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[Radiance House] Secrets of Pact Magic Open Playtesting Month, by Spiral_Ninja

HAVE: Quasit familiar, piles of gold; WANT: ideas on combining the two., by Tels

Deep 6 FaWtL, by Tordek Rumnaheim

Advice on enemy spellcasters, by Xzaral

Cheapest darkvision option for a scout?, by blackbloodtroll

Scared of players getting teleport, would like advice on getting maps and idea for combat during journeys, by Phrennzy.

Separate GP Limit for Commodities?, by darkwarriorkarg

Questions on phantom steed, by The Elusive Jackalope

Ideas for the next Ultimate book, by Void Munchkin

Merciful ?, by Von Marshal

Merciful Spell feat & Magical Lineage, by Evan Riggs

Aquatic Domain Druid, and types of channeled energy, by Gluttony

Dismissal, by tonyz

So is it better to change the character or change the game, by Serisan

Robe, Monk... emulated by a Rogue / UMD, by maouse

Online Campaigns

The Dangers of Civilization, by Twitchy Ha'el

Left in Sandpoint, by Agia

Oathday, Calistril 30th, 4710 AR, by Gizsmith Glitterbyte

PFS, Frostfur Captives PbP Table Open, by Roshan

Monster Hill, by Monster Master

City of Strangers - Discussion, by GM Idyll

The Brinewall Legacy, by Hijiro

Sheik Voodoo's Katapesh Nights, by Karethas ibn Faradin

Valynce Group Discussion Page, by Dryten Zyral

PF Shackled City SCAP, by Broccan Dunchad

GM Brayden's PFS First Steps: "In Service to Lore" - Group 2, by Thaddaeus Hawke

Tower of the Heavens, by Malaswyn Tyddewi

Devil-spawn and Demon-taint: After-hours and Below-deck, by Nachni Charan

Navior's Jade Regent, by Corinna Valdemar

Shisumo's Jade Regent - Discussion, by DM Shisumo

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Note: The Pathfinder RPG Prerelease Discussion forums will be locked on Friday, October 16, 2009. You will not be able to create new posts after this date, but existing discussion will still be available for reading.


Combat & Magic

Combat & Magic Archives

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      Topic Posts         Date     
Change to DR mechanic: good? bad? meh?

Optional rule: Scaling Spell DCs

At Will Orisons / Cantrips (pg 23)

Save or Die (Death Effects): Thresholds better than boring flat hit point damage

Honestly ... what is wrong with Save or Die?

At-will cantrips changing the game more than anticipated

Find the Path

Respect for Shields

CMB waving goodbye?

[Design Focus] Spells

Creatures - Imp Grab vs CMB

Are spell DCs too high? too low? or just askew overall?

Can we do away with crit confirmation?

How do you disarm spellcasters?

Finding the path suggestions

Playtest Feedback: Problems With Summoning

Scry Buff Teleport

Length of time of a round

The Weapon of My Family is Scrap

Why no Scalykind domain?

Combat Maneuvers: Grapple (p. 81)

Staffs / staves??? and the whole 10 Charge thingy...

Wish Spell & Inherent Bonuses

Just how versatile is grapple?

Please rethink Slay Living

Spells of the Detect Magic and Arcane Sight Family + Specialists

Protection from Evil: Can we get a nerf in here?

Natural healing

Wands and Charges

Disabled, Dying and Dead

DCs for spell vs spell-like domain powers different. Why?

Is Baleful Magic Evil

Adjusting away from Rage points.

Great swords

Polymorph and Other Transformation Spells: Why not 1 Spell = 1 Form?

Hit dice restrictions and fear spells

Polymorph spells still lacking. . .

Some New Ideas - Combat and the Cleric

Fighter damage

Grapple, trip, other CMB stuff after my first real play test.

Critical hits

Temporary vs. Permanent Ability Score Bonuses (pg 148)

Is Hand of the Apprentice a superset of Mage Hand?

Dimension Door and then Stop

Divine Power vs Divine Favor: Divine Power useless ?

craft wonderous item and make less craft feats

Leaving spell slots unprepared?

CMB and Boni to attack rolls

Web

Nerfed Spells: Please Consider Giving Back Their Edge

A Minor Omission for Enhancing Double Weapons

Poison Playtest Stumbling and Questions

CMB & Fighting Defensively / Full Defense

Suggestion: Deadlier Critical Hits and Fumbles

Arcane and Divine Scrolls

craft wonderous item

Polymorph options should be monster-independent

Mage's Disjunction killing artifacts

Spell Like Abilities while grappled or pinned

Cover - Complicating what doesn't need to be more complicated!

Transmutation

Polymorph Index and Questions

Grapple playtest feedback

Necromancy School

Alter Self any good?.. plus best race choices

A reason to review CMB

Enhancements to Amulets of Mighty Fists and Bracers of Armor

Jason... Some problems with CMB and grappling and fixes for them.

Combat Maneuvers & AoO

Full Defense

Cmb and Rangers

Strength Bonuses for wielding two-handed

Headband pricing error?

Good domain

Death spells revisited

trip with a weapon

Entangle - no 'entangled' condition. Should it say 'grappled'?

Range Penalties for Small and Smaller Characters?

Combat maneuvers

Sorcerer Abilities in melee combat

Minor staff pricing oddity [pg 146]

Quicken Spell

Entangled - Foes or Creatures?

CMB and prone

Interesting development in the SoD discussion.

Spell-like ability for Universal School Wizards

Beast Shape IV vs. Form of the Dragon I

Invisibility + Hand of the Apprentice

Attacking a grapple opponent?

Why were the skills removed from the cleric domains?

Divine Domain Powers

Channel energy and Trip CMB description oddities

Grappling worked out well - CotCT

Universal School & the Magic Domain (I got 2 Hands!)


Playtest-Based Suggestion: Combat Maneuver Defense (CMD)

Playtesting-Based Suggestion: CMB Defense (CMD)

Speak with Dead

Polymorph Index and Questions

Two worthwhile (if cheesy) spell ideas


1 to 100 of 102 << first < prev | 1 | 2 | next > last >>



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