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So, I was thinking about ideas on how to make the exploration part of the Greenbelt more exciting, and I remembered hearing Sasquatch calls while watching a Monsterquest episode. They were really eery and creepy. Here is one that I like from the Oregon Bigfoot Research group.

In any case, what I am going to do with these sounds is play them while the party is camping at night, and explain how the howls are moving around the camp at a distance, as if something was stalking the party. I may even have rocks thrown into camp, which is a behavior attributed to sasquatch and also great apes.

Just a fun idea to throw a little mystery into the exploration!

-Lisa

Osirion (Pathfinder Adventure Path Subscriber)

You could also have the PCs notice odd, musky smells. They could use Track and find unusual tufts of hair caught on branches, strange foot prints in the mud, etc. Maybe have a tree fall across their path as they are walking along.


Aberzombie wrote:
You could also have the PCs notice odd, musky smells. They could use Track and find unusual tufts of hair caught on branches, strange foot prints in the mud, etc. Maybe have a tree fall across their path as they are walking along.

Last night my PCs encountered Hairy the sasquatch of Greenbelt. The PCs were driving their wagon so fast through the forest that they didn't see Hairy in time to avoid hitting him. Most of the session involved hiding Hairy from prying eyes in the room provided them by Oleg. Eventually a NE Ranger showed up looking for clues to prove Hairy's existence and take his head as a trophy.

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting Subscriber)

Ive been kicking around the idea of using sounds and such in the background as the group treks through the wilderness... but I must say, never thought about bigfoot calls.

Using the "monster" calls to pull a curious group off the beaten path could be interesting.

Osirion (Pathfinder Adventure Path Subscriber)

DocG wrote:
Last night my PCs encountered Hairy the sasquatch of Greenbelt. The PCs were driving their wagon so fast through the forest that they didn't see Hairy in time to avoid hitting him. Most of the session involved hiding Hairy from prying eyes in the room provided them by Oleg. Eventually a NE Ranger showed up looking for clues to prove Hairy's existence and take his head as a trophy.

Classic!

Qadira (Pathfinder Roleplaying Game, Adventure Path Subscriber)

Aberzombie wrote:
You could also have the PCs notice odd, musky smells. They could use Track and find unusual tufts of hair caught on branches, strange foot prints in the mud, etc. Maybe have a tree fall across their path as they are walking along.

Don't forget the Sassy Poop!

(Pathfinder Adventure Path Charter Subscriber)

Aberzombie wrote:
You could also have the PCs notice odd, musky smells. They could use Track and find unusual tufts of hair caught on branches, strange foot prints in the mud, etc. Maybe have a tree fall across their path as they are walking along.

What might be cool, is to play the sasquatch sounds when they camp. Do the whole rock throwing thing, and tufts of hair on trees. Foot prints in the mud. Feeling of beeing watched - All of that.

But no matter how hard the PCs search they never find the creature!

--

On a semi-related note, I will tell you about my own personal experience with what might have been a sasquatch.

When I was younger I was part of the boy scouts, and every year we would go up to a wilderness area in northern Idaho (near a town called McCall), where we would do a whole bunch of these things like knot-tying, and canoeing, and stuff like that. We stayed up there for a week, sleeping out in tents, and generally doing our thing.

Anyway, the area is notorious for big foot sightings. Something that I wasn't really aware of when I was 12 but have since been interested in.

So this one night I wake up in the wee-hours of the morning because of a rustling sound near the tent. Immediately I smell something horrible, and am petrified with fear as something grabs the end of my sleeping bag and drags me out of the tent. It pulls me along for a little while before letting go, and then starts sniffing me. I wish I could have opened my eyes, but they were slammed shut through the entire experience, so I never ACTUALLY managed to see what this thing was. Long-story-short, the thing sniffed me for a little while, I listened to it rummage around me for a bit, and then it left me laying there. When I finally dared to open my eyes it was nowhere to be found, and I was all the way across the scout camp (which probably consisted of at least 50 or 60 tents). I laid there for the rest of the night just staring into the woods, until other campers started to awaken and move around the camp. I didn't tell anyone about what had happened at the time, except to explain that I didn't know how I got from one side of the camp to the other.

