Sorcerer, straight through. Probably an elemental bloodline (probably fire honestly). Specialize in fire spells. Get some feats that allowed me to do decent melee/unarmed damage (Sort of a Fire Bender type, like from the Avatar series).
I've played the elemental bloodline sorcerer -lots of thematic fun! Few Skill Points is a drag. Also I think the DM intentionally chose lots of creatures immune to my energy type.
I've played the heck out of the bard and LOVE it! I'm PRC'ing to DD soon for RP purposes, but I can live without most of the higher level powers. My only gripe it the low number of spell slots, but they have lots of other abilites to make up for it.
Also going to be trying out the Conjuror on Friday. Summoned monsters and whatnot is always fun. We'll see how well it does compared to the 3.5 Archivist summoner I played a year ago.
I've played the elemental bloodline sorcerer -lots of thematic fun! Few Skill Points is a drag. Also I think the DM intentionally chose lots of creatures immune to my energy type.
But that's the beauty of elemental bloodline. You get lots of spells of the OTHER elemental types then you have you can cast either the version you learned -or- the version of your elemental type. It's almost like having 2 spells in one. So unless your GM throws a creature immune to both types of energy you are covered.
Sorcerer. Like to be lazy and not have to pick my spells every day. Also really enjoy the fact that the quicken feat works better for a sorcerer as it would for a wizard. Very handy.
Fixed your quote. Wizards have to prep the spells 4 levels higher, so if they don't actually need a quickened version of a spell they have still used a much higher level slot.
In general this makes sorcerers much better at meta-magic for that reason, in spite of the added casting time. If you pick up the silent spell feat you don't have to memorize silent dispel magic, or silent dimension door, etc, you just have it. Generalist wizards also enjoy this advantage after 8th level to an extent.
I've always been on the sorcerer side, as Vancian magic just feels rather absurd to be. I'd also enjoy playing a wizard, no doubt, especially with the new school powers and the increased hitpoints in PF.
I'm tempted to play a gnome fey sorcerer focusing on enchantment and illusion. With spell focus and greater spell focus on enchantment, he could cast e.g. Hold Person with a +4 to DC... That would be a change from the usual blasty sorcerer.
Speaking of which, I'd also like to try out the blasty sorcerer in Pathfinder. I like how halflings now get a Charisma bonus; together with their Dexterity bonus and the small size, they should kick all kinds of posterior with ray spells.
I'm currently playing a Ninja 5/Wizard 2/Argent Abjurer 2 in one 3.5 Shackled game, so if I was to play 3.p, I'd be so down with playing a Sorceror. Don't really think I'd go into another class other than Sorc and try out as much of the bloodline as I could.