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Bestiary and Monster PCs
MerrikCale,

9 Hoaryn Muntjac avatar

Sean K Reynolds wrote:
I'd like to do a monsters-as-PCs book.

But, like Savage Species (which I worked on), it should be a whole book, not a half-page, one-page, five-page, or even ten-page section in some other book. Sure, you can cover 90% of the monsters with a simple formula, but the remaining 10% are weird enough that the formula is just wrong. It's like classical mechanics, which works to explain most of the world we see, but sometimes you need to use quantium mechanics to explain in detail what's really going on.


I would love a savage species book myself. If nothing else, it puts juice in NPCs too

Osirion Arazyr (Pathfinder Chronicles Charter Superscriber; Pathfinder Roleplaying Game, Pathfinder Fiction Subscriber),

DR 325 Wizard Cover avatar

MerrikCale wrote:
Sean K Reynolds wrote:
I'd like to do a monsters-as-PCs book.

But, like Savage Species (which I worked on), it should be a whole book, not a half-page, one-page, five-page, or even ten-page section in some other book. Sure, you can cover 90% of the monsters with a simple formula, but the remaining 10% are weird enough that the formula is just wrong. It's like classical mechanics, which works to explain most of the world we see, but sometimes you need to use quantium mechanics to explain in detail what's really going on.


I would love a savage species book myself. If nothing else, it puts juice in NPCs too

+1. And, if/when Paizo does a monster PCs book, I hope Sean gets to do it. 8^)

A Man In Black (RPG Superstar 2010 Top 32),

Arazyr wrote:
The only thing that has changed, is that the starting point has been changed for one or more of the teams, but not another. While this may change the power balance between the teams, it's not really a change in a design principle. In fact, it only really changes the power balance if you're looking at them to do the same thing, which James' posts have made abundantly clear is not their primary role.

By disrupting the power balance between the teams, a degree of the transparency has been lost. Meepo could join the Sunless Citadel party because he was about on par with the PCs. Now, to try and have Meepo join the PCs, you run into the problem that he's hopelessly weak due to his race. (He's -6 stat points behind the PCs, on top of having few to no racial features.)

The repercussions of this are annoying. If I want to run Eberron, where orc and goblin PCs are completely in flavor, then I either have PC orc/goblins with different stats from NPCs (ruining 3e transparency), or I have to rebalance orc/goblin NPC CRs when I want a squad of mooks (annoying and also obnoxious if someone wants to run my Eberron module in a non-Eberron game), or orc/goblin PCs are significantly underpowered.

If I'm a publisher considering using PF instead of 3.5, Paizo has just told me "Well, I know 3.5 let orc/goblin/kobald/whatever PCs work transparently, but PF doesn't because we didn't think it was important to keep compatibility with 3.5 in that way or we didn't consider the full impact of our changes. It's not important to us because in our published setting, they're just monsters. Sorry." It's just another conversion annoyance.

Quote:
+1. And, if/when Paizo does a monster PCs book, I hope Sean gets to do it. 8^)

With respect to Mr. Reynolds and Paizo both, Savage Species was a confused, unbalanced mess and was rightly panned, and Paizo punted on making even non-PHB-humanoid races work in a reasonable and balanced way.

I would not look forward to a monsters-as-PCs book from either.

Dire Gnome,

I kind of like humanoid races being a bit weaker than PC races in general - it gives options for playing something that's a bit more of a challenge. That being said, I hardly think they will be "hopelessly weaker" by any stretch. E.g. an orc fighter-type or a goblin rogue are going to be quite effective alongside their companions. After gaining a few levels, the stat discrepancy will matter less and less. The one that really would be the most challenging is the kobold, but even these guys can be turned into effective PCs if you are creative.

DMs that want any of these races as more evenly-powered player choices might want to come up with an elite version of the race along the lines of the noble drow. I wouldn't want any of this cluttering-up the Bestiary, though.

Osirion Arazyr (Pathfinder Chronicles Charter Superscriber; Pathfinder Roleplaying Game, Pathfinder Fiction Subscriber),

DR 325 Wizard Cover avatar

A Man In Black wrote:
Arazyr wrote:
The only thing that has changed, is that the starting point has been changed for one or more of the teams, but not another. While this may change the power balance between the teams, it's not really a change in a design principle. In fact, it only really changes the power balance if you're looking at them to do the same thing, which James' posts have made abundantly clear is not their primary role.

By disrupting the power balance between the teams, a degree of the transparency has been lost. Meepo could join the Sunless Citadel party because he was about on par with the PCs. Now, to try and have Meepo join the PCs, you run into the problem that he's hopelessly weak due to his race. (He's -6 stat points behind the PCs, on top of having few to no racial features.)

A degree, yes. That's not the same thing as a "core design principle".

However, I think you're over-estimating the level of balance between the teams, even in 3.5. Kobolds, to use your example, have always been behind the curve in comparison to PCs. In 3.5, they were 4 stat points behind most PCs, on top of having few to no racial features. WotC even all but admitted that kobolds were underpowered as PC races in the Races of the Dragon Web Enhancement. If just by giving them some enhancements to bring them "on par". (I'd also say that this is a very good example of how to handle these monster PCs now; give them a bit of a boost if you want them to be on the same level as PCs.)

