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Paizo / Messageboards / Paizo Publishing / Pathfinder® / Paizo Community / Gaming / Play-by-Post Discussion / Pathfinder Savage Tide: Discussion thread     Recent Posts
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Pathfinder Savage Tide: Discussion thread
hogarth,

Unicorn 2 avatar

Are you guys trying to put a jinx on my computer? It runs Vista as well...

Franz Lunzer (Pathfinder Chronicles Charter Superscriber; Pathfinder Roleplaying Game, GameMastery Cards Subscriber),

S 01 Shoanti Versus Ogre HI avatar

Eh... just use MS Update, and you will see... ;)

hmm... nifty nice reply-site, with the previous posts listed. Good!

Osirion seekerofshadowlight,

18 Undead-Fort-Commander C avatar

Oddly enough I did just go win 7, we'll see if it's any better.I am blaming vista updating for the issues as every time it updated it got slower and worse and started blue screening. It updated yesterday and crashed..Hard. The bad news is I only could salave some of my hard drive, and still need to reinstall everything...fun. Sigh, I also lost all of my bookmarks which is a shame...If All goes well I should be updating tonight or in the morning.....

Osirion seekerofshadowlight,

18 Undead-Fort-Commander C avatar

hogarth wrote:
Are you guys trying to put a jinx on my computer? It runs Vista as well...

Do not let it update. It's a ninja so watch it, thats when my troubles started. and yeah I just noticed it shows the threads now, neat

Osirion seekerofshadowlight,

18 Undead-Fort-Commander C avatar

Bad news guys, my windows corrupted all my files, I lost all the game info, my maps, and everything. I am pissed off as I lost years of family pics I had on the harddrive that I had not back up like a fool. Anyhow give me a few days to rebuild, again sorry

Dax Thura,

28 Epic Iconic Sorceress avatar

Wow, that's a B&%$*#. I'm sorry to hear that. I know what it's like to lose all those pics.

Franz Lunzer (Pathfinder Chronicles Charter Superscriber; Pathfinder Roleplaying Game, GameMastery Cards Subscriber),

S 01 Shoanti Versus Ogre HI avatar

yeah, that's bad.

It took a minor harddrive failure like that to teach me to backup and doublesave as well.
Now I got a backup-reminder, once in a month I duplicate all drives on a special external harddrive, that's not normally connected to the laptop.

If anything happens, I will only ever loose as much as 4 weeks. That's bad enough, but not too bad.

Osirion seekerofshadowlight,

18 Undead-Fort-Commander C avatar

Ok guys we are done with part 2 and downtime is yours, sell loot, keep loot craft, learn to do the cha cha, all up to you

I'll have some notes for each of ya in the next few days and that last guy had a crown with 7 moonstones in it, +1 hide armor and +1 great club

Again thanks for hanging in there with me

Andoran Memento Mori,

Symbols Final 1 avatar

Hip Hip Hurray!

Dax Thura,

28 Epic Iconic Sorceress avatar

Where's that list of items? Is it updated? I know I was wearing chainmail +1 that just won't work for me now that I've started with the wizard class. Also, I would keep the scimitar +1 over the rapier +1.

Edit: there's an incomplete list on Ardanto's character sheet. Do you think you can get it updated soon so we can divvy/sell stuff?

Osirion seekerofshadowlight,

18 Undead-Fort-Commander C avatar

My list is gone, it is being rebuilt. There is a list a few pages back from the cove, not counting anything ya got off the dead in the city and a few items I added to the ship ya just did not have time to find before hand

Dax Thura,

28 Epic Iconic Sorceress avatar

Actually, I would like to go back to the cove to see if I can salvage any of the product that I was shipping over. I expect not, but the character would want to at least try. Hopefully, all of the beasties have killed themselves off by the time I go as well. I'd ask the group if they would like to with, as well as Kaskus and Liamae.

Try to befriend Kaskus. One can never have too many friends that can heal you.

Become a wizard with Dauros' aid. Swap spells with him.

Make some scrolls

Other than assisting with the others' activities, that's all I have planned for the next six months.

Oh yeah, hit points 1d4 + 2 ⇒ (3) + 2 = 5

Qadira Bryan,

Paizo Drow Slaughter HRF avatar

Seeker, do you have any special rules on crafting items? I was looking at the Craft Wondrous Items feat for one of my two new ones ...

EDIT: and I mentioned in the main thread, but I'll say it here, congrats to everyone on making it through two parts of the STAP! Not very often that a pbp makes it through even one part of any AP. And thanks to Seeker for making it a great ride so far!

EDIT 2: level 5 hit points - 1d4 + 2 ⇒ (2) + 2 = 4 with CON and favored class bonus, that makes 7 for a total of 36

Franz Lunzer (Pathfinder Chronicles Charter Superscriber; Pathfinder Roleplaying Game, GameMastery Cards Subscriber),

S 01 Shoanti Versus Ogre HI avatar

Congrats to all of us for making it so far!

