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The Fires of Creation - a Legacy of Fire/Exalted PbP,
45 seconds ago
by
Unfettered Silhoutte
Telekinesis and Invisibility,
1 minute ago
by
james maissen
Scribing Scrolls - Setting the DC,
1 minute ago
by
LazarX
"Reduced" Creature Simple Template,
5 minutes ago
by
Hexcaliber
Calling all first time PBP players,
5 minutes ago
by
Yucale
Pathfinder homebrew game in Atlanta, GA.,
6 minutes ago
by
TarkXT
The Infernal Syndrome (GM Reference),
7 minutes ago
by
Tikael
Second Darkness (KEJR's Pathfinder RPG Play-by-Post),
11 minutes ago
by
DM Shisumo
Strange Treasure Rules,
12 minutes ago
by
kenmckinney
Philadelphia Pathfinder,
15 minutes ago
by
Tom Carpenter
Legacy weapon help,
15 minutes ago
by
Yerv Kinkash
Old TSR code of conduct,
15 minutes ago
by
Wolfthulhu
Conan the Barbarian,
17 minutes ago
by
LazarX
Arcadia - Land of Opportunity,
17 minutes ago
by
Titus Cagnaletti
Cult of the Ebon Destroyers,
18 minutes ago
by
F. Wesley Schneider
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Carrion Hill.
Urban Horror.
References to the Outer Gods.
Underground ghoul societies.
Initiative please.
Sanity checks.
I'M IN !!
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Richard "Celestial Gas Spore Paladin/Ranger" Pett.
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I love the spawn of Yog-Soggoth!
Nice work, looks like you may have a seller.
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Amazing... I'm already Pett-rified with fear! :)
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Somebody call the PETTA !
(People for the Ethical Treatment of Tentacled Aberrations)
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Asgetrion wrote:
Amazing... I'm already Pett-rified with fear! :)
BOO that wasn't punny at all!
I really like how this adventure is looking
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yes definitively as I learn more about that adventure I fall more and more in love with ti... I have been waiting for it as long as I knew it was coming out.
damn that is the only reason I continue in thesuscription for modules... I WANT thatadventure.. ahh and the one from the superstar :P
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My attention has been successfully gotten.
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Want...Now...MUST...HAVE!!!
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A samwich is a samwich, but a Dunwich is a meal.
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The more Lovecraftian madness and monstrosities (ghouls AND spawn of Yog-Sothoth! Suweeeeeeeeet) the better! This is a must have!
Cheers,
Colin
P.S. Yes, I love horror/dark-fantasy adventures, almost in an unnatural, non-family-friendly way ;-) ;-) Are there any rumours about anything else like this on the horizon from Paizo?
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13garth13 wrote:
The more Lovecraftian madness and monstrosities (ghouls AND spawn of Yog-Sothoth! Suweeeeeeeeet) the better! This is a must have!
Cheers,
Colin
P.S. Yes, I love horror/dark-fantasy adventures, almost in an unnatural, non-family-friendly way ;-) ;-) Are there any rumours about anything else like this on the horizon from Paizo?
I have already sacrificed five points of POW to nemesis, nyarlathotep's pet cat, in the hope that he will be able to sway paizo into future projects in this vain....we can but hope the sacrifice was not in vain.
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:homerdrool: pant pant pant MUST HAVE
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Don't buy it...
Tekeli-li!
Tekeli-li!
Tekeli-li!
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13garth13 wrote:
The more Lovecraftian madness and monstrosities (ghouls AND spawn of Yog-Sothoth! Suweeeeeeeeet) the better! This is a must have!
Cheers,
Colin
P.S. Yes, I love horror/dark-fantasy adventures, almost in an unnatural, non-family-friendly way ;-) ;-) Are there any rumours about anything else like this on the horizon from Paizo?
If this sells well, and/or it gets great reviews, we'll certainly do more Lovecraft stuff. Actually, we've been doing Lovecraft stuff since as early as Rise of the Runelords. I'm probably the biggest Lovecraft fan at Paizo, and since I'm also the Editor-in-chief, I can pretty much say that there'll be various amounts of Lovecraftian elements seeping into all sorts of stuff now and then.
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I hear Hastur has a new gig: He appears to people who make bad puns while talking about PF or CoC, and horribly tortures them to death over the course of a decade.
Too mild, if you ask me, too mild! }>
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James Jacobs wrote:
If this sells well, and/or it gets great reviews, we'll certainly do more Lovecraft stuff. Actually, we've been doing Lovecraft stuff since as early as Rise of the Runelords. I'm probably the biggest Lovecraft fan at Paizo, and since I'm also the Editor-in-chief, I can pretty much say that there'll be various amounts of Lovecraftian elements seeping into all sorts of stuff now and then.
I like it, sounds about right: some Lovecraftian elements with some Lovecraftian modules (maybe even an AP!), but it shouldn't become the focus for Pathfinder. After all, if you *really* want Lovecraft, there's always Call of Cthulhu.
