try and make it yourself, to create a spectacular resource for all, to create a true handbook community. After all, it's not fair to dump all the work on poor Treantmonk's shoulders.

Dennis da Ogre,

57-Psionics-Maenad avatar

Viletta Vadim wrote:
Gray wrote:
I hope you eventually produce a guide for each class. These are interesting reads. Thanks for putting these together.

Y'know, more than one person can make handbooks. If you're really interested in a specific handbook, go through the material and try and make it yourself, to create a spectacular resource for all, to create a true handbook community. After all, it's not fair to dump all the work on poor Treantmonk's shoulders.

I think a lot of people are hesitant to open themselves up to the criticism which gets piled onto you when you do something like this. In particular if they aren't sure about their expertise.

Viletta Vadim,

10 American Col Final avatar

What better way to learn than to jump head-first into a pit of wolves?

Treantmonk,

Dr-Lucky-expression-2 avatar

Viletta Vadim wrote:
Gray wrote:
I hope you eventually produce a guide for each class. These are interesting reads. Thanks for putting these together.

Y'know, more than one person can make handbooks. If you're really interested in a specific handbook, go through the material and try and make it yourself, to create a spectacular resource for all, to create a true handbook community. After all, it's not fair to dump all the work on poor Treantmonk's shoulders.

I would love to see some handbooks by other people. Don't worry about duplication either, another Bard Handbook, as long as new perspective is brought to it, could be very interesting to read and digest.

A wizard handbook is almost complete and should be up sometime this weekend or early next week at the latest.

After that, a bit of a break from handbook writing, until I remotivate myself.

Then I'm thinking of a Druid Handbook, and maybe after that a handbook that does detailed evaluations of the Pathfinder Summoning spells (I'm a big summoning fan)

If someone wants to do a Fighter/Paladin/Barbarian/Cleric Handbook - there is a good chance I won't ever do handbooks for those classes (as I tend not to play them, and have less interest in them.)

Usually I only make handbooks for stuff I'm either playing, or want to play.

Caedwyr,

I know one guide I'd personally like to see is a Pathfinder Monk handbook. The monk is a class that I think a lot of people don't know how to play to its strengths and instead try to make it work in a role better done by other classes.

Dennis da Ogre,

57-Psionics-Maenad avatar

Treantmonk wrote:
I would love to see some handbooks by other people. Don't worry about duplication either, another Bard Handbook, as long as new perspective is brought to it, could be very interesting to read and digest.

Would you mind if I used your guide as a template? Perhaps even stealing some of your exact wording (Rating color code/ headings/ etc)?

Treantmonk,

Dr-Lucky-expression-2 avatar

Dennis da Ogre wrote:
Treantmonk wrote:
I would love to see some handbooks by other people. Don't worry about duplication either, another Bard Handbook, as long as new perspective is brought to it, could be very interesting to read and digest.

Would you mind if I used your guide as a template? Perhaps even stealing some of your exact wording (Rating color code/ headings/ etc)?

No, go ahead. If you do cut and paste any exact wording beyond the formatting, make sure to give me credit though!

Gray (Pathfinder Roleplaying Game, Pathfinder Adventure Path Subscriber),

A 15-verrz Final avatar

Viletta Vadim wrote:
Gray wrote:
I hope you eventually produce a guide for each class. These are interesting reads. Thanks for putting these together.

Y'know, more than one person can make handbooks. If you're really interested in a specific handbook, go through the material and try and make it yourself, to create a spectacular resource for all, to create a true handbook community. After all, it's not fair to dump all the work on poor Treantmonk's shoulders.

Good point. I did not mean to put this solely on Treantmonk's shoulders. I merely meant to express that I really enjoyed the two he has put out. Some post to excessively critize. I sought to encourage. It would seem obvious to me that he enjoys what he is doing or he wouldn't have spent the time and energy.

. . . And while I feel I have a lot of experience as a DM, I wouldn't be the best author for this. I'm not a optimizer by any means.

Brass Pigeon,

A 8-FINAL avatar

Just a thanks you, this thread inspired me to make a bard for the first time. Although not an optimizer myself either, it makes sense to think some stuff through before making choices and your handbook(s) help a lot.

