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Hello all,

In skinsaw murders, one my player got killed by the "evil murderer" with a bad stench.

Anyway they went to Magnimar to get a cleric to raise the fallen comrade and I stated that Magnimar, even being a "big town" was too small (16 000 inhabitants) to have a cleric lvl 9 i.e. able to cast level 5 spells.
All they had was a druid lvl 7 able to reincarnate.

I did this because I wanted to have a bit of fun with reincarnate (although I ruled that it changed Physical AND mental trait). The human Monk got reincarnated into an elf ;o)

Do you think that's a reasonable assumption ? (although I could say i'm the boss and I can do whatever I want :) ).

Now they need to find a cleric able to cast 2 lvl 4 spells (restauration). i.e. a lvl 7 cleric.

I think i'd allow it . Which cult would be the most important in Magnimar ?

How did you rule it ?


That was exactly my ruling — 9th level is the point where it becomes hard to locate people, necessitating a side-quest at least. I like to think of it as a "soft E9".

The head of the temple to Iomedae (which judging from the map is the largest temple in town) is 9th level, but she has two levels of Paladin. She may know of a person who has the power to raise the dead, but that cleric is either a) in charge of a larger temple in a larger city of b) applying his/her incredible powers where they are most needed (try Mendev).

I would not have had a druid "in town" myself, it doesn't make sense. Even to get the reincarnate power, I would make the players seek out the druid as something of a sidequest. If a player insists on keeping a PC instead of making a new one, they should be willing to wait for the plot that makes resurrection seem less cheesy.

Until the end of Pathfinder #2, IIRC, raising the dead will be a venture that bankrupts the party. Heck, I'm in the middle of #3 right now and they just let a PC stay dead because it was financially and logistically tough to do otherwise.

Taldor (Pathfinder Roleplaying Game, Adventure Path Subscriber)

Don't forget, 2 days travel in the other direction is Windsong Abbey, which ought to have someone that can Raise Dead (or at the very least, have a scroll of Raise Dead).


I can understand your position on what levels exist in Magnimar. However, Korvosa has two clerics who are 12th level and Magnimar has a wizard who is at least 14th level. So there is a precident for higher levels in the area despite the cities being pretty small.


Evil Lincoln wrote:


I would not have had a druid "in town" myself, it doesn't make sense. Even to get the reincarnate power, I would make the players seek out the druid as something of a sidequest. If a player insists on keeping a PC instead of making a new one, they should be willing to wait for the plot that makes resurrection seem less cheesy.

To be honest I took the idea from Moonbeam's journal. And I thought that was fun to reincarnate. I'd rather help my players keep their characters as it helps feel that you are actually constructing something.

Now they also realise that without Druid or Clerci int heir party is gonna be tougher than expected.

Iomedae's church may not be a bad idea, although i believe they would be in competition with the hell knights..

Wspatterson

I think Korvosa is bigger no ?
And this 14th level wizard is dead now if i remember well.


Chewbacca wrote:

I think Korvosa is bigger no ?

And this 14th level wizard is dead now if i remember well.

Toth Breacher is a level 15 Wizard. He's still alive. ;)

In my mind, Magnimar should be a big enough city that Raise Dead and Reincarnation should be available. I don't care what the DMG says, I find it strange to think that even one of the bigger cities of Varisia, those spells wouldn't be available. That's the way I picture it in my version of Golarion, anyway. ;)

Yeah, I added the druid who did a reincarnation in my campaign. I also added a lot of funky stuff like awakened bears that I'm not sure are supposed to be in Magnimar, but I thought it helped make the place more lively. ;)

Silver Crusade (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

Population of 16k is not a big city by any stretch. It's the population of Hueytown, Alabama. (No offense to the residents of that fine locale). Magnimar is a backwater village next to the likes of Katapesh, Absalom, Egorian.

The DMG limits are perfectly fine for a city of that size.


Gorbacz wrote:

Population of 16k is not a big city by any stretch. It's the population of Hueytown, Alabama. (No offense to the residents of that fine locale). Magnimar is a backwater village next to the likes of Katapesh, Absalom, Egorian.

The DMG limits are perfectly fine for a city of that size.

This illustrates pretty well one of the things that tends to pop up in D&D games. Applying modern standards to a game world. By medieval standards, a city of 16K would be quite large to most folk. However,as stated probably more than once on the boards, Galorion isn't necessarily a medieval setting per say, though it's obviously also not a modern setting.

In one of my last groups, there was a lot of discussion about modern vs. medieval moral codes.
I'm not trying to argue that there should be a Raise Dead available in Magnimar. While I would probably have had one available for a sizable donation, not having one available is certainly justifiable. One just shouldn't be tied to what tables say should be available for a city of 16K, since the published material has pretty well established that Varisia is a little different.


Toth is the exception to my rule, because he is the head of a major industry in Magnimar. Pretty much everyone in town is apt to know about him, and he is NOT the kind of person you can simply barge in on and ask him to cast spells for gold.

9th level is the limit at which I allow characters to track down an NPC without great personal effort.

Silver Crusade (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

Basically, when my RotRL players wanted to get a Resurrection courtesy of church of Abadar in Magnimar (Mokmurian and his disintegrate, tee hee), they got asked to complete a quest for the church (Beyond the Vault of Souls, woohoo !).

Regular Raise Dead I would allow at a steep price.


Gorbacz wrote:
Population of 16k is not a big city by any stretch. It's the population of Hueytown, Alabama. (No offense to the residents of that fine locale). Magnimar is a backwater village next to the likes of Katapesh, Absalom, Egorian.

Yes, well, it just so happens that I visited Hueytown, Alabama last summer and met their mayor, who happens to be a 14th level cleric. So there you go!