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Love the new art in Todays blog although if it's to much to ask would it be possible to have some art with the Iconics in it? (Especially a certain Gnome one?)
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looking forward to this one. Hey James Jacobs I e mailed you a while back, wondering if you ever got the e mail?
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I don't like this foolish Pettery.
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James Jacobs wrote:
13garth13 wrote:
The more Lovecraftian madness and monstrosities (ghouls AND spawn of Yog-Sothoth! Suweeeeeeeeet) the better! This is a must have!
Cheers,
Colin
P.S. Yes, I love horror/dark-fantasy adventures, almost in an unnatural, non-family-friendly way ;-) ;-) Are there any rumours about anything else like this on the horizon from Paizo?
If this sells well, and/or it gets great reviews, we'll certainly do more Lovecraft stuff. Actually, we've been doing Lovecraft stuff since as early as Rise of the Runelords. I'm probably the biggest Lovecraft fan at Paizo, and since I'm also the Editor-in-chief, I can pretty much say that there'll be various amounts of Lovecraftian elements seeping into all sorts of stuff now and then.
Well, I've been waiting for this ever since it was announced... not only because I'm a huge Lovecraft fan, but also because it's set in Ustalav and the premise sounds so darn good! :)
(I just love things with tentacles; I love them so much that I'm planning to use a Deepspawn-controlled village in my FR campaign, too!)
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Larcifer wrote:
looking forward to this one. Hey James Jacobs I e mailed you a while back, wondering if you ever got the e mail?
Probably. I get a LOT of email. And particularly in a week in which the office is moving email gets overlooked...
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I definitely need to get a copy.
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Ah man, did that darn Whatley kid let his messed up brother out again? ;)
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Kevin Mack wrote:
Love the new art in Todays blog although if it's to much to ask would it be possible to have some art with the Iconics in it? (Especially a certain Gnome one?)
Are you asking in general, or specifically for Carrion Hill art with iconics?
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I rather like the sounds of this one. Depending on price and what-not, I may have to investigate it. And I don't typically run prepublisheds, thanks to some rather poor experiences with them just about every time I've tried.
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Disciple of Sakura wrote:
I rather like the sounds of this one. Depending on price and what-not, I may have to investigate it. And I don't typically run prepublisheds, thanks to some rather poor experiences with them just about every time I've tried.
Since I'm in the business of selling modules... I'm curious! What kind of things in the published modules you've run caused problems?
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Sean K Reynolds wrote:
Kevin Mack wrote:
Love the new art in Todays blog although if it's to much to ask would it be possible to have some art with the Iconics in it? (Especially a certain Gnome one?)
Are you asking in general, or specifically for Carrion Hill art with iconics?
Both
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James Jacobs wrote:
Since I'm in the business of selling modules... I'm curious! What kind of things in the published modules you've run caused problems?
I'll readily admit that I haven't run a Paizo module all the way through (I started running a test of the Alpha 3 through the free prequel to the Kobold King line, whose name is escaping me). However, my general complaint with modules is issues with start-up (ie, how to get the adventure started) which often feel restrictive, and with either pacing or encounter design.
For example, I picked up the first module in Curse of the Crimson Throne back when it was on sale for $7. It's got some parts that I really like (like the Shingles Chase section). But the set-up doesn't really feel particularly good for me and how I like to run my games. Also, the pacing just feels wrong. Reading through it, I'm given the impression that weeks should be passing between sections, but it also feels like, in the process of running the game, the PCs could easily move from one section to the next in a matter of days. It wound up becoming something I'd borrow portions from, but I don't think I'd be able to actually use it as designed without heavily modifying it and/or forcing PCs not to progress in certain places.
Having played through half of Second Darkness so far, some of the assumptions in the adventures there also struck me as odd. Our party spent a great deal of time investigating some of the clues provided in an early part of the AP, only to discover that we were expected to just flat out kill one NPC and assume that we had all the information we needed, rather than incapacitating him and getting additional information. As someone who tried to run a mystery adventure once, I know it's not easy, but the DM found no guidelines for what to do if we actually didn't just hack our way through the adventure. It ultimately felt a little unfulfilling.
Of course, my worst experience was from back in 2nd edition with a module called "The Terrible Trouble in Tragidore" or something like that, that began with the PCs having their equipment stolen by a wandering minstrel they invited to share their camp with them. The players understandably did not like that. I've played in/run a few others, and they've never been terribly successful, so I tend to just write my own, which I enjoy well enough anyway.
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Ia! Ia!
I can't wait to get my tentacles on this module. :-D
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I've run two modules (one twice). My only regret is that I don't own more of them. It was fun back when we had a thread and everybody ranked their favorites.
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I will definately be pestering my DM to run this one......I still dream of completing The Mountains of Madness........
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Kevin Mack wrote:
Both
Well, I know Lini is mentioned in upcoming art order (in fact, she's one of the iconics we're using for Realm of the Fellnight Queen, what with its connection to gnomes and the First World and all, so I'll keep that in mind as we go forward.
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