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Specifically, the following things:

How did you have your players discover the properties of noqual? Knowledge check, or have a character describe it?

How much did the characters sell noqual for?

BONUS QUESTION: Did your players kill the wraith and free the ghost of Virashi?

I think that's all I have for now.

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, GameMastery Maps Subscriber)

Bikis wrote:

Specifically, the following things:

How did you have your players discover the properties of noqual? Knowledge check, or have a character describe it?

How much did the characters sell noqual for?

BONUS QUESTION: Did your players kill the wraith and free the ghost of Virashi?

I think that's all I have for now.

We are on the cusp of returning to riddleport from DE, and my plan was to make the players experiment with the material to figure it out. With the aid of the fine Gas Forge Dwarves.

As for price, basically unless they RP up a way to a more lucrative sale, I was just going to use the suggested price in the book.

g

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, GameMastery Maps Subscriber)

Galnörag wrote:
Bikis wrote:

Specifically, the following things:

How did you have your players discover the properties of noqual? Knowledge check, or have a character describe it?

How much did the characters sell noqual for?

BONUS QUESTION: Did your players kill the wraith and free the ghost of Virashi?

I think that's all I have for now.

We are on the cusp of returning to riddleport from DE, and my plan was to make the players experiment with the material to figure it out. With the aid of the fine Gas Forge Dwarves.

As for price, basically unless they RP up a way to a more lucrative sale, I was just going to use the suggested price in the book.

g

To your bonus question, they probably won't free virashi, and may yet meet the wraith. The warning on the seal scared them away from where she was imprisoned.

Cheliax (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Modules Subscriber)

Our party essentially traded all of the noqual on the island that we could find to the Gas Forge Dwarves in exchange for a breastplate made out of the stuff.

And yes, we did destroy the wraith and free the ghost.

Fun adventure!


Bikis wrote:


BONUS QUESTION: Did your players kill the wraith and free the ghost of Virashi?

Virashi:
They killed the wraith before encountering Virashi. I played it very creepy and had her be evilly calm and commanding with her voice all drawn out "YOU are the ones, yes it IS you, COME... let me thank you properly" - Those of the party who had the courage to step forward and be embraced by her, received the +4/+2 which helped all but one escape Chmetugo's Magic Jar, then she disappeared. I chose not to have her stick around for bardic abilities because there was enough going on in those caves that i did not want to be running an NPC on the side of the party as well

As for Noqual, i made it a knowledge check. It had been found before, it is just that there had never before been an opportunity to harvest so much, hence the "gold rush" (people selling bogus maps of devils elbow, weird elixers of protection, special solvents to dissolve away rock and leave just the noqual... all sorts of stuff). My party is under treasured (they have managed to sink a fair bit of loot, first in riddleport harbor, then in the sea caves), but did rescue a Gas Forge Dwarf so they will be rewarded with some low cost goodies.


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