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The high druid: Can a player look at his own fetish and taboo stone cards before they are revealed during scoring? Do these cards represent a hidden agenda that the player knows, or are they a surprise random element in scoring?

Magic of Stonehenge: Are discarded cards shuffled back into the draw deck at any time? If so, when? When the draw deck is exhausted or at the end of each round?

Thanks,

Pete

(Former Titanic Games Lead Designer)

petemill wrote:
The high druid: Can a player look at his own fetish and taboo stone cards before they are revealed during scoring? Do these cards represent a hidden agenda that the player knows, or are they a surprise random element in scoring?

You should look at your own fetish and taboo cards as soon as you get them. You're not supposed to be surprised by your own cards.

petemill wrote:
Magic of Stonehenge: Are discarded cards shuffled back into the draw deck at any time? If so, when? When the draw deck is exhausted or at the end of each round?

Reshuffle when the deck runs out. (This is one of those "default rules" of card games, where if it's not there, and there's no statement about what happens when you get to the end of the deck, you should reshuffle when you do.)

Pete, congratulations on being the first member of the forum to be confused by the rules. :^)

Mike


Hey... I just got my copy of the game today and have been reading through the rules. Looking forward to playing the game, hopefully this weekend.

My rules question is this:

In Arthurian Ghost Knights, if a player plays a black card and chooses to place the guard of another player, does he or she still get to move one space on the glory track and place a sword on the altar?

(Man, you know you're a geek when you start to write sentences that are utterly incomprehensible to almost the entire population, but is still understood by its target audience.)


Argh. I should have made sure I had all my rules questions settled before posting again. I don't know why I am so confused by Arthurian Knights, but I have another question.

Also, in Arthurian Knights, during the setup guards are randomly distributed at the base of trilithons, while later guards are placed on the trilithons. Is there a distinction? If so, what purpose do the guards at the base of the trilithons serve?

Those should be my last questions. I read through the other four games and feel okay with them.

(Former Titanic Games Lead Designer)

rishi wrote:
In Arthurian Ghost Knights, if a player plays a black card and chooses to place the guard of another player, does he or she still get to move one space on the glory track and place a sword on the altar?

No. The black card gives you a choice, but you don't get all of the benefits of playing another player's color.

rishi wrote:
during the setup guards are randomly distributed at the base of trilithons, while later guards are placed on the trilithons. Is there a distinction? If so, what purpose do the guards at the base of the trilithons serve?

There's no disctinction. They're there to make sure that each trilithon has a different value to each player. So if at the start of the game, you and an opponent have two guards at the base of one trilithon, you're a lot more likely to fight over that one.

Hope that helps.

Mike


The rules for "The High Druid" include the following:

"Remove the trilithon cards from the deck, and shuffle the rest. Reshuffle the cards, again without the trilithon cards."

Is it assumed that the original shuffle will not have been good enough, and a reshuffle is needed by default.

It doesn't have an effect on the game that I can see, I'm just curious, really.

(Former Titanic Games Lead Designer)

Ungoded wrote:
"Remove the trilithon cards from the deck, and shuffle the rest. Reshuffle the cards, again without the trilithon cards."

Whoops. Those are essentially the same sentence, just repeated.

Essentially, those are identical sentences, written one right after the other.

I don't know how that could have happened.

Mike


Mike Selinker wrote:

There's no disctinction. They're there to make sure that each trilithon has a different value to each player. So if at the start of the game, you and an opponent have two guards at the base of one trilithon, you're a lot more likely to fight over that one.

Hope that helps.

Mike

Thanks for the fast response, Mike. That definitely helped. So I assume the guards at the base can be removed in the same manner as the guards on top of the trilithon?

(Former Titanic Games Lead Designer)

rishi wrote:
So I assume the guards at the base can be removed in the same manner as the guards on top of the trilithon?

Yes. For all purposes, they're guards just like any other.

Actually, we didn't really mean that the guards are placed anywhere differently. The word "onto" meant "at the base of" to us, though I can see how that could be confusing.

Mike


I have a rules clarification question about the scoring for Arthurian Ghost Knights. The Scoring round rule states: When there is a tie for most guards on a trilithon, all players with guards on the trilithon advance their glory.

Example 2 states that blue, white and green all advance four glory, even though green had only two guards on duty (while blue and white tied for highest with four).

Is the example correct? When the rule states 'advance their glory', I would have thought it meant that all players on that trilithon advance whatever they would have normally been entitled to (one glory for each guard), which, in green's case, would have been two.

If the example is correct, is the scoring rule intended to mean: When there is a tie for most guards on a trilithon, all players with guards on the trilithon advance the glory of the tied players?

Thanks for your help. Stonehenge is a fabulous idea! I've been gaming for many years. Why hasn't someone thought of this before? Congratulations on a job well done! I just purchased my copy yesterday, so have only just had a chance to go over the rules. I'm really looking forward to playing the various games - and others as they appear. One thing I really appreciate is that the games are fairly short in duration. Most people we play with like to play several games in an evening, so Stonehenge is perfect.

(Former Titanic Games Lead Designer)

The Ancient One wrote:
Example 2 states that blue, white and green all advance four glory, even though green had only two guards on duty (while blue and white tied for highest with four).