What was the rule for Fighter-hit dice? 1d8+2? or was it 1d4+6? I can't remember.

Will have a short Intime post up shortly, a but later (monday or tuesday) a longer post for things that Guard will do in the downtime.

Osirion seekerofshadowlight,

18 Undead-Fort-Commander C avatar

I do not really have much in the way of houserules for it. UI do sometimes have players hurt parts in place of just spending gold, but in eberron that's not an issues for the most part.

If I have an issue with you making an items I'll ask you to make something else. You should be fine as long as ya stick with core however

Qadira Bryan,

Paizo Drow Slaughter HRF avatar

seekerofshadowlight wrote:
I do not really have much in the way of houserules for it. UI do sometimes have players hurt parts in place of just spending gold, but in eberron that's not an issues for the most part.

If I have an issue with you making an items I'll ask you to make something else. You should be fine as long as ya stick with core however


Sounds good. That PC you posted before was really interesting, but as I think about it, the more I may just stay core wizard until I at least get to 8th level (to try out the metamagic goodies ...)

Finn,

A 19 Amin avatar

Hit points: 1d4 + 4 ⇒ (3) + 4 = 7

Osirion seekerofshadowlight,

18 Undead-Fort-Commander C avatar

ok guys I know we have not played this up as well I do not normally use affiliations however there are a few in the city

So I will give a run down of them as they do have benefits. They are detailed in dragon 348

Church of the silver flame
Dawn council
The inspired
The seekers
Witchwardans
zelkrunes horns

Now thoven and Finn are both part of one, silverflame and Zelkrunes horns.

Any one involved with taking down the lotes my become members of the council

just thought I would throw them out there.

Dax Thura,

28 Epic Iconic Sorceress avatar

Note that with the +2 apprentice bonus I automatically learn all of the first level spells that Daurros has.

Dax Thura,

28 Epic Iconic Sorceress avatar

Starting with Ardanto's list'O Loot and going through the posts since Toxim came on the scene, I've compiled a treasure list. I added who has which item where I read it in the posts as well. I did not include items that were Lavinia's (specifically the stuff in her secret armory). There's also 4 potions, one cure light wounds, and 3 cure moderate wounds that were not used as far as I can tell. There are some items that still need to be appraised and some that have not been properly identified.
There's a good bit of stuff here.

Rapiers *2
Thieves tools *2

Flying Monkey man: (Seeker did not say if any of these are magical)
- small Master work Kukri – not magic
- gold nose ring with a silver chain running from it to hooped earrings 50-100gp
- Ruby ring 80-150gp
- silk slippers
- Oil of keen edge

Cave of Trophies
- COLLECTION of Old Leather Bound Sea Charts from pirate caves. *the sea charts are worth a good amount but if kept they gibe a +4 on navigation checks for sail - Ardanto

Cavern Bedroom
- Rapier +1
- ring of swimming
- 3 silver bars (30gp each)

Brissa:
- masterwork rapier,
- studded leather armor +1 = Toxim
- emerald clasp {10-20gp}
- silver locket {5-10gp}

SEA WYVERN
- The chests 120gp, 448sp, 686cp, 3 garnet (10-20gp), emerald brooch (29-50gp), and 5 pearls (80-120 each)
- ships cargo 30 tons (half of the 60 tons she can hold)
*2 tons fine wood
*16 tons of marvel
*2.5 tons of olives
*1/2 ton of rope
*6 tons of small furniture
*4 tons of fine wine

Jester
- Ring (magic?)

Lavinia’s Room
- Jade Ravens
· Cloak, resistance +1
· studded leather +1
· chain shirt +1
· goggles if minute seeing
· rapier
· gold ring
· jade ring
· earrings
· 2 short swords
· long sword
· shortbow
· longbow
· 80 arrows
· 70 GP
- Drevoraz and Bullywog
· studded leather
· scimitar +1 = Toxim
· Iron Belt of giant strength +2 = Finn
· Wand healing
· Bloodstone charm, magic
· Leather armor, magic
· Spear
· 17 GP

Smoking Bullywug
- 2 handaxes +1 = Guard

Bullywug Chief
- hide armor +1
- great club +1
- crown with 7 moonstones

Osirion seekerofshadowlight,

18 Undead-Fort-Commander C avatar

thats looks about right, i have not got a chance to doublecheck, and have added some items to the ship that where overlooked a fast look

About the ships cargo. You can get whats it was worth as a base price here, quick and dirty. However if willing to sail the ship elsewhere and willing to fins contacts the cargo can fetch around double what she'll bring in port

this is not counting anything ya wish to salvage from the cove , if ya dare go back

Dax Thura,

28 Epic Iconic Sorceress avatar

I do plan to go back. In going through the posts I recalled that there were some xoriat mutants in cages that need to be seen about. There's a barricaded cave I'm curious about. I want to see if I can salvage any of the silks in the one cave. There's also the small matter of a black pearl. I posted some (most) of this above, but now, due to the 'prisoners' there's an urgency to get it done. I'll see if the Millenium Falcons want to come as well as the Jade Ravens.

