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Paizo Employee (VP of Operations, Web Store Manager)

While working on the reprint of KDL we've decided to include the Little Dog expansion with the basic game. But while we've had extensive play testing and comments on the basic game, we haven't heard much from those of you that have played with the Little Dog expansion. So please give us your feedback to the Little Dog rules before we finalize them for publication.

Thanks!

Paizo Employee (VP of Operations, Web Store Manager)

/bump


We played using "Shamrock" twice, and had lots of fun both times.

I recommend, to recommend; NOT using the dog if you have more than FOUR players due to LINE-OF-SIGHT issues.

Dog + 8 players = HOURS! Annnnnd don't be the player that SAVES "Shamrock"... haven't quite heard the end of that yet, lol! I needed a greater measurement of spite, because tokens weren't covering the spite I earned with that manuver! Hey, I like dogs! XD

I do think in the large group, the focus on Doctor Lucky was slightly diminished by the presence of 'Shamrock", even though the end goal was the same.

I think the dog's movement rules are spot on. He keeps up remarkably well, through use of hallways, at 1 room a turn even when seperated as far as possible via "MOVE" cards.

Great game, glad my friends bought it for me for Christmas a few years back. I snatched up "Shamrock" at Gen-Con '08 on an impulse knowing how good the base game was.

Hopefully you get some more feedback. You may want to try for more input over at Boardgamegeeks.com if you haven't already. That's where "I" usually go for info, reviews, player input, etc. on boardgames "before" I purchase them.

Paizo Employee (Technical Director)

Have you tried all three dog variants?


Vic Wertz wrote:
Have you tried all three dog variants?

We did not. We are also running 2 campaigns of Pathfinder(beta), so time is an issue and boardgames are usually the fall back plan for non-RPG days.


My game group tried the Little Dog for the first time last week, using the Old Dog variant. We found that it slowed the game down without much payoff. Perhaps if there were some reward for removing Shamrock? We still look forward to trying out the other rules.

Paizo Employee (Technical Director)

Scribbling Rambler wrote:
My game group tried the Little Dog for the first time last week, using the Old Dog variant. We found that it slowed the game down without much payoff. Perhaps if there were some reward for removing Shamrock? We still look forward to trying out the other rules.

You should have a three dog night!

We included the Old Dog variant mainly out of tradition; I think the New Tricks variant is by far the best. That's actually what I'm wondering—we're incorporating the dog into the main release, and wondering if we should *just* use the New Tricks rules, since they're the most playable.


I'm a newbie to this forum so be gentle and forgive any faux pas I might commit.
We have the original Cheap Ass Game which BTW we hold down with a piece of Plexiglas. It works great and reduces board shifting.
We recently got the Dog expansion. We have played it once and like it well enough but feel we are missing a good bit of the "fun" since the little box didn't include the "spite tokens." The Rules and variations mention them all over the place though.
I have searched on line for how they fit into the expansion play but have been unsuccessful.
I can make my own, as I did with player pieces but need to know how they function. Can you help or am I doomed to purchase the spiffy board game - thereby defeating the purpose of "cheap ass."


aelfgifu wrote:

little box didn't include the "spite tokens." The Rules and variations mention them all over the place though.

I have searched on line for how they fit into the expansion play but have been unsuccessful.

I can make my own, as I did with player pieces but need to know how they function. Can you help or am I doomed to purchase the spiffy board game - thereby defeating the purpose of "cheap ass."

I think this is what you're asking...

Spite tokens are given to a player every time they fail to kill Doctor Lucky. Once a player has spite tokens they a counted towards the weapon power and are NOT EXPENDED for doing so. Ex: A player has 2 spite tokens because other players have prevented his previous two murder attempts, he tries again with the crowbar (2 power)... his attacks are at +2 power, totaling up to 4 power. So other players now have to ante up 4 points worth of failure cards and/or spite tokens to prevent the murder attempt.

They can also be used to prevent murder attempts, spite tokens used in this manner ARE EXPENDED.

Use pennies or whatever you have available in large quantities.

Vic, if this violates some sort of licensing thing just remove the post. :)

Taldor (Pathfinder Charter Superscriber; GameMastery Maps Subscriber)

aelfgifu wrote:


I can make my own, as I did with player pieces but need to know how they function. Can you help or am I doomed to purchase the spiffy board game - thereby defeating the purpose of "cheap ass."

the spite tokens that come withe the titanic version of the bored game are just wooden discs painted red (about the size of half dollars). I long since switched to poker chips, as they stack better


Daniel Moyer wrote:

I think this is what you're asking...

Spite tokens are given to a player every time they fail to kill Doctor Lucky. Once a player has spite tokens they a counted towards the weapon power and are NOT EXPENDED for doing so. Ex: A player has 2 spite tokens because other players have prevented his previous two murder attempts, he tries again with the crowbar (2 power)... his attacks are at +2 power, totaling up to 4 power. So other players now have to ante up 4 points worth of failure cards and/or spite tokens to prevent the murder attempt.

They can also be used to prevent murder attempts, spite tokens used in this manner ARE EXPENDED.

Use pennies or whatever you have available in large quantities.

Vic, if this violates some sort of licensing thing just remove the post. :)

Thank you so much Mr. Moyer! I really appreciate your quick response. With the holidays upon us we will be playing more. We're eager to explore the Shamrock Chronicles!

And to Cpt. - I was already thinking poker chips would be a good substitute.
Thanks again!


You're welcome! Hopefully that lets you get more mileage/functionality out of Shamrock.

Yea, I think the wooden discs are actually generic checker pieces. A trip to the dollar store could net you poker chips or checkers easily enough. :)

Paizo Employee (Technical Director)

Daniel Moyer wrote:
They can also be used to prevent murder attempts, spite tokens used in this manner ARE EXPENDED.

This particular spite token feature has been removed from the latest edition, as it had the potential to create near-stalemates. Now it's just a permanent +1 to future murder attempts.

Also, note that there are only 30 spite tokens—if you use them all up, future murder attempts don't continue to accrue them. (This may not make much of a difference in the regular game, but it can make a difference when the dog is also picking up spite.)

Paizo Employee (Technical Director)

The new edition is now in stock!


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