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Skeletons don't even have tendons or muscle, yet they can walk and wield weapons.
It was just an example. They do have legs and hands and knees and elbows etc.
Well, true, but the minute you start saying "OK, your rogue sneak attack's the skeleton and chops off its leg." is the same minute you'll hear "Sweet! Now I'm going to use that move on an orc. And a dragon! And..."
So when a rogue crits an orc and hits a vital organ it wouldn't equally incapacitate him? Sneak attack hits tendons, muscles, kidneys, etc... you don't think having your achilles tendon sliced would affect your movement? This game has never been played in such a way that injuries cause incapacity prior to death, why would you suddenly start doing this with undead?
Even so, if you've ever played an encounter where skeletons keep fighting when they have been cut in half and they are dragging their bodies across the floor with one arm and swinging their femur at you... it's pretty cool. (but totally house ruled)
Even so, if you've ever played an encounter where skeletons keep fighting when they have been cut in half and they are dragging their bodies across the floor with one arm and swinging their femur at you... it's pretty cool. (but totally house ruled)
I suppose that's a good point to make. If you cut the leg off of a human, animal, or somthing else vulnurble currently to sneak attack, they'll be in alot of pain. Cut the leg off of a iron golum or a skeleton and your've just inconvienenced them.
The Rogue uses his sneak attack to hit where the magic is strongest and dissolves some of it.
So, for example, if the animating magic of a skeleton is located where the heart of a living being would be, the rogue stabs right there.
Which I believe is the perfect fodder and justification for a concept of a "talent" that explains a rogue's intrinsic knowledge of how to do that very thing.
Most Constructs and Undead assuredly have "weak-spots" (other than uniform/incorporeal ones). Allowing a knowledge of the weak/sensitive points of a living creature to pass to those is justifiable (if not necessarily for everyone).
The real question, as pointed out a few posts back, is how objects can remain immune. I suppose the lack of moving parts could be one justification. After all, almost every "weak spot" mentioned so far for constructs/undead have to do with their moving parts. But perhaps complex objects (like an Orrery or scaffolding) *should* be considered "inert constructs" and therefore critable/sneak-attackable.
I'd let players roll to crit/sneak attack an inanimate object...there's always the chance they'll roll a 1 and make a fool of themselves when the greataxe hits the door's hinge at just the right angle to glance harmlessly off and get embedded in the jamb. ^_-