Franz Lunzer (Pathfinder Chronicles Charter Superscriber; Pathfinder Roleplaying Game, GameMastery Cards Subscriber),

S 01 Shoanti Versus Ogre HI avatar

Guard will assist in looking for the black pearl, after the two days that he's nowhere to be found, that is.
Beeing at the cove, he will help clear it out as well, destroy the evil ones, explore it fully and such.

Qadira Bryan,

Paizo Drow Slaughter HRF avatar

Daurros will identify anything that we haven't been able to so far (the charm being the main one). In addition, I've taken the Craft Wondrous Items feat, so I'm willing to craft items for anyone who wants them (note they need to be <= CL5). With 6 months, there should be ample time. Daurros will be spending most of his time finding and scribing new spells, scribing scrolls, crafting a few items, and researching the strange creatures we fought. Specific lists of spells/items will come once we get a final tally of loot.

He's willing to help back at the cove, provided it doesn't take too much time away from the other pursuits.

Osirion seekerofshadowlight,

18 Undead-Fort-Commander C avatar

Daurros
*list of magic
slipper of spider climb
Oil of keen edge
Rapier +1
ring of swimming
studded leather armor +1
Ring of protection +1
scimitar +1
Iron Belt of giant strength +2
wand of healing 5 charges
Bloodstone charm, headband of wisdom+2
leather armor +1
2 handaxes +1
great club +1
Hide armor +1

not a bad list of magic gear

non magic from the bullywugs
48 throwing axes
16 leather armor
16 clubs
2 sets studded leather
masterwork spear

ok how are you trying to sell the none magic stuff?

Daurros found spellbook has the fallowing spells

Spoiler:

0th
Resistance:
Acid Splash:
Detect Magic:.
Detect Poison:
Read Magic:
Daze:
Electric Jolt*
Dancing Lights:
Flare:
Light:
Ray of Frost:
Ghost Sound:
Bleed:
Disrupt Undead:
Touch of Fatigue:
Mage Hand:
Mending:
Message:
Open/Close:
Launch Bolt*.
Arcane Mark
Prestidigitation

1st
:Burning Hands
Floating Disk:
Ice Dagger*.
Net of Shadows*.
Hypnotism:
Disguise Self:
Expeditious Retreat:
Feather Fall:
Jump:
charm person,
color spray,
mage armor,
magic missile,
magic weapon,
ray of enfeeblement,
shield
sleep

2nd

Resist Energy:
hideous laughter,
invisibility,
levitate,
suffer the flesh*
Ray of Resurgence*
Summon Swarm:
Web:
Flaming Sphere
Gust of Wind

3rd

Dispel Magic:
Lighting bolt
Amanuensis*
Steeldance*
[spoiler]

spells
[spoiler]

ELECTRIC JOLT
Evocation [Electricity]
Level: Sorcerer/wizard 0
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: Ray
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
A white-hot electric spark dances on your fingertip and then bolts toward your target. You release a small stroke of electrical energy. You must succeed on a ranged touch attack with the ray to strike a
target. The spell deals 1d3 points of electricity damage.

LAUNCH BOLT
Transmutation
Level: Sorcerer/wizard 0
Components: V, S, M
Casting Time: 1 standard action
Range: Touch
Target: One crossbow bolt in your
possession
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No
The crossbow bolt in your hand glows a bright red, then flies off at your foe. You cast this spell on a crossbow bolt, causing it to fly at a target of your choice as if you had fired it from a light crossbow, using a ranged attack roll. The bolt has a range increment of 80 feet. Any properties of the crossbow bolt (such as magical abilities, masterwork quality, and so on) or feats you possess (such as Point Blank Shot, Weapon Focus [light crossbow], and so on) apply. Drawing a bolt for this spell is a free action.
Material Component: The crossbow bolt to be fired (1 sp).

ICE DAGGER
Evocation [Cold]
Level: Sor/Wiz 1
Components: V, S, M
Casting Time: 1 action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: Dagger of ice
Duration: Instantaneous
Saving Throw: Reflex half
Spell Resistance: Yes
You create a dagger-shaped piece of ice that launches itself at a target within range as a grenadelike weapon. The ice dagger deals 1d4 points of cold damage to the target per caster level (maximum 5d4), and the target may make a Reflex save for half damage. Creatures within 5 feet of the target take 1 point of cold damage.
Material Component: A few drops of water made from melted ice.