As for 3rd-party publishers wanting to use Pathfinder for monster races, I'd say this is actually a great opportunity, rather than a problem. If they don't want to wait for a "monsters-as-races" book from Paizo for the Pathfinder Roleplaying Game, they can always come up with their own rules for it...

A Man In Black wrote:
Arazyr wrote:
+1. And, if/when Paizo does a monster PCs book, I hope Sean gets to do it. 8^)

With respect to Mr. Reynolds and Paizo both, Savage Species was a confused, unbalanced mess and was rightly panned, and Paizo punted on making even non-PHB-humanoid races work in a reasonable and balanced way.

Well, you're entitled to your opinion, but I stand by mine. 8^) I thought Savage Species was well done, and worked just fine, considering the era in which it was written. Any such product written now would benefit from the near-decade of experience we have with the basic ruleset now, that we didn't back then.

Xuttah,

D 1 Avatar avatar

Sean K Reynolds wrote:
I'd like to do a monsters-as-PCs book.

But, like Savage Species (which I worked on), it should be a whole book, not a half-page, one-page, five-page, or even ten-page section in some other book.


In that case, sir, I hope to see your baby octopus floating happily in the aquarium soon. :)

T'Ranchule,

06-Lizardflok-chieftain avatar

It seems to me that people are looking to the Bestiary do to things it wasn't designed to do. It's a monster book for the DM, pure and simple. Same as the Monster Manual's of previous D&D Editions, and, prior to 3E they didn't have Monster PC rules.

One of my favorite 2E books was The Complete Guide to Humanoids, but it didn't arrive until nearly halfway in that editions lifecycle.

Make no mistake: I WANT to see Monster PCs. The name I post under is my long running Lizardfolk mage, after all. All I'm saying is, and what James said above, is that time is not yet not. Patience is a virtue, after all.

pres man,

TSR 95053-17 avatar

Allen Stewart wrote:
In my experience as a GM of all 8-9 years of 3rd/3.5 edition and Pathfinder since then; the "monster PC's" are ALMOST ALWAYS the preference for power-gaming players who are looking to get an 'edge'. During the times I've been a player in 3.0/3.5 as opposed to a GM, I've played "normal, standard book characters" and found them satisfactory: one, for the tradition & simplicity of the game; and secondly, the game is built around the basic types of character races. If I as a player or a GM want to have a fair and reasonable expectation of what a fair and reasonable challenge is for my 5th level character, then I can get that with the system in place. If I'm playing a monster with reduced levels, I am often either too underprepared, or (more frequently) overpowered because of the Special Abilities and resistances/qualities that my character produces. I agree with Jacobs (not a sycophant either) that the basic game should be tailored to the basics. I dont' want Dragon PCs straight out of the gate, if ever, in the game. There's just no need for them. Sadly, these over-the-top PCs are becoming the preferred norm for the munchkins and powergamers.

I am really trying to hold back the natural amount of snark that would develop from reading a post like this, really.

Casters are the powerhouses of the game, both in 3.5 and in PF. It is practically impossible to get a race that would be enhanced to help casting and still be on par with a full core race caster. No race in 3.5 had a mental stat boost and was a LA +0 race, none (that I am aware of). All others had racial HD and/or LA that put them significantly behind other casters. If you think a person wanting to play a monster race is doing it because they are a munchkin or powergamer, then you don't have very good munchkin or powergamer players. There was a reason why human was the top of the line for the Optimization boards.

pres man,

TSR 95053-17 avatar

T'Ranchule wrote:
It seems to me that people are looking to the Bestiary do to things it wasn't designed to do. It's a monster book for the DM, pure and simple. Same as the Monster Manual's of previous D&D Editions, and, prior to 3E they didn't have Monster PC rules.

One of my favorite 2E books was The Complete Guide to Humanoids, but it didn't arrive until nearly halfway in that editions lifecycle.

Make no mistake: I WANT to see Monster PCs. The name I post under is my long running Lizardfolk mage, after all. All I'm saying is, and what James said above, is that time is not yet not. Patience is a virtue, after all.


Well, I believe that Paizo has claimed that he bestiary was going to be a replacement for the 3.5 MM. The 3.5 MM did have rules for playing monster PCs. Maybe not great rules, but still they did have rules. So evidently the bestiary is NOT a replacement for the 3.5 MM, but a supplement for it, at least at this time.

TriOmegaZero (Pathfinder Adventure Path Charter Subscriber; Pathfinder Roleplaying Game, Pathfinder Chronicles, Pathfinder Companion Subscriber),

Cayden Final avatar

pres man wrote:
If you think a person wanting to play a monster race is doing it because they are a munchkin or powergamer, then you don't have very good munchkin or powergamer players. There was a reason why human was the top of the line for the Optimization boards.

