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Ok, two more things:
There's something up with Hookmaw's saves. He lost Iron Will as a feat (like the other Barb:4 Ogres), but it's his Fort save that's two points lower.
Also with Dorella again, is her dagger damage right?? Also, did you not give all of her favored class bonuses to HP? I didn't add up skill ranks to see, but she seems to be shy a few HP.
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pres man wrote:
Tom Baumbach wrote:
The Grandfather wrote:
Hide shirt and hide armor are both +4 armor. I believe the real difference is in max dex and armor pen., which are not very important. I might have missed Armmor pen.s altogether.
Hide shirt is much more expensive (90 gp, I think).
And light armor, right?
According to the RotRL Player's Guide, it's medium armor. Which means it would actually now provide a +5 armor bonus in PRPG games.
Now, whether it should remain medium armor might be an open question. Has that been errata'd somewhere? I think hide shirts were nominally intended as a hide equivalent to chain shirts (which don't feel very "barbariany") combined with hide armor. (roughly speaking)
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Starfury wrote:
pres man wrote:
Tom Baumbach wrote:
The Grandfather wrote:
Hide shirt and hide armor are both +4 armor. I believe the real difference is in max dex and armor pen., which are not very important. I might have missed Armmor pen.s altogether.
Hide shirt is much more expensive (90 gp, I think).
And light armor, right?
According to the RotRL Player's Guide, it's medium armor. Which means it would actually now provide a +5 armor bonus in PRPG games.
Now, whether it should remain medium armor might be an open question. Has that been errata'd somewhere? I think hide shirts were nominally intended as a hide equivalent to chain shirts (which don't feel very "barbariany") combined with hide armor. (roughly speaking)
The armor catagory is incorrectly labeled Medium.
James Jacobs wrote:
Yeah... the table has an unfortunate typo. Hide shirts are light armor; they're there to give barbarians some barbarian-looking armor that doesn't impede their speed.
You'll notice in the description it calls it clearly "light armor" and the speed is not reduced as a medium armor would. The CotCT Player's Guide fixed the misprint on the table.
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Thanks, pres man, I missed that one!
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pres man wrote:
Tom Baumbach wrote:
The Grandfather wrote:
Hide shirt and hide armor are both +4 armor. I believe the real difference is in max dex and armor pen., which are not very important. I might have missed Armmor pen.s altogether.
Hide shirt is much more expensive (90 gp, I think).
And light armor, right?
Light Armor
Hide shirt
Cost 90 gp
Armor bonus +4
Max Dex +4
Armor check penalty –3
Spell failure 20%
Speed 30 ft./ 20 ft.
Weight 25 lb.
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Twowlves wrote:
Ok, two more things:
There's something up with Hookmaw's saves. He lost Iron Will as a feat (like the other Barb:4 Ogres), but it's his Fort save that's two points lower.
You are right. I failed to correct Hookmaw's saves. They should be:
Normal:
Fort +13 Ref +2, Will +3
Raging:
Fort +15 Ref +2, Will +5
Twowlves wrote:
Also with Dorella again, is her dagger damage right?? Also, did you not give all of her favored class bonuses to HP? I didn't add up skill ranks to see, but she seems to be shy a few HP.
Also Dorella's hp are 113 (4d8+9d6+61)[(4x4.5=18)+((8x3.5)+6=34)+(4x13=52)+9 favored class
=113hp]
Dorella's melee damage should be 1d6+4
EDIT: For an updated version .
I am sorry that I cannot edit the previous stats.
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*Link to thread discussing numbers of original Black Arrow Garrison at Fort Rannick.*
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My players just finished the Graul farm... And were almost sick to their stomachs, lol.
At one point in the final battle near the barn with Mammy and her three sons, one of my players (the group ranger) initiated a grapple with Mammy Graul as she tried to touch him with a curse spell. As the grapple worked, Mammy took off towards the sky (as she was flying). At around 65 feet in the air, with arrows, magic missiles, and multiple short sword hits from the ranger, she finally dropped under 0 hp, sending them both plumetting to earth.
Although my ranger survived the fall, he was lost for words when I explained to him that Mammy actually gave birth to twin boys when she hit the ground.
This whole adventure arc is really great so far. I think we really appreciate having an adventure written for adults. And all this blood and guts in this (and the previous) adventure is really cool stuff. It makes the players really want to do away with those nasty ogres... They're not called monsters for nothing!
Ultradan
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