Justin cannot help but glance at his boots. He smirks wryly at Isaac.
"You do have a way with words. Were you a poet? In one of your former lives I mean?"
Justin takes his flaming sword and takes a spot on one side of the door, far enough back to allow the better fighters to be in front of him.
"Always a possibility on the long road to Ascension. I'll be buggered if I know all my incarnations."
The half-elf looks pensive for a moment, then says, deadpan:
"Either that or I was quite possibly dropped on my head as a child. Or kicked."
"Always a possibility on the long road to Ascension. I'll be buggered if I know all my incarnations."
The half-elf looks pensive for a moment, then says, deadpan:
"Either that or I was quite possibly dropped on my head as a child. Or kicked."
Ekuur can't help but snicker a bit at the back-and-forth between Isaac and Justin; even more surprising, it's one of the few times he understands fully what Isaac's saying, considering the usual amount of Chant he uses. Ekuur briefly raises his holy symbol to eye level, and whispers words that sound like a mix of Ignan and an unrecognizable language (Athasian). A thin sheen of bluish flames springs to life around his body once again. Cast shield of faith. He looks to the others and comments, "I am ready. Let's take care of these heathens."
Justin looks up at Ekuur, (Not something the tall, lanky mage usually has to worry about), and grins in a friendly manner. Taking a half-step back, he makes a grand 'after you' gesture towards the door,...
Seeing Justin take up his position on one side of the door, she readies her Sabre and spreads her wings flattening herself againt the opposite wall adn nodding to Merle to indicate she is ready for whenever the spell goes off.
As soon as everyone is in position, Ekuur will ready to kick in the door. Not sure how we're going about this; if it's Ekuur and Karrin, or just me. I'll roll a Strength check and we'll go from there; if we're both doing it, consider it an 'aid another' check.
Strength or Aid Another 1d20 + 3 ⇒ (7) + 3 = 10
EDIT: Ekuur's whole body rings as the door doesn't budge an inch ...
Karrin kicks one of the door leafs. It opens easily enough, the panel swinging open, the small door latch keeping them closed twisting from her massive boot
You still supersized Karrin?
Inside is a temple, but it is empty of any type of seating. It is fashioned of snow-white marble, and there are several celestial-type statues in recessed alcoves along the walls. A group of hobgoblins are walking towards the doors as they are kicked in. They look surprised, but they grab their swords professionally. Two humans in robes are at the far side of the temple. They are on a higher altar area, with a large block upon which something round sits, looking like a giant glowing blue glass globe.
One thing that is instantly discernable about this place: It is cool inside. Like 60F degree cold (15C??). The walls are frescoed with more scenes of deities engaged in various persuits: Fighting, partying, saving the day, etc.
Ekuur:
Spoiler:
This place feels unclean to you. This is the heart of darkness
Ekuur releases a howl of rage as he enters the room and witnesses the desecration perpetuated in this temple. "The flame shall scour you from this place, blasphemers!"
He raises his obsidian holy symbol and intones, "Weapon of flame, come smite these foul heretics!" A flame leaps from the obsidian orb, flying next to one of the men on the altar next to the blue globe. It quickly coalesces into a translucent, flaming replica of Ekuur's own trikal, which proceeds to attack of its own accord. Ekuur then raises his own trikal, and closes with the hobgoblins.
Casts spritual weapon targeting one of the robed humans (if one is wearing more ornate robes, or is obviously the leader, he'll target that one; otherwise just pick the one on the left). I took a little liberty with the weapon, but the game effects are identical with the weapon generated for a chaotic priest - battleaxe. The damage is 1d8+1 (per the spell, for any weapon), and the battleaxe and trikal both have x3 crit modifiers
The billowing mist wraps the advancing hobgoblins in a cloying mist. Swire advances and jabs at a hobgoblin, the mist just causing his attack to go wide.
One of the robed humans gestures and a burst of fiercly glittering motes dance in Drazek's, Ishmael's and Merle's eyes
Karrin charges into the fog and lets her blue axe make introductions
Need a % roll for concealment miss chance Karrin
Ekuur wrote:
Ekuur releases a howl of rage as he enters the room and witnesses the desecration perpetuated in this temple. "The flame shall scour you from this place, blasphemers!"
He raises his obsidian holy symbol and intones, "Weapon of flame, come smite these foul heretics!" A flame leaps from the obsidian orb, flying next to one of the men on the altar next to the blue globe. It quickly coalesces into a translucent, flaming replica of Ekuur's own trikal, which proceeds to attack of its own accord. Ekuur then raises his own trikal, and closes with the hobgoblins.
