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Trying to come up with a new character background for my Kingmaker PC, tiefling paladin of Iomedae.

Spoiler:

The character was a Chelish tiefling paladin of Shelyn for a Council of Thieves campaign, but the GM(and really, most of the players) fell in love with Kingmaker.

The original character would have spent much of his childhood on the streets, getting the crap kicked out of him and nearly starving to death a couple of times, hence the Infernal Bastard trait that brings him into balance with the standard race PCs.

My first idea to bring him over to Kingmaker was to have him as one of the three children of a knight descended from a tragically fallen paladin who was seduced by something demonic during one of the Mendevian crusades. Our father was perfectly human, as the tiefling traits hadn't surfaced in generations, but all three of us displayed our tiefling heritage to some degree. The two eldest, my character and his sister, were the most obvious, so we spent most of our childhood locked in the cellar while the third was brought up to be the inheritor of the family title. Said father would likely try to beat the "evil" out of us before the two eldest siblings(who never knew of the third) managed to escape and were eventually picked up by the church of Iomedae. My guy would have gone down the path of the paladin, his sister went cleric. They are highly protective of each other to this day.

I can work with that, but it starts treading dangerously close to Flowers in the Attic territory...or rather making itself open to Flowers in the Attic jokes. I kind of want to get back to the basics of just getting the crap beaten out of my character on the mean streets of Brevoy after he and his sister were just dumped by their father once he lucked out with a "mostly normal looking" kid. But I'm not sure if Brevoy has the right mean streets for it.

Hoping to find at least the right level of social acceptance that would make it reasonable for my PC to be long-time friends with another PC who's taking the Bastard trait(and is the primary candidate for king in our game).

Most tieflings in Brevoy would likely be those whose ancestors wandered over from the Worldwound/Mendev, right?

How are tieflings viewed in general in Brevoy and the River Kingdoms? I know Brevoy is pretty accepting of the main races, but does that extend to tieflings, considering their proximity to the Worldwound?

On another note, do the greatest cities in Brevoy have ghettos on par with some of the worst inhabited neighborhoods/docks in Cheliax's Westcrown? What I mean by that is "do Brevoy cities provide ample opportunity for freakish-looking kids to get kicked around and left to nearly starve and freeze during the winter without raising too many eyebrows in the populace?

Brevoy isn't the kind of place where tieflings are likely torch-and-pitchforked outside the more rural areas, correct? I'm not sure how I got it in my head that Brevoy was more "backwards" compared to the more contemporary attitudes found in Varisia. I'm fairly certain I was wrong in that initial assumption.

(Pathfinder Adventure Path Subscriber)

There are repeated mentions that each community/village/town in Brevoy have their own traditions and customs that they expect strangers to follow and understand. I assume this is a remnant of the Issian population who I seem to recall had a slightly less civilised in a medieval way than the Rostlanders. The Issians, for instance were described as superstitious, I think.

That does paint a bit of a picture of a -backward is the wrong word- rustic people whose opinions of Tieflings are likely to vary wildly from community to community.

IMO anyway.

(Paizo Superscriber)

however, now that we have good Tiefling rules from COT, it would be nice to see Tieflings included in future players guides.

Paizo Employee (Creative Director)

gigglestick wrote:
however, now that we have good Tiefling rules from COT, it would be nice to see Tieflings included in future players guides.

Not everyone has a copy of Pathfinder #25, so we can't really assume that everyone will be able to play tieflings. They're also not one of the core races, and aren't that ubiquitous like the ones who ARE core races.

Now and then, as it makes sense to include non-core races in Player's Guides, we'll do so. But usually we won't.


gang wrote:

There are repeated mentions that each community/village/town in Brevoy have their own traditions and customs that they expect strangers to follow and understand. I assume this is a remnant of the Issian population who I seem to recall had a slightly less civilised in a medieval way than the Rostlanders. The Issians, for instance were described as superstitious, I think.

Good call! After chatting it up with the rest of the group it looks like I'm rolling with Issia.

James Jacobs wrote:
Now and then, as it makes sense to include non-core races in Player's Guides, we'll do so. But usually we won't.

Here's high hopes that you guys do get around to giving Aasimar the same treatment Tieflings got in #25 eventually, though!

(Pathfinder Roleplaying Game, Adventure Path, Companion Subscriber)

I don't think that being a tiefling is a real big problem in Brevoy.

I'm kind of new to the D20/D&D/Pathfinder "gaming style" so I don't know how much different the bias towards tieflings is from that towards orcs and halforcs.
BUT in the players guide it is said, that halforcs that openly are what they are don't have many problems in Brevoy as long as they follow the local customs and so on.

So IMHO it should be the same with a Tiefling.


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