Boards ate the dice rolls. Summary -- leader missed Hoku by 1, saved against sliding. Irawaru's OA missed the warlock, the warlock hit Irawaru hard.
The creature attempts to match Hoku blow for blow, but just misses -- its feral rage harming its accuracy.
The warlock, perhaps buoyed by his success, attempts the same maneuver as before against the still-cursed Irawaru. The outraged barbarian again fails to disrupt the spell as he feel as though every drop of moisture is leaving his boy.
-22hp to Irawaru
Hasnett - bloodied, -2 to defenses (se)
Aden - bloodied
Elohir
Irawaru - bloodied, -2 to defenses (se, 2 successes required)
Hoku
Leader - bloodied, cursed, regenerating, -2 to AC and grant CA through Elohir's next turn
Warlock - cursed
Moving swiftly past Elohir towards her beleaguered companions, Hasnett sends the healing power of Melora towards Irawaru, before spinning on her heel and trying to lend a little aid to Aden and Hoku.
Hasnett's prayers have no direct effect on the leader, but have a distinct indirect effect on the warlock as he sees Irawaru's wounds mend.
All PCs +1 to attacks
Aden - bloodied
Elohir
Irawaru - -2 to defenses (se, make two saves)
Hoku
Leader (m1) - cursed, bloodied, regenerating, -2 to AC and grant CA through Elohir's next turn
Warlock (m2) - cursed
Hasnett - bloodied
Elohir slinks next to the building, and remains cloaked in shadow. With a guttural utterance, purple bolts of eldritch energy blast forth from Elohir's eyes and strike the leader hard. The half-elf's eyes crackle with the dark energy for a moment before returning to normal.
Elohir then notices the missing Irawaru, and realizes, through their link, that his other cursed foe is still in the fight.
"Where did they go?" mutters the warlock.
Move Action: Move to N12, gaining concealment from Shadow Walk.
Standard Action: Eldritch Blast vs. m1; 1d20 + 13 ⇒ (19) + 13 = 32 vs. REF for 1d10 + 1d6 + 6 ⇒ (8) + (6) + 6 = 20 damage.
This will be a 30 vs. REF if Aden moves on his turn and breaks the flank.
Aden connects with a peal of thunder, trapping the leader, followed quickly by Elohir's devastating blast. It is difficult to tell how injured it is, as its ferocity is undiminished.
Elohir did not gain concealment as he only moved 2; it's unlikely to matter this turn given the details.
All PCs +1 to attacks
Irawaru:
Spoiler:
Please remember to make your saves this time!
Irawaru - -2 to defenses (se, make two saves)
Hoku
Leader (m1) - cursed, bloodied, regenerating, under booming blade
Warlock (m2) - cursed
Hasnett - bloodied
Aden - bloodied
Elohir
I'm fairly certain that's been clarified so as to not count. You have to end up three spaces away from where you started. Else you could bounce back and forth, end up in same spot, and claim you'd moved four.
Irawaru circles the warlock and bloodies him, even as Hoku finally puts down the creature that was the leader -- its wounds no longer closing . . .
The warlock, in a panic, bolts down the back alley.
Move and run. Irawaru, take an OA. I've moved the marker as if he survives the OA. Hasnett's up next, but whether combat is over depends pretty much on Irawaru.
Hasnett will spend a Healing Word on Aden - surge + 2d6 (for an additional 8hp) and double move towards the fleeing warlock.
Sorry, point being that Irawaru is the only one with any real idea where he went, in which direction. Nobody else saw him run off, and there's a building in between to block sound. Hence my focus on Irawaru at the moment.
Elohir, having no other incentive, follows the rest of the group, determined to finish the opposing warlock who bares his curse. At the edge of his movement Elohir spots the warlock and brings up his last reserves to attack him. Though the warlock has cover, Elohir's foresight into the near future allows him to bypass it and anticipate the warlock's movement.
With his eyes glowing faintly purple, Elohir makes a sign of indecipherable runes appear in the air. With a twisted gesture, Elohir shapes them into a seal and sends it after the fleeing warlock. The spell is nearly defeated by the warlock's ample defenses, but Elohir grits his teeth and slips the spell into place, sweat beading on his forehead.
"STAY!" commands Elohir after the curse is finished. "We are not done with you."
Move Actions: Double move to R3, gaining concealment from Shadow Walk.
Action Point: Sign of Ill Omen on m2; 1d20 + 9 ⇒ (18) + 9 = 27 vs. WILL for 2d6 + 1d6 + 6 ⇒ (3, 4) + (3) + 6 = 16 damage and on a hit, the warlock must roll twice for his next attack, take -2 penalty to each roll, and take the lower result.
My first roll for this was only an 11 vs. WILL, so I used Dark One's Own Luck to re-roll. I deleted the roll to save space.
Pat, if Elohir takes him down, just render him unconscious.