NET OF SHADOWS
Illusion (Shadow) [Darkness]
Level: Sorcerer/wizard 1
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Targets: One creature/level, no two
of which are more than 25 ft. apart
Duration: 1d6 rounds
Saving Throw: Will negates
Spell Resistance: Yes
You cast the spell, and the surrounding shadows shift at your command, flying toward your targets and wrapping themselves around them. This spell gives the subjects concealment, but the shifting magic shadows
also inhibit the subjects’ ability to ascertain their surroundings. The subjects can see only 5 feet through the shadows that coat them, and foes within that range have concealment from the subjects. Darkvision does not penetrate a net of shadows.

RAY OF RESURGENCE
Evocation
Level: Cleric 1, sorcerer/wizard 2
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature
Duration: Instantaneous
Saving Throw: Fortitude negates (harmless)
Spell Resistance: Yes (harmless)
A glowing beam of rejuvenating yellow light springs from your fingers, unerringly striking your target. A ray of resurgence has the following three effects on the target.
• Restores up to 1 point per caster level (maximum 5 points) of Strength damage.
• Negates any Strength penalties affecting the target, to a total
of 1d6 +1 per caster level (maximum 1d6+5).
• Makes an exhausted target fatigued, or removes the fatigued
condition from a target affected by it.

SUFFER THE FLESH
Transmutation
Level: Sorcerer/wizard 2
Components: V, S, M
Casting Time: 1 swift action
Range: Personal
Target: You
Duration: 1 round
You can draw upon your physical endurance to increase the power of your spells. You voluntarily deal Constitution damage to yourself when you cast this spell. For each 2 points of damage dealt, your caster level increases by 1. You cannot take more Constitution damage than your caster level (maximum 10 points for a +5 caster level increase).
Your maximum and current hit points drop appropriately for your lower Constitution score. A creature that has no Constitution score, or that has immunity to Constitution damage, cannot cast this spell.
Material Component: A ruby worth 250 gp.

AMANUENSIS
Transmutation
Level: Clr 3, Sor/Wiz3
Components: V, S, M (see text)
Casting Time: 1 action
Range: Close (25 ft. + 5 ft./2 levels)
Target: Object or objects with writing
Duration: 10 minutes/level
Saving Throw: Will negates (object)
Spell Resistance: Yes (object)
You cause writing from one source (such as a book) to be copied into a book, paper, or parchment. This spell copies 250 words per minute and creates a perfect duplicate of the original. The spell only copies nonmagical text, not illustrations or magical writings (such as spell scrolls or a sepia snake sigil). If the target contains normal and magical writing (such as a letter with explosive runes), only the
normal text is copied, leaving blank space in the copied text where the magical writing would be expected. Likewise, if the target contains text and illustration, only the text is copied. The spell triggers (but does not copy) writing-based magic traps in the material being copied.
Blank paper, parchment, or a book must be provided for the spell to write upon. If the target has multiple pages, the spell automatically turns to the next blank page whenever necessary. If more pages in the target exist than blank pages are available, the spell copies the original until it runs out of blank pages. At any time during the
spell’s duration you may redirect the magic to copy from another target, copy onto a different blank source, or resume a duplication that was interrupted by a shortfall of blank pages.
If this spell is used to copy a spell from a spellbook, you must provide the necessary costly materials as if you were copying it by hand The spell does not translate the copied writing. If you do not understand the original, you have no additional ability to understand the copy.
Material Component: Materials necessary for copying spells from a spellbook (if appropriate).

STEELDANCE
Transmutation
Level: Sorcerer/wizard 3
Components: V, S, F
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Targets: Two daggers
Duration: 1 round/level
Saving Throw: None
Spell Resistance: No
You place the two daggers in your outstretched palm and cast the spell. They rise from your hands, glowing with a dim blue radiance. The two daggers hover about you, attacking foes that come near. On your turn, each blade can make an attack at an adjacent opponent, with an attack
bonus equal to your caster level + your relevant ability modifi er. The damage they deal is equal to the normal weapon damage (1d4 for daggers) + your ability modifier (Intelligence for wizards and Charisma for sorcerers). The weapons are treated as magic for the purpose of
overcoming damage reduction. Your blades can be attacked with sunder or disarm attempts as if you were wielding them, and they use the
above attack bonus to resolve such situations. Disarming a weapon under
the effect of steeldance ends the spell for that weapon.
Focus: Two bladed weapons, such as daggers or longswords.

Dax Thura,

28 Epic Iconic Sorceress avatar

Ok, I almost done with the list of loot. Seeker, I couldn't find the Bloodstone Charm. Could you enlighten us as to where it can be found or what it does? There was some jewelry that was not priced, so I assumed a value of 50gp for each just to keep it simple. I did not try to price the sea charts, whose practical value outstrips their street value, or the cure wand with only 5 charges remaining as I'm sure we'll use that soon enough. Finally, the Sea Wyvern and its cargo I left alone so that we can decide what to do with it. I know that some of us have skill at sailing and I don't figure that we'll sell it. Anyway, here's the list. How are we going to divvy it up?