MinstrelintheGallery,

D 2-Dance-of-the-Dead-1 avatar

Congrats Teantmonk, you've hooked the paizo boards on optimizing (or at least the perfectly reasonable helpful-style optimizing that you do)and you haven't ruining the boards. If anything you've made it better, better because now there are now more proactive threads about working within the rules rather than complaining that either: the rules changed in the wrong way-the rules didn't change enough in the right way yada yada.

Now, I'm planning to do a sorcerer mini-guide, focusing on bloodlines but also touching on races and maybe feats- I don't have the ability to write up a spell guide and hopefully the wizard one will be the end-all be-all. But first I'm posting a thread to collect opinions as I'm nowhere near as knowledgeable on optimization theory- especially for full casters like the sorcerer.

And I've off to start a thread.

meabolex,

Paizo LOF Vulture-Food HRF avatar

Since our last discussion about Ventriloquism and the fact that I see references to this thread popping up, I realized that I only skimmed the spell list initially. I'm going back through it this time for chuckles. I think I'll start with animate rope.

AR is a debuff that is fairly non-trivial, especially since it ignores spell resistance and works well against the most feared of the early game bad guys -- the big 'n tough melee monsters who have low reflex saves and low touch AC. It also continues to work well against these types of creatures later on.

The spell sounds better when you really think about what you get: For the same cost as ray of enfeeblement (minus the fact that you must cast the spell, then throw it -- and the 10 ft. range increment), you get an enemy that must make a reflex save (better against big tough monsters) or she moves at half speed (no 5ft. step, no running, no charging), -2 to attacks, -2 AC, -2 Reflex saves, -2 initiative, and forces concentration checks when casting. This effect ignores spell resistance. Finally, if you kill an opponent that is entangled, just pick up the rope and use it on another enemy! If you fail to entangle an enemy, you have the option (minus AoOs) to pick it up and try again.

The example spell mentions hemp rope, but most combat applications of this spell use chains.

Like ventriloquism, this is not a spell to take too early. You want enough duration on this spell so you can cast the spell, throw it at the enemy, and have the enemy entangled for at least a couple of rounds.

Finally, the most exotic and controversial use of this spell is on whips. The bard has whip proficiency, and clearly a whip is a nonliving rope-like object. There are several tricky things about whips. One, there is no mention in the animate rope spell that you must completely let go of the rope-like object, only that you must throw it at an enemy. Two, whips can be used to hit things at a 15 ft. range. Three, the entangle condition mentions that

PRD wrote:
Being entangled impedes movement, but does not entirely prevent it unless the bonds are anchored to an immobile object or tethered by an opposing force.

So if a DM would allow you to whip someone and have the animate rope spell entangle the enemy, then you could theoretically prevent movement by "tethering" the enemy to you with the whip. I'd imagine opposed strength checks would have to be used to determine if the enemy can move, and I'd imagine you'd have to move with them if they do (unless you let go). This reminds me of the Indiana Jones movies, and I think given the needed resources (first level spell, use of the bard's exotic weapon proficiency, attack roll and save) it should be a fair use of the spell.

Treantmonk,

Dr-Lucky-expression-2 avatar

*feels swelled head* Thanks everyone! I have a fairly thick skin when it comes to criticism, but I love the praise!

I think a lot of optimization haters are simply avoiding the thread, which was the obvious solution to the "optimization at the Paizo Boards" problem all along. I make sure to label them "Optimization" specifically to make it easier for them to not visit.

Meabolex: I don't have time to carefully consider your post, it looks like it needs some real time to look at. I will do so, probably tonight at home.

MinstrelintheGallery: I would love to see a Sorcerer guide. I keep wondering if I should make my Wizard guide into a Sorcerer/Wizard guide, but if Sorcerers get their own treatment, then I don't need to. I'll make sure to post some opinions on your feedback thread. (Beyond - "Destiny bloodline sucks")

Viletta Vadim wrote:
What better way to learn than to jump head-first into a pit of wolves?

I missed this post yesterday. Well said.