Just to point out an exception, anyone not wanting to play a caster would go for the race with the biggest Str boost they could get, and break out the two-handed weapons. What was it, lion-totem barabarian Frenzied Berserker? Even just a half-orc barbarian stands out without really trying. Not saying much compared to other melee types, of course.

pres man,

TSR 95053-17 avatar

TriOmegaZero wrote:
pres man wrote:
If you think a person wanting to play a monster race is doing it because they are a munchkin or powergamer, then you don't have very good munchkin or powergamer players. There was a reason why human was the top of the line for the Optimization boards.

Just to point out an exception, anyone not wanting to play a caster would go for the race with the biggest Str boost they could get, and break out the two-handed weapons. What was it, lion-totem barabarian Frenzied Berserker? Even just a half-orc barbarian stands out without really trying. Not saying much compared to other melee types, of course.

If you are going for melee over full spellcasting then you are not a munchkin or powergamer. Or rather, if you are, then you are incompetent at it.

Loopy (Pathfinder Roleplaying Game Subscriber),

C Golden Goblin Statue Fina avatar

mdt wrote:
I know it's presumptuous, but can I please request something along the lines of rules for half-breeds when you work on it? Something that would work for creating human/elf hybrids (IE: Replicating Half-Elf) and yet also work for elf/orc hybrids (rather than considering half-elves either human/elf or orc/elf, which never made sense to me).

Until this is done or if this isn't done at all, you might want to actually check out the Book of Erotic Fantasy. Strangely enough, it has some good rules to get started on this. LoL.

mdt wrote:
I honestly think (and even worked on it some at one point) that a 'point buy' system where stat bonus's cost a certain amount, and racial perks (darkvision, bonuses to skills, etc) as well. A fixed amount to be spent on each to ensure balance. Either that or templates (although templates would be much more difficult).

Argh! Point buy! I don't know how you could ever do this and have it be balanced unless you create multiple tables of abilities to choose from and dictate that you can only have a maximum of one ability from each table or something.

Loopy (Pathfinder Roleplaying Game Subscriber),

C Golden Goblin Statue Fina avatar

Pres man, get your Bestiary and flip to page 268.

Anyways, +1 to the person who said this was meant to be a bestiary for DMs. The bestiary isn't a race book for players to choose from. Maybe that was the case in 3.0 and 3.5, but we're taking it back. We're taking it all back.

Andoran Gorbacz (Pathfinder Roleplaying Game, Pathfinder Adventure Path, Pathfinder Chronicles, Pathfinder Companion Subscriber),

15-blue-dragon-FINAL 2 avatar

Richard Pett will not be happy, his Celestial Gas Spore Ranger/Paladin/Duelists are undone !

Anyway, +1 for MM being a monster book for DMs.

Simcha (Pathfinder Adventure Path Subscriber),

A 9 Trinia avatar

Somehow I completely and utterly fail to see the point...
As much as I'd like to finally be able to play my Ooze Paladin, or a Gelatinous Cube Rogue for that matter, what is the matter with all this savage species hype?
Rules are rules, but they are not set in stone. If you don't like it, change it.
Pathfinder as opposed to 3.5e is imo a very good attempt at a roleplaying game. I stress that because I think this point gets lost in most discussions.
Why would I want to play a monster PC? Because I have an idea of what I want to play, an Orc escaped from slavery, an outcast Hobgoblin, or a deranged Kobold on a mission. Why then does anyone feel held back by sheer numbers? That reeks of the wish to minmax after all...
This is a BEASTIARY, not a PC-race book (seems this point cannot be overstressed).
Many monstrous humanoids are closely related to evil deities, I don't see the incentive to play one.
If you want to play a monstrous humanoid, the rules are there. If you don't like them, improve them to your needs. I cannot find fault with PF in that respect.

Captain Sir Hexen Ineptus,

DA 150 Base 1 avatar

Seldriss wrote:
James Jacobs wrote:
I'm not buying this. Enhancing the core races makes playing things like the previously +1 ECL races EASIER, since the core races are no longer that much less powerful than those races. And if you're trying to tell me that 3.5 had a workable and elegant system for playing any monstrous race... you've obviously never seen someone play a pixie sorcerer in a campaign of humanoids. It's sick.

That's not nice for pixies ;)

But that's true.
As much low LA monsters are easy to play as characters, the ones with high LA can be a real headache, being too powerful as a race and too weak without a class at the same time.
So indeed, a small buff to core races cancels the discrepancy with LA+1 races, therefore making them LA+0, on par with the core ones.


Except for the human, IMHO, as they got nothing, and lost their unique favored class ability. At the very least they stayed the same in power, but in comparison to the other races they are far weaker.

In some ways the human now is the spiked chain of they races. Good in specific builds, but in general weaker than others.

Andoran Gorbacz (Pathfinder Roleplaying Game, Pathfinder Adventure Path, Pathfinder Chronicles, Pathfinder Companion Subscriber),

15-blue-dragon-FINAL 2 avatar

Captain Sir Hexen Ineptus wrote:

Except for the human, IMHO, as they got nothing, and lost their unique favored class ability. At the very least they stayed the same in power, but in comparison to the other races they are far weaker.

