7 people marked this as FAQ candidate. Staff response: no reply required.
Since the Core Rulebook lacks easily referenced speed definitions, I scoured the rulebook for the definitions and compiled them all into this summary which I suspect others may find useful.
----------------------------------------------------
All About Speed Definitions in Pathfinder
There are various references to character speed terms in the Core Rulebook. Here are the definitions of those terms and examples of how they apply to characters.
Base Speed
Base speed is your unencumbered speed for a specified type of movement. Your base speed for any movement type is calculated in a similar manner as described in Base Land Speed. When a speed type is not referenced, base speed usually implies base land speed.
Base Land Speed
Base land speed is your unencumbered speed. Base land speed is calculated by applying all modifiers to your character’s speed with the exception of armor or encumbrance adjustments or any effect that modifies your “normal speed”.
In example, Kraag is a half-orc barbarian wearing light armor and calculates his speed as follows:
Total base land speed: 40’ (30’ half-orc base speed; +10’ barbarian in light or medium armor, untyped bonus for Fast Movement class feature)
Full Speed
Your speed after calculating your normal speed and applying all other adjustments that affect your normal speed is your full speed. In most circumstances, your full speed is the same as your normal speed. Some effects modify normal speed however do not specifically add to its total, such as the Haste spell. This newly modified speed is your full speed.
In example, Kraag a half-orc barbarian, wearing hide armor (medium armor) has just had Haste cast on him. Kraag calculates his speed as follows:
Total base land speed: 40’ (30’ half-orc base speed; +10’ barbarian in light or medium armor, untyped bonus for Fast Movement class feature)
Total normal speed: 30’ (40’ total base land speed; -10’ reduction as per Armor and Encumbrance speed reduction table on page 170)
Total full speed: 60’ (30’ total normal speed +30’ enhancement speed bonus)
Normal Speed
Your normal speed is your total encumbered speed (if any encumbrance applies). Normal speed is calculated by applying any armor or encumbrance reduction as indicated on the “Armor and Encumbrance for Other Base Speeds” table on page 170, to your base speed.
In example, Kraag a half-orc barbarian, has just donned hide armor (medium armor). Kraag calculates his speed as follows:
Total base land speed: 40’ (30’ half-orc base speed; +10’ barbarian in light or medium armor, untyped bonus for Fast Movement class feature)
Total normal speed: 30’ (40’ total base land speed; -10’ reduction as per Armor and Encumbrance speed reduction table on page 170)
Overland Speed
Overland movement is typically referred to as a unit of measurement over vast distances and is measured in miles per hour or miles per day. Overland movement is not the same as your land speed. Table 7-6: Movement and Distance on page 172 provides overland movement rates which are calculated as follows:
One Hour Overland: full speed divided by 10 with the result referenced in miles.
One Day Overland: one hour overland speed multiplied by 4 with the result referenced in miles.
Speed
This term is loosely used throughout the Core Rulebook and is sometimes referred to as “character speed”. Generally, unless indicated otherwise any reference to speed should be deemed as a reference to normal speed.
Speed Mode
Speed modes are usually in reference to the different modes of land speeds available: walk, hustle and run. Run is usually further defined by a situational multiplier starting at (x3).
Speed Type
This is the type of speed you have available: burrow, climb, land, fly and swim.
Top Speed
This is a reference to using the best speed mode you have available, for any type of speed.