SEA WYVERN

Spoiler:

*2 tons fine wood
*16 tons of marvel
*2.5 tons of olives
*1/2 ton of rope
*6 tons of small furniture
*4 tons of fine wine

List O Loot

Spoiler:

Magic Items:
4800g; Slippers of spider climb
750g; Oil of keen edge
2320g; Rapier +1
2500g; Ring of swimming
2350g; 2 Studded leather +1 = Toxim
2000g; Ring of protection +1
1000g; Cloak of resistance +1
1300g; Chain shirt +1
2500g; Goggles of minute seeing
2315g; Scimitar +1
4000g; Belt of giant strength +2 = Finn
---g; Wand of CLW 5ch
---g; Bloodstone charm ?? = Daurros
2612g; 2 Handaxe +1 = Guard
1165g; Hide armor +1
2305g; Great club +1
4000g; Headband of wisdom +2

Masterwork Items:
302g; Spear
320g; Rapier
308g; Kukri, small sized
---; Sea charts = Ardanto

Other items:
60g; 3 rapier
20g; 2 short swords
15g; long sword
30g; shortbow
100g; longbow
4g; 80 arrows
384g; 48 throwing axes
170g; 17 leather armor
75g; 3 studded leather

Gems and Jewelry:
75g; gold nose ring with a silver chain running from it to hooped earrings
120g; ruby ring
15g; emerald clasp
7g; silver locket
45g; 3 garnet
40g; emerald brooch
500g; 5 pearls
50g; gold ring
50g; jade ring
50g; earrings
200; 8 silks rugs

Money:
207g
448s
686c
90g; 3 Silver trade bars

Osirion seekerofshadowlight,

18 Undead-Fort-Commander C avatar

i'll have to check here, but for one It is no likely ya'll end up with the dead ravens items. Another at best your getting 75% for the normal items, most time 50%

The bloodstone charm was a headband of wisdom+2

will look up the jewlry later

Qadira Bryan,

Paizo Drow Slaughter HRF avatar

Is it safe to assume we'll be selling the club +1 & hide +1? The rest of the items someone on the Falcons can probably find a use for. The only one Daurros really wants is the spellbook (obviously). The charm he'll give to Thoven.

hogarth,

Unicorn 2 avatar

I'd also suggest selling the Ring of Swimming, Oil of Keen Edge, and maybe the Slippers of Spider Climb, but if someone wants them as their share of the booty, that's fine.

Dax Thura,

28 Epic Iconic Sorceress avatar

- I'm not sure which items were the Ravens' but I will go back through and take them off.
- I listed the purchase price not the sell price as I did not know what sort of resale value we could get.
- How have you divided treasure in the past? Just everyone note which items they want and if no one else wants it you get it?
-Hogarth, we're in a port town and own a ship. I would think the Ring of Swimming would be a useful, though not very powerful item. The Slippers of Spider Climb likewise.
- Unless, Ardanto wishes to do it, I'm going to move the list over to Toxim's profile so that I can continue to make changes without having to repost each time there's a minor change.

Ardanto Valanto,

A 16 Verik-Vankaskerkin avatar

Dax, it has been first come first served for the items, usually if some one can use it and speaks up, they get it. You are more than welcome to keep the LOOT list up to date.

I agree that we should not sell items like the ring of swimming or slippers, they are far to useful to sell. The ring would probably be pretty useful to both Guard and Ardanto who are going to suffer horrible armour check penalties to swimming at some point.

Ardanto seems to being particularly poorly from the magic items division, mainly due to the fact he doesn't speak up. Unless it is fashionable or female he isn't tending to show an interest.

To be fair, he is mostly interested in the boat becoming his property than any magic trinkets.

I'll have a long hard think of what Ardanto wants to do over the six months down time, especially as he seems to have lots of options.

Still really enjoying this Keeper, looking forward to part 3. Are there really 12 parts in total?!?

hogarth,

Unicorn 2 avatar

Dax Thura wrote:

- How have you divided treasure in the past? Just everyone note which items they want and if no one else wants it you get it?

I think we listed the sale value of all of the items and we each took an equal monetary share in items, or items + money, or just money.

Dax Thura wrote:
-Hogarth, we're in a port town and own a ship. I would think the Ring of Swimming would be a useful, though not very powerful item. The Slippers of Spider Climb likewise.

Well, they're not useless, but frankly I'd rather have the money. The slippers, for instance, could be replaced by a few cheap scrolls of Spider Climb if need be. And the Ring of Swimming seems to be of dubious benefit to me.

But like I said -- if someone wants to take those items as their fair share of the loot, go for it!