Sasquatch? Maybe.

Bear? I suppose (I have since encountered a bear that wandered into my camp, and will admit the smells were similar).

However, whatever pulled me out of the tent when I was 12, managed to unzip two layers of tent-flap, which would seem to require a degree of reasoning / patience, which I don't know if a bear could muster. Also, the way it grabbed the foot of my sleeping bag and dragged me along seemed to suggest that it was standing upright, as my legs were angled sharply upward.

Anyway, for what it's worth. That's my big-foot story!

Osirion (Pathfinder Adventure Path Subscriber)

Drawmij's_Heir wrote:

On a semi-related note, I will tell you about my own personal experience with what might have been a sasquatch.

When I was younger I was part of the boy scouts, and every year we would go up to a wilderness area in northern Idaho (near a town called McCall), where we would do a whole bunch of these things like knot-tying, and canoeing, and stuff like that. We stayed up there for a week, sleeping out in tents, and generally doing our thing.

Anyway, the area is notorious for big foot sightings. Something that I wasn't really aware of when I was 12 but have since been interested in.

So this one night I wake up in the wee-hours of the morning because of a rustling sound near the tent. Immediately I smell something horrible, and am petrified with fear as something grabs the end of my sleeping bag and drags me out of the tent. It pulls me along for a little while before letting go, and then starts sniffing me. I wish I could have opened my eyes, but they were slammed shut through the entire experience, so I never ACTUALLY managed to see what this thing was. Long-story-short, the thing sniffed me for a little while, I listened to it rummage around me for a bit, and then it left me laying there. When I finally dared to open my eyes it was nowhere to be found, and I was all the way across the scout camp (which probably consisted of at least 50 or 60 tents). I laid there for the rest of the night just staring into the woods, until other campers started to awaken and move around the camp. I didn't tell anyone about what had happened at the time, except to explain that I didn't know how I got from one side of the camp to the other.

Sasquatch? Maybe.

Bear? I suppose (I have since encountered a bear that wandered into my camp, and will admit the smells were similar).

However, whatever pulled me out of the tent when I was 12, managed to unzip two layers of tent-flap, which would seem to require a degree of reasoning / patience, which I don't know if a bear could muster. Also, the way it grabbed the foot of my sleeping bag and dragged me along seemed to suggest that it was standing upright, as my legs were angled sharply upward.

Anyway, for what it's worth. That's my big-foot story!

Whoa, that was you? Sorry dude, my bad.

Cheliax (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules Subscriber)

Lisa Stevens wrote:

So, I was thinking about ideas on how to make the exploration part of the Greenbelt more exciting, and I remembered hearing Sasquatch calls while watching a Monsterquest episode. They were really eery and creepy. Here is one that I like from the Oregon Bigfoot Research group.

In any case, what I am going to do with these sounds is play them while the party is camping at night, and explain how the howls are moving around the camp at a distance, as if something was stalking the party. I may even have rocks thrown into camp, which is a behavior attributed to sasquatch and also great apes.

Just a fun idea to throw a little mystery into the exploration!

-Lisa

Sounds a little like Blair Witch.

Shadow Lodge (Pathfinder Roleplaying Game Subscriber)

Ok, now I want to add a Sasquatch tribe to the AP.

Osirion (President, Jon Brazer Enterprises)

xorial wrote:
Ok, now I want to add a Sasquatch tribe to the AP.

I'm going to do the same thing, ... but with awakened owlbears


I've used sound in a few games and it does add to the creepy element. It's fun to do the sound once before an attack then you can use it again and nothing happens. My players have learned that the eerie fog sound means nothing more than it's creepy fog only to end up in ravenloft ( back in the old days of 2nd edition) I have one player who is now deathly afraid of fog clouds.

Love the Sasquatch idea, I'm going to record a friend who does a great Sasquatch sound and use that. They will NEVER find him, unless they can play an instrument well. If there's a range or bard i might let them befriend him.

Side not, if you want to add an element of fear, do a session while camping at night. fire in the background and the natural wood noises and darkness lends to a good creepy mood.


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