Having one feat more than everybody else is still making humans stronger than all other races IMHO.

Captain Sir Hexen Ineptus,

DA 150 Base 1 avatar

Gorbacz wrote:
Captain Sir Hexen Ineptus wrote:

Except for the human, IMHO, as they got nothing, and lost their unique favored class ability. At the very least they stayed the same in power, but in comparison to the other races they are far weaker.

Having one feat more than everybody else is still making humans stronger than all other races IMHO.

All the other races get multiple feat equivalent abilities, just not of choice. The half-elf gets skill focus.

TriOmegaZero (Pathfinder Adventure Path Charter Subscriber; Pathfinder Roleplaying Game, Pathfinder Chronicles, Pathfinder Companion Subscriber),

Cayden Final avatar

Of course, everyone in PF gets more feats, which lessens the importance of that bonus feat.

Loopy (Pathfinder Roleplaying Game Subscriber),

C Golden Goblin Statue Fina avatar

Captain Sir Hexen Ineptus wrote:
All the other races get multiple feat equivalent abilities, just not of choice. The half-elf gets skill focus.

This is what can go wrong with a point-buy race system. People will think a bunch of little things = one big thing. Not true. A bunch of little things = a bunch of little things. One big thing = one big thing. It's a rule of game design that is hard to learn, but DMs who have houserules learn it pretty quick.

Captain Sir Hexen Ineptus,

DA 150 Base 1 avatar

Loopy wrote:
Captain Sir Hexen Ineptus wrote:
All the other races get multiple feat equivalent abilities, just not of choice. The half-elf gets skill focus.

This is what can go wrong with a point-buy race system. People will think a bunch of little things = one big thing. Not true. A bunch of little things = a bunch of little things. One big thing = one big thing. It's a rule of game design that is hard to learn, but DMs who have houserules learn it pretty quick.

Agreed, they can be like comparing apples and oranges. However each little thing is similar to a trait in power, if not an obvious feat like skill focus. Even if you double the equivalent cost of a feat of choice and the the skill points counting as a two feats as well you still come up short with most other races.

Well that is my 2 cent.

If you agree, humans need something.

Weylin,

Disagree with boosting humans more. They are the baseline for races in general. I am fine with their +2 to ability fo their choice, Bonus Feat, and Skilled.

Adding more things to the race is something that could very easily get out of hand.

-Weylin

mdt (Pathfinder Roleplaying Game, GameMastery Maps Subscriber),

Pathfinder 11 Druid 2 avatar

Loopy wrote:
Captain Sir Hexen Ineptus wrote:
All the other races get multiple feat equivalent abilities, just not of choice. The half-elf gets skill focus.

This is what can go wrong with a point-buy race system. People will think a bunch of little things = one big thing. Not true. A bunch of little things = a bunch of little things. One big thing = one big thing. It's a rule of game design that is hard to learn, but DMs who have houserules learn it pretty quick.

Actually,
What I was referring to was something like this :

Statistics : Your race should have +2 overall. Choose one mental and one physical stat for a +2 each, choose one stat for a -2. Beyond that, you may choose additional +2's to stats by counterbalancing them with -2's.

Racial Abilities : Your race should have no more than 10 points worth of racial abilities as selected from below.

+2 racial bonus to one skill : 1 pt
Small Size : -1 point
Medium Size : 0 points
Large Size : 2 points
+2 to a single stat : 4 points
Darkvision : 2 points
Low-Light : 1 point
+5 Inches Movement : 1 point
Natural Attack (claws) : 4 points
Natural Attack (Slam) : 4 points
Natural Armor +1 : 2 points

and etc. So, your base stats for the race are supposed to be balanced, but you can give up racial features for slightly unbalanced stats. Now, I didn't test any of the above, but you can at least see what I'm talking about. I'm not suggesting put every last ability in the Bestiary into the fray, just a list of small racial abilities with rules to use them. Basically a way for a GM to pop out a race for a new campaign and confirm it's balanced. If you can't make the core races and have them end up being within a point or two of each other that way then it's not done correctly.

Weylin,

pres man wrote:
Allen Stewart wrote:
In my experience as a GM of all 8-9 years of 3rd/3.5 edition and Pathfinder since then; the "monster PC's" are ALMOST ALWAYS the preference for power-gaming players who are looking to get an 'edge'. During the times I've been a player in 3.0/3.5 as opposed to a GM, I've played "normal, standard book characters" and found them satisfactory: one, for the tradition & simplicity of the game; and secondly, the game is built around the basic types of character races. If I as a player or a GM want to have a fair and reasonable expectation of what a fair and reasonable challenge is for my 5th level character, then I can get that with the system in place. If I'm playing a monster with reduced levels, I am often either too underprepared, or (more frequently) overpowered because of the Special Abilities and resistances/qualities that my character produces. I agree with Jacobs (not a sycophant either) that the basic game should be tailored to the basics. I dont' want Dragon PCs straight out of the gate, if ever, in the game. There's just no need for them. Sadly, these over-the-top PCs are becoming the preferred norm for the munchkins and powergamers.