Ekuur darts into the room and casts his spell. The flaming trikal strikes at the other human figure on the altar, eliciting a cry of agony as the manifested fiery trikal strikes home.
Keep actions coming, I am attempting to get a map up, but PB is malwaring again ..sigh
Sorry, yeah, Isaac's got a +7 initiative bonus now. Isaac ducks and weaves through the periphery of the mist to come out on the back side of the team of hobgoblins, heading for the spellslingers in back. Double move to p26, likely drawing an attack of opportunity from m27 if he's not flat-footed.
Sorry, yeah, Isaac's got a +7 initiative bonus now. Isaac ducks and weaves through the periphery of the mist to come out on the back side of the team of hobgoblins, heading for the spellslingers in back. Double move to p26, likely drawing an attack of opportunity from m27 if he's not flat-footed.
No worries. You will have missed the Glitterdust, so no Will save needed. The Hobgob is in the mist, so I'm going to rule against an AoO.
Issac darts around the billowing mist, hearing the sound of goblinish cursing as he runs. He sees the two in the back, as one casts a spell, the other is accosted by a flaming trikal that floats in the air. That berk casts something on himself just before the flaming trikal smacks him
Merle shakes of the blinding golden motes, but Ish is still affected. He advances and strikes at a hobgoblin
Ish's rolls:
Spoiler:
1d20 + 5 - 4 ⇒ (10) + 5 - 4 = 11
1d8 + 3 ⇒ (2) + 3 = 5
1d20 + 5 - 4 ⇒ (8) + 5 - 4 = 9
1d6 + 3 ⇒ (1) + 3 = 4
1d100 ⇒ 76
1d100 ⇒ 27
The blindness makes his attacks falter.
Karrin strides into the fog, Ferissirion hissing as the large blue axe carves through the fog. Karrin feels as if the axe has regained some of its puissance. In this temple alone you do normal cold damage. Ferissirion smacks deeply into the shoulder of a blurry hobgoblin, the wound freezing solid with a loud crackle. Karrin wrenches the icy weapon out, taking most of the burly goblinoid's arm with it. The unfortunate hobgoblin falls to the ground, dead.
OK post up them actions, those that haven't. Merle you have an action since you did the mist in the round previous
Actually I don't think I need to make a use magic device check to use the wand If I am reading the rulebook correctly since it is on my class spell list
STILL haven't had time to update Justin! ;P But I'll run him as if I have, not too much changed as far as the basics.
Justin waits for the enlarged KARRIN as opposed to the normal sized 'Karrin' ;) to charge through the doorway, then peeks his head around the door, and sights upon the nearest caster, and flicks his hand towards him as if throwing something. Obediently a dart of glowing force materializes and flies towards the robed figure, spinning and darting around all in it's path to home in unerringly on the humanoid,...
Bethany launches herself into the air as soon as the door opens and flies into the room, heading straight for the alter and the two spell Casters atop it.
Double move Flying (80') to land in s20 next to the Caster.
Actually I don't think I need to make a use magic device check to use the wand If I am reading the rulebook correctly since it is on my class spell list
We'll run with this ruling for now, I am kinda rushed this morn. I can't find any ruling on adding stat bonus to DC so we'll go with 14
Merle brandishes her wand at the hobgoblins. A bright flash of light followed by a loud echoing boom ensues.
Hobgob saves:
Spoiler:
1d20 + 2 ⇒ (13) + 2 = 15
1d20 + 2 ⇒ (14) + 2 = 16
1d20 + 4 ⇒ (11) + 4 = 15
The hobgobs are singed but still standing
Justin sends a bolt of arcane energy over to the shorter robed man. The caster yells in pain as the bolt strikes true.
Bethany swoops into the room, wings outstretched, and glides over to the man Justin just hit. She alights, ready for combat.
Actually I don't think I need to make a use magic device check to use the wand If I am reading the rulebook correctly since it is on my class spell list
UNLESS they changed something in PFRPG, this is correct.
You also do not need to make a roll (Use magic device, spellcraft or otherwise) if you are using a scroll, as long as the spell is on your list, and it is from a level that you can currently cast. (Not CASTER level, the actual level of the spell) IF you can only cast 2nd level spells for example, and you have a scroll of fireball, you need to make a spellcraft roll to make sure you read it right. (Again, unless they changed something in PF)
Justin gives a grim nod of satisfaction as his mystic bolt strikes the caster, raises his fist above his shoulder, and pumps his arm, elbow down.
