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Greetings,
I am about to start a campaign with a couple of my friends with a setting that is slightly different than a "regular" one. That is, I am going to make the world a VERY dangerous one, where a good hit with a sword can end ones life immediately.
I would like to have some advice/suggestions/feedback of the various house rules.
What I have so far:
* Point buy system (25) (PCs)
* Elite array/ 3d6 (NPCs)
* Low hit points (1st level max, next levels 1 + CON)
* Magic HIGHLY feared
* Magic using "controlled" by high wizards/cleric/aristocrats
* Sorcerers are deemed as heretics
* Most druids are isolated and considered rather mysterious
* Only major villains/BBEGs use the critical hit deck
* The critical fumble deck is used only once/combatant/battle[day/session]
* Following fumbles -> -2 AR/AC for 1 round (defender's choice)
I know that even a very high level wizard eventually might have less than 20 hit points so any first level fighter with a great sword can easily kill of him.
Also, evocation spells and spells in general have made me think a lot. Say, a fireball that deals 5d6 is deadly. Ambushes are deadly. I might either tweak these a little or make the players understand that spell casters are not to be messed with.
What do you think of this?
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And don't forget channeling will be deadly.
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Are you going to use mostly humanoid foes, or the standard crazy array of monsters? Because if your (for instance) 3rd-level PCs are facing typical level-appropriate monsters (an ogre, or heck, even a lion or tiger) with that amount of hp, they're going to be below 0 hp in one or two hits. Of course, so will the monsters...
That's not a criticism, just an observation. I actually like your ideas, it'll be interesting to hear how they play out. (You ARE going to post a follow-up thread after your first session, right?)
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wynterknight wrote:
(You ARE going to post a follow-up thread after your first session, right?)
Totally. I've thought of a mostly suburban setting, where "fantasy" creatures are rather unheard of and where the character might start as commoners and if they want to become a fighter they must first get some levels as warriors.
Then I thought that what difference does a lvl 20 barbarian and a 20 lvl wizard have hit-point-wise in the end with the exception of the CON modifier? So I came up with a system that might balance things out a bit;
Every time a character is entitled to a ability score (i.e every 4th level) increase, that character's HPs raise as per entitled HD.
For example, for each ability score for a barbarian is entitled, he'll receive another 12 hp as a bonus. So in the end, that barbarian is going to have 60 hp more than anyone else.
Then again, I seriously doubt anyone in my campaign world is ever going to reach that, renowned heroes already being around lvl 10 perhaps.
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