I think there's been a specific mention from James Jacobs that Improved Natural Attack doesn't work with Monks. Not super sure where that is, though. Maybe someone else remembers.
I'm not a huge fan of the whole Scorpion Strike through to Medusa's Wrath feat selections. It's a long way to go just to get a couple extra punches. I think that the Monk really benefits most from being a Combat Maneuver machine. Grapple is actually wildly powerful if you keep some rope or manacles handy for pinning.
I think there's been a specific mention from James Jacobs that Improved Natural Attack doesn't work with Monks. Not super sure where that is, though. Maybe someone else remembers.
I'm not a huge fan of the whole Scorpion Strike through to Medusa's Wrath feat selections. It's a long way to go just to get a couple extra punches. I think that the Monk really benefits most from being a Combat Maneuver machine. Grapple is actually wildly powerful if you keep some rope or manacles handy for pinning.
Though in the Main Pathfinder book its states "A monk’s unarmed strike is treated as both a manufactured weapon and a natural weapon for the
purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons.
As for the grappling yes I agree but to but honest I'm not real big on grappling. the reason for the Scorpian to Medusa is I'm going with a Boxer type monk and it just seemed to fit. Granted I watch alont of anime and such and I see those moves much like the moves from Hajime No Ippo aka Fighting Spirit.
Sorry to say it is indeed official that INA is NOT allowed for monks in pathfinder. Also, Medusa's Wrath is awesome for a monk, just take it at 10 when it becomes available. Remember, the monk doesnt have to have the pre-reqs to take his bonus feats, so you can grab MW without the not-as-useful scorpion style or gorgon's fist.
True it said I dont need to but as mentioned in a post or two ago they will be used as other special type punches. Not a fan of grappling so I'm going the other monk direction and dmg output. Also I've come to notice my gms battle tactics and Scorpion Strike and Gorgon's Fist would be helpful.
I think there's been a specific mention from James Jacobs that Improved Natural Attack doesn't work with Monks. Not super sure where that is, though. Maybe someone else remembers.
Ignore this IMO, the Monk already has a hard enough time of things comparitively as it is.
Improved Natural Attack was discussed according to RAW...
I would also suggest to skip the Scorpion Strike and Gorgon's Fist, since you can get Medusa´s as a bonus feat without requirements.
Think about Power Attack, helps getting up your damage.
You could also think about getting a weapon proficy with a melee range weapon and make better use of your combat reflexes in combination with improved trip or disarm or just damage in an AoO. In close combat you can use your unarmed attacks without the usual drawback of melee range weapons concerning adjected foes.
INA has been gone over afew times, I understand alittle more on the reasoning for not allowing it but I am glad Jacobs still mentioned though it could be a house rules setup. All this means is I have to do some discussing with my GM
Zerumm wrote:
The reason for the Scorpion, Gorgon, to Medusa is I'm going with a Boxer type monk and it just seemed to fit. Granted I watch alot of anime and such and I see those moves much like the moves from Hajime No Ippo aka Fighting Spirit.
Now granted I know not all but most but not all threads I've wandered through were anime is mentioned. Its poo'ed upon. Honestly to each there own opinion. Though, it also sometimes seen as just a world of warcraft player trying to cross there character over into Pathfinder. Well I do play world of warcraft and I do play Pathfinder but I know how to differentiate the two.
Ploppy wrote:
You could also think about getting a weapon proficy with a melee range weapon and make better use of your combat reflexes in combination with improved trip or disarm or just damage in an AoO. In close combat you can use your unarmed attacks without the usual drawback of melee range weapons concerning adjected foes.
A ranged weapon would probably be a good idea but I believe I may do that in the later levels afor the early part will stay focused on melee. The combat relfexes and other manuvers seem like a good idea as well but I already have my concept for the character. I do appreciate everyones input as well. Thank you