I am really trying to hold back the natural amount of snark that would develop from reading a post like this, really.

Casters are the powerhouses of the game, both in 3.5 and in PF. It is practically impossible to get a race that would be enhanced to help casting and still be on par with a full core race caster. No race in 3.5 had a mental stat boost and was a LA +0 race, none (that I am aware of). All others had racial HD and/or LA that put them significantly behind other casters. If you think a person wanting to play a monster race is doing it because they are a munchkin or powergamer, then you don't have very good munchkin or powergamer players. There was a reason why human was the top of the line for the Optimization boards.


Gray Elf: +2 Intelligence, -2 Strength on top of the usual Elf modifiers

http://www.d20srd.org/srd/monsters/elf.htm#grayElf

pres man,

TSR 95053-17 avatar

Weylin wrote:
pres man wrote:
Allen Stewart wrote:
In my experience as a GM of all 8-9 years of 3rd/3.5 edition and Pathfinder since then; the "monster PC's" are ALMOST ALWAYS the preference for power-gaming players who are looking to get an 'edge'. During the times I've been a player in 3.0/3.5 as opposed to a GM, I've played "normal, standard book characters" and found them satisfactory: one, for the tradition & simplicity of the game; and secondly, the game is built around the basic types of character races. If I as a player or a GM want to have a fair and reasonable expectation of what a fair and reasonable challenge is for my 5th level character, then I can get that with the system in place. If I'm playing a monster with reduced levels, I am often either too underprepared, or (more frequently) overpowered because of the Special Abilities and resistances/qualities that my character produces. I agree with Jacobs (not a sycophant either) that the basic game should be tailored to the basics. I dont' want Dragon PCs straight out of the gate, if ever, in the game. There's just no need for them. Sadly, these over-the-top PCs are becoming the preferred norm for the munchkins and powergamers.

I am really trying to hold back the natural amount of snark that would develop from reading a post like this, really.

Casters are the powerhouses of the game, both in 3.5 and in PF. It is practically impossible to get a race that would be enhanced to help casting and still be on par with a full core race caster. No race in 3.5 had a mental stat boost and was a LA +0 race, none (that I am aware of). All others had racial HD and/or LA that put them significantly behind other casters. If you think a person wanting to play a monster race is doing it because they are a munchkin or powergamer, then you don't have very good munchkin or powergamer players. There was a reason why human was the top of the line for the Optimization boards.


Gray Elf: +2 Intelligence, -2 Strength on top of the usual Elf...

You got me there. Gray elves are certainly the munchkin's perfered race for wizards.

Loopy (Pathfinder Roleplaying Game Subscriber),

C Golden Goblin Statue Fina avatar

mdt wrote:
and etc. So, your base stats for the race are supposed to be balanced, but you can give up racial features for slightly unbalanced stats. Now, I didn't test any of the above, but you can at least see what I'm talking about. I'm not suggesting put every last ability in the Bestiary into the fray, just a list of small racial abilities with rules to use them. Basically a way for a GM to pop out a race for a new campaign and confirm it's balanced. If you can't make the core races and have them end up being within a point or two of each other that way then it's not done correctly.

I wouldn't mind a similar system in a separate book as a GUIDELINE for Dungeon Masters ONLY. I don't want to see this in a core book nor do I want to see this in a book marketed even partially to players. I'd like to see it something similar to the class creation rules in the old 2e DMG where the points come out LESS powerful than core races and the DM can feel free to add a little more to them if needed.

Paizo Employee Sean K Reynolds (Developer),

Ankheg avatar

A Man In Black wrote:
With respect to Mr. Reynolds and Paizo both, Savage Species was a confused, unbalanced mess and was rightly panned,

Not the monster classes appendix, which is the part I wrote. ;)

voska66 (Pathfinder Adventure Path Subscriber),

Paiso Male Drow Pain Taster HR avatar

thefishcometh wrote:
The Drow look pretty balanced from my first glance. The base-line Drow has been reduced slightly in power (SR is now 6 + level instead of 11), but there's a "Noble" drow variant that goes up in power considerably, with no change in CR. My guess is that the "Noble Drow" are meant to be strictly NPCs. I certainly wouldn't allow a player to play one in my campaign without some serious penalties.


The DROW is 1/3 CR and the DROW Noble is 3 CR. I allow one in my game but I broke the Drow Noble's powers in to 3 parts and created Prestige Class that has few pre-requisites.

Andoran KaeYoss (Pathfinder Adventure Path Charter Subscriber; Pathfinder Roleplaying Game, Pathfinder Chronicles, Pathfinder Companion, Pathfinder Fiction, Planet Stories Subscriber),

Jester avatar

The humans are powerful enough. I wouldn't want them any stronger.

The way things are now, I occasionally see non-human characters. I think that's great.

A Man In Black wrote:
A core design principle of 3e has been abandoned in part, and it's causing this confusion and disagreement.

One of the core design principles of 3e is that Team Monster, Team NPC, and Team PC work the same way


I don't see that being abandoned at all.