Elohir's eyes glow brightly again for a moment before slowly returning to normal, and as they do so tears immediately begin to run down his cheeks. Holding his head, he stumbles towards the nearest building and slinks down sullenly onto the ground, his face held in his hands.
"He is not dead. I did not kill that one. I could have, but I did not. Maybe he will tell us why he did this to me."
He looks up again with a tear-streaked face.
"Where is Aden? Is he alright? I did not mean to hurt him."
Leaving Irawaru to deal with the enemy warlock, Hasnett goes straight to Elohir. Kneeling beside him, she puts one hand to his tear-stained face and looks him carefully in the eye.
"Aden is well and healed. I promised I would heal him and I did. It's a fortune of war, Elohir and he understands that."
Hasnett hopes for the sake of everyone that the last comment is true.
Elohir
Spoiler:
"Listen to me. I've spent a lot of time among people with a past that's come back to haunt them. You and I need to talk. I may not be able to help you much, but there's a couple of things I know for certain.
One is that you need to tell me what you've done. Not because I'm a priestess, but because we're linked somehow, you and I. The other is that you need to find a way to stop the past hindering the present. We've got to stay together and work together. You'll be a danger again if you don't turn around and deal with what's behind you first."
Who (apart from Hasnett herself) needs healing? If Pat is willing for this to be a short rest, Hasnett will use a healing word on herself and Hoku first, take another five minutes if needs be and do the rounds again.
Who (apart from Hasnett herself) needs healing? If Pat is willing for this to be a short rest, Hasnett will use a healing word on herself and Hoku first, take another five minutes if needs be and do the rounds again.
The battle lasted 7 rounds -- i.e., 42 seconds. Another 5 minutes has a decent chance of bringing a response to the noise.
By my records, Hoku is untouched, Elohir is barely scratched, Aden is down less than a surge, Irawaru is down about a Healing Word's worth, and Hasnett is in very bad shape.
Elohir breathes a sigh of relief at Aden's good spirits, and finally begins to calm down.
He looks up tenderly at Hasnett for a moment until his eyes fall to the leather bound book sitting in his lap. Several tears stain the cover, and Elohir smears them with his hand. The leather quickly begins absorbing the moisture and Elohir readjusts the leather strap that binds the book shut.
Looking up at Hasnett again, Elohir nods.
Hasnett:
"I will tell you what I can...what I remember anyway. I have wandered several years in darkness, following the nightmares and what is real and what is nightmare often blend together. I believed no one should hear about the things I have seen, but if you insist, Hasnett, then I will tell you. We are linked, I know this."
"I warn you, though. If you get mixed up with this, then there may be no ridding yourself of it. He creeps into your mind, and no matter where you travel or how hard you pray, he may still find you. They all might."
"Elohir, I carry memories I'd rather not have. We all do. I'll share yours. We'll carry them together and together he may find it harder to find us. Safety in numbers. Two is better than one, I'm sure of it."
She looks at her own wounds for a second.
"We need to talk, but I need to get myself in better shape first. We need to find out what we can from that warlock we captured as well and I don't think we should do any of those things in the open street."
"If we're going to question this man, let's not do it here."
OK DM, where is a reasonably safe, close hideout. Is the Temple of Melora likely to let us just wander in?
Elohir is surprisingly willing to help with the bodies, though his slim frame isn't really much of a help. He does not ask for any healing, nor does his seem that physically hurt.
"I'll speak to the temple. They can help, I'm sure. Whether they will depends on how persuasive I can be."
Hasnett makes her way into the temple.
Once there she will speak to whoever is on duty and explain, briefly, that some thugs need burial and she and her friends need access to the temple archives. We'll be bringing a sick friend with us (i.e. the unconscious warlock) and we would appreciate a little privacy. She'll be tactful about all this.
Assuming Hasnett does not object Elohir helps Aden move the bodies out of the main street into one of the alleys, and Hasnett leads the party, with the unconscious warlock, to the Temple of the Sea.
The first person to greet them is a halfling acolyte, Brother Wertal. He is properly astonished by the circumstance, but quickly regains his composure as Hasnett makes her brief explanation. "Yes, Priestess, of course we will help. Sister Quinna is at home at this hour and the archives closed; do you need us to send someone to wake her? And, pardon me for asking, but do you need a Healer?"
Wertal shows the group to a meeting room in the back, perhaps because the appointments there are less lavish than in the sitting rooms and likely to be less costly to replace or repair from the bloodstains. He then withdraws, promising that temple guards will be sent to fetch the bodies.
Looking at the rather imposing wounds adorning her, Hasnett can only agree with the halfling's assessment of her condition.
"A healer would be helpful Brother. I'm sorry to impose on Sister Quinna, but the need is urgent. The streets don't seem very safe at the moment though. I'd be happier if the good Sister had an escort. Can you provide one, or could some of my friends help?"