A good part of the reason for doing a handbook is to get peer review on your ideas. If they have problems, I want to find out by this method, rather than to find out in gameplay.

Criticism, as long as it is constructive, is very helpful.

Dennis da Ogre,

57-Psionics-Maenad avatar

Treantmonk wrote:
Viletta Vadim wrote:
What better way to learn than to jump head-first into a pit of wolves?

I missed this post yesterday. Well said.

A good part of the reason for doing a handbook is to get peer review on your ideas. If they have problems, I want to find out by this method, rather than to find out in gameplay.

Criticism, as long as it is constructive, is very helpful.


I definitely agree that it makes for better work. I just think it makes a lot of folks hesitant to put their stuff out there though.

Treantmonk,

Dr-Lucky-expression-2 avatar

meabolex wrote:
Since our last discussion about Ventriloquism and the fact that I see references to this thread popping up, I realized that I only skimmed the spell list initially. I'm going back through it this time for chuckles. I think I'll start with animate rope.

AR is a debuff that is fairly non-trivial...


Explain to me the difference between casting animate rope and throwing a rope at someone

and not casting animate rope and throwing a net.

meabolex,

Paizo LOF Vulture-Food HRF avatar

Treantmonk wrote:
Explain to me the difference between casting animate rope and throwing a rope at someone and not casting animate rope and throwing a net.

* Need proficiency with a net (a feat), otherwise -4 to hit.

* Need to have the net folded, otherwise -4 to hit. This limits the ability to "reuse" the net in combat, where animated ropes can be reused with no penalty.

* Only works on someone within one size category of the person throwing the net.

* Lower hit points/burst DC than chains. The "rope" of animate rope can scale up in terms of thickness.

* Can't trip enemies with a net. There's no discussion about how the mechanics of the trip would work, but it's assumed that the same reflex saving throw would be made to trip an opponent (similar to grease).

* No utility beyond entangling a creature. Even with the unseen servant example, unseen servant's limited range usually limits it from being too useful when it comes to ropes. Likewise, since unseen servant has no mind, it can't tie knots.

I acknowledge that nets do not require a reflex save for the entangling condition -- also, since touch attacks are quite easy to make, even early on, nets could be used without being proficient and still be useful. I'm not saying there's no place for nets; rather, I'm saying that there is a place for animate rope. If a DM allows whips and animate rope to work together, then the spell quickly becomes fantastic.

Treantmonk,

Dr-Lucky-expression-2 avatar

My Guides are now available at "Treantmonk's Lab" at the PFSRD.

Please click HERE to access.

This will be a single location where you can view all my Pathfinder stuff. I'll be linking future handbooks directly here.

Crosswind,

re: animate rope.

2 standard actions at level 4+ to give a single target a minor debuff for a short period of time don't really do it for me. As can be seen from this thread, I -adore- spells that can be used in creative ways, but between Grease, Hideous Laughter, Charm Person, Silent Image, Summon 1...

I think TM's got this spell rated right. It's just not good, from an economy-of-actions standpoint.

-Cross

(Edit: My reading of Animate Rope has you spending 2 actions to use it at range. 1 to cast the spell, one to throw it. If this is wrong, my economy-of-actions criticism is incorrect. The spell is still a bit blah, but not -as- blah.)

201 to 236 of 236 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>
Paizo / Messageboards / Paizo Publishing / Pathfinder® / Pathfinder RPG / General Discussion / Treantmonk's Guide to Bards (Optimization) All Messageboards

Want to post a reply? Sign in, or create a new account.



©2002–2009 Paizo Publishing, LLC®. Need help? Email customer.service@paizo.com or call 425-250-0800 Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Publishing, LLC, the Paizo golem logo, GameMastery, Pathfinder, Planet Stories, and Undefeated are registered trademarks of Paizo Publishing, LLC, and Pathfinder Chronicles, Pathfinder Companion, Pathfinder Modules, Pathfinder Roleplaying Game, Pathfinder Society, PAIZOCON, RPG Superstar, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Publishing, LLC. Amazing Stories is a trademark of, and Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and are used by Paizo Publishing under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.