Just to play with the rules I applied a 'Fey-Blooded' template to the djinn. The template suggests the CR go up by 1. I've listed the orig stats & Skill levels.
The hp went down by 7 but the ac went up by 1 and the djinn picked up spell resistance.
The template is from Atlas Games Bestiary (early D20). If anyone spots issues....
What do people think?
Genie, Fey Djinni
Djinni CR 6
XP 1,600 (? how do I adjust this?)
CG Large outsider (air, extraplanar)
Init +8; Senses darkvision 60 f.; Perception +12
Defense
AC 20, touch 14, flat-footed 14 (+5 Dex, +1 dodge, +5 natural, –1 size)
hp 45 (7d10+7)
fort +3, Ref +10, Will +7 Immune acid
Offense
Speed 20 f., fy 60 f. (perfect)
Melee 2 slams +10 (1d8+3) or mwk scimitar +12/+7 (1d8+4/18–20)
Space 10 f.; Reach 10 f.
Special Attacks air mastery, whirlwind (1/10 minutes, 10–50 f. tall, 1d8+4 damage, DC 17)
Spell-Like Abilities (CL 9th)
At will—detect magic, dancing lights, invisibility (self only), plane shift (willing targets to elemental planes, Astral Plane, or Material Plane only), ghost sound, create food and water, create wine (as create water, but wine instead), gaseous form (for up to 1 hour), major creation (created vegetable matter is permanent), persistent image (DC 17), wind walk
Statistics
(Orig - Str 18, Dex 19, Con 14, Int 14, Wis 15, Cha 15)
Str 16, Dex 21, Con 12, Int 16, Wis 15, Cha 17
Base Atk +6; CMB +11; CMD 27
Feats Combat Casting, Combat Refexes, Dodge, Improved InitiativeB, Wind Stance, Weapon Finesse Scimitar
(Orig Skills Appraise +12, Craft (any one) +12, Fly +20, Knowledge (planes) +12, Perception +12, Sense Motive +12, Spellcraft +12, Stealth +10)
Skills Appraise 10, Craft (any one) 9, Fly 16, Knowledge (planes) 10, Know (Arcana) 6, Know (Religion) 6, Perception 10, Sense Motive 13, Spellcraft 10, Stealth 16, Diplomacy 14,
Languages Aquan, Auran, Common, Ignan, Terran; telepathy 100 f.
Ecology
Environment any (Plane of Air)
Organization solitary, pair, company (3–6), or band (7–10)
Treasure standard (masterwork scimitar, other gear)
Special Abilities
Air Mastery (Ex) Airborne creatures take a –1 penalty on attack and damage rolls against a djinni
Spell Resistance (Ex): To determine if a spell or spell-like ability works the spellcaster makes a level check (1d20+caster Level). If the result equals or exceeds 19, the spell works normally, the Fey Djinn still gets a saving throw.
Sigurd
|