LOL !

OK.

the human paladin got now reincarnated into an half orc... I just love this reincarnate spell.
Raise dead is only going to be available at the windsong abbey ... And who knows what danger is lurking in there.


Chewbacca wrote:

LOL !

OK.

the human paladin got now reincarnated into an half orc... I just love this reincarnate spell.
Raise dead is only going to be available at the windsong abbey ... And who knows what danger is lurking in there.

If you don´t totally screw the players character or his vision of the character... nice for the dm if he finds the spell funny. My players rather stay dead than letting some druid use this spell on them.


Moonbeam wrote:


Yes, well, it just so happens that I visited Hueytown, Alabama last summer and met their mayor, who happens to be a 14th level cleric. So there you go!

This guy? I dig his shield!:)

I'm probably a hardass about it, but I'm very conservative about where and how any sort of raising of the dead is available. To begin, raise dead is a 5k diamond, resurrection is a 10k diamond, and reincarnate is 10k of oils, if you use physical components for the big stuff, which I do. In addition, having 5 or 10k is not the same as having a 5 or 10k *diamond*. That has to be procured, and may not (a) cost that, or (b) be available even in a decent-sized city. The oils I'd probably have cost that amount where they originate, which in my version of Golarion would probably be Osirion or Katapesh or something. They'd cost a lot more as an import in Korvosa, though.

None of that has been put to the test yet, though. I'm a scrooge with returning from the dead, but I'm also not the most homicidal DM, either, and my current party hasn't lost anyone yet. That's been through smart play so far, but we'll see how it goes!

(Pathfinder Roleplaying Game, Adventure Path Subscriber)

For those wondering about resurrection (my group has had quite a few deaths, though most times the player just makes a new character), it's also worth noting that if the PCs are willing to go down to Korvosa (which is not too far from the events in part 3), Guide to Korvosa specifically states that there is a level 13 cleric of Pharasma there.


Rogue Eidolon wrote:
For those wondering about resurrection (my group has had quite a few deaths, though most times the player just makes a new character), it's also worth noting that if the PCs are willing to go down to Korvosa (which is not too far from the events in part 3), Guide to Korvosa specifically states that there is a level 13 cleric of Pharasma there.

So clerics of Pharasma bring back the dead?


wspatterson wrote:
Rogue Eidolon wrote:
For those wondering about resurrection (my group has had quite a few deaths, though most times the player just makes a new character), it's also worth noting that if the PCs are willing to go down to Korvosa (which is not too far from the events in part 3), Guide to Korvosa specifically states that there is a level 13 cleric of Pharasma there.
So clerics of Pharasma bring back the dead?

A cleric of Pharasma can cast Resurrection and Raise Dead like any other cleric of an appropriate level. It might contradict their faith though; they're fond of the idea of finality. Then again, their godess is responsible for the sorting of all souls, and there's no mention that she prevents the worshippers of other gods from being raised.

Can souls be raised while they're standing in line waiting to be judged? Do the other gods have any say in the damnation or salvation of their followers? Why are there graves in the afterlife?

Sorry, tangent. Golarion's afterlife story is just a mess to me.

(Pathfinder Roleplaying Game, Adventure Path Subscriber)

wspatterson wrote:
Rogue Eidolon wrote:
For those wondering about resurrection (my group has had quite a few deaths, though most times the player just makes a new character), it's also worth noting that if the PCs are willing to go down to Korvosa (which is not too far from the events in part 3), Guide to Korvosa specifically states that there is a level 13 cleric of Pharasma there.
So clerics of Pharasma bring back the dead?

When they went to see her with a bone of the character, I had her gaze eerily at the bone for several minutes in silence and then announce that this one's destiny was not yet finished. Then she agreed to provide a Resurrection. This also foreshadowed that she may not be willing to do so in the future.


The 13th level cleric of Abadar in Korvosa is, however, guaranteed to cast Raise Dead or Resurrection for the right price.

You might also get the 11th level cleric of Asmodeus to cast Raise Dead.. again for the right price :)


Patrick Kropp wrote:


If you don´t totally screw the players character or his vision of the character... nice for the dm if he finds the spell funny. My players rather stay dead than letting some druid use this spell on them.

No actually he's perfectly fine with it. In fact he was a real racist paladin thinking that only the human race was the "good race"...

So it's quite ironic he's got reincarnated into an half orc. The paladin of Iomedae in Magnimar told him it was an omen from his deity (Iomedae) that he had to be more open minded and that all races had the same rights...

Anyway I think it's good that they have a chance to carry on their character. So i'd rather give them the opportunity to raise their fallen comrades.


Chewbacca wrote:
Patrick Kropp wrote:


If you don´t totally screw the players character or his vision of the character... nice for the dm if he finds the spell funny. My players rather stay dead than letting some druid use this spell on them.

No actually he's perfectly fine with it. In fact he was a real racist paladin thinking that only the human race was the "good race"...

So it's quite ironic he's got reincarnated into an half orc. The paladin of Iomedae in Magnimar told him it was an omen from his deity (Iomedae) that he had to be more open minded and that all races had the same rights...

Anyway I think it's good that they have a chance to carry on their character. So i'd rather give them the opportunity to raise their fallen comrades.

There was a racist Shoanti in my group, who hated orks. He was reincarnated as a half-orc, by a half-orc druid. The Shoanti was convinced it was a half-orc plot against him.

Shadow Lodge (Pathfinder Adventure Path Subscriber)

wspatterson wrote:
There was a racist Shoanti in my group, who hated orks. He was reincarnated as a half-orc, by a half-orc druid. The Shoanti was convinced it was a half-orc plot against him.

Uhh.... it WAS. :)


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