Paizo Top Nav Branding
Welcome, guest! | Sign In | My Account | My Subscriptions | My Downloads | Shopping Cart   Shopping Cart | Help/FAQ
  About Paizo     Messageboards     News     Paizo Blog     Help/FAQ  




Pathfinder Society
SEARCH


BROWSE
Shop

Messageboards

Paladin mount options, 2 minutes ago by Thammuz

Are dragons overrated?, 3 minutes ago by Heathansson

Bestiary II Wish List, 6 minutes ago by Thammuz

Mothman's Howl of the Carrion King, 7 minutes ago by DM Mothman

Son of Forums are Way Too Long!!!, 7 minutes ago by Mairkurion {tm}

Clerics, Shields and Somatic components, 8 minutes ago by nidho

Puns!, 8 minutes ago by taig

Other Genre Setting for Pathfinder, 9 minutes ago by BabaNabi

Warhammer Fantasy or 40K armies, 11 minutes ago by Boxhead

Mothman's Whispering Cairn, 13 minutes ago by DM Mothman

So is this Deus Ex Machina?, 19 minutes ago by Can I Call My Guy Drizzt?

Additional Trait feat clarification, 19 minutes ago by Farabor

Bows and the Buckler, 20 minutes ago by Lokie

More PRPG Classes Coming?!, 22 minutes ago by xorial

Expedition to the Demonweb Pits (and possibly more), 23 minutes ago by Onyx Ironhands

Paizo / Messageboards / Paizo Publishing / Pathfinder® / Pathfinder RPG / Community Content / Suggestions/House Rules/Homebrew / Reimagining the Artificer     Recent Posts
Reimagining the Artificer
Witchfinder,

Silman Trabe avatar

I know this has, quite possibly, been done to death, but I'm eagerly seeking the critical eyes of the people most enthusiastic about Pathfinder. Basically, I am play testing this class, so that my local gaming groups might have it back under Pathfinder. However, I'd be grateful for criticisms, praises, and suggestions before I go beta with it. These could save us a tremendous amount of time, and/or improve our game while we do this.

I am interested in balance, playability, notions of scalability of the class as it levels, and more generally whether or not it looks fun.

I did come to build these classes after reading Toyrobots' and Anburaid's Ardwright, so many thanks to them. Also, feel free to run with any of the ideas I'm putting forward, in your own projects.

Without further adieu:

The rationale for the existence of this class is that: a crafting class does not currently exist. A class that better utilizes items, re purposes items, and crafts quickly does not exist and shouldn't step on the toes of other classes. It is versatile enough to cover functions of some full classes, but (hopefully)is not full class plus. Also, the existence of this class helps the DM, with not having to fudge monster treasures to include convenient items.

Version 1 is a class with a very rigid progression. Differentiation comes with choice of feats and items. It is limited by the availability of money.

Google Doc Artificer Version 1.

Version 2 is more in line with Pathfinder core classes, but may be more exploitable. It's progression is more in the hands of the player, and although it cannot make everything (due to skill availability), it can be specialized and looks to me like it would be more apt to meet players' visions of their specific characters. It is limited by a mechanic similar to bardic performance rounds/ monk ki.

I renamed it Artisan, because I felt it was distinct enough from the artificer version 1 to deserve its own name.

Google Doc Artisan Version 2.

Thank you for any feedback.

Anburaid,

Warforged avatar

wow :)

those are both pretty nifty! Its quite interesting that you shifted/combined the craft reserve with the infusions, so to speak. very neat.

Witchfinder,

Silman Trabe avatar

Anburaid wrote:
wow :)

those are both pretty nifty! Its quite interesting that you shifted/combined the craft reserve with the infusions, so to speak. very neat.


Thank you for scanning it over. The reason that I shifted/combined the craft reserve with the infusions was to bring it more in line with the role I imagined it would have (guy who is dependent on magical items, better able to use them, and more efficient at re-purposing 'junk' items than selling them at 50%). The rationale was that they should have to tactically choose between pushing magical item economy with additional equipment, and jumping the shark with their current gear.

Osirion seekerofshadowlight,

18 Undead-Fort-Commander C avatar

I both like and will be stealing your classes. Am working on a streampunk game this screams to be used in

Witchfinder,

Silman Trabe avatar

seekerofshadowlight wrote:
I both like and will be stealing your classes. Am working on a streampunk game this screams to be used in

High praise, indeed. Thank you kindly.

Sigurd,

Dwarf Merchant Final avatar

I like them. There is a lot of work and thought in them.

I have to digest....

Artificer

From 'Class Features'
"All of the following are class features of the paladin."

Some typos ....

Wield not Weild
Wondrous

I like the basic mechanism you're using. I don't like that you haven't tied it back very tightly to the skill structure of the game.

"The artisan adds +10 to use magic device and craft rolls involving constructs."

Adding 10 or 15 to a roll is a whole lot all at once and doesn't encourage the player to use the skills he has.

I think you need to consider its balance.

S

Paizo / Messageboards / Paizo Publishing / Pathfinder® / Pathfinder RPG / Community Content / Suggestions/House Rules/Homebrew / Reimagining the Artificer All Messageboards

Want to post a reply? Sign in, or create a new account.



©2002–2009 Paizo Publishing, LLC®. Need help? Email customer.service@paizo.com or call 425-250-0800 Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Publishing, LLC, the Paizo golem logo, GameMastery, Pathfinder, Planet Stories, and Undefeated are registered trademarks of Paizo Publishing, LLC, and Pathfinder Chronicles, Pathfinder Companion, Pathfinder Modules, Pathfinder Roleplaying Game, Pathfinder Society, PAIZOCON, RPG Superstar, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Publishing, LLC. Amazing Stories is a trademark of, and Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and are used by Paizo Publishing under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.