Could you please NPC Nari for the next couple of rounds? I'm having trouble following the combat and I have a lot going on right now. I'll jump back in as soon as I can, but I don't want to hold everybody else up in the meantime.
Could you please NPC Nari for the next couple of rounds? I'm having trouble following the combat and I have a lot going on right now. I'll jump back in as soon as I can, but I don't want to hold everybody else up in the meantime.
Nari darts into the room, avoiding the battling group of hobgoblins and party members. She brings her fingers to her temples and her eyes glow brightly. The shorter man Justin hit with a bolt screeches and claps his head as if struck with a violent headache
Nari is pulling a three-point Mind Thrust vs. Shandor. DC 17 Will to resist
3d10 ⇒ (8, 7, 1) = 16
1d20 + 3 ⇒ (11) + 3 = 14
The short man's head vibrates as if he was being shaken violently. Red-laced grey goo begins to squirt out of his ears. He collapses to the ground in front of a surprised Bethany, dripping pureed brain on her claws.
The hobgoblins step up to their attackers. One concentrates on Karrin, one on Ish, one on Ekuur, one on Merle. The chain-weilding leader of the goblinoids decides to take on Karrin as well, seeing her as a more direct threat:
Swire takes a chance and runs over to the flank of another of the guards and attempts to skewer him.
Moving to a flanking position (If I can get there while using Acrobatics to avoid AoOs, I will. 1d20 + 11 ⇒ (7) + 11 = 18), then attacking.1d20 + 8 ⇒ (8) + 8 = 16
The hobgoblins step up to their attackers. One concentrates on Karrin, one on Ish, one on Ekuur, one on Merle. The chain-weilding leader of the goblinoids decides to take on Karrin as well, seeing her as a more direct threat:
Attacks:
** spoiler omitted **
Most of the attacks go wide, but Merle's assailant gets in a lucky blow, his longsword piercing her side deeply and drawing a gout of blood.
Crit confirm:** spoiler omitted **
[ooc]So 18 damage total Merle ... ouch
OK, round one is done, on to round two! Post dem actions!
Would the confirm not fail since Merle has an ac of 20 from mage armour? (assuming it is still up I'm not really sure how long we have been in here. Last reference I have is from Justins Tongues spell wearing off in 40 minutes has 20 minutes passed since then?)
Would the confirm not fail since Merle has an ac of 20 from mage armour? (assuming it is still up I'm not really sure how long we have been in here. Last reference I have is from Justins Tongues spell wearing off in 40 minutes has 20 minutes passed since then?)
Sorry, didn't realize you had that up. Yeah, it's only been about an hour since you guys entered the Mortuary, so it would still be up, so only 10 damage
Mr. Swire's sword finds the artery under a Hobgobin's armpit. The humanoid falls down dazed, the light draining out of his eyes as his side turns crimson.
Karrin's blue axe nips the hobgoblin leader's head straight off his shoulders. The humanoid's brainbox goes spinning through the air, flashfrozen. It shatters on the marble floor. A gout of blood shoots out from the hobgoblin's neck, only to freeze into a giant red icicle at the stump. The headless corpse and its jagged red stalagmite fall to the ground.
Ishmael attempts to fight his foe despite his blindness
Ish's atk:
Spoiler:
1d20 + 5 - 4 ⇒ (9) + 5 - 4 = 10
1d8 + 3 ⇒ (3) + 3 = 6
1d20 + 5 - 4 ⇒ (12) + 5 - 4 = 13
1d6 + 3 ⇒ (6) + 3 = 9
The Xoasitect ranger's flashing blades miss again.
Keep 'em coming. Ekuur, I'll write your in once I have a few more actions posted :)
Merle staggers back clutching at her now bloody side...... "This was my good robe you Jerk." she hisses as she steps back and zaps him in the face
Wand of lightning bolt
3d6 ⇒ (3, 3, 6) = 12
She is kind of pissed right now so besides making sure not to hit anyone on her side and blasting the hobgoblin in the face she isn't really aiming for anyone else.
JUstin flinches visibly at both Merle's wound, and her (over?) reaction to it.
"Ouch. That's your lesson for today gentlemen, beware the wrath of a woman stabbed. Especially when she's a caster, with a wand." Justin says dryly, flicking his fingers once more, sending another bolt of force flying to dodge willy-nilly through the crowd until finding it;s target.
ANother Force Bolt (Evoker's power= Mag Missile) at Merle's dance partner, IF he;s still alive. If he dropped, the next in line. Justin;s not really being picky right now.