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I'm wanting to test the Pathfinder waters on my fiancee's 2 little brothers (12 and 13) so thought I would break out my old HeroQuest board game (1990) and do a little conversion work on it. If anyone out there has the HeroQuest stuff, this might be a fun activity. I've converted the first 5 quests so far, and they take a party of 3 to level 5 after completion of quest 5.
==================================================================
Monster Conversions with CR and XP
==================================================================
Orc - Orc CR 1/3 135
Goblin - Goblin CR 1/3 135
Skeleton - Skeleton CR 1/3 135
Zombie - Zombie CR 1/2 200
Ulag - Hobgoblin CR 1/2 200
Fimir - Lizardfolk CR 1 400
Chaos Warrior - ** CR 2 600
Gargoyle - Gargoyle CR 4 1200
Mummy - Mummy CR 5 1600
Chaos Warlock - ? CR ? ?
** - Typically replaced with Skeletal Champion, except on quest
4 when it is assigned to a Bugbear.
Quest 1 XP: 4490 (Enemies) + 610 (Quest Reward) = 5100
Quest 1 Notes: Remove the 2 Mummies
Quest 2 XP: 4570 (Enemies) + 680 (Quest Reward) = 5250
Quest 2 Notes: Add 3 Lizardfolk and 2 Orcs
Quest 3 XP: 4690 (Enemies) + 710 (Quest Reward) = 5400
Quest 3 Notes: Add 2 Lizardfolk, treat Ulag as a Hobgoblin
Quest 4 XP: 4765 (Enemies) + 785 (Quest Reward) = 5550
Quest 4 Notes: Add 3 Lizardfolk, Add 1 Orc, treat Chaos Warrior as Bugbear
Quest 5 XP: 8015 (Enemies) + 1375 (Quest Reward) = 9390
Quest 5 Notes:
==================================================================
The noted Quest Rewards were calculated to take 3 Adventurers to
level 5 after completing Quest 5. You can scale up for 4+
Adventurers
==================================================================
I will add to this as I continue the conversion work (if they enjoy it, or if there is interest for it here). Let me know your thoughts.
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I would recommend a human fighter 2-3 with the Chaos Warrior. It gives a little bit of the "Hey, they can do the same stuff we can!" feel that other creatures don't, and introduces them to smarter, more-versatile foes.
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A Man In Black wrote:
I would recommend a human fighter 2-3 with the Chaos Warrior. It gives a little bit of the "Hey, they can do the same stuff we can!" feel that other creatures don't, and introduces them to smarter, more-versatile foes.
I'll probably introduce more monsters later, but the game has 14 premade adventures including monster placement and such. I'm trying to keep to the same feel as HeroQuest but with the rules of Pathfinder applied to it...It's going to be interesting seeing a ranger, bard, and who-knows-whatelse on the game board (The game only had barbarian, dwarf, elf and wizard).
I haven't read through all of the quests yet, but I'm going to try my best to change Chaos Warriors into whatever would better fit the quest.
Like in Quest 4, the Chaos Warrior is the leader of an orcish bandit group...Bugbear fits that much better and stays at CR 2. In another quest it is in a dungeon with undead, so Skeletal Champion (CR 2 also) seemed like a good match.
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Great Idea,
I'm not personally a Heroquest devotee but my lady would like this sort of stuff. Keep us posted.
Thanks
S
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Sigurd wrote:
Great Idea,
I'm not personally a Heroquest devotee but my lady would like this sort of stuff. Keep us posted.
Thanks
S
I'm glad that this can be of use to someone other than myself!
I'm thinking of increasing the difficulty of creatures in a quest every 5 levels, so the list currently shown would be just for quests 1 - 5 and a new list would be made for 6 - 10 and another for 11 - 14.
Once I've converted the core game, I'll be looking into finding info on the expansions as well.
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Great way to get new players!
I wrote up some homebrew Fimir for D&D 3.5.
I don't know if you're up on Warhammer lore, but they're Daemons, unconnected with Chaos, but still dangerous to Humanity, needing to kidnap humans for breeding purposes (though you may want to gloss over that part, for younger players).
Warpstone 25 really went to town on them, giving them some much-needed exposure.
Take a look at the link to Legion 6, with the Skaven's account of the origin of the Fimir!
For the above reasons, I did them as LN(E) native outsiders.
I did the various castes (Shearl, Fianna, Dirach and Meargh), and IIRC, the base caste (Shearl) came out as 2HD, just like the lizardfolk you're substituting.
If you want a look, give me a mail.
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Jigg wrote:
I'll probably introduce more monsters later, but the game has 14 premade adventures including monster placement and such. I'm trying to keep to the same feel as HeroQuest but with the rules of Pathfinder applied to it...It's going to be interesting seeing a ranger, bard, and who-knows-whatelse on the game board (The game only had barbarian, dwarf, elf and wizard).
Oh no, I remember it well and fondly. The Chaos Warriors always had a pretty nasty bite to them, and if I recall correctly there was an explanation why they were working with the orcs in the orc-themed expansion.
Using an undead creature for them in the undead quests is probably a good idea, though.
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