And they didn't work the same. There are a lot of similarities, sure, but there are still differences:

NPCs get less cash than PCs, and often a less powerful ability generation method. Monsters didn't really get cash, they just got treasure.

The way you gauge the power level for a PC is different from the way you gauge the power level for everything else, too.

A Man In Black wrote:

to attempting to make all monsters playable

If that was seriously attempted, it failed horribly.

A Man In Black wrote:
to making monster creation work like PC creation.

Only in the most general of terms. They get the same number of feats for their HD, the same number of skill points, but, as I said, a lot of things are held to different meters depending on which side of the screen they come from.

A Man In Black wrote:

One consequence of this core design principle is that you could play a goblin, kobald, or orc and do just about as well as playing a human or elf.

Did that get any worse? Not really.

Are they at the same power level, mechanically? No. But that can be evened out with a bit of work (and stuff like that tends to be fluid, anyway). Nothing has changed here.

And the flavour part of this, the part where an orc is much harder to play because they're universally hated, is still there as much or as little as before, because that is a setting thing, not a rules thing.

I don't see much reason for keeping them inherently even. It doesn't give enough to the game to be better than the alternative.

The alternative, of course, is to have critters of many different power levels, even the power level "significantly weaker than even your average 1st-level character, so you can use them in mobs from the beginning".

I think the benefits far outweigh the drawbacks.

After all, you could just say "give orcs +2 wis instead of -2 and all's well". Don't underestimate their ferocity.

Andoran KaeYoss (Pathfinder Adventure Path Charter Subscriber; Pathfinder Roleplaying Game, Pathfinder Chronicles, Pathfinder Companion, Pathfinder Fiction, Planet Stories Subscriber),

Jester avatar

voska66 wrote:

The DROW is 1/3 CR and the DROW Noble is 3 CR. I allow one in my game but I broke the Drow Noble's powers in to 3 parts and created Prestige Class that has few pre-requisites.

Actually, the common drow CR is "level - 1" (or level -2 if he has NPC class levels, which always reduces the CR by one), and the noble drow CR is "level" (or level -1 if she has NPC class levels).

The specific CRs we get are because the commoner is a warrior 1 (level 1 -1 for drow -1 for npc, and instead of -2, that becomes 1/3), while the noble is a cleric 3 (level because it's a noble drow with PC class levels, so you stick to 3).

The drow is on par with the standard races (human, elf etc.), while the drow noble is more powerful and you should probably downscale them bit, or upscale everyone else.

Taldor Callous Jack (Pathfinder Adventure Path Subscriber),

Visiting Viktor 3 avatar

Gorbacz wrote:
Anyway, +1 for MM being a monster book for DMs.

Yeah, I feel the same way, let a future book cover monstrous PCs and do it right this time.

Eric Jarman,

Ragnolin Dourstone avatar

James Jacobs wrote:
... And if you're trying to tell me that 3.5 had a workable and elegant system for playing any monstrous race... you've obviously never seen someone play a pixie sorcerer in a campaign of humanoids. It's sick.

As a DM who (foolishly) has let someone do exactly that, I wholeheartedly agree.

(It didn't help that the player liked loading up on pixie stix in order to 'get into character' either. My head hurts just remembering the carnage.)

Eric Jarman,

Ragnolin Dourstone avatar

Sean K Reynolds wrote:
A Man In Black wrote:
With respect to Mr. Reynolds and Paizo both, Savage Species was a confused, unbalanced mess and was rightly panned,

Not the monster classes appendix, which is the part I wrote. ;)

That was my favorite part of the book! </brown-nosing>

I don't think that it works really well with creatures that have a higher LA than they have HD though. Makes them too much of a glass cannon, especially at low level.

In my opinion, something more akin to the Bloodlines from UA would work better for those creatures: slowly gaining racial abilities as they level up in a PC class.

mdt (Pathfinder Roleplaying Game, GameMastery Maps Subscriber),

Pathfinder 11 Druid 2 avatar

Eric Jarman wrote:
Sean K Reynolds wrote:
A Man In Black wrote:
With respect to Mr. Reynolds and Paizo both, Savage Species was a confused, unbalanced mess and was rightly panned,

Not the monster classes appendix, which is the part I wrote. ;)

That was my favorite part of the book! </brown-nosing>

I don't think that it works really well with creatures that have a higher LA than they have HD though. Makes them too much of a glass cannon, especially at low level.

In my opinion, something more akin to the Bloodlines from UA would work better for those creatures: slowly gaining racial abilities as they level up in a PC class.


Actually, I've been thinking/advocating the same thing. Basically, treat the racial hit dice as the equal of NPC class levels. They really are pretty even in benefit. So a Player Character of a monster race with Hit Dice would take class levels in place of racial hit dice instead, the difference between an NPC and a PC when talking about a human, so it should work for the monsters as well. Then you just have to adjust for the powers they have instead.

Osirion James Risner (Pathfinder Chronicles Superscriber; Pathfinder Roleplaying Game Subscriber),

TSR 95053-38 avatar

voska66 wrote:
The DROW is 1/3 CR and the DROW Noble is 3 CR.