Dax Thura,

28 Epic Iconic Sorceress avatar

This is the time for the player to speak up though. What items, apart from the ship, would you like Ardanto to use? If there aren't any, then you should get a larger portion of the treasure to outfit him more to your liking. As to the ship, I was going to put forth a suggestion that we use a portion of our treasure to maintaining it. Including any repairs needed and a obtaining a solid crew. That's why I have noted its contents separately from the rest of the treasure.

Osirion seekerofshadowlight,

18 Undead-Fort-Commander C avatar

so we doing quick and dirty selling standard items? What about the ones on the ship?

If ya wish to sell the jewelery just have who ever sells it make a dip roll. Yall can use the Jewelle ya used last time if ya like.

that will leave dividing up the magic loot and selling the rest

Dax Thura,

28 Epic Iconic Sorceress avatar

Jade Raven items removed from List o Loot, which includes the jewelry I had asked about. Purchase price of items

Seeker, to keep things simple, can we assume a sell price of 50% or, hopefully, 60% on all items so we can do this quickly?

For the Sea Wyvern's cargo, how much can we get by selling it here and how much can we get by selling it elsewhere? What's the timeframe for selling it elsewhere?

I would like the Ring of Protection +1 (I will use it as my arcane bond item) as well as the Studded Leather armor +1 and the Scimitar +1. That should pretty much keep me from getting any cash unless we sell of the Sea Wyvern's cargo.

Franz Lunzer (Pathfinder Chronicles Charter Superscriber; Pathfinder Roleplaying Game, GameMastery Cards Subscriber),

S 01 Shoanti Versus Ogre HI avatar

@Daurros:

For the custom wondrous Item:

I created a wondrous item (see below in the spoiler), mailed it to Seeker already, he approved (previously, hope it didn't change).
You probably won't have the necessary spell as of now (Magecraft).
Might be faster to just buy the thing...

Bracers of the Warsmith

Spoiler:
Aura faint transmutation; CL 3rd

Slot wrist; Price: 1,750gp ; Weight 1lb.

Description

These arm guards are crafted from fine steel, featuring a depection on each bracer. The left bracer shows a full plate engraved, while the right one spoils a set of different weapons. While worn, the bracers grant the wearer a +5 competence bonus to both craft(armorsmith) and craft(weaponsmith). Both bracers must be worn for the magic to be effective.

Construction

Requirements Craft Wondrous Item, Magecraft Cost 875 gp

Calculation of Price: according to: Spell effect: User activated or continuous: Spell level x caster level x 2,000 gp2
2 If a continuous item has an effect based on a spell with a duration measured in rounds, multiply the cost by 4. If the duration of the spell is 1 minute/level, multiply the cost by 2, and if the duration is 10 minutes/level, multiply the cost by 1.5. If the spell has a 24-hour duration or greater, divide the cost in half.
1st effect: +5 competence bonus to craft (armorsmith): 1x1x2000 / 2 (duration)= 1000gp
2nd effect: +5 competence bonus to craft (weaponsmith): (1x1x2000 = 2000 gp /2 (duration)) 75% (similar effect) = 750gp

Ardanto Valanto,

A 16 Verik-Vankaskerkin avatar

Put me down for a ring of swimming and one hand axe +1 (I'll be trading that back to Guard at some point as the plan is to go with dual longswords ASAP).

Seeker,
The slippers, are they really slippers? Or do they look even remotely fashionable, Ardanto loves the idea of being able to walk up the mast and across the boom, but he is not wearing slippers for no man or women.

Selling the Cargo:
Assuming we plan to keep the ship, Ardanto is more than happy to crew it and sail it for a good part of the six months to make some cash, he currently has money tied up in cargo, so he already has a contact who might be willing to take him on.

Dax,
The rule for selling items in 3.5 (assuming I am remembering this correctly and it has not changed in pathfinder) is you get 50% value of any treasure magic or other-wise you sell, with the exception being trade goods, this you can sell at 100% value. Now I am pretty sure gems and jewellery class as trade goods, but I may be talking out my backside (which you are all used to by now I guess). I will see if I can find the correct page.

Dax Thura,

28 Epic Iconic Sorceress avatar

Ardanto could take less magic items and more cash. Then with the cash he could commission a set of longswords made specifically for him. Perhaps something with a draconic (or wyvernic) design to match his ship. And some jewels to make them even more noticeable.

All DMs are evil (Pathfinder Adventure Path Charter Subscriber),

Ancientworgfinal avatar

From the Pathfinder thingy:

Other Wealth

Merchants commonly exchange trade goods without using currency. As a means of comparison, some trade goods are detailed on Table: Trade Goods.
Table: Trade Goods Cost Item
1 cp One pound of wheat
2 cp One pound of flour, or one chicken
1 sp One pound of iron
5 sp One pound of tobacco or copper
1 gp One pound of cinnamon, or one goat
2 gp One pound of ginger or pepper, or one sheep
3 gp One pig
4 gp One square yard of linen
5 gp One pound of salt or silver
10 gp One square yard of silk, or one cow
15 gp One pound of saffron or cloves, or one ox
50 gp One pound of gold
500 gp One pound of platinum

Selling Treasure

In general, a character can sell something for half its listed price, including weapons, armor, gear, and magic items. This also includes character-created items.

