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I would like to run another (city) adventure after my group finished Lamm before hell breaks loose, as for me it is a little bit unlikely that a city goes mad as korvosa does in just an hour or two. I want my group to be occupied by another task which last longer or requires leaving the city for a day or two. so I am looking for a decent adventures - does anybody could give me hint where to look? old issues of the dungeon magazine or whereever. Thanks a lot in advance!

Grand Lodge (Pathfinder Adventure Path, Tales Subscriber)

There's a couple from Dungeon which are pretty good.

I'd recommend "The Shut-In" it's a second level adventure (although I'm at work so I can't look up which issue it's in), pretty fun and fascinating creepy mystery. Easily converted to use names and characters from Korvosa itself.


Dudemeister, thanks for the information! I bought the issue as pdf.

(Pathfinder Adventure Path Charter Subscriber)

Shut In is a great adventure, and can be fit nicely into Korvosa. However, it doesn't take the group out of the city, and IIRC, it doesn't take very long to play through as written. Still worth running though, especially if you can build a relationship with the "Shut In" family first and maybe drag it out over a few days before

Spoiler:
the slicer shows up. Possibilities - Maybe the family is a non-rakshasa wing of the Arkonas? I believe there was a choker somewhere in the house - they infest the Shingles as well. There's something there but I'm drawing a blank right now.

(Pathfinder Roleplaying Game, Adventure Path Subscriber)

Mad God's Key should work too. It's lowish level, might take some work converting it, but it'll be close, and it takes the party out of town for a little while.


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