Actually as per Bestiary p313, they are Drow +0 CR and Drow Noble +1 CR.

As for the other posters Pixie problems in 3.5, what were the problems exactly? I've seen the Pixie played in more than a couple games (3 I can think of in the last year) and I wouldn't call it a problem in either direction (under power or over powered.)

+1 for the "I'd love to buy a new Savage Species book" camp.

mdt (Pathfinder Roleplaying Game, GameMastery Maps Subscriber),

Pathfinder 11 Druid 2 avatar

James Risner wrote:
voska66 wrote:
The DROW is 1/3 CR and the DROW Noble is 3 CR.

Actually as per Bestiary p313, they are Drow +0 CR and Drow Noble +1 CR.

As for the other posters Pixie problems in 3.5, what were the problems exactly? I've seen the Pixie played in more than a couple games (3 I can think of in the last year) and I wouldn't call it a problem in either direction (under power or over powered.)

+1 for the "I'd love to buy a new Savage Species book" camp.


I think it was the boosted pixie, the one with otto's irresistable dance that caused all the issues, if I'm remembering my monsters correctly. A +6 LA if I remember, and not nearly enough for a 'You become useless' special quality. If the pixie didn't have that ability they were something like a +4 LA? So a +2 to level for one ability. It was a glass cannon issue. Again, this is from memory at work so take it with a grain of salt.

Eric Jarman,

Ragnolin Dourstone avatar

James Risner wrote:
voska66 wrote:

As for the other posters Pixie problems in 3.5, what were the problems exactly? I've seen the Pixie played in more than a couple games (3 I can think of in the last year) and I wouldn't call it a problem in either direction (under power or over powered.)

+1 for the "I'd love to buy a new Savage Species book" camp.


The problem came with a combination of Irresistable Dance, one level of sorcerer (to get a bat familiar), max ranks in Perform (Ventriloquism), 5 levels of Rogue, the Pixie's Greater Invisibility, and a player who decided they were bored.

Loopy (Pathfinder Roleplaying Game Subscriber),

C Golden Goblin Statue Fina avatar

My level 5 sorcerer got reincarnated as a pixie once. Epic.

Lucifer Draconus II,

A 9-Wizard Final avatar

I don't have the Beastery yet but can't wait to get it. I don't mind it not having 'Monsterous PC' rules beyond the advice.Though I do like playing some MPCs like Drow , Genesai & Tieflings. If I want to play them I'll use the FR setting & the rules published in the FR supplements. If I want to play monsterous races such as Orcs , Hobgoblins n' such I'll play in Eberron setting. If I play in Golarion (sp?) I'll play standard races or Tieflings , using the rules in PF adventure path player's guide that includes them.

Would I like to see a Monsterous PC book ? Sure but I'm not biting at the bit for it.I didn't like the Savage species book , just to confusing.If as a DM & a player wants to play a monsterous race, i'd 1) decide whether it'd work in the given setting I'm using at the time . 2) If not, deny the request or 3) If it would work, come up with rules so he could play it & it wouldn't break the game.

Question: Does the Beastery have stats for Genesai ?

Weylin,

Lucifer Draconus II wrote:
I don't have the Beastery yet but can't wait to get it. I don't mind it not having 'Monsterous PC' rules beyond the advice.Though I do like playing some MPCs like Drow , Genesai & Tieflings. If I want to play them I'll use the FR setting & the rules published in the FR supplements. If I want to play monsterous races such as Orcs , Hobgoblins n' such I'll play in Eberron setting. If I play in Golarion (sp?) I'll play standard races or Tieflings , using the rules in PF adventure path player's guide that includes them.

Would I like to see a Monsterous PC book ? Sure but I'm not biting at the bit for it.I didn't like the Savage species book , just to confusing.If as a DM & a player wants to play a monsterous race, i'd 1) decide whether it'd work in the given setting I'm using at the time . 2) If not, deny the request or 3) If it would work, come up with rules so he could play it & it wouldn't break the game.

Question: Does the Beastery have stats for Genesai ?


Genasi are WOTC property unfortunately. There are the Suli-jann in the Qadira book...planetouched descended from the Jann. And there was mention I believe from Sean of there being rces similar to the Genasi in later books.

pres man,

TSR 95053-17 avatar

Lucifer Draconus II wrote:
I don't have the Beastery yet but can't wait to get it. I don't mind it not having 'Monsterous PC' rules beyond the advice.Though I do like playing some MPCs like Drow , Genesai & Tieflings. If I want to play them I'll use the FR setting & the rules published in the FR supplements. If I want to play monsterous races such as Orcs , Hobgoblins n' such I'll play in Eberron setting. If I play in Golarion (sp?) I'll play standard races or Tieflings , using the rules in PF adventure path player's guide that includes them.

Just to point out that the bestiary is meant to be setting neutral, I think, so while you are true that such things might be out of place in the PF setting that is not relevant to whether it should be in a setting neutral text. Since as you point out there are several settings that the rules could be used with where such monstrous pcs would fit in.