Darn it. Nope, that's not correct. Green is not entitled to any points there.

Mike

(Former Titanic Games Lead Designer)

What I mean is that the rule should be "When there is a tie, all tied players advance their glory." I think this is a logically intuitive rule, but it's very slightly not what the rule says, and it's definitely not what the example says.

Mike


Thanks for the prompt response, Mike. Looks like clear sailing - or, in this case, playing - from here on in.


Mike Selinker wrote:

What I mean is that the rule should be "When there is a tie, all tied players advance their glory." I think this is a logically intuitive rule, but it's very slightly not what the rule says, and it's definitely not what the example says.

Mike

I don't think that's the logically intuitive rule, especially in a game anthology that include Bruno Faidutti's political game where tying for the lead is worse than coming in third alone. We played it (or started anyway) by the written rule (since we didn't read the example at all), which drives a strategy of placing other's guards on a Trilithon to force the leaders to tie, thus helping yourself to a share where your were way behind.

Another question: in a four-player Ghost Knights game, how exactly are the initial guards distributed? Four cards each of four colors unevenly to five trilithons? Four cards each of five colors, and place out "neutral" guards? Four of four evenly to only four trilithons?

Thanks,
Hunter

(Former Titanic Games Lead Designer)

jhunterj wrote:
I don't think that's the logically intuitive rule, especially in a game anthology that include Bruno Faidutti's political game where tying for the lead is worse than coming in third alone. We played it (or started anyway) by the written rule (since we didn't read the example at all), which drives a strategy of placing other's guards on a Trilithon to force the leaders to tie, thus helping yourself to a share where your were way behind.

Yeah, but that is Bruno's game, not Richard B's. Trust me, I'm mad enough that the example's wrong. Don't try to get me to believe the corrected rule isn't the rule it should be. :^)

jhunterj wrote:
Another question: in a four-player Ghost Knights game, how exactly are the initial guards distributed? Four cards each of four colors unevenly to five trilithons? Four cards each of five colors, and place out "neutral" guards? Four of four evenly to only four trilithons?

Four cards of four colors unevenly to five trilithons.

Mike


New Stonehenge rule question:

In chariots of Stonehenge, you can play a block crystal, a trilithon card and a number card to place a trilithon. Actually the rules say 'the' trilithon.

Is it the trilithon matching the player's colour, or the trilithon matching the trilithon card colour?

Can a player move through their own colour trilithon?

Can a player play more than one trilithon card over the course of a race, and what is the effect?

I've been playing that it is the player's trilithon, and that it can be moved with a second card, and that the player moves through it for free. But rereading the rules, I'm not sure that I'm right!

Thanks!


Rambling Scribe wrote:

New Stonehenge rule question:

In chariots of Stonehenge, you can play a block crystal, a trilithon card and a number card to place a trilithon. Actually the rules say 'the' trilithon.

Is it the trilithon matching the player's colour, or the trilithon matching the trilithon card colour?

The trilithon matching the player's color. The color on the trilithon card does not have any effect in this game.

Rambling Scribe wrote:
Can a player move through their own colour trilithon?

Yes, at no penalty

Rambling Scribe wrote:
Can a player play more than one trilithon card over the course of a race, and what is the effect?

No.

(Pathfinder Adventure Path Subscriber)

jhunterj wrote:
Rambling Scribe wrote:
Can a player play more than one trilithon card over the course of a race, and what is the effect?

No.

That doesn't really make sens to me. What happens then when a player draws a 2nd trillithon card? Personally, I like the idea that you play the trillithon of the color you draw, but an official ruling would be nice.

Also, just to throw another question out there on Chariots: with drawing, it states during the Charge Stage:
"Each player may discard any number of cards, and draws back up to three cards."

So is this a hand limit of 3 cards? (which would limit the amount of blocking you can do)

Or you can draw as many as you discard up to 3?

Or you can just draw 1, 2, or 3 no matter what? (which doesn't make any sense why you would not want to draw all 3)

Mike, any official word on these? Thanks!!

Paizo Employee (Technical Director)

Ken Marable wrote:
What happens then when a player draws a 2nd trillithon card?

It's of no value to you, so you could discard it. Or you could hoard it, so that there's one less for your opponents to draw after a shuffle. (That second option is probably never a good choice, though.)

You get to place your trilithon once per game, and it never moves. So place it wisely.

Ken Marable wrote:

"Each player may discard any number of cards, and draws back up to three cards."

So is this a hand limit of 3 cards? (which would limit the amount of blocking you can do)

Or you can draw as many as you discard up to 3?

Or you can just draw 1, 2, or 3 no matter what? (which doesn't make any sense why you would not want to draw all 3)

It means that after this point in each turn, you'll always have exactly three cards. Yes, that does limit the amount of blocking you can do, but then, so do the number of remaining barriers you have, and the number of crystals you have. All blocks and no thrust makes Jack a dull boy.


Hello Mike! I've got a Stonhange box, but that rule is not digital in it. I'd like to translate the rule of games into hungarian and digital rules could be helpfull. Would you mind to send me this if you have one ( doc or. pdf)


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