Trade goods are the exception to the half-price rule. A trade good, in this sense, is a valuable good that can be easily exchanged almost as if it were cash itself.

hogarth,

Unicorn 2 avatar

Dax Thura wrote:
Ardanto could take less magic items and more cash. Then with the cash he could commission a set of longswords made specifically for him. Perhaps something with a draconic (or wyvernic) design to match his ship. And some jewels to make them even more noticeable.


Also note that Ardanto already has 3,000 gp (tied up in some kind of investment, but still). So he can already afford one magic longsword.

Franz Lunzer (Pathfinder Chronicles Charter Superscriber; Pathfinder Roleplaying Game, GameMastery Cards Subscriber),

S 01 Shoanti Versus Ogre HI avatar

All DMs are evil wrote:
Selling Treasure

In general, a character can sell something for half its listed price, including weapons, armor, gear, and magic items. This also includes character-created items.


WHUT?

Being a crafter doesn't sell anymore... you have to spend half the base price for materials, and can only sell it for that same ammount?
That is, if you don't roll badly on a craft check, else you only burn money.

That's serious bull.

Qadira Bryan,

Paizo Drow Slaughter HRF avatar

Another thing: once Daurros is done with the spellbook, we can sell that too. Copying the spells does not remove them; when he decides to go check out the Witchwardens (I was going to have Daurros take the black pearl fragments there), I can see if they might want it. Alternatively, and this is directed at Dax, I could hang on to it as a 'spare'. But I think it would be worth quite a bit.

Qadira Bryan,

Paizo Drow Slaughter HRF avatar

Franz Lunzer wrote:
All DMs are evil wrote:
Selling Treasure

In general, a character can sell something for half its listed price, including weapons, armor, gear, and magic items. This also includes character-created items.


WHUT?

Being a crafter doesn't sell anymore... you have to spend half the base price for materials, and can only sell it for that same ammount?
That is, if you don't roll badly on a craft check, else you only burn money.

That's serious bull.


I think they did that because without items costing XP anymore, you could seriously set up a magic shop and stop adventuring; you'd just double your money every item you made. Make a cloak of resistance in one day for 500gp, sell it for 1000gp. Rinse and repeat.

Dax Thura,

28 Epic Iconic Sorceress avatar

Just to be clear, the gems and jewelry can be sold at value? All other non-trade good items are sold at 50%?

Bryan, as long as I have access to your book as well (withing reason of course) I don't mind if you sell it. I actually come out better copying from your book as I get a +2 bonus due to being your apprentice. Also, are you familiar with Spellshards (ECS p122) and Aureon's Spellshards (ECS p265)? The spellshard is a fist sized piece of Eberron dragonshard, which costs 3GP, with up to 20 pages of spells imprinted within. The imprinting process takes 24 hrs, requires the spell Arcane Mark, and 100GP of powdered silver per page. It otherwise functions as a spellbook. Aureon's Spellshard is a wonderous item that holds 500 pages of spells and does not require the powdered silver to imprint spells.

Moderate Transmutation; CL 7th; Craft Wonderous Item, secret page; 6250GP; weight .5 lb

Now that I think of it, Seeker, I need to purchase an Eberron dragonshard so that I can make one of these when I get high enough level. I presume a Spellshard would do the trick, but if not, in Magic of Eberron p15-16 a 'small' shard is valued at 1d8GP and a 'greater' shard is valued at 4d4x10GP. How much would one cost me?

Qadira Bryan,

Paizo Drow Slaughter HRF avatar

Dax Thura wrote:
Just to be clear, the gems and jewelry can be sold at value? All other non-trade good items are sold at 50%?

Bryan, as long as I have access to your book as well (withing reason of course) I don't mind if you sell it. I actually come out better copying from your book as I get a +2 bonus due to being your apprentice. Also, are you familiar with Spellshards (ECS p122) and Aureon's Spellshards (ECS p265)? The spellshard is a fist sized piece of Eberron dragonshard, which costs 3GP, with up to 20 pages of spells imprinted within. The imprinting process takes 24 hrs, requires the spell Arcane Mark, and 100GP of powdered silver per page. It otherwise functions as a spellbook. Aureon's Spellshard is a wonderous item that holds 500 pages of spells and does not require the powdered silver to imprint spells.

Moderate Transmutation; CL 7th; Craft Wonderous Item, secret page; 6250GP; weight .5 lb

Now that I think of it, Seeker, I need to purchase an Eberron dragonshard so that I can make one of these when I get high enough level. I presume a Spellshard would do the trick, but if not, in Magic of Eberron p15-16 a 'small' shard is valued at 1d8GP and a 'greater' shard is valued at 4d4x10GP. How much would one cost me?