Xuttah,

D 1 Avatar avatar

Lucifer Draconus II wrote:

Would I like to see a Monsterous PC book ? Sure but I'm not biting at the bit for it.I didn't like the Savage species book , just to confusing.If as a DM & a player wants to play a monsterous race, i'd 1) decide whether it'd work in the given setting I'm using at the time . 2) If not, deny the request or 3) If it would work, come up with rules so he could play it & it wouldn't break the game.

I'd like to see a monstrous PC adventure path!

mdt (Pathfinder Roleplaying Game, GameMastery Maps Subscriber),

Pathfinder 11 Druid 2 avatar

Xuttah wrote:
Lucifer Draconus II wrote:

Would I like to see a Monsterous PC book ? Sure but I'm not biting at the bit for it.I didn't like the Savage species book , just to confusing.If as a DM & a player wants to play a monsterous race, i'd 1) decide whether it'd work in the given setting I'm using at the time . 2) If not, deny the request or 3) If it would work, come up with rules so he could play it & it wouldn't break the game.

I'd like to see a monstrous PC adventure path!

LOL

I might actually buy that one.

Paizo Employee Erik Mona (Publisher),

Rel avatar

Folks,

I can virtually assure you that we will get to a monsters as PCs book. Yes, these rules were available in the core system, but you either had to use the utterly broken LA system or the designed-before-its-time Savage Species rules, both of which sucked.

Rather than put a secondary rules subsystem at the heart of our monster book, we decided to leave the monster book a monster book and wait for monsters as PCs until we can give it the attention it deserves.

I can understand why some folks are disappointed with that, but then some folks want psionics and epic level rules immediately, and we are only just getting started developing the core rules.

Stick around a while. We will get to the corner cases and oddball stuff eventually.

Paizo Employee Erik Mona (Publisher),

Rel avatar

Absalom was not built in a day, is what I'm trying to say.

mdt (Pathfinder Roleplaying Game, GameMastery Maps Subscriber),

Pathfinder 11 Druid 2 avatar

Erik Mona wrote:
Folks,

I can virtually assure you that we will get to a monsters as PCs book. Yes, these rules were available in the core system, but you either had to use the utterly broken LA system or the designed-before-its-time Savage Species rules, both of which sucked.

Rather than put a secondary rules subsystem at the heart of our monster book, we decided to leave the monster book a monster book and wait for monsters as PCs until we can give it the attention it deserves.

I can understand why some folks are disappointed with that, but then some folks want psionics and epic level rules immediately, and we are only just getting started developing the core rules.

Stick around a while. We will get to the corner cases and oddball stuff eventually.


That's good to hear Erik. I've never insisted the rules had to be in the Bestiary, just have wanted to know it's coming down the road in a year or two.

I'm all for Paizo taking their time and getting it right, it just seemed for a day or two there like there was open hostility to doing such a book, which was highly disappointing to say the least. This post makes me feel much better! Thanks!

Paizo Employee James Jacobs (Creative Director),

Go L 68 Fiendish Tyrannosauru avatar

mdt wrote:
I'm all for Paizo taking their time and getting it right, it just seemed for a day or two there like there was open hostility to doing such a book, which was highly disappointing to say the least. This post makes me feel much better! Thanks!

If there was hostility, it was probably due to me being defensive in the face of what I felt to be a sudden deluge of unnecessarily antagonistic or overwrought complaints that the Bestiary didn't do something that it was never intended to do in the first place.

And in the hopes of managing expectations... it will probably be more than a couple years before we get to this topic. If things change and we get to it by 2012, then that's cool... but we're not yet committing to an actual release date for this (or any other often-requested rules expansion) quite yet. Note that, as Erik says, that's not the same as saying never.

Cheliax Seldriss (Pathfinder Roleplaying Game Subscriber),

7 Cale avatar

Erik Mona wrote:
Folks,
I can virtually assure you that we will get to a monsters as PCs book. Yes, these rules were available in the core system, but you either had to use the utterly broken LA system or the designed-before-its-time Savage Species rules, both of which sucked.

Neither the LA system nor Savage Species "sucked".
Maybe they are not perfect, but they are not that bad.

pres man,

TSR 95053-17 avatar

Seldriss wrote:
Erik Mona wrote:
Folks,
I can virtually assure you that we will get to a monsters as PCs book. Yes, these rules were available in the core system, but you either had to use the utterly broken LA system or the designed-before-its-time Savage Species rules, both of which sucked.

Neither the LA system nor Savage Species "sucked".
Maybe they are not perfect, but they are not that bad.

I was wondering exactly what factors about the system "sucked". Can we quantify it and thus perhaps start moving towards a solution to it. The first step of solving a problem is to correctly identify what the problem is. Is it glass-jaw characters, is to characters with too powerful of abilities, spellcasters getting screwed, what is the actual problems, and why did the old system fail to address them. As we have seen, it is easy to say something "sucks", it is much harder to exactly describe why it does and how to correct that.

EDIT: If the problem is that race X is a class-jaw and race Y is over-powered, that would seem to be indication that some adjustments need to be made for those races (the ECL needs to be reduced for race X and increased for race Y), not necessarily a need to toss the system out.

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