Not familiar with those (I have no Eberron books), but I was planning on crafting a blessed book when I hit 7th level. The new Pathfinder costs for copying a spell into a spellbook are much cheaper than the 100gp per page previously though. A spell costs spell level (squared) x 10gp, which is far easier on the wallet (especially for lower level spells).

Osirion seekerofshadowlight,

18 Undead-Fort-Commander C avatar

Wow , you guys keep me busy:) ok lets see

1. spellshards easy enough to find or have made within the six months. they make handy travel spellbooks or backups.

Spoiler:

Spellshard, Wizard’s (Blank): A wizard can mystically imprint spells into an Eberron dragonshard rather than physically writing them into a spellbook. A single spellshard is about the size of a human fist and holds the equivalent of 20 pages of spells. Imprinting a spell into a spellshard takes 24 hours and requires the wizard to cast arcane mark. This unusual use of arcane mark requires a material component of powdered silver worth 100 gp per page. Once this process is complete, the wizard can concentrate on the shard in order to bring any spell stored in it into focus; the spell appears as silvery writing within the swirling colors of the shard. 3 gp 1/2 lbs

Aureon’s Spellshard: This large Eberron shard is similar to the spellshards wizards often use to store their spells. Unlike a common spellshard, Aureon’s spellshard holds the equivalent of 500 pages of spells, and a wizard can imprint spells in it without paying the usual material component cost. This spellshard is never found as randomly
generated treasure with spells already imprinted in it. Moderate transmutation; CL 7th; Craft Wondrous Item, secret page; Price 6,250 gp; Weight 1/2 lb.

2. the slippers , they are made in this style and would not look out of place in the right outfit, but would look a bit odd in seamen dress. still ya can always store em, they would save a spell slot

3. ardanto sailing the sea wvyern. Oh goody, we can do a little role playing you hiring a crew, 1'll tell ya right now if ya spend 3 months hitting the Aerenal coast, Q'barra, and as far west as valenar ya can get top coin from the cargo you have cargo:

Spoiler:

*2 tons fine wood 120gp
*16 tons of marvel 1920gp
*2.5 tons of olives 360 gp
*1/2 ton of rope 150gp
*6 tons of small furniture 18000
*4 tons of fine wine 15000
total of 35,550 gp...divided by 6 that's 5'960gp each.
Now the ship has 60 tons are space and only had 31 tons of cargo. So ya could fill up the other 29 with exports. anyhow as that will kill 4 or 5 months of your down time that's up to you. ya can get half that with a fast sell in port

4. Guards item. yeah it's still fine the magecraft spell is damned common and easy to find in scroll form

5. Selling non- magic/jewelry goods 429 gp. now mw weapons ya can get 465 gp. If ya go thought the same dealer as before the jewelry can be easily sold for 1280 gp ya forgot the waterlogged books that bring another 250. the sea charts I think ardano wanted to keep. If your keeping the ship they are way more useful then what money ya would get from em, as they give a +2 to navigation checks . also the bars are worth 90 gp so that brings your loot up to 2'741 gp 448sp 686 cp or 411 gp 157 sp and 180 cp each or there abouts

I hope that covered it all for now

Franz Lunzer (Pathfinder Chronicles Charter Superscriber; Pathfinder Roleplaying Game, GameMastery Cards Subscriber),

S 01 Shoanti Versus Ogre HI avatar

Having six months, even Guard should be able to work out one or two masterwork items, which could be enchanted with the help of Daurros, if the need arises.

Guard will try to get his bracers as soon as possible, then finish the work on his own masterwork heavy steel shield.

(Did I promise someone a weapon? I can't remember...)

hogarth,

Unicorn 2 avatar

So which magic items are we selling again?

Note that if Ardanto keeps the ring of swimming, a handaxe +1, and the slippers of spider climbing, that's 9,000 gp worth of loot (or 4,500 gp, if you're counting resale value) -- a huge share, I think.

Franz Lunzer (Pathfinder Chronicles Charter Superscriber; Pathfinder Roleplaying Game, GameMastery Cards Subscriber),

S 01 Shoanti Versus Ogre HI avatar

Hmm... flaming adamant Warforged - Death from above!

Qadira Bryan,

Paizo Drow Slaughter HRF avatar

Franz Lunzer wrote:
Having six months, even Guard should be able to work out one or two masterwork items, which could be enchanted with the help of Daurros, if the need arises.

Guard will try to get his bracers as soon as possible, then finish the work on his own masterwork heavy steel shield.

(Did I promise someone a weapon? I can't remember...)


Actually, I only took craft wondrous item, so I can't help with weapons/armor at this point. Of course, that doesn't stop Thoven from taking Craft magic arms/armor, or someone from taking the Master Craftsman feat ... I'm always willing to contribute needed spells.

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